mesa/src/glx/indirect.c
Jeremy Huddleston 115203281c Revert accidental commits from the xquartz tree
This reverts commit 9aadc793f3.
This reverts commit 69ea4e7718.
This reverts commit dbe8b01393.
This reverts commit 23215ef4d6.
This reverts commit 9495e37030.
This reverts commit 0594cf7088.
This reverts commit 86a7978d37.
This reverts commit 437902ce97.
2010-04-01 17:01:51 -07:00

10668 lines
375 KiB
C

/* DO NOT EDIT - This file generated automatically by glX_proto_send.py (from Mesa) script */
/*
* (C) Copyright IBM Corporation 2004, 2005
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sub license,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* IBM,
* AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#include <GL/gl.h>
#include "indirect.h"
#include "glxclient.h"
#include "indirect_size.h"
#include "glapidispatch.h"
#include "glapi.h"
#include "glthread.h"
#include <GL/glxproto.h>
#ifdef USE_XCB
#include <X11/Xlib-xcb.h>
#include <xcb/xcb.h>
#include <xcb/glx.h>
#endif /* USE_XCB */
#define __GLX_PAD(n) (((n) + 3) & ~3)
# if defined(__i386__) && defined(__GNUC__) && !defined(__CYGWIN__) && !defined(__MINGW32__)
# define FASTCALL __attribute__((fastcall))
# else
# define FASTCALL
# endif
# if defined(__GNUC__) || (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x590))
# define NOINLINE __attribute__((noinline))
# else
# define NOINLINE
# endif
#ifndef __GNUC__
# define __builtin_expect(x, y) x
#endif
/* If the size and opcode values are known at compile-time, this will, on
* x86 at least, emit them with a single instruction.
*/
#define emit_header(dest, op, size) \
do { union { short s[2]; int i; } temp; \
temp.s[0] = (size); temp.s[1] = (op); \
*((int *)(dest)) = temp.i; } while(0)
NOINLINE CARD32
__glXReadReply(Display * dpy, size_t size, void *dest,
GLboolean reply_is_always_array)
{
xGLXSingleReply reply;
(void) _XReply(dpy, (xReply *) & reply, 0, False);
if (size != 0) {
if ((reply.length > 0) || reply_is_always_array) {
const GLint bytes = (reply_is_always_array)
? (4 * reply.length) : (reply.size * size);
const GLint extra = 4 - (bytes & 3);
_XRead(dpy, dest, bytes);
if (extra < 4) {
_XEatData(dpy, extra);
}
} else {
(void) memcpy(dest, &(reply.pad3), size);
}
}
return reply.retval;
}
NOINLINE void
__glXReadPixelReply(Display * dpy, __GLXcontext * gc, unsigned max_dim,
GLint width, GLint height, GLint depth, GLenum format,
GLenum type, void *dest, GLboolean dimensions_in_reply)
{
xGLXSingleReply reply;
GLint size;
(void) _XReply(dpy, (xReply *) & reply, 0, False);
if (dimensions_in_reply) {
width = reply.pad3;
height = reply.pad4;
depth = reply.pad5;
if ((height == 0) || (max_dim < 2)) {
height = 1;
}
if ((depth == 0) || (max_dim < 3)) {
depth = 1;
}
}
size = reply.length * 4;
if (size != 0) {
void *buf = Xmalloc(size);
if (buf == NULL) {
_XEatData(dpy, size);
__glXSetError(gc, GL_OUT_OF_MEMORY);
} else {
const GLint extra = 4 - (size & 3);
_XRead(dpy, buf, size);
if (extra < 4) {
_XEatData(dpy, extra);
}
__glEmptyImage(gc, 3, width, height, depth, format, type,
buf, dest);
Xfree(buf);
}
}
}
#define X_GLXSingle 0
NOINLINE FASTCALL GLubyte *
__glXSetupSingleRequest(__GLXcontext * gc, GLint sop, GLint cmdlen)
{
xGLXSingleReq *req;
Display *const dpy = gc->currentDpy;
(void) __glXFlushRenderBuffer(gc, gc->pc);
LockDisplay(dpy);
GetReqExtra(GLXSingle, cmdlen, req);
req->reqType = gc->majorOpcode;
req->contextTag = gc->currentContextTag;
req->glxCode = sop;
return (GLubyte *) (req) + sz_xGLXSingleReq;
}
NOINLINE FASTCALL GLubyte *
__glXSetupVendorRequest(__GLXcontext * gc, GLint code, GLint vop,
GLint cmdlen)
{
xGLXVendorPrivateReq *req;
Display *const dpy = gc->currentDpy;
(void) __glXFlushRenderBuffer(gc, gc->pc);
LockDisplay(dpy);
GetReqExtra(GLXVendorPrivate, cmdlen, req);
req->reqType = gc->majorOpcode;
req->glxCode = code;
req->vendorCode = vop;
req->contextTag = gc->currentContextTag;
return (GLubyte *) (req) + sz_xGLXVendorPrivateReq;
}
const GLuint __glXDefaultPixelStore[9] = { 0, 0, 0, 0, 0, 0, 0, 0, 1 };
#define zero (__glXDefaultPixelStore+0)
#define one (__glXDefaultPixelStore+8)
#define default_pixel_store_1D (__glXDefaultPixelStore+4)
#define default_pixel_store_1D_size 20
#define default_pixel_store_2D (__glXDefaultPixelStore+4)
#define default_pixel_store_2D_size 20
#define default_pixel_store_3D (__glXDefaultPixelStore+0)
#define default_pixel_store_3D_size 36
#define default_pixel_store_4D (__glXDefaultPixelStore+0)
#define default_pixel_store_4D_size 36
static FASTCALL NOINLINE void
generic_3_byte(GLint rop, const void *ptr)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 8;
emit_header(gc->pc, rop, cmdlen);
(void) memcpy((void *) (gc->pc + 4), ptr, 4);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
static FASTCALL NOINLINE void
generic_4_byte(GLint rop, const void *ptr)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 8;
emit_header(gc->pc, rop, cmdlen);
(void) memcpy((void *) (gc->pc + 4), ptr, 4);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
static FASTCALL NOINLINE void
generic_6_byte(GLint rop, const void *ptr)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 12;
emit_header(gc->pc, rop, cmdlen);
(void) memcpy((void *) (gc->pc + 4), ptr, 8);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
static FASTCALL NOINLINE void
generic_8_byte(GLint rop, const void *ptr)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 12;
emit_header(gc->pc, rop, cmdlen);
(void) memcpy((void *) (gc->pc + 4), ptr, 8);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
static FASTCALL NOINLINE void
generic_12_byte(GLint rop, const void *ptr)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 16;
emit_header(gc->pc, rop, cmdlen);
(void) memcpy((void *) (gc->pc + 4), ptr, 12);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
static FASTCALL NOINLINE void
generic_16_byte(GLint rop, const void *ptr)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 20;
emit_header(gc->pc, rop, cmdlen);
(void) memcpy((void *) (gc->pc + 4), ptr, 16);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
static FASTCALL NOINLINE void
generic_24_byte(GLint rop, const void *ptr)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 28;
emit_header(gc->pc, rop, cmdlen);
(void) memcpy((void *) (gc->pc + 4), ptr, 24);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
static FASTCALL NOINLINE void
generic_32_byte(GLint rop, const void *ptr)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 36;
emit_header(gc->pc, rop, cmdlen);
(void) memcpy((void *) (gc->pc + 4), ptr, 32);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLsop_NewList 101
void
__indirect_glNewList(GLuint list, GLenum mode)
{
__GLXcontext *const gc = __glXGetCurrentContext();
Display *const dpy = gc->currentDpy;
#ifndef USE_XCB
const GLuint cmdlen = 8;
#endif
if (__builtin_expect(dpy != NULL, 1)) {
#ifdef USE_XCB
xcb_connection_t *c = XGetXCBConnection(dpy);
(void) __glXFlushRenderBuffer(gc, gc->pc);
xcb_glx_new_list(c, gc->currentContextTag, list, mode);
#else
GLubyte const *pc =
__glXSetupSingleRequest(gc, X_GLsop_NewList, cmdlen);
(void) memcpy((void *) (pc + 0), (void *) (&list), 4);
(void) memcpy((void *) (pc + 4), (void *) (&mode), 4);
UnlockDisplay(dpy);
SyncHandle();
#endif /* USE_XCB */
}
return;
}
#define X_GLsop_EndList 102
void
__indirect_glEndList(void)
{
__GLXcontext *const gc = __glXGetCurrentContext();
Display *const dpy = gc->currentDpy;
#ifndef USE_XCB
const GLuint cmdlen = 0;
#endif
if (__builtin_expect(dpy != NULL, 1)) {
#ifdef USE_XCB
xcb_connection_t *c = XGetXCBConnection(dpy);
(void) __glXFlushRenderBuffer(gc, gc->pc);
xcb_glx_end_list(c, gc->currentContextTag);
#else
(void) __glXSetupSingleRequest(gc, X_GLsop_EndList, cmdlen);
UnlockDisplay(dpy);
SyncHandle();
#endif /* USE_XCB */
}
return;
}
#define X_GLrop_CallList 1
void
__indirect_glCallList(GLuint list)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 8;
emit_header(gc->pc, X_GLrop_CallList, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&list), 4);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_CallLists 2
void
__indirect_glCallLists(GLsizei n, GLenum type, const GLvoid * lists)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint compsize = __glCallLists_size(type);
const GLuint cmdlen = 12 + __GLX_PAD((compsize * n));
if (n < 0) {
__glXSetError(gc, GL_INVALID_VALUE);
return;
}
if (__builtin_expect((n >= 0) && (gc->currentDpy != NULL), 1)) {
if (cmdlen <= gc->maxSmallRenderCommandSize) {
if ((gc->pc + cmdlen) > gc->bufEnd) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
emit_header(gc->pc, X_GLrop_CallLists, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&n), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (&type), 4);
(void) memcpy((void *) (gc->pc + 12), (void *) (lists),
(compsize * n));
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
} else {
const GLint op = X_GLrop_CallLists;
const GLuint cmdlenLarge = cmdlen + 4;
GLubyte *const pc = __glXFlushRenderBuffer(gc, gc->pc);
(void) memcpy((void *) (pc + 0), (void *) (&cmdlenLarge), 4);
(void) memcpy((void *) (pc + 4), (void *) (&op), 4);
(void) memcpy((void *) (pc + 8), (void *) (&n), 4);
(void) memcpy((void *) (pc + 12), (void *) (&type), 4);
__glXSendLargeCommand(gc, pc, 16, lists, (compsize * n));
}
}
}
#define X_GLsop_DeleteLists 103
void
__indirect_glDeleteLists(GLuint list, GLsizei range)
{
__GLXcontext *const gc = __glXGetCurrentContext();
Display *const dpy = gc->currentDpy;
#ifndef USE_XCB
const GLuint cmdlen = 8;
#endif
if (__builtin_expect(dpy != NULL, 1)) {
#ifdef USE_XCB
xcb_connection_t *c = XGetXCBConnection(dpy);
(void) __glXFlushRenderBuffer(gc, gc->pc);
xcb_glx_delete_lists(c, gc->currentContextTag, list, range);
#else
GLubyte const *pc =
__glXSetupSingleRequest(gc, X_GLsop_DeleteLists, cmdlen);
(void) memcpy((void *) (pc + 0), (void *) (&list), 4);
(void) memcpy((void *) (pc + 4), (void *) (&range), 4);
UnlockDisplay(dpy);
SyncHandle();
#endif /* USE_XCB */
}
return;
}
#define X_GLsop_GenLists 104
GLuint
__indirect_glGenLists(GLsizei range)
{
__GLXcontext *const gc = __glXGetCurrentContext();
Display *const dpy = gc->currentDpy;
GLuint retval = (GLuint) 0;
#ifndef USE_XCB
const GLuint cmdlen = 4;
#endif
if (__builtin_expect(dpy != NULL, 1)) {
#ifdef USE_XCB
xcb_connection_t *c = XGetXCBConnection(dpy);
(void) __glXFlushRenderBuffer(gc, gc->pc);
xcb_glx_gen_lists_reply_t *reply =
xcb_glx_gen_lists_reply(c,
xcb_glx_gen_lists(c,
gc->currentContextTag,
range), NULL);
retval = reply->ret_val;
free(reply);
#else
GLubyte const *pc =
__glXSetupSingleRequest(gc, X_GLsop_GenLists, cmdlen);
(void) memcpy((void *) (pc + 0), (void *) (&range), 4);
retval = (GLuint) __glXReadReply(dpy, 0, NULL, GL_FALSE);
UnlockDisplay(dpy);
SyncHandle();
#endif /* USE_XCB */
}
return retval;
}
#define X_GLrop_ListBase 3
void
__indirect_glListBase(GLuint base)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 8;
emit_header(gc->pc, X_GLrop_ListBase, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&base), 4);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_Begin 4
void
__indirect_glBegin(GLenum mode)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 8;
emit_header(gc->pc, X_GLrop_Begin, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&mode), 4);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_Bitmap 5
void
__indirect_glBitmap(GLsizei width, GLsizei height, GLfloat xorig,
GLfloat yorig, GLfloat xmove, GLfloat ymove,
const GLubyte *bitmap)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint compsize =
(bitmap != NULL) ? __glImageSize(width, height, 1, GL_COLOR_INDEX,
GL_BITMAP, 0) : 0;
const GLuint cmdlen = 48 + __GLX_PAD(compsize);
if (__builtin_expect(gc->currentDpy != NULL, 1)) {
if (cmdlen <= gc->maxSmallRenderCommandSize) {
if ((gc->pc + cmdlen) > gc->bufEnd) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
emit_header(gc->pc, X_GLrop_Bitmap, cmdlen);
(void) memcpy((void *) (gc->pc + 24), (void *) (&width), 4);
(void) memcpy((void *) (gc->pc + 28), (void *) (&height), 4);
(void) memcpy((void *) (gc->pc + 32), (void *) (&xorig), 4);
(void) memcpy((void *) (gc->pc + 36), (void *) (&yorig), 4);
(void) memcpy((void *) (gc->pc + 40), (void *) (&xmove), 4);
(void) memcpy((void *) (gc->pc + 44), (void *) (&ymove), 4);
if (compsize > 0) {
(*gc->fillImage) (gc, 2, width, height, 1, GL_COLOR_INDEX,
GL_BITMAP, bitmap, gc->pc + 48, gc->pc + 4);
} else {
(void) memcpy(gc->pc + 4, default_pixel_store_2D,
default_pixel_store_2D_size);
}
gc->pc += cmdlen;
if (gc->pc > gc->limit) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
} else {
const GLint op = X_GLrop_Bitmap;
const GLuint cmdlenLarge = cmdlen + 4;
GLubyte *const pc = __glXFlushRenderBuffer(gc, gc->pc);
(void) memcpy((void *) (pc + 0), (void *) (&cmdlenLarge), 4);
(void) memcpy((void *) (pc + 4), (void *) (&op), 4);
(void) memcpy((void *) (pc + 28), (void *) (&width), 4);
(void) memcpy((void *) (pc + 32), (void *) (&height), 4);
(void) memcpy((void *) (pc + 36), (void *) (&xorig), 4);
(void) memcpy((void *) (pc + 40), (void *) (&yorig), 4);
(void) memcpy((void *) (pc + 44), (void *) (&xmove), 4);
(void) memcpy((void *) (pc + 48), (void *) (&ymove), 4);
__glXSendLargeImage(gc, compsize, 2, width, height, 1,
GL_COLOR_INDEX, GL_BITMAP, bitmap, pc + 52,
pc + 8);
}
}
}
#define X_GLrop_Color3bv 6
void
__indirect_glColor3b(GLbyte red, GLbyte green, GLbyte blue)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 8;
emit_header(gc->pc, X_GLrop_Color3bv, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&red), 1);
(void) memcpy((void *) (gc->pc + 5), (void *) (&green), 1);
(void) memcpy((void *) (gc->pc + 6), (void *) (&blue), 1);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_Color3bv 6
void
__indirect_glColor3bv(const GLbyte *v)
{
generic_3_byte(X_GLrop_Color3bv, v);
}
#define X_GLrop_Color3dv 7
void
__indirect_glColor3d(GLdouble red, GLdouble green, GLdouble blue)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 28;
emit_header(gc->pc, X_GLrop_Color3dv, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&red), 8);
(void) memcpy((void *) (gc->pc + 12), (void *) (&green), 8);
(void) memcpy((void *) (gc->pc + 20), (void *) (&blue), 8);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_Color3dv 7
void
__indirect_glColor3dv(const GLdouble * v)
{
generic_24_byte(X_GLrop_Color3dv, v);
}
#define X_GLrop_Color3fv 8
void
__indirect_glColor3f(GLfloat red, GLfloat green, GLfloat blue)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 16;
emit_header(gc->pc, X_GLrop_Color3fv, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&red), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (&green), 4);
(void) memcpy((void *) (gc->pc + 12), (void *) (&blue), 4);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_Color3fv 8
void
__indirect_glColor3fv(const GLfloat * v)
{
generic_12_byte(X_GLrop_Color3fv, v);
}
#define X_GLrop_Color3iv 9
void
__indirect_glColor3i(GLint red, GLint green, GLint blue)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 16;
emit_header(gc->pc, X_GLrop_Color3iv, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&red), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (&green), 4);
(void) memcpy((void *) (gc->pc + 12), (void *) (&blue), 4);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_Color3iv 9
void
__indirect_glColor3iv(const GLint * v)
{
generic_12_byte(X_GLrop_Color3iv, v);
}
#define X_GLrop_Color3sv 10
void
__indirect_glColor3s(GLshort red, GLshort green, GLshort blue)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 12;
emit_header(gc->pc, X_GLrop_Color3sv, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&red), 2);
(void) memcpy((void *) (gc->pc + 6), (void *) (&green), 2);
(void) memcpy((void *) (gc->pc + 8), (void *) (&blue), 2);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_Color3sv 10
void
__indirect_glColor3sv(const GLshort * v)
{
generic_6_byte(X_GLrop_Color3sv, v);
}
#define X_GLrop_Color3ubv 11
void
__indirect_glColor3ub(GLubyte red, GLubyte green, GLubyte blue)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 8;
emit_header(gc->pc, X_GLrop_Color3ubv, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&red), 1);
(void) memcpy((void *) (gc->pc + 5), (void *) (&green), 1);
(void) memcpy((void *) (gc->pc + 6), (void *) (&blue), 1);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_Color3ubv 11
void
__indirect_glColor3ubv(const GLubyte *v)
{
generic_3_byte(X_GLrop_Color3ubv, v);
}
#define X_GLrop_Color3uiv 12
void
__indirect_glColor3ui(GLuint red, GLuint green, GLuint blue)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 16;
emit_header(gc->pc, X_GLrop_Color3uiv, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&red), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (&green), 4);
(void) memcpy((void *) (gc->pc + 12), (void *) (&blue), 4);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_Color3uiv 12
void
__indirect_glColor3uiv(const GLuint * v)
{
generic_12_byte(X_GLrop_Color3uiv, v);
}
#define X_GLrop_Color3usv 13
void
__indirect_glColor3us(GLushort red, GLushort green, GLushort blue)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 12;
emit_header(gc->pc, X_GLrop_Color3usv, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&red), 2);
(void) memcpy((void *) (gc->pc + 6), (void *) (&green), 2);
(void) memcpy((void *) (gc->pc + 8), (void *) (&blue), 2);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_Color3usv 13
void
__indirect_glColor3usv(const GLushort * v)
{
generic_6_byte(X_GLrop_Color3usv, v);
}
#define X_GLrop_Color4bv 14
void
__indirect_glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 8;
emit_header(gc->pc, X_GLrop_Color4bv, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&red), 1);
(void) memcpy((void *) (gc->pc + 5), (void *) (&green), 1);
(void) memcpy((void *) (gc->pc + 6), (void *) (&blue), 1);
(void) memcpy((void *) (gc->pc + 7), (void *) (&alpha), 1);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_Color4bv 14
void
__indirect_glColor4bv(const GLbyte *v)
{
generic_4_byte(X_GLrop_Color4bv, v);
}
#define X_GLrop_Color4dv 15
void
__indirect_glColor4d(GLdouble red, GLdouble green, GLdouble blue,
GLdouble alpha)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 36;
emit_header(gc->pc, X_GLrop_Color4dv, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&red), 8);
(void) memcpy((void *) (gc->pc + 12), (void *) (&green), 8);
(void) memcpy((void *) (gc->pc + 20), (void *) (&blue), 8);
(void) memcpy((void *) (gc->pc + 28), (void *) (&alpha), 8);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_Color4dv 15
void
__indirect_glColor4dv(const GLdouble * v)
{
generic_32_byte(X_GLrop_Color4dv, v);
}
#define X_GLrop_Color4fv 16
void
__indirect_glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 20;
emit_header(gc->pc, X_GLrop_Color4fv, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&red), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (&green), 4);
(void) memcpy((void *) (gc->pc + 12), (void *) (&blue), 4);
(void) memcpy((void *) (gc->pc + 16), (void *) (&alpha), 4);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_Color4fv 16
void
__indirect_glColor4fv(const GLfloat * v)
{
generic_16_byte(X_GLrop_Color4fv, v);
}
#define X_GLrop_Color4iv 17
void
__indirect_glColor4i(GLint red, GLint green, GLint blue, GLint alpha)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 20;
emit_header(gc->pc, X_GLrop_Color4iv, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&red), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (&green), 4);
(void) memcpy((void *) (gc->pc + 12), (void *) (&blue), 4);
(void) memcpy((void *) (gc->pc + 16), (void *) (&alpha), 4);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_Color4iv 17
void
__indirect_glColor4iv(const GLint * v)
{
generic_16_byte(X_GLrop_Color4iv, v);
}
#define X_GLrop_Color4sv 18
void
__indirect_glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 12;
emit_header(gc->pc, X_GLrop_Color4sv, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&red), 2);
(void) memcpy((void *) (gc->pc + 6), (void *) (&green), 2);
(void) memcpy((void *) (gc->pc + 8), (void *) (&blue), 2);
(void) memcpy((void *) (gc->pc + 10), (void *) (&alpha), 2);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_Color4sv 18
void
__indirect_glColor4sv(const GLshort * v)
{
generic_8_byte(X_GLrop_Color4sv, v);
}
#define X_GLrop_Color4ubv 19
void
__indirect_glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 8;
emit_header(gc->pc, X_GLrop_Color4ubv, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&red), 1);
(void) memcpy((void *) (gc->pc + 5), (void *) (&green), 1);
(void) memcpy((void *) (gc->pc + 6), (void *) (&blue), 1);
(void) memcpy((void *) (gc->pc + 7), (void *) (&alpha), 1);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_Color4ubv 19
void
__indirect_glColor4ubv(const GLubyte *v)
{
generic_4_byte(X_GLrop_Color4ubv, v);
}
#define X_GLrop_Color4uiv 20
void
__indirect_glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 20;
emit_header(gc->pc, X_GLrop_Color4uiv, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&red), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (&green), 4);
(void) memcpy((void *) (gc->pc + 12), (void *) (&blue), 4);
(void) memcpy((void *) (gc->pc + 16), (void *) (&alpha), 4);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_Color4uiv 20
void
__indirect_glColor4uiv(const GLuint * v)
{
generic_16_byte(X_GLrop_Color4uiv, v);
}
#define X_GLrop_Color4usv 21
void
__indirect_glColor4us(GLushort red, GLushort green, GLushort blue,
GLushort alpha)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 12;
emit_header(gc->pc, X_GLrop_Color4usv, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&red), 2);
(void) memcpy((void *) (gc->pc + 6), (void *) (&green), 2);
(void) memcpy((void *) (gc->pc + 8), (void *) (&blue), 2);
(void) memcpy((void *) (gc->pc + 10), (void *) (&alpha), 2);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_Color4usv 21
void
__indirect_glColor4usv(const GLushort * v)
{
generic_8_byte(X_GLrop_Color4usv, v);
}
#define X_GLrop_EdgeFlagv 22
void
__indirect_glEdgeFlag(GLboolean flag)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 8;
emit_header(gc->pc, X_GLrop_EdgeFlagv, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&flag), 1);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_EdgeFlagv 22
void
__indirect_glEdgeFlagv(const GLboolean * flag)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 8;
emit_header(gc->pc, X_GLrop_EdgeFlagv, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (flag), 1);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_End 23
void
__indirect_glEnd(void)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 4;
emit_header(gc->pc, X_GLrop_End, cmdlen);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_Indexdv 24
void
__indirect_glIndexd(GLdouble c)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 12;
emit_header(gc->pc, X_GLrop_Indexdv, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&c), 8);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_Indexdv 24
void
__indirect_glIndexdv(const GLdouble * c)
{
generic_8_byte(X_GLrop_Indexdv, c);
}
#define X_GLrop_Indexfv 25
void
__indirect_glIndexf(GLfloat c)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 8;
emit_header(gc->pc, X_GLrop_Indexfv, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&c), 4);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_Indexfv 25
void
__indirect_glIndexfv(const GLfloat * c)
{
generic_4_byte(X_GLrop_Indexfv, c);
}
#define X_GLrop_Indexiv 26
void
__indirect_glIndexi(GLint c)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 8;
emit_header(gc->pc, X_GLrop_Indexiv, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&c), 4);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_Indexiv 26
void
__indirect_glIndexiv(const GLint * c)
{
generic_4_byte(X_GLrop_Indexiv, c);
}
#define X_GLrop_Indexsv 27
void
__indirect_glIndexs(GLshort c)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 8;
emit_header(gc->pc, X_GLrop_Indexsv, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&c), 2);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_Indexsv 27
void
__indirect_glIndexsv(const GLshort * c)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 8;
emit_header(gc->pc, X_GLrop_Indexsv, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (c), 2);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_Normal3bv 28
void
__indirect_glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 8;
emit_header(gc->pc, X_GLrop_Normal3bv, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&nx), 1);
(void) memcpy((void *) (gc->pc + 5), (void *) (&ny), 1);
(void) memcpy((void *) (gc->pc + 6), (void *) (&nz), 1);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_Normal3bv 28
void
__indirect_glNormal3bv(const GLbyte *v)
{
generic_3_byte(X_GLrop_Normal3bv, v);
}
#define X_GLrop_Normal3dv 29
void
__indirect_glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 28;
emit_header(gc->pc, X_GLrop_Normal3dv, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&nx), 8);
(void) memcpy((void *) (gc->pc + 12), (void *) (&ny), 8);
(void) memcpy((void *) (gc->pc + 20), (void *) (&nz), 8);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_Normal3dv 29
void
__indirect_glNormal3dv(const GLdouble * v)
{
generic_24_byte(X_GLrop_Normal3dv, v);
}
#define X_GLrop_Normal3fv 30
void
__indirect_glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 16;
emit_header(gc->pc, X_GLrop_Normal3fv, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&nx), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (&ny), 4);
(void) memcpy((void *) (gc->pc + 12), (void *) (&nz), 4);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_Normal3fv 30
void
__indirect_glNormal3fv(const GLfloat * v)
{
generic_12_byte(X_GLrop_Normal3fv, v);
}
#define X_GLrop_Normal3iv 31
void
__indirect_glNormal3i(GLint nx, GLint ny, GLint nz)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 16;
emit_header(gc->pc, X_GLrop_Normal3iv, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&nx), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (&ny), 4);
(void) memcpy((void *) (gc->pc + 12), (void *) (&nz), 4);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_Normal3iv 31
void
__indirect_glNormal3iv(const GLint * v)
{
generic_12_byte(X_GLrop_Normal3iv, v);
}
#define X_GLrop_Normal3sv 32
void
__indirect_glNormal3s(GLshort nx, GLshort ny, GLshort nz)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 12;
emit_header(gc->pc, X_GLrop_Normal3sv, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&nx), 2);
(void) memcpy((void *) (gc->pc + 6), (void *) (&ny), 2);
(void) memcpy((void *) (gc->pc + 8), (void *) (&nz), 2);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_Normal3sv 32
void
__indirect_glNormal3sv(const GLshort * v)
{
generic_6_byte(X_GLrop_Normal3sv, v);
}
#define X_GLrop_RasterPos2dv 33
void
__indirect_glRasterPos2d(GLdouble x, GLdouble y)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 20;
emit_header(gc->pc, X_GLrop_RasterPos2dv, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&x), 8);
(void) memcpy((void *) (gc->pc + 12), (void *) (&y), 8);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_RasterPos2dv 33
void
__indirect_glRasterPos2dv(const GLdouble * v)
{
generic_16_byte(X_GLrop_RasterPos2dv, v);
}
#define X_GLrop_RasterPos2fv 34
void
__indirect_glRasterPos2f(GLfloat x, GLfloat y)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 12;
emit_header(gc->pc, X_GLrop_RasterPos2fv, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&x), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (&y), 4);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_RasterPos2fv 34
void
__indirect_glRasterPos2fv(const GLfloat * v)
{
generic_8_byte(X_GLrop_RasterPos2fv, v);
}
#define X_GLrop_RasterPos2iv 35
void
__indirect_glRasterPos2i(GLint x, GLint y)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 12;
emit_header(gc->pc, X_GLrop_RasterPos2iv, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&x), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (&y), 4);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_RasterPos2iv 35
void
__indirect_glRasterPos2iv(const GLint * v)
{
generic_8_byte(X_GLrop_RasterPos2iv, v);
}
#define X_GLrop_RasterPos2sv 36
void
__indirect_glRasterPos2s(GLshort x, GLshort y)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 8;
emit_header(gc->pc, X_GLrop_RasterPos2sv, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&x), 2);
(void) memcpy((void *) (gc->pc + 6), (void *) (&y), 2);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_RasterPos2sv 36
void
__indirect_glRasterPos2sv(const GLshort * v)
{
generic_4_byte(X_GLrop_RasterPos2sv, v);
}
#define X_GLrop_RasterPos3dv 37
void
__indirect_glRasterPos3d(GLdouble x, GLdouble y, GLdouble z)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 28;
emit_header(gc->pc, X_GLrop_RasterPos3dv, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&x), 8);
(void) memcpy((void *) (gc->pc + 12), (void *) (&y), 8);
(void) memcpy((void *) (gc->pc + 20), (void *) (&z), 8);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_RasterPos3dv 37
void
__indirect_glRasterPos3dv(const GLdouble * v)
{
generic_24_byte(X_GLrop_RasterPos3dv, v);
}
#define X_GLrop_RasterPos3fv 38
void
__indirect_glRasterPos3f(GLfloat x, GLfloat y, GLfloat z)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 16;
emit_header(gc->pc, X_GLrop_RasterPos3fv, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&x), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (&y), 4);
(void) memcpy((void *) (gc->pc + 12), (void *) (&z), 4);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_RasterPos3fv 38
void
__indirect_glRasterPos3fv(const GLfloat * v)
{
generic_12_byte(X_GLrop_RasterPos3fv, v);
}
#define X_GLrop_RasterPos3iv 39
void
__indirect_glRasterPos3i(GLint x, GLint y, GLint z)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 16;
emit_header(gc->pc, X_GLrop_RasterPos3iv, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&x), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (&y), 4);
(void) memcpy((void *) (gc->pc + 12), (void *) (&z), 4);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_RasterPos3iv 39
void
__indirect_glRasterPos3iv(const GLint * v)
{
generic_12_byte(X_GLrop_RasterPos3iv, v);
}
#define X_GLrop_RasterPos3sv 40
void
__indirect_glRasterPos3s(GLshort x, GLshort y, GLshort z)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 12;
emit_header(gc->pc, X_GLrop_RasterPos3sv, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&x), 2);
(void) memcpy((void *) (gc->pc + 6), (void *) (&y), 2);
(void) memcpy((void *) (gc->pc + 8), (void *) (&z), 2);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_RasterPos3sv 40
void
__indirect_glRasterPos3sv(const GLshort * v)
{
generic_6_byte(X_GLrop_RasterPos3sv, v);
}
#define X_GLrop_RasterPos4dv 41
void
__indirect_glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 36;
emit_header(gc->pc, X_GLrop_RasterPos4dv, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&x), 8);
(void) memcpy((void *) (gc->pc + 12), (void *) (&y), 8);
(void) memcpy((void *) (gc->pc + 20), (void *) (&z), 8);
(void) memcpy((void *) (gc->pc + 28), (void *) (&w), 8);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_RasterPos4dv 41
void
__indirect_glRasterPos4dv(const GLdouble * v)
{
generic_32_byte(X_GLrop_RasterPos4dv, v);
}
#define X_GLrop_RasterPos4fv 42
void
__indirect_glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 20;
emit_header(gc->pc, X_GLrop_RasterPos4fv, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&x), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (&y), 4);
(void) memcpy((void *) (gc->pc + 12), (void *) (&z), 4);
(void) memcpy((void *) (gc->pc + 16), (void *) (&w), 4);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_RasterPos4fv 42
void
__indirect_glRasterPos4fv(const GLfloat * v)
{
generic_16_byte(X_GLrop_RasterPos4fv, v);
}
#define X_GLrop_RasterPos4iv 43
void
__indirect_glRasterPos4i(GLint x, GLint y, GLint z, GLint w)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 20;
emit_header(gc->pc, X_GLrop_RasterPos4iv, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&x), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (&y), 4);
(void) memcpy((void *) (gc->pc + 12), (void *) (&z), 4);
(void) memcpy((void *) (gc->pc + 16), (void *) (&w), 4);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_RasterPos4iv 43
void
__indirect_glRasterPos4iv(const GLint * v)
{
generic_16_byte(X_GLrop_RasterPos4iv, v);
}
#define X_GLrop_RasterPos4sv 44
void
__indirect_glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 12;
emit_header(gc->pc, X_GLrop_RasterPos4sv, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&x), 2);
(void) memcpy((void *) (gc->pc + 6), (void *) (&y), 2);
(void) memcpy((void *) (gc->pc + 8), (void *) (&z), 2);
(void) memcpy((void *) (gc->pc + 10), (void *) (&w), 2);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_RasterPos4sv 44
void
__indirect_glRasterPos4sv(const GLshort * v)
{
generic_8_byte(X_GLrop_RasterPos4sv, v);
}
#define X_GLrop_Rectdv 45
void
__indirect_glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 36;
emit_header(gc->pc, X_GLrop_Rectdv, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&x1), 8);
(void) memcpy((void *) (gc->pc + 12), (void *) (&y1), 8);
(void) memcpy((void *) (gc->pc + 20), (void *) (&x2), 8);
(void) memcpy((void *) (gc->pc + 28), (void *) (&y2), 8);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_Rectdv 45
void
__indirect_glRectdv(const GLdouble * v1, const GLdouble * v2)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 36;
emit_header(gc->pc, X_GLrop_Rectdv, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (v1), 16);
(void) memcpy((void *) (gc->pc + 20), (void *) (v2), 16);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_Rectfv 46
void
__indirect_glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 20;
emit_header(gc->pc, X_GLrop_Rectfv, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&x1), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (&y1), 4);
(void) memcpy((void *) (gc->pc + 12), (void *) (&x2), 4);
(void) memcpy((void *) (gc->pc + 16), (void *) (&y2), 4);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_Rectfv 46
void
__indirect_glRectfv(const GLfloat * v1, const GLfloat * v2)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 20;
emit_header(gc->pc, X_GLrop_Rectfv, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (v1), 8);
(void) memcpy((void *) (gc->pc + 12), (void *) (v2), 8);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_Rectiv 47
void
__indirect_glRecti(GLint x1, GLint y1, GLint x2, GLint y2)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 20;
emit_header(gc->pc, X_GLrop_Rectiv, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&x1), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (&y1), 4);
(void) memcpy((void *) (gc->pc + 12), (void *) (&x2), 4);
(void) memcpy((void *) (gc->pc + 16), (void *) (&y2), 4);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_Rectiv 47
void
__indirect_glRectiv(const GLint * v1, const GLint * v2)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 20;
emit_header(gc->pc, X_GLrop_Rectiv, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (v1), 8);
(void) memcpy((void *) (gc->pc + 12), (void *) (v2), 8);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_Rectsv 48
void
__indirect_glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 12;
emit_header(gc->pc, X_GLrop_Rectsv, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&x1), 2);
(void) memcpy((void *) (gc->pc + 6), (void *) (&y1), 2);
(void) memcpy((void *) (gc->pc + 8), (void *) (&x2), 2);
(void) memcpy((void *) (gc->pc + 10), (void *) (&y2), 2);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_Rectsv 48
void
__indirect_glRectsv(const GLshort * v1, const GLshort * v2)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 12;
emit_header(gc->pc, X_GLrop_Rectsv, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (v1), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (v2), 4);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_TexCoord1dv 49
void
__indirect_glTexCoord1d(GLdouble s)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 12;
emit_header(gc->pc, X_GLrop_TexCoord1dv, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&s), 8);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_TexCoord1dv 49
void
__indirect_glTexCoord1dv(const GLdouble * v)
{
generic_8_byte(X_GLrop_TexCoord1dv, v);
}
#define X_GLrop_TexCoord1fv 50
void
__indirect_glTexCoord1f(GLfloat s)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 8;
emit_header(gc->pc, X_GLrop_TexCoord1fv, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&s), 4);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_TexCoord1fv 50
void
__indirect_glTexCoord1fv(const GLfloat * v)
{
generic_4_byte(X_GLrop_TexCoord1fv, v);
}
#define X_GLrop_TexCoord1iv 51
void
__indirect_glTexCoord1i(GLint s)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 8;
emit_header(gc->pc, X_GLrop_TexCoord1iv, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&s), 4);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_TexCoord1iv 51
void
__indirect_glTexCoord1iv(const GLint * v)
{
generic_4_byte(X_GLrop_TexCoord1iv, v);
}
#define X_GLrop_TexCoord1sv 52
void
__indirect_glTexCoord1s(GLshort s)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 8;
emit_header(gc->pc, X_GLrop_TexCoord1sv, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&s), 2);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_TexCoord1sv 52
void
__indirect_glTexCoord1sv(const GLshort * v)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 8;
emit_header(gc->pc, X_GLrop_TexCoord1sv, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (v), 2);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_TexCoord2dv 53
void
__indirect_glTexCoord2d(GLdouble s, GLdouble t)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 20;
emit_header(gc->pc, X_GLrop_TexCoord2dv, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&s), 8);
(void) memcpy((void *) (gc->pc + 12), (void *) (&t), 8);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_TexCoord2dv 53
void
__indirect_glTexCoord2dv(const GLdouble * v)
{
generic_16_byte(X_GLrop_TexCoord2dv, v);
}
#define X_GLrop_TexCoord2fv 54
void
__indirect_glTexCoord2f(GLfloat s, GLfloat t)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 12;
emit_header(gc->pc, X_GLrop_TexCoord2fv, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&s), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (&t), 4);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_TexCoord2fv 54
void
__indirect_glTexCoord2fv(const GLfloat * v)
{
generic_8_byte(X_GLrop_TexCoord2fv, v);
}
#define X_GLrop_TexCoord2iv 55
void
__indirect_glTexCoord2i(GLint s, GLint t)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 12;
emit_header(gc->pc, X_GLrop_TexCoord2iv, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&s), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (&t), 4);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_TexCoord2iv 55
void
__indirect_glTexCoord2iv(const GLint * v)
{
generic_8_byte(X_GLrop_TexCoord2iv, v);
}
#define X_GLrop_TexCoord2sv 56
void
__indirect_glTexCoord2s(GLshort s, GLshort t)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 8;
emit_header(gc->pc, X_GLrop_TexCoord2sv, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&s), 2);
(void) memcpy((void *) (gc->pc + 6), (void *) (&t), 2);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_TexCoord2sv 56
void
__indirect_glTexCoord2sv(const GLshort * v)
{
generic_4_byte(X_GLrop_TexCoord2sv, v);
}
#define X_GLrop_TexCoord3dv 57
void
__indirect_glTexCoord3d(GLdouble s, GLdouble t, GLdouble r)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 28;
emit_header(gc->pc, X_GLrop_TexCoord3dv, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&s), 8);
(void) memcpy((void *) (gc->pc + 12), (void *) (&t), 8);
(void) memcpy((void *) (gc->pc + 20), (void *) (&r), 8);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_TexCoord3dv 57
void
__indirect_glTexCoord3dv(const GLdouble * v)
{
generic_24_byte(X_GLrop_TexCoord3dv, v);
}
#define X_GLrop_TexCoord3fv 58
void
__indirect_glTexCoord3f(GLfloat s, GLfloat t, GLfloat r)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 16;
emit_header(gc->pc, X_GLrop_TexCoord3fv, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&s), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (&t), 4);
(void) memcpy((void *) (gc->pc + 12), (void *) (&r), 4);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_TexCoord3fv 58
void
__indirect_glTexCoord3fv(const GLfloat * v)
{
generic_12_byte(X_GLrop_TexCoord3fv, v);
}
#define X_GLrop_TexCoord3iv 59
void
__indirect_glTexCoord3i(GLint s, GLint t, GLint r)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 16;
emit_header(gc->pc, X_GLrop_TexCoord3iv, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&s), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (&t), 4);
(void) memcpy((void *) (gc->pc + 12), (void *) (&r), 4);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_TexCoord3iv 59
void
__indirect_glTexCoord3iv(const GLint * v)
{
generic_12_byte(X_GLrop_TexCoord3iv, v);
}
#define X_GLrop_TexCoord3sv 60
void
__indirect_glTexCoord3s(GLshort s, GLshort t, GLshort r)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 12;
emit_header(gc->pc, X_GLrop_TexCoord3sv, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&s), 2);
(void) memcpy((void *) (gc->pc + 6), (void *) (&t), 2);
(void) memcpy((void *) (gc->pc + 8), (void *) (&r), 2);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_TexCoord3sv 60
void
__indirect_glTexCoord3sv(const GLshort * v)
{
generic_6_byte(X_GLrop_TexCoord3sv, v);
}
#define X_GLrop_TexCoord4dv 61
void
__indirect_glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 36;
emit_header(gc->pc, X_GLrop_TexCoord4dv, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&s), 8);
(void) memcpy((void *) (gc->pc + 12), (void *) (&t), 8);
(void) memcpy((void *) (gc->pc + 20), (void *) (&r), 8);
(void) memcpy((void *) (gc->pc + 28), (void *) (&q), 8);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_TexCoord4dv 61
void
__indirect_glTexCoord4dv(const GLdouble * v)
{
generic_32_byte(X_GLrop_TexCoord4dv, v);
}
#define X_GLrop_TexCoord4fv 62
void
__indirect_glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 20;
emit_header(gc->pc, X_GLrop_TexCoord4fv, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&s), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (&t), 4);
(void) memcpy((void *) (gc->pc + 12), (void *) (&r), 4);
(void) memcpy((void *) (gc->pc + 16), (void *) (&q), 4);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_TexCoord4fv 62
void
__indirect_glTexCoord4fv(const GLfloat * v)
{
generic_16_byte(X_GLrop_TexCoord4fv, v);
}
#define X_GLrop_TexCoord4iv 63
void
__indirect_glTexCoord4i(GLint s, GLint t, GLint r, GLint q)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 20;
emit_header(gc->pc, X_GLrop_TexCoord4iv, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&s), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (&t), 4);
(void) memcpy((void *) (gc->pc + 12), (void *) (&r), 4);
(void) memcpy((void *) (gc->pc + 16), (void *) (&q), 4);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_TexCoord4iv 63
void
__indirect_glTexCoord4iv(const GLint * v)
{
generic_16_byte(X_GLrop_TexCoord4iv, v);
}
#define X_GLrop_TexCoord4sv 64
void
__indirect_glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 12;
emit_header(gc->pc, X_GLrop_TexCoord4sv, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&s), 2);
(void) memcpy((void *) (gc->pc + 6), (void *) (&t), 2);
(void) memcpy((void *) (gc->pc + 8), (void *) (&r), 2);
(void) memcpy((void *) (gc->pc + 10), (void *) (&q), 2);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_TexCoord4sv 64
void
__indirect_glTexCoord4sv(const GLshort * v)
{
generic_8_byte(X_GLrop_TexCoord4sv, v);
}
#define X_GLrop_Vertex2dv 65
void
__indirect_glVertex2d(GLdouble x, GLdouble y)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 20;
emit_header(gc->pc, X_GLrop_Vertex2dv, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&x), 8);
(void) memcpy((void *) (gc->pc + 12), (void *) (&y), 8);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_Vertex2dv 65
void
__indirect_glVertex2dv(const GLdouble * v)
{
generic_16_byte(X_GLrop_Vertex2dv, v);
}
#define X_GLrop_Vertex2fv 66
void
__indirect_glVertex2f(GLfloat x, GLfloat y)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 12;
emit_header(gc->pc, X_GLrop_Vertex2fv, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&x), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (&y), 4);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_Vertex2fv 66
void
__indirect_glVertex2fv(const GLfloat * v)
{
generic_8_byte(X_GLrop_Vertex2fv, v);
}
#define X_GLrop_Vertex2iv 67
void
__indirect_glVertex2i(GLint x, GLint y)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 12;
emit_header(gc->pc, X_GLrop_Vertex2iv, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&x), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (&y), 4);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_Vertex2iv 67
void
__indirect_glVertex2iv(const GLint * v)
{
generic_8_byte(X_GLrop_Vertex2iv, v);
}
#define X_GLrop_Vertex2sv 68
void
__indirect_glVertex2s(GLshort x, GLshort y)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 8;
emit_header(gc->pc, X_GLrop_Vertex2sv, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&x), 2);
(void) memcpy((void *) (gc->pc + 6), (void *) (&y), 2);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_Vertex2sv 68
void
__indirect_glVertex2sv(const GLshort * v)
{
generic_4_byte(X_GLrop_Vertex2sv, v);
}
#define X_GLrop_Vertex3dv 69
void
__indirect_glVertex3d(GLdouble x, GLdouble y, GLdouble z)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 28;
emit_header(gc->pc, X_GLrop_Vertex3dv, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&x), 8);
(void) memcpy((void *) (gc->pc + 12), (void *) (&y), 8);
(void) memcpy((void *) (gc->pc + 20), (void *) (&z), 8);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_Vertex3dv 69
void
__indirect_glVertex3dv(const GLdouble * v)
{
generic_24_byte(X_GLrop_Vertex3dv, v);
}
#define X_GLrop_Vertex3fv 70
void
__indirect_glVertex3f(GLfloat x, GLfloat y, GLfloat z)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 16;
emit_header(gc->pc, X_GLrop_Vertex3fv, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&x), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (&y), 4);
(void) memcpy((void *) (gc->pc + 12), (void *) (&z), 4);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_Vertex3fv 70
void
__indirect_glVertex3fv(const GLfloat * v)
{
generic_12_byte(X_GLrop_Vertex3fv, v);
}
#define X_GLrop_Vertex3iv 71
void
__indirect_glVertex3i(GLint x, GLint y, GLint z)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 16;
emit_header(gc->pc, X_GLrop_Vertex3iv, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&x), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (&y), 4);
(void) memcpy((void *) (gc->pc + 12), (void *) (&z), 4);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_Vertex3iv 71
void
__indirect_glVertex3iv(const GLint * v)
{
generic_12_byte(X_GLrop_Vertex3iv, v);
}
#define X_GLrop_Vertex3sv 72
void
__indirect_glVertex3s(GLshort x, GLshort y, GLshort z)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 12;
emit_header(gc->pc, X_GLrop_Vertex3sv, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&x), 2);
(void) memcpy((void *) (gc->pc + 6), (void *) (&y), 2);
(void) memcpy((void *) (gc->pc + 8), (void *) (&z), 2);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_Vertex3sv 72
void
__indirect_glVertex3sv(const GLshort * v)
{
generic_6_byte(X_GLrop_Vertex3sv, v);
}
#define X_GLrop_Vertex4dv 73
void
__indirect_glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 36;
emit_header(gc->pc, X_GLrop_Vertex4dv, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&x), 8);
(void) memcpy((void *) (gc->pc + 12), (void *) (&y), 8);
(void) memcpy((void *) (gc->pc + 20), (void *) (&z), 8);
(void) memcpy((void *) (gc->pc + 28), (void *) (&w), 8);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_Vertex4dv 73
void
__indirect_glVertex4dv(const GLdouble * v)
{
generic_32_byte(X_GLrop_Vertex4dv, v);
}
#define X_GLrop_Vertex4fv 74
void
__indirect_glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 20;
emit_header(gc->pc, X_GLrop_Vertex4fv, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&x), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (&y), 4);
(void) memcpy((void *) (gc->pc + 12), (void *) (&z), 4);
(void) memcpy((void *) (gc->pc + 16), (void *) (&w), 4);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_Vertex4fv 74
void
__indirect_glVertex4fv(const GLfloat * v)
{
generic_16_byte(X_GLrop_Vertex4fv, v);
}
#define X_GLrop_Vertex4iv 75
void
__indirect_glVertex4i(GLint x, GLint y, GLint z, GLint w)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 20;
emit_header(gc->pc, X_GLrop_Vertex4iv, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&x), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (&y), 4);
(void) memcpy((void *) (gc->pc + 12), (void *) (&z), 4);
(void) memcpy((void *) (gc->pc + 16), (void *) (&w), 4);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_Vertex4iv 75
void
__indirect_glVertex4iv(const GLint * v)
{
generic_16_byte(X_GLrop_Vertex4iv, v);
}
#define X_GLrop_Vertex4sv 76
void
__indirect_glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 12;
emit_header(gc->pc, X_GLrop_Vertex4sv, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&x), 2);
(void) memcpy((void *) (gc->pc + 6), (void *) (&y), 2);
(void) memcpy((void *) (gc->pc + 8), (void *) (&z), 2);
(void) memcpy((void *) (gc->pc + 10), (void *) (&w), 2);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_Vertex4sv 76
void
__indirect_glVertex4sv(const GLshort * v)
{
generic_8_byte(X_GLrop_Vertex4sv, v);
}
#define X_GLrop_ClipPlane 77
void
__indirect_glClipPlane(GLenum plane, const GLdouble * equation)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 40;
emit_header(gc->pc, X_GLrop_ClipPlane, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (equation), 32);
(void) memcpy((void *) (gc->pc + 36), (void *) (&plane), 4);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_ColorMaterial 78
void
__indirect_glColorMaterial(GLenum face, GLenum mode)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 12;
emit_header(gc->pc, X_GLrop_ColorMaterial, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&face), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (&mode), 4);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_CullFace 79
void
__indirect_glCullFace(GLenum mode)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 8;
emit_header(gc->pc, X_GLrop_CullFace, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&mode), 4);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_Fogf 80
void
__indirect_glFogf(GLenum pname, GLfloat param)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 12;
emit_header(gc->pc, X_GLrop_Fogf, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&pname), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (&param), 4);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_Fogfv 81
void
__indirect_glFogfv(GLenum pname, const GLfloat * params)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint compsize = __glFogfv_size(pname);
const GLuint cmdlen = 8 + __GLX_PAD((compsize * 4));
emit_header(gc->pc, X_GLrop_Fogfv, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&pname), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (params), (compsize * 4));
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_Fogi 82
void
__indirect_glFogi(GLenum pname, GLint param)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 12;
emit_header(gc->pc, X_GLrop_Fogi, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&pname), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (&param), 4);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_Fogiv 83
void
__indirect_glFogiv(GLenum pname, const GLint * params)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint compsize = __glFogiv_size(pname);
const GLuint cmdlen = 8 + __GLX_PAD((compsize * 4));
emit_header(gc->pc, X_GLrop_Fogiv, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&pname), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (params), (compsize * 4));
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_FrontFace 84
void
__indirect_glFrontFace(GLenum mode)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 8;
emit_header(gc->pc, X_GLrop_FrontFace, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&mode), 4);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_Hint 85
void
__indirect_glHint(GLenum target, GLenum mode)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 12;
emit_header(gc->pc, X_GLrop_Hint, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (&mode), 4);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_Lightf 86
void
__indirect_glLightf(GLenum light, GLenum pname, GLfloat param)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 16;
emit_header(gc->pc, X_GLrop_Lightf, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&light), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (&pname), 4);
(void) memcpy((void *) (gc->pc + 12), (void *) (&param), 4);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_Lightfv 87
void
__indirect_glLightfv(GLenum light, GLenum pname, const GLfloat * params)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint compsize = __glLightfv_size(pname);
const GLuint cmdlen = 12 + __GLX_PAD((compsize * 4));
emit_header(gc->pc, X_GLrop_Lightfv, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&light), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (&pname), 4);
(void) memcpy((void *) (gc->pc + 12), (void *) (params), (compsize * 4));
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_Lighti 88
void
__indirect_glLighti(GLenum light, GLenum pname, GLint param)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 16;
emit_header(gc->pc, X_GLrop_Lighti, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&light), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (&pname), 4);
(void) memcpy((void *) (gc->pc + 12), (void *) (&param), 4);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_Lightiv 89
void
__indirect_glLightiv(GLenum light, GLenum pname, const GLint * params)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint compsize = __glLightiv_size(pname);
const GLuint cmdlen = 12 + __GLX_PAD((compsize * 4));
emit_header(gc->pc, X_GLrop_Lightiv, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&light), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (&pname), 4);
(void) memcpy((void *) (gc->pc + 12), (void *) (params), (compsize * 4));
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_LightModelf 90
void
__indirect_glLightModelf(GLenum pname, GLfloat param)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 12;
emit_header(gc->pc, X_GLrop_LightModelf, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&pname), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (&param), 4);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_LightModelfv 91
void
__indirect_glLightModelfv(GLenum pname, const GLfloat * params)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint compsize = __glLightModelfv_size(pname);
const GLuint cmdlen = 8 + __GLX_PAD((compsize * 4));
emit_header(gc->pc, X_GLrop_LightModelfv, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&pname), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (params), (compsize * 4));
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_LightModeli 92
void
__indirect_glLightModeli(GLenum pname, GLint param)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 12;
emit_header(gc->pc, X_GLrop_LightModeli, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&pname), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (&param), 4);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_LightModeliv 93
void
__indirect_glLightModeliv(GLenum pname, const GLint * params)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint compsize = __glLightModeliv_size(pname);
const GLuint cmdlen = 8 + __GLX_PAD((compsize * 4));
emit_header(gc->pc, X_GLrop_LightModeliv, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&pname), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (params), (compsize * 4));
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_LineStipple 94
void
__indirect_glLineStipple(GLint factor, GLushort pattern)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 12;
emit_header(gc->pc, X_GLrop_LineStipple, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&factor), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (&pattern), 2);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_LineWidth 95
void
__indirect_glLineWidth(GLfloat width)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 8;
emit_header(gc->pc, X_GLrop_LineWidth, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&width), 4);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_Materialf 96
void
__indirect_glMaterialf(GLenum face, GLenum pname, GLfloat param)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 16;
emit_header(gc->pc, X_GLrop_Materialf, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&face), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (&pname), 4);
(void) memcpy((void *) (gc->pc + 12), (void *) (&param), 4);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_Materialfv 97
void
__indirect_glMaterialfv(GLenum face, GLenum pname, const GLfloat * params)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint compsize = __glMaterialfv_size(pname);
const GLuint cmdlen = 12 + __GLX_PAD((compsize * 4));
emit_header(gc->pc, X_GLrop_Materialfv, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&face), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (&pname), 4);
(void) memcpy((void *) (gc->pc + 12), (void *) (params), (compsize * 4));
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_Materiali 98
void
__indirect_glMateriali(GLenum face, GLenum pname, GLint param)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 16;
emit_header(gc->pc, X_GLrop_Materiali, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&face), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (&pname), 4);
(void) memcpy((void *) (gc->pc + 12), (void *) (&param), 4);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_Materialiv 99
void
__indirect_glMaterialiv(GLenum face, GLenum pname, const GLint * params)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint compsize = __glMaterialiv_size(pname);
const GLuint cmdlen = 12 + __GLX_PAD((compsize * 4));
emit_header(gc->pc, X_GLrop_Materialiv, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&face), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (&pname), 4);
(void) memcpy((void *) (gc->pc + 12), (void *) (params), (compsize * 4));
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_PointSize 100
void
__indirect_glPointSize(GLfloat size)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 8;
emit_header(gc->pc, X_GLrop_PointSize, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&size), 4);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_PolygonMode 101
void
__indirect_glPolygonMode(GLenum face, GLenum mode)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 12;
emit_header(gc->pc, X_GLrop_PolygonMode, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&face), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (&mode), 4);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_PolygonStipple 102
void
__indirect_glPolygonStipple(const GLubyte *mask)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint compsize =
(mask != NULL) ? __glImageSize(32, 32, 1, GL_COLOR_INDEX, GL_BITMAP,
0) : 0;
const GLuint cmdlen = 24 + __GLX_PAD(compsize);
emit_header(gc->pc, X_GLrop_PolygonStipple, cmdlen);
if (compsize > 0) {
(*gc->fillImage) (gc, 2, 32, 32, 1, GL_COLOR_INDEX, GL_BITMAP, mask,
gc->pc + 24, gc->pc + 4);
} else {
(void) memcpy(gc->pc + 4, default_pixel_store_2D,
default_pixel_store_2D_size);
}
gc->pc += cmdlen;
if (gc->pc > gc->limit) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_Scissor 103
void
__indirect_glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 20;
emit_header(gc->pc, X_GLrop_Scissor, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&x), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (&y), 4);
(void) memcpy((void *) (gc->pc + 12), (void *) (&width), 4);
(void) memcpy((void *) (gc->pc + 16), (void *) (&height), 4);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_ShadeModel 104
void
__indirect_glShadeModel(GLenum mode)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 8;
emit_header(gc->pc, X_GLrop_ShadeModel, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&mode), 4);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_TexParameterf 105
void
__indirect_glTexParameterf(GLenum target, GLenum pname, GLfloat param)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 16;
emit_header(gc->pc, X_GLrop_TexParameterf, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (&pname), 4);
(void) memcpy((void *) (gc->pc + 12), (void *) (&param), 4);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_TexParameterfv 106
void
__indirect_glTexParameterfv(GLenum target, GLenum pname,
const GLfloat * params)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint compsize = __glTexParameterfv_size(pname);
const GLuint cmdlen = 12 + __GLX_PAD((compsize * 4));
emit_header(gc->pc, X_GLrop_TexParameterfv, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (&pname), 4);
(void) memcpy((void *) (gc->pc + 12), (void *) (params), (compsize * 4));
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_TexParameteri 107
void
__indirect_glTexParameteri(GLenum target, GLenum pname, GLint param)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 16;
emit_header(gc->pc, X_GLrop_TexParameteri, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (&pname), 4);
(void) memcpy((void *) (gc->pc + 12), (void *) (&param), 4);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_TexParameteriv 108
void
__indirect_glTexParameteriv(GLenum target, GLenum pname, const GLint * params)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint compsize = __glTexParameteriv_size(pname);
const GLuint cmdlen = 12 + __GLX_PAD((compsize * 4));
emit_header(gc->pc, X_GLrop_TexParameteriv, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (&pname), 4);
(void) memcpy((void *) (gc->pc + 12), (void *) (params), (compsize * 4));
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
static void
__glx_TexImage_1D2D(unsigned opcode, unsigned dim, GLenum target, GLint level,
GLint internalformat, GLsizei width, GLsizei height,
GLint border, GLenum format, GLenum type,
const GLvoid * pixels)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint compsize =
__glImageSize(width, height, 1, format, type, target);
const GLuint cmdlen = 56 + __GLX_PAD(compsize);
if (__builtin_expect(gc->currentDpy != NULL, 1)) {
if (cmdlen <= gc->maxSmallRenderCommandSize) {
if ((gc->pc + cmdlen) > gc->bufEnd) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
emit_header(gc->pc, opcode, cmdlen);
(void) memcpy((void *) (gc->pc + 24), (void *) (&target), 4);
(void) memcpy((void *) (gc->pc + 28), (void *) (&level), 4);
(void) memcpy((void *) (gc->pc + 32), (void *) (&internalformat),
4);
(void) memcpy((void *) (gc->pc + 36), (void *) (&width), 4);
(void) memcpy((void *) (gc->pc + 40), (void *) (&height), 4);
(void) memcpy((void *) (gc->pc + 44), (void *) (&border), 4);
(void) memcpy((void *) (gc->pc + 48), (void *) (&format), 4);
(void) memcpy((void *) (gc->pc + 52), (void *) (&type), 4);
if ((compsize > 0) && (pixels != NULL)) {
(*gc->fillImage) (gc, dim, width, height, 1, format, type,
pixels, gc->pc + 56, gc->pc + 4);
} else {
(void) memcpy(gc->pc + 4, default_pixel_store_2D,
default_pixel_store_2D_size);
}
gc->pc += cmdlen;
if (gc->pc > gc->limit) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
} else {
const GLint op = opcode;
const GLuint cmdlenLarge = cmdlen + 4;
GLubyte *const pc = __glXFlushRenderBuffer(gc, gc->pc);
(void) memcpy((void *) (pc + 0), (void *) (&cmdlenLarge), 4);
(void) memcpy((void *) (pc + 4), (void *) (&op), 4);
(void) memcpy((void *) (pc + 28), (void *) (&target), 4);
(void) memcpy((void *) (pc + 32), (void *) (&level), 4);
(void) memcpy((void *) (pc + 36), (void *) (&internalformat), 4);
(void) memcpy((void *) (pc + 40), (void *) (&width), 4);
(void) memcpy((void *) (pc + 44), (void *) (&height), 4);
(void) memcpy((void *) (pc + 48), (void *) (&border), 4);
(void) memcpy((void *) (pc + 52), (void *) (&format), 4);
(void) memcpy((void *) (pc + 56), (void *) (&type), 4);
__glXSendLargeImage(gc, compsize, dim, width, height, 1, format,
type, pixels, pc + 60, pc + 8);
}
}
}
#define X_GLrop_TexImage1D 109
void
__indirect_glTexImage1D(GLenum target, GLint level, GLint internalformat,
GLsizei width, GLint border, GLenum format,
GLenum type, const GLvoid * pixels)
{
__glx_TexImage_1D2D(X_GLrop_TexImage1D, 1, target, level, internalformat,
width, 1, border, format, type, pixels);
}
#define X_GLrop_TexImage2D 110
void
__indirect_glTexImage2D(GLenum target, GLint level, GLint internalformat,
GLsizei width, GLsizei height, GLint border,
GLenum format, GLenum type, const GLvoid * pixels)
{
__glx_TexImage_1D2D(X_GLrop_TexImage2D, 2, target, level, internalformat,
width, height, border, format, type, pixels);
}
#define X_GLrop_TexEnvf 111
void
__indirect_glTexEnvf(GLenum target, GLenum pname, GLfloat param)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 16;
emit_header(gc->pc, X_GLrop_TexEnvf, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (&pname), 4);
(void) memcpy((void *) (gc->pc + 12), (void *) (&param), 4);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_TexEnvfv 112
void
__indirect_glTexEnvfv(GLenum target, GLenum pname, const GLfloat * params)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint compsize = __glTexEnvfv_size(pname);
const GLuint cmdlen = 12 + __GLX_PAD((compsize * 4));
emit_header(gc->pc, X_GLrop_TexEnvfv, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (&pname), 4);
(void) memcpy((void *) (gc->pc + 12), (void *) (params), (compsize * 4));
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_TexEnvi 113
void
__indirect_glTexEnvi(GLenum target, GLenum pname, GLint param)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 16;
emit_header(gc->pc, X_GLrop_TexEnvi, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (&pname), 4);
(void) memcpy((void *) (gc->pc + 12), (void *) (&param), 4);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_TexEnviv 114
void
__indirect_glTexEnviv(GLenum target, GLenum pname, const GLint * params)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint compsize = __glTexEnviv_size(pname);
const GLuint cmdlen = 12 + __GLX_PAD((compsize * 4));
emit_header(gc->pc, X_GLrop_TexEnviv, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (&pname), 4);
(void) memcpy((void *) (gc->pc + 12), (void *) (params), (compsize * 4));
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_TexGend 115
void
__indirect_glTexGend(GLenum coord, GLenum pname, GLdouble param)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 20;
emit_header(gc->pc, X_GLrop_TexGend, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&param), 8);
(void) memcpy((void *) (gc->pc + 12), (void *) (&coord), 4);
(void) memcpy((void *) (gc->pc + 16), (void *) (&pname), 4);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_TexGendv 116
void
__indirect_glTexGendv(GLenum coord, GLenum pname, const GLdouble * params)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint compsize = __glTexGendv_size(pname);
const GLuint cmdlen = 12 + __GLX_PAD((compsize * 8));
emit_header(gc->pc, X_GLrop_TexGendv, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&coord), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (&pname), 4);
(void) memcpy((void *) (gc->pc + 12), (void *) (params), (compsize * 8));
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_TexGenf 117
void
__indirect_glTexGenf(GLenum coord, GLenum pname, GLfloat param)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 16;
emit_header(gc->pc, X_GLrop_TexGenf, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&coord), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (&pname), 4);
(void) memcpy((void *) (gc->pc + 12), (void *) (&param), 4);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_TexGenfv 118
void
__indirect_glTexGenfv(GLenum coord, GLenum pname, const GLfloat * params)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint compsize = __glTexGenfv_size(pname);
const GLuint cmdlen = 12 + __GLX_PAD((compsize * 4));
emit_header(gc->pc, X_GLrop_TexGenfv, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&coord), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (&pname), 4);
(void) memcpy((void *) (gc->pc + 12), (void *) (params), (compsize * 4));
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_TexGeni 119
void
__indirect_glTexGeni(GLenum coord, GLenum pname, GLint param)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 16;
emit_header(gc->pc, X_GLrop_TexGeni, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&coord), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (&pname), 4);
(void) memcpy((void *) (gc->pc + 12), (void *) (&param), 4);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_TexGeniv 120
void
__indirect_glTexGeniv(GLenum coord, GLenum pname, const GLint * params)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint compsize = __glTexGeniv_size(pname);
const GLuint cmdlen = 12 + __GLX_PAD((compsize * 4));
emit_header(gc->pc, X_GLrop_TexGeniv, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&coord), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (&pname), 4);
(void) memcpy((void *) (gc->pc + 12), (void *) (params), (compsize * 4));
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_InitNames 121
void
__indirect_glInitNames(void)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 4;
emit_header(gc->pc, X_GLrop_InitNames, cmdlen);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_LoadName 122
void
__indirect_glLoadName(GLuint name)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 8;
emit_header(gc->pc, X_GLrop_LoadName, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&name), 4);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_PassThrough 123
void
__indirect_glPassThrough(GLfloat token)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 8;
emit_header(gc->pc, X_GLrop_PassThrough, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&token), 4);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_PopName 124
void
__indirect_glPopName(void)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 4;
emit_header(gc->pc, X_GLrop_PopName, cmdlen);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_PushName 125
void
__indirect_glPushName(GLuint name)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 8;
emit_header(gc->pc, X_GLrop_PushName, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&name), 4);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_DrawBuffer 126
void
__indirect_glDrawBuffer(GLenum mode)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 8;
emit_header(gc->pc, X_GLrop_DrawBuffer, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&mode), 4);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_Clear 127
void
__indirect_glClear(GLbitfield mask)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 8;
emit_header(gc->pc, X_GLrop_Clear, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&mask), 4);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_ClearAccum 128
void
__indirect_glClearAccum(GLfloat red, GLfloat green, GLfloat blue,
GLfloat alpha)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 20;
emit_header(gc->pc, X_GLrop_ClearAccum, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&red), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (&green), 4);
(void) memcpy((void *) (gc->pc + 12), (void *) (&blue), 4);
(void) memcpy((void *) (gc->pc + 16), (void *) (&alpha), 4);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_ClearIndex 129
void
__indirect_glClearIndex(GLfloat c)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 8;
emit_header(gc->pc, X_GLrop_ClearIndex, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&c), 4);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_ClearColor 130
void
__indirect_glClearColor(GLclampf red, GLclampf green, GLclampf blue,
GLclampf alpha)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 20;
emit_header(gc->pc, X_GLrop_ClearColor, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&red), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (&green), 4);
(void) memcpy((void *) (gc->pc + 12), (void *) (&blue), 4);
(void) memcpy((void *) (gc->pc + 16), (void *) (&alpha), 4);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_ClearStencil 131
void
__indirect_glClearStencil(GLint s)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 8;
emit_header(gc->pc, X_GLrop_ClearStencil, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&s), 4);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_ClearDepth 132
void
__indirect_glClearDepth(GLclampd depth)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 12;
emit_header(gc->pc, X_GLrop_ClearDepth, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&depth), 8);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_StencilMask 133
void
__indirect_glStencilMask(GLuint mask)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 8;
emit_header(gc->pc, X_GLrop_StencilMask, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&mask), 4);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_ColorMask 134
void
__indirect_glColorMask(GLboolean red, GLboolean green, GLboolean blue,
GLboolean alpha)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 8;
emit_header(gc->pc, X_GLrop_ColorMask, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&red), 1);
(void) memcpy((void *) (gc->pc + 5), (void *) (&green), 1);
(void) memcpy((void *) (gc->pc + 6), (void *) (&blue), 1);
(void) memcpy((void *) (gc->pc + 7), (void *) (&alpha), 1);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_DepthMask 135
void
__indirect_glDepthMask(GLboolean flag)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 8;
emit_header(gc->pc, X_GLrop_DepthMask, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&flag), 1);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_IndexMask 136
void
__indirect_glIndexMask(GLuint mask)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 8;
emit_header(gc->pc, X_GLrop_IndexMask, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&mask), 4);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_Accum 137
void
__indirect_glAccum(GLenum op, GLfloat value)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 12;
emit_header(gc->pc, X_GLrop_Accum, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&op), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (&value), 4);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_PopAttrib 141
void
__indirect_glPopAttrib(void)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 4;
emit_header(gc->pc, X_GLrop_PopAttrib, cmdlen);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_PushAttrib 142
void
__indirect_glPushAttrib(GLbitfield mask)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 8;
emit_header(gc->pc, X_GLrop_PushAttrib, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&mask), 4);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_MapGrid1d 147
void
__indirect_glMapGrid1d(GLint un, GLdouble u1, GLdouble u2)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 24;
emit_header(gc->pc, X_GLrop_MapGrid1d, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&u1), 8);
(void) memcpy((void *) (gc->pc + 12), (void *) (&u2), 8);
(void) memcpy((void *) (gc->pc + 20), (void *) (&un), 4);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_MapGrid1f 148
void
__indirect_glMapGrid1f(GLint un, GLfloat u1, GLfloat u2)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 16;
emit_header(gc->pc, X_GLrop_MapGrid1f, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&un), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (&u1), 4);
(void) memcpy((void *) (gc->pc + 12), (void *) (&u2), 4);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_MapGrid2d 149
void
__indirect_glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn,
GLdouble v1, GLdouble v2)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 44;
emit_header(gc->pc, X_GLrop_MapGrid2d, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&u1), 8);
(void) memcpy((void *) (gc->pc + 12), (void *) (&u2), 8);
(void) memcpy((void *) (gc->pc + 20), (void *) (&v1), 8);
(void) memcpy((void *) (gc->pc + 28), (void *) (&v2), 8);
(void) memcpy((void *) (gc->pc + 36), (void *) (&un), 4);
(void) memcpy((void *) (gc->pc + 40), (void *) (&vn), 4);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_MapGrid2f 150
void
__indirect_glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1,
GLfloat v2)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 28;
emit_header(gc->pc, X_GLrop_MapGrid2f, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&un), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (&u1), 4);
(void) memcpy((void *) (gc->pc + 12), (void *) (&u2), 4);
(void) memcpy((void *) (gc->pc + 16), (void *) (&vn), 4);
(void) memcpy((void *) (gc->pc + 20), (void *) (&v1), 4);
(void) memcpy((void *) (gc->pc + 24), (void *) (&v2), 4);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_EvalCoord1dv 151
void
__indirect_glEvalCoord1d(GLdouble u)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 12;
emit_header(gc->pc, X_GLrop_EvalCoord1dv, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&u), 8);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_EvalCoord1dv 151
void
__indirect_glEvalCoord1dv(const GLdouble * u)
{
generic_8_byte(X_GLrop_EvalCoord1dv, u);
}
#define X_GLrop_EvalCoord1fv 152
void
__indirect_glEvalCoord1f(GLfloat u)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 8;
emit_header(gc->pc, X_GLrop_EvalCoord1fv, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&u), 4);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_EvalCoord1fv 152
void
__indirect_glEvalCoord1fv(const GLfloat * u)
{
generic_4_byte(X_GLrop_EvalCoord1fv, u);
}
#define X_GLrop_EvalCoord2dv 153
void
__indirect_glEvalCoord2d(GLdouble u, GLdouble v)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 20;
emit_header(gc->pc, X_GLrop_EvalCoord2dv, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&u), 8);
(void) memcpy((void *) (gc->pc + 12), (void *) (&v), 8);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_EvalCoord2dv 153
void
__indirect_glEvalCoord2dv(const GLdouble * u)
{
generic_16_byte(X_GLrop_EvalCoord2dv, u);
}
#define X_GLrop_EvalCoord2fv 154
void
__indirect_glEvalCoord2f(GLfloat u, GLfloat v)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 12;
emit_header(gc->pc, X_GLrop_EvalCoord2fv, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&u), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (&v), 4);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_EvalCoord2fv 154
void
__indirect_glEvalCoord2fv(const GLfloat * u)
{
generic_8_byte(X_GLrop_EvalCoord2fv, u);
}
#define X_GLrop_EvalMesh1 155
void
__indirect_glEvalMesh1(GLenum mode, GLint i1, GLint i2)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 16;
emit_header(gc->pc, X_GLrop_EvalMesh1, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&mode), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (&i1), 4);
(void) memcpy((void *) (gc->pc + 12), (void *) (&i2), 4);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_EvalPoint1 156
void
__indirect_glEvalPoint1(GLint i)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 8;
emit_header(gc->pc, X_GLrop_EvalPoint1, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&i), 4);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_EvalMesh2 157
void
__indirect_glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 24;
emit_header(gc->pc, X_GLrop_EvalMesh2, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&mode), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (&i1), 4);
(void) memcpy((void *) (gc->pc + 12), (void *) (&i2), 4);
(void) memcpy((void *) (gc->pc + 16), (void *) (&j1), 4);
(void) memcpy((void *) (gc->pc + 20), (void *) (&j2), 4);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_EvalPoint2 158
void
__indirect_glEvalPoint2(GLint i, GLint j)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 12;
emit_header(gc->pc, X_GLrop_EvalPoint2, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&i), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (&j), 4);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_AlphaFunc 159
void
__indirect_glAlphaFunc(GLenum func, GLclampf ref)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 12;
emit_header(gc->pc, X_GLrop_AlphaFunc, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&func), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (&ref), 4);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_BlendFunc 160
void
__indirect_glBlendFunc(GLenum sfactor, GLenum dfactor)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 12;
emit_header(gc->pc, X_GLrop_BlendFunc, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&sfactor), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (&dfactor), 4);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_LogicOp 161
void
__indirect_glLogicOp(GLenum opcode)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 8;
emit_header(gc->pc, X_GLrop_LogicOp, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&opcode), 4);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_StencilFunc 162
void
__indirect_glStencilFunc(GLenum func, GLint ref, GLuint mask)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 16;
emit_header(gc->pc, X_GLrop_StencilFunc, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&func), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (&ref), 4);
(void) memcpy((void *) (gc->pc + 12), (void *) (&mask), 4);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_StencilOp 163
void
__indirect_glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 16;
emit_header(gc->pc, X_GLrop_StencilOp, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&fail), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (&zfail), 4);
(void) memcpy((void *) (gc->pc + 12), (void *) (&zpass), 4);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_DepthFunc 164
void
__indirect_glDepthFunc(GLenum func)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 8;
emit_header(gc->pc, X_GLrop_DepthFunc, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&func), 4);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_PixelZoom 165
void
__indirect_glPixelZoom(GLfloat xfactor, GLfloat yfactor)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 12;
emit_header(gc->pc, X_GLrop_PixelZoom, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&xfactor), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (&yfactor), 4);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_PixelTransferf 166
void
__indirect_glPixelTransferf(GLenum pname, GLfloat param)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 12;
emit_header(gc->pc, X_GLrop_PixelTransferf, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&pname), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (&param), 4);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_PixelTransferi 167
void
__indirect_glPixelTransferi(GLenum pname, GLint param)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 12;
emit_header(gc->pc, X_GLrop_PixelTransferi, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&pname), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (&param), 4);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_PixelMapfv 168
void
__indirect_glPixelMapfv(GLenum map, GLsizei mapsize, const GLfloat * values)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 12 + __GLX_PAD((mapsize * 4));
if (mapsize < 0) {
__glXSetError(gc, GL_INVALID_VALUE);
return;
}
if (__builtin_expect((mapsize >= 0) && (gc->currentDpy != NULL), 1)) {
if (cmdlen <= gc->maxSmallRenderCommandSize) {
if ((gc->pc + cmdlen) > gc->bufEnd) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
emit_header(gc->pc, X_GLrop_PixelMapfv, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&map), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (&mapsize), 4);
(void) memcpy((void *) (gc->pc + 12), (void *) (values),
(mapsize * 4));
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
} else {
const GLint op = X_GLrop_PixelMapfv;
const GLuint cmdlenLarge = cmdlen + 4;
GLubyte *const pc = __glXFlushRenderBuffer(gc, gc->pc);
(void) memcpy((void *) (pc + 0), (void *) (&cmdlenLarge), 4);
(void) memcpy((void *) (pc + 4), (void *) (&op), 4);
(void) memcpy((void *) (pc + 8), (void *) (&map), 4);
(void) memcpy((void *) (pc + 12), (void *) (&mapsize), 4);
__glXSendLargeCommand(gc, pc, 16, values, (mapsize * 4));
}
}
}
#define X_GLrop_PixelMapuiv 169
void
__indirect_glPixelMapuiv(GLenum map, GLsizei mapsize, const GLuint * values)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 12 + __GLX_PAD((mapsize * 4));
if (mapsize < 0) {
__glXSetError(gc, GL_INVALID_VALUE);
return;
}
if (__builtin_expect((mapsize >= 0) && (gc->currentDpy != NULL), 1)) {
if (cmdlen <= gc->maxSmallRenderCommandSize) {
if ((gc->pc + cmdlen) > gc->bufEnd) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
emit_header(gc->pc, X_GLrop_PixelMapuiv, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&map), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (&mapsize), 4);
(void) memcpy((void *) (gc->pc + 12), (void *) (values),
(mapsize * 4));
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
} else {
const GLint op = X_GLrop_PixelMapuiv;
const GLuint cmdlenLarge = cmdlen + 4;
GLubyte *const pc = __glXFlushRenderBuffer(gc, gc->pc);
(void) memcpy((void *) (pc + 0), (void *) (&cmdlenLarge), 4);
(void) memcpy((void *) (pc + 4), (void *) (&op), 4);
(void) memcpy((void *) (pc + 8), (void *) (&map), 4);
(void) memcpy((void *) (pc + 12), (void *) (&mapsize), 4);
__glXSendLargeCommand(gc, pc, 16, values, (mapsize * 4));
}
}
}
#define X_GLrop_PixelMapusv 170
void
__indirect_glPixelMapusv(GLenum map, GLsizei mapsize, const GLushort * values)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 12 + __GLX_PAD((mapsize * 2));
if (mapsize < 0) {
__glXSetError(gc, GL_INVALID_VALUE);
return;
}
if (__builtin_expect((mapsize >= 0) && (gc->currentDpy != NULL), 1)) {
if (cmdlen <= gc->maxSmallRenderCommandSize) {
if ((gc->pc + cmdlen) > gc->bufEnd) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
emit_header(gc->pc, X_GLrop_PixelMapusv, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&map), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (&mapsize), 4);
(void) memcpy((void *) (gc->pc + 12), (void *) (values),
(mapsize * 2));
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
} else {
const GLint op = X_GLrop_PixelMapusv;
const GLuint cmdlenLarge = cmdlen + 4;
GLubyte *const pc = __glXFlushRenderBuffer(gc, gc->pc);
(void) memcpy((void *) (pc + 0), (void *) (&cmdlenLarge), 4);
(void) memcpy((void *) (pc + 4), (void *) (&op), 4);
(void) memcpy((void *) (pc + 8), (void *) (&map), 4);
(void) memcpy((void *) (pc + 12), (void *) (&mapsize), 4);
__glXSendLargeCommand(gc, pc, 16, values, (mapsize * 2));
}
}
}
#define X_GLrop_ReadBuffer 171
void
__indirect_glReadBuffer(GLenum mode)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 8;
emit_header(gc->pc, X_GLrop_ReadBuffer, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&mode), 4);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_CopyPixels 172
void
__indirect_glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height,
GLenum type)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 24;
emit_header(gc->pc, X_GLrop_CopyPixels, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&x), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (&y), 4);
(void) memcpy((void *) (gc->pc + 12), (void *) (&width), 4);
(void) memcpy((void *) (gc->pc + 16), (void *) (&height), 4);
(void) memcpy((void *) (gc->pc + 20), (void *) (&type), 4);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLsop_ReadPixels 111
void
__indirect_glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height,
GLenum format, GLenum type, GLvoid * pixels)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const __GLXattribute *const state = gc->client_state_private;
Display *const dpy = gc->currentDpy;
#ifndef USE_XCB
const GLuint cmdlen = 28;
#endif
if (__builtin_expect(dpy != NULL, 1)) {
#ifdef USE_XCB
xcb_connection_t *c = XGetXCBConnection(dpy);
(void) __glXFlushRenderBuffer(gc, gc->pc);
xcb_glx_read_pixels_reply_t *reply =
xcb_glx_read_pixels_reply(c,
xcb_glx_read_pixels(c,
gc->
currentContextTag,
x, y, width, height,
format, type,
state->storePack.
swapEndian, 0),
NULL);
(void) memcpy(pixels, xcb_glx_read_pixels_data(reply),
xcb_glx_read_pixels_data_length(reply) *
sizeof(GLvoid));
free(reply);
#else
GLubyte const *pc =
__glXSetupSingleRequest(gc, X_GLsop_ReadPixels, cmdlen);
(void) memcpy((void *) (pc + 0), (void *) (&x), 4);
(void) memcpy((void *) (pc + 4), (void *) (&y), 4);
(void) memcpy((void *) (pc + 8), (void *) (&width), 4);
(void) memcpy((void *) (pc + 12), (void *) (&height), 4);
(void) memcpy((void *) (pc + 16), (void *) (&format), 4);
(void) memcpy((void *) (pc + 20), (void *) (&type), 4);
*(int32_t *) (pc + 24) = 0;
*(int8_t *) (pc + 24) = state->storePack.swapEndian;
__glXReadPixelReply(dpy, gc, 2, width, height, 1, format, type,
pixels, GL_FALSE);
UnlockDisplay(dpy);
SyncHandle();
#endif /* USE_XCB */
}
return;
}
#define X_GLrop_DrawPixels 173
void
__indirect_glDrawPixels(GLsizei width, GLsizei height, GLenum format,
GLenum type, const GLvoid * pixels)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint compsize =
(pixels != NULL) ? __glImageSize(width, height, 1, format, type,
0) : 0;
const GLuint cmdlen = 40 + __GLX_PAD(compsize);
if (__builtin_expect(gc->currentDpy != NULL, 1)) {
if (cmdlen <= gc->maxSmallRenderCommandSize) {
if ((gc->pc + cmdlen) > gc->bufEnd) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
emit_header(gc->pc, X_GLrop_DrawPixels, cmdlen);
(void) memcpy((void *) (gc->pc + 24), (void *) (&width), 4);
(void) memcpy((void *) (gc->pc + 28), (void *) (&height), 4);
(void) memcpy((void *) (gc->pc + 32), (void *) (&format), 4);
(void) memcpy((void *) (gc->pc + 36), (void *) (&type), 4);
if (compsize > 0) {
(*gc->fillImage) (gc, 2, width, height, 1, format, type,
pixels, gc->pc + 40, gc->pc + 4);
} else {
(void) memcpy(gc->pc + 4, default_pixel_store_2D,
default_pixel_store_2D_size);
}
gc->pc += cmdlen;
if (gc->pc > gc->limit) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
} else {
const GLint op = X_GLrop_DrawPixels;
const GLuint cmdlenLarge = cmdlen + 4;
GLubyte *const pc = __glXFlushRenderBuffer(gc, gc->pc);
(void) memcpy((void *) (pc + 0), (void *) (&cmdlenLarge), 4);
(void) memcpy((void *) (pc + 4), (void *) (&op), 4);
(void) memcpy((void *) (pc + 28), (void *) (&width), 4);
(void) memcpy((void *) (pc + 32), (void *) (&height), 4);
(void) memcpy((void *) (pc + 36), (void *) (&format), 4);
(void) memcpy((void *) (pc + 40), (void *) (&type), 4);
__glXSendLargeImage(gc, compsize, 2, width, height, 1, format,
type, pixels, pc + 44, pc + 8);
}
}
}
#define X_GLsop_GetClipPlane 113
void
__indirect_glGetClipPlane(GLenum plane, GLdouble * equation)
{
__GLXcontext *const gc = __glXGetCurrentContext();
Display *const dpy = gc->currentDpy;
#ifndef USE_XCB
const GLuint cmdlen = 4;
#endif
if (__builtin_expect(dpy != NULL, 1)) {
#ifdef USE_XCB
xcb_connection_t *c = XGetXCBConnection(dpy);
(void) __glXFlushRenderBuffer(gc, gc->pc);
xcb_glx_get_clip_plane_reply_t *reply =
xcb_glx_get_clip_plane_reply(c,
xcb_glx_get_clip_plane(c,
gc->
currentContextTag,
plane), NULL);
(void) memcpy(equation, xcb_glx_get_clip_plane_data(reply),
xcb_glx_get_clip_plane_data_length(reply) *
sizeof(GLdouble));
free(reply);
#else
GLubyte const *pc =
__glXSetupSingleRequest(gc, X_GLsop_GetClipPlane, cmdlen);
(void) memcpy((void *) (pc + 0), (void *) (&plane), 4);
(void) __glXReadReply(dpy, 8, equation, GL_TRUE);
UnlockDisplay(dpy);
SyncHandle();
#endif /* USE_XCB */
}
return;
}
#define X_GLsop_GetLightfv 118
void
__indirect_glGetLightfv(GLenum light, GLenum pname, GLfloat * params)
{
__GLXcontext *const gc = __glXGetCurrentContext();
Display *const dpy = gc->currentDpy;
#ifndef USE_XCB
const GLuint cmdlen = 8;
#endif
if (__builtin_expect(dpy != NULL, 1)) {
#ifdef USE_XCB
xcb_connection_t *c = XGetXCBConnection(dpy);
(void) __glXFlushRenderBuffer(gc, gc->pc);
xcb_glx_get_lightfv_reply_t *reply =
xcb_glx_get_lightfv_reply(c,
xcb_glx_get_lightfv(c,
gc->
currentContextTag,
light, pname),
NULL);
if (xcb_glx_get_lightfv_data_length(reply) == 0)
(void) memcpy(params, &reply->datum, sizeof(reply->datum));
else
(void) memcpy(params, xcb_glx_get_lightfv_data(reply),
xcb_glx_get_lightfv_data_length(reply) *
sizeof(GLfloat));
free(reply);
#else
GLubyte const *pc =
__glXSetupSingleRequest(gc, X_GLsop_GetLightfv, cmdlen);
(void) memcpy((void *) (pc + 0), (void *) (&light), 4);
(void) memcpy((void *) (pc + 4), (void *) (&pname), 4);
(void) __glXReadReply(dpy, 4, params, GL_FALSE);
UnlockDisplay(dpy);
SyncHandle();
#endif /* USE_XCB */
}
return;
}
#define X_GLsop_GetLightiv 119
void
__indirect_glGetLightiv(GLenum light, GLenum pname, GLint * params)
{
__GLXcontext *const gc = __glXGetCurrentContext();
Display *const dpy = gc->currentDpy;
#ifndef USE_XCB
const GLuint cmdlen = 8;
#endif
if (__builtin_expect(dpy != NULL, 1)) {
#ifdef USE_XCB
xcb_connection_t *c = XGetXCBConnection(dpy);
(void) __glXFlushRenderBuffer(gc, gc->pc);
xcb_glx_get_lightiv_reply_t *reply =
xcb_glx_get_lightiv_reply(c,
xcb_glx_get_lightiv(c,
gc->
currentContextTag,
light, pname),
NULL);
if (xcb_glx_get_lightiv_data_length(reply) == 0)
(void) memcpy(params, &reply->datum, sizeof(reply->datum));
else
(void) memcpy(params, xcb_glx_get_lightiv_data(reply),
xcb_glx_get_lightiv_data_length(reply) *
sizeof(GLint));
free(reply);
#else
GLubyte const *pc =
__glXSetupSingleRequest(gc, X_GLsop_GetLightiv, cmdlen);
(void) memcpy((void *) (pc + 0), (void *) (&light), 4);
(void) memcpy((void *) (pc + 4), (void *) (&pname), 4);
(void) __glXReadReply(dpy, 4, params, GL_FALSE);
UnlockDisplay(dpy);
SyncHandle();
#endif /* USE_XCB */
}
return;
}
#define X_GLsop_GetMapdv 120
void
__indirect_glGetMapdv(GLenum target, GLenum query, GLdouble * v)
{
__GLXcontext *const gc = __glXGetCurrentContext();
Display *const dpy = gc->currentDpy;
#ifndef USE_XCB
const GLuint cmdlen = 8;
#endif
if (__builtin_expect(dpy != NULL, 1)) {
#ifdef USE_XCB
xcb_connection_t *c = XGetXCBConnection(dpy);
(void) __glXFlushRenderBuffer(gc, gc->pc);
xcb_glx_get_mapdv_reply_t *reply =
xcb_glx_get_mapdv_reply(c,
xcb_glx_get_mapdv(c,
gc->currentContextTag,
target, query), NULL);
if (xcb_glx_get_mapdv_data_length(reply) == 0)
(void) memcpy(v, &reply->datum, sizeof(reply->datum));
else
(void) memcpy(v, xcb_glx_get_mapdv_data(reply),
xcb_glx_get_mapdv_data_length(reply) *
sizeof(GLdouble));
free(reply);
#else
GLubyte const *pc =
__glXSetupSingleRequest(gc, X_GLsop_GetMapdv, cmdlen);
(void) memcpy((void *) (pc + 0), (void *) (&target), 4);
(void) memcpy((void *) (pc + 4), (void *) (&query), 4);
(void) __glXReadReply(dpy, 8, v, GL_FALSE);
UnlockDisplay(dpy);
SyncHandle();
#endif /* USE_XCB */
}
return;
}
#define X_GLsop_GetMapfv 121
void
__indirect_glGetMapfv(GLenum target, GLenum query, GLfloat * v)
{
__GLXcontext *const gc = __glXGetCurrentContext();
Display *const dpy = gc->currentDpy;
#ifndef USE_XCB
const GLuint cmdlen = 8;
#endif
if (__builtin_expect(dpy != NULL, 1)) {
#ifdef USE_XCB
xcb_connection_t *c = XGetXCBConnection(dpy);
(void) __glXFlushRenderBuffer(gc, gc->pc);
xcb_glx_get_mapfv_reply_t *reply =
xcb_glx_get_mapfv_reply(c,
xcb_glx_get_mapfv(c,
gc->currentContextTag,
target, query), NULL);
if (xcb_glx_get_mapfv_data_length(reply) == 0)
(void) memcpy(v, &reply->datum, sizeof(reply->datum));
else
(void) memcpy(v, xcb_glx_get_mapfv_data(reply),
xcb_glx_get_mapfv_data_length(reply) *
sizeof(GLfloat));
free(reply);
#else
GLubyte const *pc =
__glXSetupSingleRequest(gc, X_GLsop_GetMapfv, cmdlen);
(void) memcpy((void *) (pc + 0), (void *) (&target), 4);
(void) memcpy((void *) (pc + 4), (void *) (&query), 4);
(void) __glXReadReply(dpy, 4, v, GL_FALSE);
UnlockDisplay(dpy);
SyncHandle();
#endif /* USE_XCB */
}
return;
}
#define X_GLsop_GetMapiv 122
void
__indirect_glGetMapiv(GLenum target, GLenum query, GLint * v)
{
__GLXcontext *const gc = __glXGetCurrentContext();
Display *const dpy = gc->currentDpy;
#ifndef USE_XCB
const GLuint cmdlen = 8;
#endif
if (__builtin_expect(dpy != NULL, 1)) {
#ifdef USE_XCB
xcb_connection_t *c = XGetXCBConnection(dpy);
(void) __glXFlushRenderBuffer(gc, gc->pc);
xcb_glx_get_mapiv_reply_t *reply =
xcb_glx_get_mapiv_reply(c,
xcb_glx_get_mapiv(c,
gc->currentContextTag,
target, query), NULL);
if (xcb_glx_get_mapiv_data_length(reply) == 0)
(void) memcpy(v, &reply->datum, sizeof(reply->datum));
else
(void) memcpy(v, xcb_glx_get_mapiv_data(reply),
xcb_glx_get_mapiv_data_length(reply) *
sizeof(GLint));
free(reply);
#else
GLubyte const *pc =
__glXSetupSingleRequest(gc, X_GLsop_GetMapiv, cmdlen);
(void) memcpy((void *) (pc + 0), (void *) (&target), 4);
(void) memcpy((void *) (pc + 4), (void *) (&query), 4);
(void) __glXReadReply(dpy, 4, v, GL_FALSE);
UnlockDisplay(dpy);
SyncHandle();
#endif /* USE_XCB */
}
return;
}
#define X_GLsop_GetMaterialfv 123
void
__indirect_glGetMaterialfv(GLenum face, GLenum pname, GLfloat * params)
{
__GLXcontext *const gc = __glXGetCurrentContext();
Display *const dpy = gc->currentDpy;
#ifndef USE_XCB
const GLuint cmdlen = 8;
#endif
if (__builtin_expect(dpy != NULL, 1)) {
#ifdef USE_XCB
xcb_connection_t *c = XGetXCBConnection(dpy);
(void) __glXFlushRenderBuffer(gc, gc->pc);
xcb_glx_get_materialfv_reply_t *reply =
xcb_glx_get_materialfv_reply(c,
xcb_glx_get_materialfv(c,
gc->
currentContextTag,
face, pname),
NULL);
if (xcb_glx_get_materialfv_data_length(reply) == 0)
(void) memcpy(params, &reply->datum, sizeof(reply->datum));
else
(void) memcpy(params, xcb_glx_get_materialfv_data(reply),
xcb_glx_get_materialfv_data_length(reply) *
sizeof(GLfloat));
free(reply);
#else
GLubyte const *pc =
__glXSetupSingleRequest(gc, X_GLsop_GetMaterialfv, cmdlen);
(void) memcpy((void *) (pc + 0), (void *) (&face), 4);
(void) memcpy((void *) (pc + 4), (void *) (&pname), 4);
(void) __glXReadReply(dpy, 4, params, GL_FALSE);
UnlockDisplay(dpy);
SyncHandle();
#endif /* USE_XCB */
}
return;
}
#define X_GLsop_GetMaterialiv 124
void
__indirect_glGetMaterialiv(GLenum face, GLenum pname, GLint * params)
{
__GLXcontext *const gc = __glXGetCurrentContext();
Display *const dpy = gc->currentDpy;
#ifndef USE_XCB
const GLuint cmdlen = 8;
#endif
if (__builtin_expect(dpy != NULL, 1)) {
#ifdef USE_XCB
xcb_connection_t *c = XGetXCBConnection(dpy);
(void) __glXFlushRenderBuffer(gc, gc->pc);
xcb_glx_get_materialiv_reply_t *reply =
xcb_glx_get_materialiv_reply(c,
xcb_glx_get_materialiv(c,
gc->
currentContextTag,
face, pname),
NULL);
if (xcb_glx_get_materialiv_data_length(reply) == 0)
(void) memcpy(params, &reply->datum, sizeof(reply->datum));
else
(void) memcpy(params, xcb_glx_get_materialiv_data(reply),
xcb_glx_get_materialiv_data_length(reply) *
sizeof(GLint));
free(reply);
#else
GLubyte const *pc =
__glXSetupSingleRequest(gc, X_GLsop_GetMaterialiv, cmdlen);
(void) memcpy((void *) (pc + 0), (void *) (&face), 4);
(void) memcpy((void *) (pc + 4), (void *) (&pname), 4);
(void) __glXReadReply(dpy, 4, params, GL_FALSE);
UnlockDisplay(dpy);
SyncHandle();
#endif /* USE_XCB */
}
return;
}
#define X_GLsop_GetPixelMapfv 125
void
__indirect_glGetPixelMapfv(GLenum map, GLfloat * values)
{
__GLXcontext *const gc = __glXGetCurrentContext();
Display *const dpy = gc->currentDpy;
#ifndef USE_XCB
const GLuint cmdlen = 4;
#endif
if (__builtin_expect(dpy != NULL, 1)) {
#ifdef USE_XCB
xcb_connection_t *c = XGetXCBConnection(dpy);
(void) __glXFlushRenderBuffer(gc, gc->pc);
xcb_glx_get_pixel_mapfv_reply_t *reply =
xcb_glx_get_pixel_mapfv_reply(c,
xcb_glx_get_pixel_mapfv(c,
gc->
currentContextTag,
map), NULL);
if (xcb_glx_get_pixel_mapfv_data_length(reply) == 0)
(void) memcpy(values, &reply->datum, sizeof(reply->datum));
else
(void) memcpy(values, xcb_glx_get_pixel_mapfv_data(reply),
xcb_glx_get_pixel_mapfv_data_length(reply) *
sizeof(GLfloat));
free(reply);
#else
GLubyte const *pc =
__glXSetupSingleRequest(gc, X_GLsop_GetPixelMapfv, cmdlen);
(void) memcpy((void *) (pc + 0), (void *) (&map), 4);
(void) __glXReadReply(dpy, 4, values, GL_FALSE);
UnlockDisplay(dpy);
SyncHandle();
#endif /* USE_XCB */
}
return;
}
#define X_GLsop_GetPixelMapuiv 126
void
__indirect_glGetPixelMapuiv(GLenum map, GLuint * values)
{
__GLXcontext *const gc = __glXGetCurrentContext();
Display *const dpy = gc->currentDpy;
#ifndef USE_XCB
const GLuint cmdlen = 4;
#endif
if (__builtin_expect(dpy != NULL, 1)) {
#ifdef USE_XCB
xcb_connection_t *c = XGetXCBConnection(dpy);
(void) __glXFlushRenderBuffer(gc, gc->pc);
xcb_glx_get_pixel_mapuiv_reply_t *reply =
xcb_glx_get_pixel_mapuiv_reply(c,
xcb_glx_get_pixel_mapuiv(c,
gc->
currentContextTag,
map),
NULL);
if (xcb_glx_get_pixel_mapuiv_data_length(reply) == 0)
(void) memcpy(values, &reply->datum, sizeof(reply->datum));
else
(void) memcpy(values, xcb_glx_get_pixel_mapuiv_data(reply),
xcb_glx_get_pixel_mapuiv_data_length(reply) *
sizeof(GLuint));
free(reply);
#else
GLubyte const *pc =
__glXSetupSingleRequest(gc, X_GLsop_GetPixelMapuiv, cmdlen);
(void) memcpy((void *) (pc + 0), (void *) (&map), 4);
(void) __glXReadReply(dpy, 4, values, GL_FALSE);
UnlockDisplay(dpy);
SyncHandle();
#endif /* USE_XCB */
}
return;
}
#define X_GLsop_GetPixelMapusv 127
void
__indirect_glGetPixelMapusv(GLenum map, GLushort * values)
{
__GLXcontext *const gc = __glXGetCurrentContext();
Display *const dpy = gc->currentDpy;
#ifndef USE_XCB
const GLuint cmdlen = 4;
#endif
if (__builtin_expect(dpy != NULL, 1)) {
#ifdef USE_XCB
xcb_connection_t *c = XGetXCBConnection(dpy);
(void) __glXFlushRenderBuffer(gc, gc->pc);
xcb_glx_get_pixel_mapusv_reply_t *reply =
xcb_glx_get_pixel_mapusv_reply(c,
xcb_glx_get_pixel_mapusv(c,
gc->
currentContextTag,
map),
NULL);
if (xcb_glx_get_pixel_mapusv_data_length(reply) == 0)
(void) memcpy(values, &reply->datum, sizeof(reply->datum));
else
(void) memcpy(values, xcb_glx_get_pixel_mapusv_data(reply),
xcb_glx_get_pixel_mapusv_data_length(reply) *
sizeof(GLushort));
free(reply);
#else
GLubyte const *pc =
__glXSetupSingleRequest(gc, X_GLsop_GetPixelMapusv, cmdlen);
(void) memcpy((void *) (pc + 0), (void *) (&map), 4);
(void) __glXReadReply(dpy, 2, values, GL_FALSE);
UnlockDisplay(dpy);
SyncHandle();
#endif /* USE_XCB */
}
return;
}
#define X_GLsop_GetPolygonStipple 128
void
__indirect_glGetPolygonStipple(GLubyte *mask)
{
__GLXcontext *const gc = __glXGetCurrentContext();
Display *const dpy = gc->currentDpy;
#ifndef USE_XCB
const GLuint cmdlen = 4;
#endif
if (__builtin_expect(dpy != NULL, 1)) {
#ifdef USE_XCB
xcb_connection_t *c = XGetXCBConnection(dpy);
(void) __glXFlushRenderBuffer(gc, gc->pc);
xcb_glx_get_polygon_stipple_reply_t *reply =
xcb_glx_get_polygon_stipple_reply(c,
xcb_glx_get_polygon_stipple(c,
gc->
currentContextTag,
0),
NULL);
(void) memcpy(mask, xcb_glx_get_polygon_stipple_data(reply),
xcb_glx_get_polygon_stipple_data_length(reply) *
sizeof(GLubyte));
free(reply);
#else
GLubyte const *pc =
__glXSetupSingleRequest(gc, X_GLsop_GetPolygonStipple, cmdlen);
*(int32_t *) (pc + 0) = 0;
__glXReadPixelReply(dpy, gc, 2, 32, 32, 1, GL_COLOR_INDEX, GL_BITMAP,
mask, GL_FALSE);
UnlockDisplay(dpy);
SyncHandle();
#endif /* USE_XCB */
}
return;
}
#define X_GLsop_GetTexEnvfv 130
void
__indirect_glGetTexEnvfv(GLenum target, GLenum pname, GLfloat * params)
{
__GLXcontext *const gc = __glXGetCurrentContext();
Display *const dpy = gc->currentDpy;
#ifndef USE_XCB
const GLuint cmdlen = 8;
#endif
if (__builtin_expect(dpy != NULL, 1)) {
#ifdef USE_XCB
xcb_connection_t *c = XGetXCBConnection(dpy);
(void) __glXFlushRenderBuffer(gc, gc->pc);
xcb_glx_get_tex_envfv_reply_t *reply =
xcb_glx_get_tex_envfv_reply(c,
xcb_glx_get_tex_envfv(c,
gc->
currentContextTag,
target, pname),
NULL);
if (xcb_glx_get_tex_envfv_data_length(reply) == 0)
(void) memcpy(params, &reply->datum, sizeof(reply->datum));
else
(void) memcpy(params, xcb_glx_get_tex_envfv_data(reply),
xcb_glx_get_tex_envfv_data_length(reply) *
sizeof(GLfloat));
free(reply);
#else
GLubyte const *pc =
__glXSetupSingleRequest(gc, X_GLsop_GetTexEnvfv, cmdlen);
(void) memcpy((void *) (pc + 0), (void *) (&target), 4);
(void) memcpy((void *) (pc + 4), (void *) (&pname), 4);
(void) __glXReadReply(dpy, 4, params, GL_FALSE);
UnlockDisplay(dpy);
SyncHandle();
#endif /* USE_XCB */
}
return;
}
#define X_GLsop_GetTexEnviv 131
void
__indirect_glGetTexEnviv(GLenum target, GLenum pname, GLint * params)
{
__GLXcontext *const gc = __glXGetCurrentContext();
Display *const dpy = gc->currentDpy;
#ifndef USE_XCB
const GLuint cmdlen = 8;
#endif
if (__builtin_expect(dpy != NULL, 1)) {
#ifdef USE_XCB
xcb_connection_t *c = XGetXCBConnection(dpy);
(void) __glXFlushRenderBuffer(gc, gc->pc);
xcb_glx_get_tex_enviv_reply_t *reply =
xcb_glx_get_tex_enviv_reply(c,
xcb_glx_get_tex_enviv(c,
gc->
currentContextTag,
target, pname),
NULL);
if (xcb_glx_get_tex_enviv_data_length(reply) == 0)
(void) memcpy(params, &reply->datum, sizeof(reply->datum));
else
(void) memcpy(params, xcb_glx_get_tex_enviv_data(reply),
xcb_glx_get_tex_enviv_data_length(reply) *
sizeof(GLint));
free(reply);
#else
GLubyte const *pc =
__glXSetupSingleRequest(gc, X_GLsop_GetTexEnviv, cmdlen);
(void) memcpy((void *) (pc + 0), (void *) (&target), 4);
(void) memcpy((void *) (pc + 4), (void *) (&pname), 4);
(void) __glXReadReply(dpy, 4, params, GL_FALSE);
UnlockDisplay(dpy);
SyncHandle();
#endif /* USE_XCB */
}
return;
}
#define X_GLsop_GetTexGendv 132
void
__indirect_glGetTexGendv(GLenum coord, GLenum pname, GLdouble * params)
{
__GLXcontext *const gc = __glXGetCurrentContext();
Display *const dpy = gc->currentDpy;
#ifndef USE_XCB
const GLuint cmdlen = 8;
#endif
if (__builtin_expect(dpy != NULL, 1)) {
#ifdef USE_XCB
xcb_connection_t *c = XGetXCBConnection(dpy);
(void) __glXFlushRenderBuffer(gc, gc->pc);
xcb_glx_get_tex_gendv_reply_t *reply =
xcb_glx_get_tex_gendv_reply(c,
xcb_glx_get_tex_gendv(c,
gc->
currentContextTag,
coord, pname),
NULL);
if (xcb_glx_get_tex_gendv_data_length(reply) == 0)
(void) memcpy(params, &reply->datum, sizeof(reply->datum));
else
(void) memcpy(params, xcb_glx_get_tex_gendv_data(reply),
xcb_glx_get_tex_gendv_data_length(reply) *
sizeof(GLdouble));
free(reply);
#else
GLubyte const *pc =
__glXSetupSingleRequest(gc, X_GLsop_GetTexGendv, cmdlen);
(void) memcpy((void *) (pc + 0), (void *) (&coord), 4);
(void) memcpy((void *) (pc + 4), (void *) (&pname), 4);
(void) __glXReadReply(dpy, 8, params, GL_FALSE);
UnlockDisplay(dpy);
SyncHandle();
#endif /* USE_XCB */
}
return;
}
#define X_GLsop_GetTexGenfv 133
void
__indirect_glGetTexGenfv(GLenum coord, GLenum pname, GLfloat * params)
{
__GLXcontext *const gc = __glXGetCurrentContext();
Display *const dpy = gc->currentDpy;
#ifndef USE_XCB
const GLuint cmdlen = 8;
#endif
if (__builtin_expect(dpy != NULL, 1)) {
#ifdef USE_XCB
xcb_connection_t *c = XGetXCBConnection(dpy);
(void) __glXFlushRenderBuffer(gc, gc->pc);
xcb_glx_get_tex_genfv_reply_t *reply =
xcb_glx_get_tex_genfv_reply(c,
xcb_glx_get_tex_genfv(c,
gc->
currentContextTag,
coord, pname),
NULL);
if (xcb_glx_get_tex_genfv_data_length(reply) == 0)
(void) memcpy(params, &reply->datum, sizeof(reply->datum));
else
(void) memcpy(params, xcb_glx_get_tex_genfv_data(reply),
xcb_glx_get_tex_genfv_data_length(reply) *
sizeof(GLfloat));
free(reply);
#else
GLubyte const *pc =
__glXSetupSingleRequest(gc, X_GLsop_GetTexGenfv, cmdlen);
(void) memcpy((void *) (pc + 0), (void *) (&coord), 4);
(void) memcpy((void *) (pc + 4), (void *) (&pname), 4);
(void) __glXReadReply(dpy, 4, params, GL_FALSE);
UnlockDisplay(dpy);
SyncHandle();
#endif /* USE_XCB */
}
return;
}
#define X_GLsop_GetTexGeniv 134
void
__indirect_glGetTexGeniv(GLenum coord, GLenum pname, GLint * params)
{
__GLXcontext *const gc = __glXGetCurrentContext();
Display *const dpy = gc->currentDpy;
#ifndef USE_XCB
const GLuint cmdlen = 8;
#endif
if (__builtin_expect(dpy != NULL, 1)) {
#ifdef USE_XCB
xcb_connection_t *c = XGetXCBConnection(dpy);
(void) __glXFlushRenderBuffer(gc, gc->pc);
xcb_glx_get_tex_geniv_reply_t *reply =
xcb_glx_get_tex_geniv_reply(c,
xcb_glx_get_tex_geniv(c,
gc->
currentContextTag,
coord, pname),
NULL);
if (xcb_glx_get_tex_geniv_data_length(reply) == 0)
(void) memcpy(params, &reply->datum, sizeof(reply->datum));
else
(void) memcpy(params, xcb_glx_get_tex_geniv_data(reply),
xcb_glx_get_tex_geniv_data_length(reply) *
sizeof(GLint));
free(reply);
#else
GLubyte const *pc =
__glXSetupSingleRequest(gc, X_GLsop_GetTexGeniv, cmdlen);
(void) memcpy((void *) (pc + 0), (void *) (&coord), 4);
(void) memcpy((void *) (pc + 4), (void *) (&pname), 4);
(void) __glXReadReply(dpy, 4, params, GL_FALSE);
UnlockDisplay(dpy);
SyncHandle();
#endif /* USE_XCB */
}
return;
}
#define X_GLsop_GetTexImage 135
void
__indirect_glGetTexImage(GLenum target, GLint level, GLenum format,
GLenum type, GLvoid * pixels)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const __GLXattribute *const state = gc->client_state_private;
Display *const dpy = gc->currentDpy;
#ifndef USE_XCB
const GLuint cmdlen = 20;
#endif
if (__builtin_expect(dpy != NULL, 1)) {
#ifdef USE_XCB
xcb_connection_t *c = XGetXCBConnection(dpy);
(void) __glXFlushRenderBuffer(gc, gc->pc);
xcb_glx_get_tex_image_reply_t *reply =
xcb_glx_get_tex_image_reply(c,
xcb_glx_get_tex_image(c,
gc->
currentContextTag,
target, level,
format, type,
state->
storePack.
swapEndian),
NULL);
(void) memcpy(pixels, xcb_glx_get_tex_image_data(reply),
xcb_glx_get_tex_image_data_length(reply) *
sizeof(GLvoid));
free(reply);
#else
GLubyte const *pc =
__glXSetupSingleRequest(gc, X_GLsop_GetTexImage, cmdlen);
(void) memcpy((void *) (pc + 0), (void *) (&target), 4);
(void) memcpy((void *) (pc + 4), (void *) (&level), 4);
(void) memcpy((void *) (pc + 8), (void *) (&format), 4);
(void) memcpy((void *) (pc + 12), (void *) (&type), 4);
*(int32_t *) (pc + 16) = 0;
*(int8_t *) (pc + 16) = state->storePack.swapEndian;
__glXReadPixelReply(dpy, gc, 3, 0, 0, 0, format, type, pixels,
GL_TRUE);
UnlockDisplay(dpy);
SyncHandle();
#endif /* USE_XCB */
}
return;
}
#define X_GLsop_GetTexParameterfv 136
void
__indirect_glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params)
{
__GLXcontext *const gc = __glXGetCurrentContext();
Display *const dpy = gc->currentDpy;
#ifndef USE_XCB
const GLuint cmdlen = 8;
#endif
if (__builtin_expect(dpy != NULL, 1)) {
#ifdef USE_XCB
xcb_connection_t *c = XGetXCBConnection(dpy);
(void) __glXFlushRenderBuffer(gc, gc->pc);
xcb_glx_get_tex_parameterfv_reply_t *reply =
xcb_glx_get_tex_parameterfv_reply(c,
xcb_glx_get_tex_parameterfv(c,
gc->
currentContextTag,
target,
pname),
NULL);
if (xcb_glx_get_tex_parameterfv_data_length(reply) == 0)
(void) memcpy(params, &reply->datum, sizeof(reply->datum));
else
(void) memcpy(params, xcb_glx_get_tex_parameterfv_data(reply),
xcb_glx_get_tex_parameterfv_data_length(reply) *
sizeof(GLfloat));
free(reply);
#else
GLubyte const *pc =
__glXSetupSingleRequest(gc, X_GLsop_GetTexParameterfv, cmdlen);
(void) memcpy((void *) (pc + 0), (void *) (&target), 4);
(void) memcpy((void *) (pc + 4), (void *) (&pname), 4);
(void) __glXReadReply(dpy, 4, params, GL_FALSE);
UnlockDisplay(dpy);
SyncHandle();
#endif /* USE_XCB */
}
return;
}
#define X_GLsop_GetTexParameteriv 137
void
__indirect_glGetTexParameteriv(GLenum target, GLenum pname, GLint * params)
{
__GLXcontext *const gc = __glXGetCurrentContext();
Display *const dpy = gc->currentDpy;
#ifndef USE_XCB
const GLuint cmdlen = 8;
#endif
if (__builtin_expect(dpy != NULL, 1)) {
#ifdef USE_XCB
xcb_connection_t *c = XGetXCBConnection(dpy);
(void) __glXFlushRenderBuffer(gc, gc->pc);
xcb_glx_get_tex_parameteriv_reply_t *reply =
xcb_glx_get_tex_parameteriv_reply(c,
xcb_glx_get_tex_parameteriv(c,
gc->
currentContextTag,
target,
pname),
NULL);
if (xcb_glx_get_tex_parameteriv_data_length(reply) == 0)
(void) memcpy(params, &reply->datum, sizeof(reply->datum));
else
(void) memcpy(params, xcb_glx_get_tex_parameteriv_data(reply),
xcb_glx_get_tex_parameteriv_data_length(reply) *
sizeof(GLint));
free(reply);
#else
GLubyte const *pc =
__glXSetupSingleRequest(gc, X_GLsop_GetTexParameteriv, cmdlen);
(void) memcpy((void *) (pc + 0), (void *) (&target), 4);
(void) memcpy((void *) (pc + 4), (void *) (&pname), 4);
(void) __glXReadReply(dpy, 4, params, GL_FALSE);
UnlockDisplay(dpy);
SyncHandle();
#endif /* USE_XCB */
}
return;
}
#define X_GLsop_GetTexLevelParameterfv 138
void
__indirect_glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname,
GLfloat * params)
{
__GLXcontext *const gc = __glXGetCurrentContext();
Display *const dpy = gc->currentDpy;
#ifndef USE_XCB
const GLuint cmdlen = 12;
#endif
if (__builtin_expect(dpy != NULL, 1)) {
#ifdef USE_XCB
xcb_connection_t *c = XGetXCBConnection(dpy);
(void) __glXFlushRenderBuffer(gc, gc->pc);
xcb_glx_get_tex_level_parameterfv_reply_t *reply =
xcb_glx_get_tex_level_parameterfv_reply(c,
xcb_glx_get_tex_level_parameterfv
(c, gc->currentContextTag,
target, level, pname),
NULL);
if (xcb_glx_get_tex_level_parameterfv_data_length(reply) == 0)
(void) memcpy(params, &reply->datum, sizeof(reply->datum));
else
(void) memcpy(params,
xcb_glx_get_tex_level_parameterfv_data(reply),
xcb_glx_get_tex_level_parameterfv_data_length(reply)
* sizeof(GLfloat));
free(reply);
#else
GLubyte const *pc =
__glXSetupSingleRequest(gc, X_GLsop_GetTexLevelParameterfv,
cmdlen);
(void) memcpy((void *) (pc + 0), (void *) (&target), 4);
(void) memcpy((void *) (pc + 4), (void *) (&level), 4);
(void) memcpy((void *) (pc + 8), (void *) (&pname), 4);
(void) __glXReadReply(dpy, 4, params, GL_FALSE);
UnlockDisplay(dpy);
SyncHandle();
#endif /* USE_XCB */
}
return;
}
#define X_GLsop_GetTexLevelParameteriv 139
void
__indirect_glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname,
GLint * params)
{
__GLXcontext *const gc = __glXGetCurrentContext();
Display *const dpy = gc->currentDpy;
#ifndef USE_XCB
const GLuint cmdlen = 12;
#endif
if (__builtin_expect(dpy != NULL, 1)) {
#ifdef USE_XCB
xcb_connection_t *c = XGetXCBConnection(dpy);
(void) __glXFlushRenderBuffer(gc, gc->pc);
xcb_glx_get_tex_level_parameteriv_reply_t *reply =
xcb_glx_get_tex_level_parameteriv_reply(c,
xcb_glx_get_tex_level_parameteriv
(c, gc->currentContextTag,
target, level, pname),
NULL);
if (xcb_glx_get_tex_level_parameteriv_data_length(reply) == 0)
(void) memcpy(params, &reply->datum, sizeof(reply->datum));
else
(void) memcpy(params,
xcb_glx_get_tex_level_parameteriv_data(reply),
xcb_glx_get_tex_level_parameteriv_data_length(reply)
* sizeof(GLint));
free(reply);
#else
GLubyte const *pc =
__glXSetupSingleRequest(gc, X_GLsop_GetTexLevelParameteriv,
cmdlen);
(void) memcpy((void *) (pc + 0), (void *) (&target), 4);
(void) memcpy((void *) (pc + 4), (void *) (&level), 4);
(void) memcpy((void *) (pc + 8), (void *) (&pname), 4);
(void) __glXReadReply(dpy, 4, params, GL_FALSE);
UnlockDisplay(dpy);
SyncHandle();
#endif /* USE_XCB */
}
return;
}
#define X_GLsop_IsList 141
GLboolean
__indirect_glIsList(GLuint list)
{
__GLXcontext *const gc = __glXGetCurrentContext();
Display *const dpy = gc->currentDpy;
GLboolean retval = (GLboolean) 0;
#ifndef USE_XCB
const GLuint cmdlen = 4;
#endif
if (__builtin_expect(dpy != NULL, 1)) {
#ifdef USE_XCB
xcb_connection_t *c = XGetXCBConnection(dpy);
(void) __glXFlushRenderBuffer(gc, gc->pc);
xcb_glx_is_list_reply_t *reply =
xcb_glx_is_list_reply(c,
xcb_glx_is_list(c, gc->currentContextTag,
list), NULL);
retval = reply->ret_val;
free(reply);
#else
GLubyte const *pc =
__glXSetupSingleRequest(gc, X_GLsop_IsList, cmdlen);
(void) memcpy((void *) (pc + 0), (void *) (&list), 4);
retval = (GLboolean) __glXReadReply(dpy, 0, NULL, GL_FALSE);
UnlockDisplay(dpy);
SyncHandle();
#endif /* USE_XCB */
}
return retval;
}
#define X_GLrop_DepthRange 174
void
__indirect_glDepthRange(GLclampd zNear, GLclampd zFar)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 20;
emit_header(gc->pc, X_GLrop_DepthRange, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&zNear), 8);
(void) memcpy((void *) (gc->pc + 12), (void *) (&zFar), 8);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_Frustum 175
void
__indirect_glFrustum(GLdouble left, GLdouble right, GLdouble bottom,
GLdouble top, GLdouble zNear, GLdouble zFar)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 52;
emit_header(gc->pc, X_GLrop_Frustum, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&left), 8);
(void) memcpy((void *) (gc->pc + 12), (void *) (&right), 8);
(void) memcpy((void *) (gc->pc + 20), (void *) (&bottom), 8);
(void) memcpy((void *) (gc->pc + 28), (void *) (&top), 8);
(void) memcpy((void *) (gc->pc + 36), (void *) (&zNear), 8);
(void) memcpy((void *) (gc->pc + 44), (void *) (&zFar), 8);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_LoadIdentity 176
void
__indirect_glLoadIdentity(void)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 4;
emit_header(gc->pc, X_GLrop_LoadIdentity, cmdlen);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_LoadMatrixf 177
void
__indirect_glLoadMatrixf(const GLfloat * m)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 68;
emit_header(gc->pc, X_GLrop_LoadMatrixf, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (m), 64);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_LoadMatrixd 178
void
__indirect_glLoadMatrixd(const GLdouble * m)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 132;
emit_header(gc->pc, X_GLrop_LoadMatrixd, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (m), 128);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_MatrixMode 179
void
__indirect_glMatrixMode(GLenum mode)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 8;
emit_header(gc->pc, X_GLrop_MatrixMode, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&mode), 4);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_MultMatrixf 180
void
__indirect_glMultMatrixf(const GLfloat * m)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 68;
emit_header(gc->pc, X_GLrop_MultMatrixf, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (m), 64);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_MultMatrixd 181
void
__indirect_glMultMatrixd(const GLdouble * m)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 132;
emit_header(gc->pc, X_GLrop_MultMatrixd, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (m), 128);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_Ortho 182
void
__indirect_glOrtho(GLdouble left, GLdouble right, GLdouble bottom,
GLdouble top, GLdouble zNear, GLdouble zFar)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 52;
emit_header(gc->pc, X_GLrop_Ortho, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&left), 8);
(void) memcpy((void *) (gc->pc + 12), (void *) (&right), 8);
(void) memcpy((void *) (gc->pc + 20), (void *) (&bottom), 8);
(void) memcpy((void *) (gc->pc + 28), (void *) (&top), 8);
(void) memcpy((void *) (gc->pc + 36), (void *) (&zNear), 8);
(void) memcpy((void *) (gc->pc + 44), (void *) (&zFar), 8);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_PopMatrix 183
void
__indirect_glPopMatrix(void)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 4;
emit_header(gc->pc, X_GLrop_PopMatrix, cmdlen);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_PushMatrix 184
void
__indirect_glPushMatrix(void)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 4;
emit_header(gc->pc, X_GLrop_PushMatrix, cmdlen);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_Rotated 185
void
__indirect_glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 36;
emit_header(gc->pc, X_GLrop_Rotated, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&angle), 8);
(void) memcpy((void *) (gc->pc + 12), (void *) (&x), 8);
(void) memcpy((void *) (gc->pc + 20), (void *) (&y), 8);
(void) memcpy((void *) (gc->pc + 28), (void *) (&z), 8);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_Rotatef 186
void
__indirect_glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 20;
emit_header(gc->pc, X_GLrop_Rotatef, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&angle), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (&x), 4);
(void) memcpy((void *) (gc->pc + 12), (void *) (&y), 4);
(void) memcpy((void *) (gc->pc + 16), (void *) (&z), 4);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_Scaled 187
void
__indirect_glScaled(GLdouble x, GLdouble y, GLdouble z)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 28;
emit_header(gc->pc, X_GLrop_Scaled, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&x), 8);
(void) memcpy((void *) (gc->pc + 12), (void *) (&y), 8);
(void) memcpy((void *) (gc->pc + 20), (void *) (&z), 8);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_Scalef 188
void
__indirect_glScalef(GLfloat x, GLfloat y, GLfloat z)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 16;
emit_header(gc->pc, X_GLrop_Scalef, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&x), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (&y), 4);
(void) memcpy((void *) (gc->pc + 12), (void *) (&z), 4);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_Translated 189
void
__indirect_glTranslated(GLdouble x, GLdouble y, GLdouble z)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 28;
emit_header(gc->pc, X_GLrop_Translated, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&x), 8);
(void) memcpy((void *) (gc->pc + 12), (void *) (&y), 8);
(void) memcpy((void *) (gc->pc + 20), (void *) (&z), 8);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_Translatef 190
void
__indirect_glTranslatef(GLfloat x, GLfloat y, GLfloat z)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 16;
emit_header(gc->pc, X_GLrop_Translatef, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&x), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (&y), 4);
(void) memcpy((void *) (gc->pc + 12), (void *) (&z), 4);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_Viewport 191
void
__indirect_glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 20;
emit_header(gc->pc, X_GLrop_Viewport, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&x), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (&y), 4);
(void) memcpy((void *) (gc->pc + 12), (void *) (&width), 4);
(void) memcpy((void *) (gc->pc + 16), (void *) (&height), 4);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_BindTexture 4117
void
__indirect_glBindTexture(GLenum target, GLuint texture)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 12;
emit_header(gc->pc, X_GLrop_BindTexture, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (&texture), 4);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_Indexubv 194
void
__indirect_glIndexub(GLubyte c)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 8;
emit_header(gc->pc, X_GLrop_Indexubv, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&c), 1);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_Indexubv 194
void
__indirect_glIndexubv(const GLubyte *c)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 8;
emit_header(gc->pc, X_GLrop_Indexubv, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (c), 1);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_PolygonOffset 192
void
__indirect_glPolygonOffset(GLfloat factor, GLfloat units)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 12;
emit_header(gc->pc, X_GLrop_PolygonOffset, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&factor), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (&units), 4);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_CopyTexImage1D 4119
void
__indirect_glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat,
GLint x, GLint y, GLsizei width, GLint border)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 32;
emit_header(gc->pc, X_GLrop_CopyTexImage1D, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (&level), 4);
(void) memcpy((void *) (gc->pc + 12), (void *) (&internalformat), 4);
(void) memcpy((void *) (gc->pc + 16), (void *) (&x), 4);
(void) memcpy((void *) (gc->pc + 20), (void *) (&y), 4);
(void) memcpy((void *) (gc->pc + 24), (void *) (&width), 4);
(void) memcpy((void *) (gc->pc + 28), (void *) (&border), 4);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_CopyTexImage2D 4120
void
__indirect_glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat,
GLint x, GLint y, GLsizei width, GLsizei height,
GLint border)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 36;
emit_header(gc->pc, X_GLrop_CopyTexImage2D, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (&level), 4);
(void) memcpy((void *) (gc->pc + 12), (void *) (&internalformat), 4);
(void) memcpy((void *) (gc->pc + 16), (void *) (&x), 4);
(void) memcpy((void *) (gc->pc + 20), (void *) (&y), 4);
(void) memcpy((void *) (gc->pc + 24), (void *) (&width), 4);
(void) memcpy((void *) (gc->pc + 28), (void *) (&height), 4);
(void) memcpy((void *) (gc->pc + 32), (void *) (&border), 4);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_CopyTexSubImage1D 4121
void
__indirect_glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset,
GLint x, GLint y, GLsizei width)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 28;
emit_header(gc->pc, X_GLrop_CopyTexSubImage1D, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (&level), 4);
(void) memcpy((void *) (gc->pc + 12), (void *) (&xoffset), 4);
(void) memcpy((void *) (gc->pc + 16), (void *) (&x), 4);
(void) memcpy((void *) (gc->pc + 20), (void *) (&y), 4);
(void) memcpy((void *) (gc->pc + 24), (void *) (&width), 4);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_CopyTexSubImage2D 4122
void
__indirect_glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset,
GLint yoffset, GLint x, GLint y, GLsizei width,
GLsizei height)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 36;
emit_header(gc->pc, X_GLrop_CopyTexSubImage2D, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (&level), 4);
(void) memcpy((void *) (gc->pc + 12), (void *) (&xoffset), 4);
(void) memcpy((void *) (gc->pc + 16), (void *) (&yoffset), 4);
(void) memcpy((void *) (gc->pc + 20), (void *) (&x), 4);
(void) memcpy((void *) (gc->pc + 24), (void *) (&y), 4);
(void) memcpy((void *) (gc->pc + 28), (void *) (&width), 4);
(void) memcpy((void *) (gc->pc + 32), (void *) (&height), 4);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLsop_DeleteTextures 144
void
__indirect_glDeleteTextures(GLsizei n, const GLuint * textures)
{
__GLXcontext *const gc = __glXGetCurrentContext();
Display *const dpy = gc->currentDpy;
#ifndef USE_XCB
const GLuint cmdlen = 4 + __GLX_PAD((n * 4));
#endif
if (n < 0) {
__glXSetError(gc, GL_INVALID_VALUE);
return;
}
if (__builtin_expect((n >= 0) && (dpy != NULL), 1)) {
#ifdef USE_XCB
xcb_connection_t *c = XGetXCBConnection(dpy);
(void) __glXFlushRenderBuffer(gc, gc->pc);
xcb_glx_delete_textures(c, gc->currentContextTag, n, textures);
#else
GLubyte const *pc =
__glXSetupSingleRequest(gc, X_GLsop_DeleteTextures, cmdlen);
(void) memcpy((void *) (pc + 0), (void *) (&n), 4);
(void) memcpy((void *) (pc + 4), (void *) (textures), (n * 4));
UnlockDisplay(dpy);
SyncHandle();
#endif /* USE_XCB */
}
return;
}
#define X_GLvop_DeleteTexturesEXT 12
void
glDeleteTexturesEXT(GLsizei n, const GLuint * textures)
{
__GLXcontext *const gc = __glXGetCurrentContext();
#ifdef GLX_DIRECT_RENDERING
if (gc->driContext) {
CALL_DeleteTextures(GET_DISPATCH(), (n, textures));
} else
#endif
{
__GLXcontext *const gc = __glXGetCurrentContext();
Display *const dpy = gc->currentDpy;
const GLuint cmdlen = 4 + __GLX_PAD((n * 4));
if (n < 0) {
__glXSetError(gc, GL_INVALID_VALUE);
return;
}
if (__builtin_expect((n >= 0) && (dpy != NULL), 1)) {
GLubyte const *pc =
__glXSetupVendorRequest(gc, X_GLXVendorPrivate,
X_GLvop_DeleteTexturesEXT, cmdlen);
(void) memcpy((void *) (pc + 0), (void *) (&n), 4);
(void) memcpy((void *) (pc + 4), (void *) (textures), (n * 4));
UnlockDisplay(dpy);
SyncHandle();
}
return;
}
}
#define X_GLsop_GenTextures 145
void
__indirect_glGenTextures(GLsizei n, GLuint * textures)
{
__GLXcontext *const gc = __glXGetCurrentContext();
Display *const dpy = gc->currentDpy;
#ifndef USE_XCB
const GLuint cmdlen = 4;
#endif
if (n < 0) {
__glXSetError(gc, GL_INVALID_VALUE);
return;
}
if (__builtin_expect((n >= 0) && (dpy != NULL), 1)) {
#ifdef USE_XCB
xcb_connection_t *c = XGetXCBConnection(dpy);
(void) __glXFlushRenderBuffer(gc, gc->pc);
xcb_glx_gen_textures_reply_t *reply =
xcb_glx_gen_textures_reply(c,
xcb_glx_gen_textures(c,
gc->
currentContextTag,
n), NULL);
(void) memcpy(textures, xcb_glx_gen_textures_data(reply),
xcb_glx_gen_textures_data_length(reply) *
sizeof(GLuint));
free(reply);
#else
GLubyte const *pc =
__glXSetupSingleRequest(gc, X_GLsop_GenTextures, cmdlen);
(void) memcpy((void *) (pc + 0), (void *) (&n), 4);
(void) __glXReadReply(dpy, 4, textures, GL_TRUE);
UnlockDisplay(dpy);
SyncHandle();
#endif /* USE_XCB */
}
return;
}
#define X_GLvop_GenTexturesEXT 13
void
glGenTexturesEXT(GLsizei n, GLuint * textures)
{
__GLXcontext *const gc = __glXGetCurrentContext();
#ifdef GLX_DIRECT_RENDERING
if (gc->driContext) {
CALL_GenTextures(GET_DISPATCH(), (n, textures));
} else
#endif
{
__GLXcontext *const gc = __glXGetCurrentContext();
Display *const dpy = gc->currentDpy;
const GLuint cmdlen = 4;
if (n < 0) {
__glXSetError(gc, GL_INVALID_VALUE);
return;
}
if (__builtin_expect((n >= 0) && (dpy != NULL), 1)) {
GLubyte const *pc =
__glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply,
X_GLvop_GenTexturesEXT, cmdlen);
(void) memcpy((void *) (pc + 0), (void *) (&n), 4);
(void) __glXReadReply(dpy, 4, textures, GL_TRUE);
UnlockDisplay(dpy);
SyncHandle();
}
return;
}
}
#define X_GLsop_IsTexture 146
GLboolean
__indirect_glIsTexture(GLuint texture)
{
__GLXcontext *const gc = __glXGetCurrentContext();
Display *const dpy = gc->currentDpy;
GLboolean retval = (GLboolean) 0;
#ifndef USE_XCB
const GLuint cmdlen = 4;
#endif
if (__builtin_expect(dpy != NULL, 1)) {
#ifdef USE_XCB
xcb_connection_t *c = XGetXCBConnection(dpy);
(void) __glXFlushRenderBuffer(gc, gc->pc);
xcb_glx_is_texture_reply_t *reply =
xcb_glx_is_texture_reply(c,
xcb_glx_is_texture(c,
gc->currentContextTag,
texture), NULL);
retval = reply->ret_val;
free(reply);
#else
GLubyte const *pc =
__glXSetupSingleRequest(gc, X_GLsop_IsTexture, cmdlen);
(void) memcpy((void *) (pc + 0), (void *) (&texture), 4);
retval = (GLboolean) __glXReadReply(dpy, 0, NULL, GL_FALSE);
UnlockDisplay(dpy);
SyncHandle();
#endif /* USE_XCB */
}
return retval;
}
#define X_GLvop_IsTextureEXT 14
GLboolean
glIsTextureEXT(GLuint texture)
{
__GLXcontext *const gc = __glXGetCurrentContext();
#ifdef GLX_DIRECT_RENDERING
if (gc->driContext) {
return CALL_IsTexture(GET_DISPATCH(), (texture));
} else
#endif
{
__GLXcontext *const gc = __glXGetCurrentContext();
Display *const dpy = gc->currentDpy;
GLboolean retval = (GLboolean) 0;
const GLuint cmdlen = 4;
if (__builtin_expect(dpy != NULL, 1)) {
GLubyte const *pc =
__glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply,
X_GLvop_IsTextureEXT, cmdlen);
(void) memcpy((void *) (pc + 0), (void *) (&texture), 4);
retval = (GLboolean) __glXReadReply(dpy, 0, NULL, GL_FALSE);
UnlockDisplay(dpy);
SyncHandle();
}
return retval;
}
}
#define X_GLrop_PrioritizeTextures 4118
void
__indirect_glPrioritizeTextures(GLsizei n, const GLuint * textures,
const GLclampf * priorities)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 8 + __GLX_PAD((n * 4)) + __GLX_PAD((n * 4));
if (n < 0) {
__glXSetError(gc, GL_INVALID_VALUE);
return;
}
if (__builtin_expect(n >= 0, 1)) {
emit_header(gc->pc, X_GLrop_PrioritizeTextures, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&n), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (textures), (n * 4));
(void) memcpy((void *) (gc->pc + 8 + (n * 4)), (void *) (priorities),
(n * 4));
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
}
static void
__glx_TexSubImage_1D2D(unsigned opcode, unsigned dim, GLenum target,
GLint level, GLint xoffset, GLint yoffset,
GLsizei width, GLsizei height, GLenum format,
GLenum type, const GLvoid * pixels)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint compsize =
(pixels != NULL) ? __glImageSize(width, height, 1, format, type,
target) : 0;
const GLuint cmdlen = 60 + __GLX_PAD(compsize);
if (__builtin_expect(gc->currentDpy != NULL, 1)) {
if (cmdlen <= gc->maxSmallRenderCommandSize) {
if ((gc->pc + cmdlen) > gc->bufEnd) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
emit_header(gc->pc, opcode, cmdlen);
(void) memcpy((void *) (gc->pc + 24), (void *) (&target), 4);
(void) memcpy((void *) (gc->pc + 28), (void *) (&level), 4);
(void) memcpy((void *) (gc->pc + 32), (void *) (&xoffset), 4);
(void) memcpy((void *) (gc->pc + 36), (void *) (&yoffset), 4);
(void) memcpy((void *) (gc->pc + 40), (void *) (&width), 4);
(void) memcpy((void *) (gc->pc + 44), (void *) (&height), 4);
(void) memcpy((void *) (gc->pc + 48), (void *) (&format), 4);
(void) memcpy((void *) (gc->pc + 52), (void *) (&type), 4);
(void) memset((void *) (gc->pc + 56), 0, 4);
if (compsize > 0) {
(*gc->fillImage) (gc, dim, width, height, 1, format, type,
pixels, gc->pc + 60, gc->pc + 4);
} else {
(void) memcpy(gc->pc + 4, default_pixel_store_2D,
default_pixel_store_2D_size);
}
gc->pc += cmdlen;
if (gc->pc > gc->limit) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
} else {
const GLint op = opcode;
const GLuint cmdlenLarge = cmdlen + 4;
GLubyte *const pc = __glXFlushRenderBuffer(gc, gc->pc);
(void) memcpy((void *) (pc + 0), (void *) (&cmdlenLarge), 4);
(void) memcpy((void *) (pc + 4), (void *) (&op), 4);
(void) memcpy((void *) (pc + 28), (void *) (&target), 4);
(void) memcpy((void *) (pc + 32), (void *) (&level), 4);
(void) memcpy((void *) (pc + 36), (void *) (&xoffset), 4);
(void) memcpy((void *) (pc + 40), (void *) (&yoffset), 4);
(void) memcpy((void *) (pc + 44), (void *) (&width), 4);
(void) memcpy((void *) (pc + 48), (void *) (&height), 4);
(void) memcpy((void *) (pc + 52), (void *) (&format), 4);
(void) memcpy((void *) (pc + 56), (void *) (&type), 4);
(void) memset((void *) (pc + 60), 0, 4);
__glXSendLargeImage(gc, compsize, dim, width, height, 1, format,
type, pixels, pc + 64, pc + 8);
}
}
}
#define X_GLrop_TexSubImage1D 4099
void
__indirect_glTexSubImage1D(GLenum target, GLint level, GLint xoffset,
GLsizei width, GLenum format, GLenum type,
const GLvoid * pixels)
{
__glx_TexSubImage_1D2D(X_GLrop_TexSubImage1D, 1, target, level, xoffset,
1, width, 1, format, type, pixels);
}
#define X_GLrop_TexSubImage2D 4100
void
__indirect_glTexSubImage2D(GLenum target, GLint level, GLint xoffset,
GLint yoffset, GLsizei width, GLsizei height,
GLenum format, GLenum type, const GLvoid * pixels)
{
__glx_TexSubImage_1D2D(X_GLrop_TexSubImage2D, 2, target, level, xoffset,
yoffset, width, height, format, type, pixels);
}
#define X_GLrop_BlendColor 4096
void
__indirect_glBlendColor(GLclampf red, GLclampf green, GLclampf blue,
GLclampf alpha)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 20;
emit_header(gc->pc, X_GLrop_BlendColor, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&red), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (&green), 4);
(void) memcpy((void *) (gc->pc + 12), (void *) (&blue), 4);
(void) memcpy((void *) (gc->pc + 16), (void *) (&alpha), 4);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_BlendEquation 4097
void
__indirect_glBlendEquation(GLenum mode)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 8;
emit_header(gc->pc, X_GLrop_BlendEquation, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&mode), 4);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_ColorTable 2053
void
__indirect_glColorTable(GLenum target, GLenum internalformat, GLsizei width,
GLenum format, GLenum type, const GLvoid * table)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint compsize =
(table != NULL) ? __glImageSize(width, 1, 1, format, type,
target) : 0;
const GLuint cmdlen = 44 + __GLX_PAD(compsize);
if (__builtin_expect(gc->currentDpy != NULL, 1)) {
if (cmdlen <= gc->maxSmallRenderCommandSize) {
if ((gc->pc + cmdlen) > gc->bufEnd) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
emit_header(gc->pc, X_GLrop_ColorTable, cmdlen);
(void) memcpy((void *) (gc->pc + 24), (void *) (&target), 4);
(void) memcpy((void *) (gc->pc + 28), (void *) (&internalformat),
4);
(void) memcpy((void *) (gc->pc + 32), (void *) (&width), 4);
(void) memcpy((void *) (gc->pc + 36), (void *) (&format), 4);
(void) memcpy((void *) (gc->pc + 40), (void *) (&type), 4);
if (compsize > 0) {
(*gc->fillImage) (gc, 1, width, 1, 1, format, type, table,
gc->pc + 44, gc->pc + 4);
} else {
(void) memcpy(gc->pc + 4, default_pixel_store_1D,
default_pixel_store_1D_size);
}
gc->pc += cmdlen;
if (gc->pc > gc->limit) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
} else {
const GLint op = X_GLrop_ColorTable;
const GLuint cmdlenLarge = cmdlen + 4;
GLubyte *const pc = __glXFlushRenderBuffer(gc, gc->pc);
(void) memcpy((void *) (pc + 0), (void *) (&cmdlenLarge), 4);
(void) memcpy((void *) (pc + 4), (void *) (&op), 4);
(void) memcpy((void *) (pc + 28), (void *) (&target), 4);
(void) memcpy((void *) (pc + 32), (void *) (&internalformat), 4);
(void) memcpy((void *) (pc + 36), (void *) (&width), 4);
(void) memcpy((void *) (pc + 40), (void *) (&format), 4);
(void) memcpy((void *) (pc + 44), (void *) (&type), 4);
__glXSendLargeImage(gc, compsize, 1, width, 1, 1, format, type,
table, pc + 48, pc + 8);
}
}
}
#define X_GLrop_ColorTableParameterfv 2054
void
__indirect_glColorTableParameterfv(GLenum target, GLenum pname,
const GLfloat * params)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint compsize = __glColorTableParameterfv_size(pname);
const GLuint cmdlen = 12 + __GLX_PAD((compsize * 4));
emit_header(gc->pc, X_GLrop_ColorTableParameterfv, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (&pname), 4);
(void) memcpy((void *) (gc->pc + 12), (void *) (params), (compsize * 4));
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_ColorTableParameteriv 2055
void
__indirect_glColorTableParameteriv(GLenum target, GLenum pname,
const GLint * params)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint compsize = __glColorTableParameteriv_size(pname);
const GLuint cmdlen = 12 + __GLX_PAD((compsize * 4));
emit_header(gc->pc, X_GLrop_ColorTableParameteriv, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (&pname), 4);
(void) memcpy((void *) (gc->pc + 12), (void *) (params), (compsize * 4));
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_CopyColorTable 2056
void
__indirect_glCopyColorTable(GLenum target, GLenum internalformat, GLint x,
GLint y, GLsizei width)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 24;
emit_header(gc->pc, X_GLrop_CopyColorTable, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (&internalformat), 4);
(void) memcpy((void *) (gc->pc + 12), (void *) (&x), 4);
(void) memcpy((void *) (gc->pc + 16), (void *) (&y), 4);
(void) memcpy((void *) (gc->pc + 20), (void *) (&width), 4);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLsop_GetColorTable 147
void
__indirect_glGetColorTable(GLenum target, GLenum format, GLenum type,
GLvoid * table)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const __GLXattribute *const state = gc->client_state_private;
Display *const dpy = gc->currentDpy;
#ifndef USE_XCB
const GLuint cmdlen = 16;
#endif
if (__builtin_expect(dpy != NULL, 1)) {
#ifdef USE_XCB
xcb_connection_t *c = XGetXCBConnection(dpy);
(void) __glXFlushRenderBuffer(gc, gc->pc);
xcb_glx_get_color_table_reply_t *reply =
xcb_glx_get_color_table_reply(c,
xcb_glx_get_color_table(c,
gc->
currentContextTag,
target,
format,
type,
state->
storePack.
swapEndian),
NULL);
(void) memcpy(table, xcb_glx_get_color_table_data(reply),
xcb_glx_get_color_table_data_length(reply) *
sizeof(GLvoid));
free(reply);
#else
GLubyte const *pc =
__glXSetupSingleRequest(gc, X_GLsop_GetColorTable, cmdlen);
(void) memcpy((void *) (pc + 0), (void *) (&target), 4);
(void) memcpy((void *) (pc + 4), (void *) (&format), 4);
(void) memcpy((void *) (pc + 8), (void *) (&type), 4);
*(int32_t *) (pc + 12) = 0;
*(int8_t *) (pc + 12) = state->storePack.swapEndian;
__glXReadPixelReply(dpy, gc, 1, 0, 0, 0, format, type, table,
GL_TRUE);
UnlockDisplay(dpy);
SyncHandle();
#endif /* USE_XCB */
}
return;
}
#define X_GLvop_GetColorTableSGI 4098
void
glGetColorTableEXT(GLenum target, GLenum format, GLenum type, GLvoid * table)
{
__GLXcontext *const gc = __glXGetCurrentContext();
#ifdef GLX_DIRECT_RENDERING
if (gc->driContext) {
CALL_GetColorTable(GET_DISPATCH(), (target, format, type, table));
} else
#endif
{
__GLXcontext *const gc = __glXGetCurrentContext();
const __GLXattribute *const state = gc->client_state_private;
Display *const dpy = gc->currentDpy;
const GLuint cmdlen = 16;
if (__builtin_expect(dpy != NULL, 1)) {
GLubyte const *pc =
__glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply,
X_GLvop_GetColorTableSGI, cmdlen);
(void) memcpy((void *) (pc + 0), (void *) (&target), 4);
(void) memcpy((void *) (pc + 4), (void *) (&format), 4);
(void) memcpy((void *) (pc + 8), (void *) (&type), 4);
*(int32_t *) (pc + 12) = 0;
*(int8_t *) (pc + 12) = state->storePack.swapEndian;
__glXReadPixelReply(dpy, gc, 1, 0, 0, 0, format, type, table,
GL_TRUE);
UnlockDisplay(dpy);
SyncHandle();
}
return;
}
}
#define X_GLsop_GetColorTableParameterfv 148
void
__indirect_glGetColorTableParameterfv(GLenum target, GLenum pname,
GLfloat * params)
{
__GLXcontext *const gc = __glXGetCurrentContext();
Display *const dpy = gc->currentDpy;
#ifndef USE_XCB
const GLuint cmdlen = 8;
#endif
if (__builtin_expect(dpy != NULL, 1)) {
#ifdef USE_XCB
xcb_connection_t *c = XGetXCBConnection(dpy);
(void) __glXFlushRenderBuffer(gc, gc->pc);
xcb_glx_get_color_table_parameterfv_reply_t *reply =
xcb_glx_get_color_table_parameterfv_reply(c,
xcb_glx_get_color_table_parameterfv
(c,
gc->currentContextTag,
target, pname), NULL);
if (xcb_glx_get_color_table_parameterfv_data_length(reply) == 0)
(void) memcpy(params, &reply->datum, sizeof(reply->datum));
else
(void) memcpy(params,
xcb_glx_get_color_table_parameterfv_data(reply),
xcb_glx_get_color_table_parameterfv_data_length
(reply) * sizeof(GLfloat));
free(reply);
#else
GLubyte const *pc =
__glXSetupSingleRequest(gc, X_GLsop_GetColorTableParameterfv,
cmdlen);
(void) memcpy((void *) (pc + 0), (void *) (&target), 4);
(void) memcpy((void *) (pc + 4), (void *) (&pname), 4);
(void) __glXReadReply(dpy, 4, params, GL_FALSE);
UnlockDisplay(dpy);
SyncHandle();
#endif /* USE_XCB */
}
return;
}
#define X_GLvop_GetColorTableParameterfvSGI 4099
void
glGetColorTableParameterfvEXT(GLenum target, GLenum pname, GLfloat * params)
{
__GLXcontext *const gc = __glXGetCurrentContext();
#ifdef GLX_DIRECT_RENDERING
if (gc->driContext) {
CALL_GetColorTableParameterfv(GET_DISPATCH(),
(target, pname, params));
} else
#endif
{
__GLXcontext *const gc = __glXGetCurrentContext();
Display *const dpy = gc->currentDpy;
const GLuint cmdlen = 8;
if (__builtin_expect(dpy != NULL, 1)) {
GLubyte const *pc =
__glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply,
X_GLvop_GetColorTableParameterfvSGI,
cmdlen);
(void) memcpy((void *) (pc + 0), (void *) (&target), 4);
(void) memcpy((void *) (pc + 4), (void *) (&pname), 4);
(void) __glXReadReply(dpy, 4, params, GL_FALSE);
UnlockDisplay(dpy);
SyncHandle();
}
return;
}
}
#define X_GLsop_GetColorTableParameteriv 149
void
__indirect_glGetColorTableParameteriv(GLenum target, GLenum pname,
GLint * params)
{
__GLXcontext *const gc = __glXGetCurrentContext();
Display *const dpy = gc->currentDpy;
#ifndef USE_XCB
const GLuint cmdlen = 8;
#endif
if (__builtin_expect(dpy != NULL, 1)) {
#ifdef USE_XCB
xcb_connection_t *c = XGetXCBConnection(dpy);
(void) __glXFlushRenderBuffer(gc, gc->pc);
xcb_glx_get_color_table_parameteriv_reply_t *reply =
xcb_glx_get_color_table_parameteriv_reply(c,
xcb_glx_get_color_table_parameteriv
(c,
gc->currentContextTag,
target, pname), NULL);
if (xcb_glx_get_color_table_parameteriv_data_length(reply) == 0)
(void) memcpy(params, &reply->datum, sizeof(reply->datum));
else
(void) memcpy(params,
xcb_glx_get_color_table_parameteriv_data(reply),
xcb_glx_get_color_table_parameteriv_data_length
(reply) * sizeof(GLint));
free(reply);
#else
GLubyte const *pc =
__glXSetupSingleRequest(gc, X_GLsop_GetColorTableParameteriv,
cmdlen);
(void) memcpy((void *) (pc + 0), (void *) (&target), 4);
(void) memcpy((void *) (pc + 4), (void *) (&pname), 4);
(void) __glXReadReply(dpy, 4, params, GL_FALSE);
UnlockDisplay(dpy);
SyncHandle();
#endif /* USE_XCB */
}
return;
}
#define X_GLvop_GetColorTableParameterivSGI 4100
void
glGetColorTableParameterivEXT(GLenum target, GLenum pname, GLint * params)
{
__GLXcontext *const gc = __glXGetCurrentContext();
#ifdef GLX_DIRECT_RENDERING
if (gc->driContext) {
CALL_GetColorTableParameteriv(GET_DISPATCH(),
(target, pname, params));
} else
#endif
{
__GLXcontext *const gc = __glXGetCurrentContext();
Display *const dpy = gc->currentDpy;
const GLuint cmdlen = 8;
if (__builtin_expect(dpy != NULL, 1)) {
GLubyte const *pc =
__glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply,
X_GLvop_GetColorTableParameterivSGI,
cmdlen);
(void) memcpy((void *) (pc + 0), (void *) (&target), 4);
(void) memcpy((void *) (pc + 4), (void *) (&pname), 4);
(void) __glXReadReply(dpy, 4, params, GL_FALSE);
UnlockDisplay(dpy);
SyncHandle();
}
return;
}
}
#define X_GLrop_ColorSubTable 195
void
__indirect_glColorSubTable(GLenum target, GLsizei start, GLsizei count,
GLenum format, GLenum type, const GLvoid * data)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint compsize =
(data != NULL) ? __glImageSize(count, 1, 1, format, type, target) : 0;
const GLuint cmdlen = 44 + __GLX_PAD(compsize);
if (__builtin_expect(gc->currentDpy != NULL, 1)) {
if (cmdlen <= gc->maxSmallRenderCommandSize) {
if ((gc->pc + cmdlen) > gc->bufEnd) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
emit_header(gc->pc, X_GLrop_ColorSubTable, cmdlen);
(void) memcpy((void *) (gc->pc + 24), (void *) (&target), 4);
(void) memcpy((void *) (gc->pc + 28), (void *) (&start), 4);
(void) memcpy((void *) (gc->pc + 32), (void *) (&count), 4);
(void) memcpy((void *) (gc->pc + 36), (void *) (&format), 4);
(void) memcpy((void *) (gc->pc + 40), (void *) (&type), 4);
if (compsize > 0) {
(*gc->fillImage) (gc, 1, count, 1, 1, format, type, data,
gc->pc + 44, gc->pc + 4);
} else {
(void) memcpy(gc->pc + 4, default_pixel_store_1D,
default_pixel_store_1D_size);
}
gc->pc += cmdlen;
if (gc->pc > gc->limit) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
} else {
const GLint op = X_GLrop_ColorSubTable;
const GLuint cmdlenLarge = cmdlen + 4;
GLubyte *const pc = __glXFlushRenderBuffer(gc, gc->pc);
(void) memcpy((void *) (pc + 0), (void *) (&cmdlenLarge), 4);
(void) memcpy((void *) (pc + 4), (void *) (&op), 4);
(void) memcpy((void *) (pc + 28), (void *) (&target), 4);
(void) memcpy((void *) (pc + 32), (void *) (&start), 4);
(void) memcpy((void *) (pc + 36), (void *) (&count), 4);
(void) memcpy((void *) (pc + 40), (void *) (&format), 4);
(void) memcpy((void *) (pc + 44), (void *) (&type), 4);
__glXSendLargeImage(gc, compsize, 1, count, 1, 1, format, type,
data, pc + 48, pc + 8);
}
}
}
#define X_GLrop_CopyColorSubTable 196
void
__indirect_glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y,
GLsizei width)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 24;
emit_header(gc->pc, X_GLrop_CopyColorSubTable, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (&start), 4);
(void) memcpy((void *) (gc->pc + 12), (void *) (&x), 4);
(void) memcpy((void *) (gc->pc + 16), (void *) (&y), 4);
(void) memcpy((void *) (gc->pc + 20), (void *) (&width), 4);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
static void
__glx_ConvolutionFilter_1D2D(unsigned opcode, unsigned dim, GLenum target,
GLenum internalformat, GLsizei width,
GLsizei height, GLenum format, GLenum type,
const GLvoid * image)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint compsize =
(image != NULL) ? __glImageSize(width, height, 1, format, type,
target) : 0;
const GLuint cmdlen = 48 + __GLX_PAD(compsize);
if (__builtin_expect(gc->currentDpy != NULL, 1)) {
if (cmdlen <= gc->maxSmallRenderCommandSize) {
if ((gc->pc + cmdlen) > gc->bufEnd) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
emit_header(gc->pc, opcode, cmdlen);
(void) memcpy((void *) (gc->pc + 24), (void *) (&target), 4);
(void) memcpy((void *) (gc->pc + 28), (void *) (&internalformat),
4);
(void) memcpy((void *) (gc->pc + 32), (void *) (&width), 4);
(void) memcpy((void *) (gc->pc + 36), (void *) (&height), 4);
(void) memcpy((void *) (gc->pc + 40), (void *) (&format), 4);
(void) memcpy((void *) (gc->pc + 44), (void *) (&type), 4);
if (compsize > 0) {
(*gc->fillImage) (gc, dim, width, height, 1, format, type,
image, gc->pc + 48, gc->pc + 4);
} else {
(void) memcpy(gc->pc + 4, default_pixel_store_2D,
default_pixel_store_2D_size);
}
gc->pc += cmdlen;
if (gc->pc > gc->limit) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
} else {
const GLint op = opcode;
const GLuint cmdlenLarge = cmdlen + 4;
GLubyte *const pc = __glXFlushRenderBuffer(gc, gc->pc);
(void) memcpy((void *) (pc + 0), (void *) (&cmdlenLarge), 4);
(void) memcpy((void *) (pc + 4), (void *) (&op), 4);
(void) memcpy((void *) (pc + 28), (void *) (&target), 4);
(void) memcpy((void *) (pc + 32), (void *) (&internalformat), 4);
(void) memcpy((void *) (pc + 36), (void *) (&width), 4);
(void) memcpy((void *) (pc + 40), (void *) (&height), 4);
(void) memcpy((void *) (pc + 44), (void *) (&format), 4);
(void) memcpy((void *) (pc + 48), (void *) (&type), 4);
__glXSendLargeImage(gc, compsize, dim, width, height, 1, format,
type, image, pc + 52, pc + 8);
}
}
}
#define X_GLrop_ConvolutionFilter1D 4101
void
__indirect_glConvolutionFilter1D(GLenum target, GLenum internalformat,
GLsizei width, GLenum format, GLenum type,
const GLvoid * image)
{
__glx_ConvolutionFilter_1D2D(X_GLrop_ConvolutionFilter1D, 1, target,
internalformat, width, 1, format, type,
image);
}
#define X_GLrop_ConvolutionFilter2D 4102
void
__indirect_glConvolutionFilter2D(GLenum target, GLenum internalformat,
GLsizei width, GLsizei height, GLenum format,
GLenum type, const GLvoid * image)
{
__glx_ConvolutionFilter_1D2D(X_GLrop_ConvolutionFilter2D, 2, target,
internalformat, width, height, format, type,
image);
}
#define X_GLrop_ConvolutionParameterf 4103
void
__indirect_glConvolutionParameterf(GLenum target, GLenum pname,
GLfloat params)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 16;
emit_header(gc->pc, X_GLrop_ConvolutionParameterf, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (&pname), 4);
(void) memcpy((void *) (gc->pc + 12), (void *) (&params), 4);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_ConvolutionParameterfv 4104
void
__indirect_glConvolutionParameterfv(GLenum target, GLenum pname,
const GLfloat * params)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint compsize = __glConvolutionParameterfv_size(pname);
const GLuint cmdlen = 12 + __GLX_PAD((compsize * 4));
emit_header(gc->pc, X_GLrop_ConvolutionParameterfv, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (&pname), 4);
(void) memcpy((void *) (gc->pc + 12), (void *) (params), (compsize * 4));
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_ConvolutionParameteri 4105
void
__indirect_glConvolutionParameteri(GLenum target, GLenum pname, GLint params)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 16;
emit_header(gc->pc, X_GLrop_ConvolutionParameteri, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (&pname), 4);
(void) memcpy((void *) (gc->pc + 12), (void *) (&params), 4);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_ConvolutionParameteriv 4106
void
__indirect_glConvolutionParameteriv(GLenum target, GLenum pname,
const GLint * params)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint compsize = __glConvolutionParameteriv_size(pname);
const GLuint cmdlen = 12 + __GLX_PAD((compsize * 4));
emit_header(gc->pc, X_GLrop_ConvolutionParameteriv, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (&pname), 4);
(void) memcpy((void *) (gc->pc + 12), (void *) (params), (compsize * 4));
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_CopyConvolutionFilter1D 4107
void
__indirect_glCopyConvolutionFilter1D(GLenum target, GLenum internalformat,
GLint x, GLint y, GLsizei width)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 24;
emit_header(gc->pc, X_GLrop_CopyConvolutionFilter1D, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (&internalformat), 4);
(void) memcpy((void *) (gc->pc + 12), (void *) (&x), 4);
(void) memcpy((void *) (gc->pc + 16), (void *) (&y), 4);
(void) memcpy((void *) (gc->pc + 20), (void *) (&width), 4);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_CopyConvolutionFilter2D 4108
void
__indirect_glCopyConvolutionFilter2D(GLenum target, GLenum internalformat,
GLint x, GLint y, GLsizei width,
GLsizei height)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 28;
emit_header(gc->pc, X_GLrop_CopyConvolutionFilter2D, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (&internalformat), 4);
(void) memcpy((void *) (gc->pc + 12), (void *) (&x), 4);
(void) memcpy((void *) (gc->pc + 16), (void *) (&y), 4);
(void) memcpy((void *) (gc->pc + 20), (void *) (&width), 4);
(void) memcpy((void *) (gc->pc + 24), (void *) (&height), 4);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLsop_GetConvolutionFilter 150
void
__indirect_glGetConvolutionFilter(GLenum target, GLenum format, GLenum type,
GLvoid * image)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const __GLXattribute *const state = gc->client_state_private;
Display *const dpy = gc->currentDpy;
#ifndef USE_XCB
const GLuint cmdlen = 16;
#endif
if (__builtin_expect(dpy != NULL, 1)) {
#ifdef USE_XCB
xcb_connection_t *c = XGetXCBConnection(dpy);
(void) __glXFlushRenderBuffer(gc, gc->pc);
xcb_glx_get_convolution_filter_reply_t *reply =
xcb_glx_get_convolution_filter_reply(c,
xcb_glx_get_convolution_filter
(c, gc->currentContextTag,
target, format, type,
state->storePack.
swapEndian), NULL);
(void) memcpy(image, xcb_glx_get_convolution_filter_data(reply),
xcb_glx_get_convolution_filter_data_length(reply) *
sizeof(GLvoid));
free(reply);
#else
GLubyte const *pc =
__glXSetupSingleRequest(gc, X_GLsop_GetConvolutionFilter, cmdlen);
(void) memcpy((void *) (pc + 0), (void *) (&target), 4);
(void) memcpy((void *) (pc + 4), (void *) (&format), 4);
(void) memcpy((void *) (pc + 8), (void *) (&type), 4);
*(int32_t *) (pc + 12) = 0;
*(int8_t *) (pc + 12) = state->storePack.swapEndian;
__glXReadPixelReply(dpy, gc, 2, 0, 0, 0, format, type, image,
GL_TRUE);
UnlockDisplay(dpy);
SyncHandle();
#endif /* USE_XCB */
}
return;
}
#define X_GLvop_GetConvolutionFilterEXT 1
void
gl_dispatch_stub_356(GLenum target, GLenum format, GLenum type,
GLvoid * image)
{
__GLXcontext *const gc = __glXGetCurrentContext();
#ifdef GLX_DIRECT_RENDERING
if (gc->driContext) {
CALL_GetConvolutionFilter(GET_DISPATCH(),
(target, format, type, image));
} else
#endif
{
__GLXcontext *const gc = __glXGetCurrentContext();
const __GLXattribute *const state = gc->client_state_private;
Display *const dpy = gc->currentDpy;
const GLuint cmdlen = 16;
if (__builtin_expect(dpy != NULL, 1)) {
GLubyte const *pc =
__glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply,
X_GLvop_GetConvolutionFilterEXT,
cmdlen);
(void) memcpy((void *) (pc + 0), (void *) (&target), 4);
(void) memcpy((void *) (pc + 4), (void *) (&format), 4);
(void) memcpy((void *) (pc + 8), (void *) (&type), 4);
*(int32_t *) (pc + 12) = 0;
*(int8_t *) (pc + 12) = state->storePack.swapEndian;
__glXReadPixelReply(dpy, gc, 2, 0, 0, 0, format, type, image,
GL_TRUE);
UnlockDisplay(dpy);
SyncHandle();
}
return;
}
}
#define X_GLsop_GetConvolutionParameterfv 151
void
__indirect_glGetConvolutionParameterfv(GLenum target, GLenum pname,
GLfloat * params)
{
__GLXcontext *const gc = __glXGetCurrentContext();
Display *const dpy = gc->currentDpy;
#ifndef USE_XCB
const GLuint cmdlen = 8;
#endif
if (__builtin_expect(dpy != NULL, 1)) {
#ifdef USE_XCB
xcb_connection_t *c = XGetXCBConnection(dpy);
(void) __glXFlushRenderBuffer(gc, gc->pc);
xcb_glx_get_convolution_parameterfv_reply_t *reply =
xcb_glx_get_convolution_parameterfv_reply(c,
xcb_glx_get_convolution_parameterfv
(c,
gc->currentContextTag,
target, pname), NULL);
if (xcb_glx_get_convolution_parameterfv_data_length(reply) == 0)
(void) memcpy(params, &reply->datum, sizeof(reply->datum));
else
(void) memcpy(params,
xcb_glx_get_convolution_parameterfv_data(reply),
xcb_glx_get_convolution_parameterfv_data_length
(reply) * sizeof(GLfloat));
free(reply);
#else
GLubyte const *pc =
__glXSetupSingleRequest(gc, X_GLsop_GetConvolutionParameterfv,
cmdlen);
(void) memcpy((void *) (pc + 0), (void *) (&target), 4);
(void) memcpy((void *) (pc + 4), (void *) (&pname), 4);
(void) __glXReadReply(dpy, 4, params, GL_FALSE);
UnlockDisplay(dpy);
SyncHandle();
#endif /* USE_XCB */
}
return;
}
#define X_GLvop_GetConvolutionParameterfvEXT 2
void
gl_dispatch_stub_357(GLenum target, GLenum pname, GLfloat * params)
{
__GLXcontext *const gc = __glXGetCurrentContext();
#ifdef GLX_DIRECT_RENDERING
if (gc->driContext) {
CALL_GetConvolutionParameterfv(GET_DISPATCH(),
(target, pname, params));
} else
#endif
{
__GLXcontext *const gc = __glXGetCurrentContext();
Display *const dpy = gc->currentDpy;
const GLuint cmdlen = 8;
if (__builtin_expect(dpy != NULL, 1)) {
GLubyte const *pc =
__glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply,
X_GLvop_GetConvolutionParameterfvEXT,
cmdlen);
(void) memcpy((void *) (pc + 0), (void *) (&target), 4);
(void) memcpy((void *) (pc + 4), (void *) (&pname), 4);
(void) __glXReadReply(dpy, 4, params, GL_FALSE);
UnlockDisplay(dpy);
SyncHandle();
}
return;
}
}
#define X_GLsop_GetConvolutionParameteriv 152
void
__indirect_glGetConvolutionParameteriv(GLenum target, GLenum pname,
GLint * params)
{
__GLXcontext *const gc = __glXGetCurrentContext();
Display *const dpy = gc->currentDpy;
#ifndef USE_XCB
const GLuint cmdlen = 8;
#endif
if (__builtin_expect(dpy != NULL, 1)) {
#ifdef USE_XCB
xcb_connection_t *c = XGetXCBConnection(dpy);
(void) __glXFlushRenderBuffer(gc, gc->pc);
xcb_glx_get_convolution_parameteriv_reply_t *reply =
xcb_glx_get_convolution_parameteriv_reply(c,
xcb_glx_get_convolution_parameteriv
(c,
gc->currentContextTag,
target, pname), NULL);
if (xcb_glx_get_convolution_parameteriv_data_length(reply) == 0)
(void) memcpy(params, &reply->datum, sizeof(reply->datum));
else
(void) memcpy(params,
xcb_glx_get_convolution_parameteriv_data(reply),
xcb_glx_get_convolution_parameteriv_data_length
(reply) * sizeof(GLint));
free(reply);
#else
GLubyte const *pc =
__glXSetupSingleRequest(gc, X_GLsop_GetConvolutionParameteriv,
cmdlen);
(void) memcpy((void *) (pc + 0), (void *) (&target), 4);
(void) memcpy((void *) (pc + 4), (void *) (&pname), 4);
(void) __glXReadReply(dpy, 4, params, GL_FALSE);
UnlockDisplay(dpy);
SyncHandle();
#endif /* USE_XCB */
}
return;
}
#define X_GLvop_GetConvolutionParameterivEXT 3
void
gl_dispatch_stub_358(GLenum target, GLenum pname, GLint * params)
{
__GLXcontext *const gc = __glXGetCurrentContext();
#ifdef GLX_DIRECT_RENDERING
if (gc->driContext) {
CALL_GetConvolutionParameteriv(GET_DISPATCH(),
(target, pname, params));
} else
#endif
{
__GLXcontext *const gc = __glXGetCurrentContext();
Display *const dpy = gc->currentDpy;
const GLuint cmdlen = 8;
if (__builtin_expect(dpy != NULL, 1)) {
GLubyte const *pc =
__glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply,
X_GLvop_GetConvolutionParameterivEXT,
cmdlen);
(void) memcpy((void *) (pc + 0), (void *) (&target), 4);
(void) memcpy((void *) (pc + 4), (void *) (&pname), 4);
(void) __glXReadReply(dpy, 4, params, GL_FALSE);
UnlockDisplay(dpy);
SyncHandle();
}
return;
}
}
#define X_GLsop_GetHistogram 154
void
__indirect_glGetHistogram(GLenum target, GLboolean reset, GLenum format,
GLenum type, GLvoid * values)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const __GLXattribute *const state = gc->client_state_private;
Display *const dpy = gc->currentDpy;
#ifndef USE_XCB
const GLuint cmdlen = 16;
#endif
if (__builtin_expect(dpy != NULL, 1)) {
#ifdef USE_XCB
xcb_connection_t *c = XGetXCBConnection(dpy);
(void) __glXFlushRenderBuffer(gc, gc->pc);
xcb_glx_get_histogram_reply_t *reply =
xcb_glx_get_histogram_reply(c,
xcb_glx_get_histogram(c,
gc->
currentContextTag,
target, reset,
format, type,
state->
storePack.
swapEndian),
NULL);
(void) memcpy(values, xcb_glx_get_histogram_data(reply),
xcb_glx_get_histogram_data_length(reply) *
sizeof(GLvoid));
free(reply);
#else
GLubyte const *pc =
__glXSetupSingleRequest(gc, X_GLsop_GetHistogram, cmdlen);
(void) memcpy((void *) (pc + 0), (void *) (&target), 4);
(void) memcpy((void *) (pc + 4), (void *) (&format), 4);
(void) memcpy((void *) (pc + 8), (void *) (&type), 4);
*(int32_t *) (pc + 12) = 0;
*(int8_t *) (pc + 12) = state->storePack.swapEndian;
*(int8_t *) (pc + 13) = reset;
__glXReadPixelReply(dpy, gc, 1, 0, 0, 0, format, type, values,
GL_TRUE);
UnlockDisplay(dpy);
SyncHandle();
#endif /* USE_XCB */
}
return;
}
#define X_GLvop_GetHistogramEXT 5
void
gl_dispatch_stub_361(GLenum target, GLboolean reset, GLenum format,
GLenum type, GLvoid * values)
{
__GLXcontext *const gc = __glXGetCurrentContext();
#ifdef GLX_DIRECT_RENDERING
if (gc->driContext) {
CALL_GetHistogram(GET_DISPATCH(),
(target, reset, format, type, values));
} else
#endif
{
__GLXcontext *const gc = __glXGetCurrentContext();
const __GLXattribute *const state = gc->client_state_private;
Display *const dpy = gc->currentDpy;
const GLuint cmdlen = 16;
if (__builtin_expect(dpy != NULL, 1)) {
GLubyte const *pc =
__glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply,
X_GLvop_GetHistogramEXT, cmdlen);
(void) memcpy((void *) (pc + 0), (void *) (&target), 4);
(void) memcpy((void *) (pc + 4), (void *) (&format), 4);
(void) memcpy((void *) (pc + 8), (void *) (&type), 4);
*(int32_t *) (pc + 12) = 0;
*(int8_t *) (pc + 12) = state->storePack.swapEndian;
*(int8_t *) (pc + 13) = reset;
__glXReadPixelReply(dpy, gc, 1, 0, 0, 0, format, type, values,
GL_TRUE);
UnlockDisplay(dpy);
SyncHandle();
}
return;
}
}
#define X_GLsop_GetHistogramParameterfv 155
void
__indirect_glGetHistogramParameterfv(GLenum target, GLenum pname,
GLfloat * params)
{
__GLXcontext *const gc = __glXGetCurrentContext();
Display *const dpy = gc->currentDpy;
#ifndef USE_XCB
const GLuint cmdlen = 8;
#endif
if (__builtin_expect(dpy != NULL, 1)) {
#ifdef USE_XCB
xcb_connection_t *c = XGetXCBConnection(dpy);
(void) __glXFlushRenderBuffer(gc, gc->pc);
xcb_glx_get_histogram_parameterfv_reply_t *reply =
xcb_glx_get_histogram_parameterfv_reply(c,
xcb_glx_get_histogram_parameterfv
(c, gc->currentContextTag,
target, pname), NULL);
if (xcb_glx_get_histogram_parameterfv_data_length(reply) == 0)
(void) memcpy(params, &reply->datum, sizeof(reply->datum));
else
(void) memcpy(params,
xcb_glx_get_histogram_parameterfv_data(reply),
xcb_glx_get_histogram_parameterfv_data_length(reply)
* sizeof(GLfloat));
free(reply);
#else
GLubyte const *pc =
__glXSetupSingleRequest(gc, X_GLsop_GetHistogramParameterfv,
cmdlen);
(void) memcpy((void *) (pc + 0), (void *) (&target), 4);
(void) memcpy((void *) (pc + 4), (void *) (&pname), 4);
(void) __glXReadReply(dpy, 4, params, GL_FALSE);
UnlockDisplay(dpy);
SyncHandle();
#endif /* USE_XCB */
}
return;
}
#define X_GLvop_GetHistogramParameterfvEXT 6
void
gl_dispatch_stub_362(GLenum target, GLenum pname, GLfloat * params)
{
__GLXcontext *const gc = __glXGetCurrentContext();
#ifdef GLX_DIRECT_RENDERING
if (gc->driContext) {
CALL_GetHistogramParameterfv(GET_DISPATCH(), (target, pname, params));
} else
#endif
{
__GLXcontext *const gc = __glXGetCurrentContext();
Display *const dpy = gc->currentDpy;
const GLuint cmdlen = 8;
if (__builtin_expect(dpy != NULL, 1)) {
GLubyte const *pc =
__glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply,
X_GLvop_GetHistogramParameterfvEXT,
cmdlen);
(void) memcpy((void *) (pc + 0), (void *) (&target), 4);
(void) memcpy((void *) (pc + 4), (void *) (&pname), 4);
(void) __glXReadReply(dpy, 4, params, GL_FALSE);
UnlockDisplay(dpy);
SyncHandle();
}
return;
}
}
#define X_GLsop_GetHistogramParameteriv 156
void
__indirect_glGetHistogramParameteriv(GLenum target, GLenum pname,
GLint * params)
{
__GLXcontext *const gc = __glXGetCurrentContext();
Display *const dpy = gc->currentDpy;
#ifndef USE_XCB
const GLuint cmdlen = 8;
#endif
if (__builtin_expect(dpy != NULL, 1)) {
#ifdef USE_XCB
xcb_connection_t *c = XGetXCBConnection(dpy);
(void) __glXFlushRenderBuffer(gc, gc->pc);
xcb_glx_get_histogram_parameteriv_reply_t *reply =
xcb_glx_get_histogram_parameteriv_reply(c,
xcb_glx_get_histogram_parameteriv
(c, gc->currentContextTag,
target, pname), NULL);
if (xcb_glx_get_histogram_parameteriv_data_length(reply) == 0)
(void) memcpy(params, &reply->datum, sizeof(reply->datum));
else
(void) memcpy(params,
xcb_glx_get_histogram_parameteriv_data(reply),
xcb_glx_get_histogram_parameteriv_data_length(reply)
* sizeof(GLint));
free(reply);
#else
GLubyte const *pc =
__glXSetupSingleRequest(gc, X_GLsop_GetHistogramParameteriv,
cmdlen);
(void) memcpy((void *) (pc + 0), (void *) (&target), 4);
(void) memcpy((void *) (pc + 4), (void *) (&pname), 4);
(void) __glXReadReply(dpy, 4, params, GL_FALSE);
UnlockDisplay(dpy);
SyncHandle();
#endif /* USE_XCB */
}
return;
}
#define X_GLvop_GetHistogramParameterivEXT 7
void
gl_dispatch_stub_363(GLenum target, GLenum pname, GLint * params)
{
__GLXcontext *const gc = __glXGetCurrentContext();
#ifdef GLX_DIRECT_RENDERING
if (gc->driContext) {
CALL_GetHistogramParameteriv(GET_DISPATCH(), (target, pname, params));
} else
#endif
{
__GLXcontext *const gc = __glXGetCurrentContext();
Display *const dpy = gc->currentDpy;
const GLuint cmdlen = 8;
if (__builtin_expect(dpy != NULL, 1)) {
GLubyte const *pc =
__glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply,
X_GLvop_GetHistogramParameterivEXT,
cmdlen);
(void) memcpy((void *) (pc + 0), (void *) (&target), 4);
(void) memcpy((void *) (pc + 4), (void *) (&pname), 4);
(void) __glXReadReply(dpy, 4, params, GL_FALSE);
UnlockDisplay(dpy);
SyncHandle();
}
return;
}
}
#define X_GLsop_GetMinmax 157
void
__indirect_glGetMinmax(GLenum target, GLboolean reset, GLenum format,
GLenum type, GLvoid * values)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const __GLXattribute *const state = gc->client_state_private;
Display *const dpy = gc->currentDpy;
#ifndef USE_XCB
const GLuint cmdlen = 16;
#endif
if (__builtin_expect(dpy != NULL, 1)) {
#ifdef USE_XCB
xcb_connection_t *c = XGetXCBConnection(dpy);
(void) __glXFlushRenderBuffer(gc, gc->pc);
xcb_glx_get_minmax_reply_t *reply =
xcb_glx_get_minmax_reply(c,
xcb_glx_get_minmax(c,
gc->currentContextTag,
target, reset, format,
type,
state->storePack.
swapEndian), NULL);
(void) memcpy(values, xcb_glx_get_minmax_data(reply),
xcb_glx_get_minmax_data_length(reply) * sizeof(GLvoid));
free(reply);
#else
GLubyte const *pc =
__glXSetupSingleRequest(gc, X_GLsop_GetMinmax, cmdlen);
(void) memcpy((void *) (pc + 0), (void *) (&target), 4);
(void) memcpy((void *) (pc + 4), (void *) (&format), 4);
(void) memcpy((void *) (pc + 8), (void *) (&type), 4);
*(int32_t *) (pc + 12) = 0;
*(int8_t *) (pc + 12) = state->storePack.swapEndian;
*(int8_t *) (pc + 13) = reset;
__glXReadPixelReply(dpy, gc, 1, 2, 1, 1, format, type, values,
GL_FALSE);
UnlockDisplay(dpy);
SyncHandle();
#endif /* USE_XCB */
}
return;
}
#define X_GLvop_GetMinmaxEXT 8
void
gl_dispatch_stub_364(GLenum target, GLboolean reset, GLenum format,
GLenum type, GLvoid * values)
{
__GLXcontext *const gc = __glXGetCurrentContext();
#ifdef GLX_DIRECT_RENDERING
if (gc->driContext) {
CALL_GetMinmax(GET_DISPATCH(), (target, reset, format, type, values));
} else
#endif
{
__GLXcontext *const gc = __glXGetCurrentContext();
const __GLXattribute *const state = gc->client_state_private;
Display *const dpy = gc->currentDpy;
const GLuint cmdlen = 16;
if (__builtin_expect(dpy != NULL, 1)) {
GLubyte const *pc =
__glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply,
X_GLvop_GetMinmaxEXT, cmdlen);
(void) memcpy((void *) (pc + 0), (void *) (&target), 4);
(void) memcpy((void *) (pc + 4), (void *) (&format), 4);
(void) memcpy((void *) (pc + 8), (void *) (&type), 4);
*(int32_t *) (pc + 12) = 0;
*(int8_t *) (pc + 12) = state->storePack.swapEndian;
*(int8_t *) (pc + 13) = reset;
__glXReadPixelReply(dpy, gc, 1, 2, 1, 1, format, type, values,
GL_FALSE);
UnlockDisplay(dpy);
SyncHandle();
}
return;
}
}
#define X_GLsop_GetMinmaxParameterfv 158
void
__indirect_glGetMinmaxParameterfv(GLenum target, GLenum pname,
GLfloat * params)
{
__GLXcontext *const gc = __glXGetCurrentContext();
Display *const dpy = gc->currentDpy;
#ifndef USE_XCB
const GLuint cmdlen = 8;
#endif
if (__builtin_expect(dpy != NULL, 1)) {
#ifdef USE_XCB
xcb_connection_t *c = XGetXCBConnection(dpy);
(void) __glXFlushRenderBuffer(gc, gc->pc);
xcb_glx_get_minmax_parameterfv_reply_t *reply =
xcb_glx_get_minmax_parameterfv_reply(c,
xcb_glx_get_minmax_parameterfv
(c, gc->currentContextTag,
target, pname), NULL);
if (xcb_glx_get_minmax_parameterfv_data_length(reply) == 0)
(void) memcpy(params, &reply->datum, sizeof(reply->datum));
else
(void) memcpy(params, xcb_glx_get_minmax_parameterfv_data(reply),
xcb_glx_get_minmax_parameterfv_data_length(reply) *
sizeof(GLfloat));
free(reply);
#else
GLubyte const *pc =
__glXSetupSingleRequest(gc, X_GLsop_GetMinmaxParameterfv, cmdlen);
(void) memcpy((void *) (pc + 0), (void *) (&target), 4);
(void) memcpy((void *) (pc + 4), (void *) (&pname), 4);
(void) __glXReadReply(dpy, 4, params, GL_FALSE);
UnlockDisplay(dpy);
SyncHandle();
#endif /* USE_XCB */
}
return;
}
#define X_GLvop_GetMinmaxParameterfvEXT 9
void
gl_dispatch_stub_365(GLenum target, GLenum pname, GLfloat * params)
{
__GLXcontext *const gc = __glXGetCurrentContext();
#ifdef GLX_DIRECT_RENDERING
if (gc->driContext) {
CALL_GetMinmaxParameterfv(GET_DISPATCH(), (target, pname, params));
} else
#endif
{
__GLXcontext *const gc = __glXGetCurrentContext();
Display *const dpy = gc->currentDpy;
const GLuint cmdlen = 8;
if (__builtin_expect(dpy != NULL, 1)) {
GLubyte const *pc =
__glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply,
X_GLvop_GetMinmaxParameterfvEXT,
cmdlen);
(void) memcpy((void *) (pc + 0), (void *) (&target), 4);
(void) memcpy((void *) (pc + 4), (void *) (&pname), 4);
(void) __glXReadReply(dpy, 4, params, GL_FALSE);
UnlockDisplay(dpy);
SyncHandle();
}
return;
}
}
#define X_GLsop_GetMinmaxParameteriv 159
void
__indirect_glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint * params)
{
__GLXcontext *const gc = __glXGetCurrentContext();
Display *const dpy = gc->currentDpy;
#ifndef USE_XCB
const GLuint cmdlen = 8;
#endif
if (__builtin_expect(dpy != NULL, 1)) {
#ifdef USE_XCB
xcb_connection_t *c = XGetXCBConnection(dpy);
(void) __glXFlushRenderBuffer(gc, gc->pc);
xcb_glx_get_minmax_parameteriv_reply_t *reply =
xcb_glx_get_minmax_parameteriv_reply(c,
xcb_glx_get_minmax_parameteriv
(c, gc->currentContextTag,
target, pname), NULL);
if (xcb_glx_get_minmax_parameteriv_data_length(reply) == 0)
(void) memcpy(params, &reply->datum, sizeof(reply->datum));
else
(void) memcpy(params, xcb_glx_get_minmax_parameteriv_data(reply),
xcb_glx_get_minmax_parameteriv_data_length(reply) *
sizeof(GLint));
free(reply);
#else
GLubyte const *pc =
__glXSetupSingleRequest(gc, X_GLsop_GetMinmaxParameteriv, cmdlen);
(void) memcpy((void *) (pc + 0), (void *) (&target), 4);
(void) memcpy((void *) (pc + 4), (void *) (&pname), 4);
(void) __glXReadReply(dpy, 4, params, GL_FALSE);
UnlockDisplay(dpy);
SyncHandle();
#endif /* USE_XCB */
}
return;
}
#define X_GLvop_GetMinmaxParameterivEXT 10
void
gl_dispatch_stub_366(GLenum target, GLenum pname, GLint * params)
{
__GLXcontext *const gc = __glXGetCurrentContext();
#ifdef GLX_DIRECT_RENDERING
if (gc->driContext) {
CALL_GetMinmaxParameteriv(GET_DISPATCH(), (target, pname, params));
} else
#endif
{
__GLXcontext *const gc = __glXGetCurrentContext();
Display *const dpy = gc->currentDpy;
const GLuint cmdlen = 8;
if (__builtin_expect(dpy != NULL, 1)) {
GLubyte const *pc =
__glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply,
X_GLvop_GetMinmaxParameterivEXT,
cmdlen);
(void) memcpy((void *) (pc + 0), (void *) (&target), 4);
(void) memcpy((void *) (pc + 4), (void *) (&pname), 4);
(void) __glXReadReply(dpy, 4, params, GL_FALSE);
UnlockDisplay(dpy);
SyncHandle();
}
return;
}
}
#define X_GLrop_Histogram 4110
void
__indirect_glHistogram(GLenum target, GLsizei width, GLenum internalformat,
GLboolean sink)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 20;
emit_header(gc->pc, X_GLrop_Histogram, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (&width), 4);
(void) memcpy((void *) (gc->pc + 12), (void *) (&internalformat), 4);
(void) memcpy((void *) (gc->pc + 16), (void *) (&sink), 1);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_Minmax 4111
void
__indirect_glMinmax(GLenum target, GLenum internalformat, GLboolean sink)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 16;
emit_header(gc->pc, X_GLrop_Minmax, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (&internalformat), 4);
(void) memcpy((void *) (gc->pc + 12), (void *) (&sink), 1);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_ResetHistogram 4112
void
__indirect_glResetHistogram(GLenum target)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 8;
emit_header(gc->pc, X_GLrop_ResetHistogram, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_ResetMinmax 4113
void
__indirect_glResetMinmax(GLenum target)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 8;
emit_header(gc->pc, X_GLrop_ResetMinmax, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
static void
__glx_TexImage_3D4D(unsigned opcode, unsigned dim, GLenum target, GLint level,
GLint internalformat, GLsizei width, GLsizei height,
GLsizei depth, GLsizei extent, GLint border,
GLenum format, GLenum type, const GLvoid * pixels)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint compsize =
(pixels != NULL) ? __glImageSize(width, height, depth, format, type,
target) : 0;
const GLuint cmdlen = 84 + __GLX_PAD(compsize);
if (__builtin_expect(gc->currentDpy != NULL, 1)) {
if (cmdlen <= gc->maxSmallRenderCommandSize) {
if ((gc->pc + cmdlen) > gc->bufEnd) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
emit_header(gc->pc, opcode, cmdlen);
(void) memcpy((void *) (gc->pc + 40), (void *) (&target), 4);
(void) memcpy((void *) (gc->pc + 44), (void *) (&level), 4);
(void) memcpy((void *) (gc->pc + 48), (void *) (&internalformat),
4);
(void) memcpy((void *) (gc->pc + 52), (void *) (&width), 4);
(void) memcpy((void *) (gc->pc + 56), (void *) (&height), 4);
(void) memcpy((void *) (gc->pc + 60), (void *) (&depth), 4);
(void) memcpy((void *) (gc->pc + 64), (void *) (&extent), 4);
(void) memcpy((void *) (gc->pc + 68), (void *) (&border), 4);
(void) memcpy((void *) (gc->pc + 72), (void *) (&format), 4);
(void) memcpy((void *) (gc->pc + 76), (void *) (&type), 4);
(void) memcpy((void *) (gc->pc + 80),
(void *) ((pixels == NULL) ? one : zero), 4);
if (compsize > 0) {
(*gc->fillImage) (gc, dim, width, height, depth, format, type,
pixels, gc->pc + 84, gc->pc + 4);
} else {
(void) memcpy(gc->pc + 4, default_pixel_store_4D,
default_pixel_store_4D_size);
}
gc->pc += cmdlen;
if (gc->pc > gc->limit) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
} else {
const GLint op = opcode;
const GLuint cmdlenLarge = cmdlen + 4;
GLubyte *const pc = __glXFlushRenderBuffer(gc, gc->pc);
(void) memcpy((void *) (pc + 0), (void *) (&cmdlenLarge), 4);
(void) memcpy((void *) (pc + 4), (void *) (&op), 4);
(void) memcpy((void *) (pc + 44), (void *) (&target), 4);
(void) memcpy((void *) (pc + 48), (void *) (&level), 4);
(void) memcpy((void *) (pc + 52), (void *) (&internalformat), 4);
(void) memcpy((void *) (pc + 56), (void *) (&width), 4);
(void) memcpy((void *) (pc + 60), (void *) (&height), 4);
(void) memcpy((void *) (pc + 64), (void *) (&depth), 4);
(void) memcpy((void *) (pc + 68), (void *) (&extent), 4);
(void) memcpy((void *) (pc + 72), (void *) (&border), 4);
(void) memcpy((void *) (pc + 76), (void *) (&format), 4);
(void) memcpy((void *) (pc + 80), (void *) (&type), 4);
(void) memcpy((void *) (pc + 84), zero, 4);
__glXSendLargeImage(gc, compsize, dim, width, height, depth,
format, type, pixels, pc + 88, pc + 8);
}
}
}
#define X_GLrop_TexImage3D 4114
void
__indirect_glTexImage3D(GLenum target, GLint level, GLint internalformat,
GLsizei width, GLsizei height, GLsizei depth,
GLint border, GLenum format, GLenum type,
const GLvoid * pixels)
{
__glx_TexImage_3D4D(X_GLrop_TexImage3D, 3, target, level, internalformat,
width, height, depth, 1, border, format, type,
pixels);
}
static void
__glx_TexSubImage_3D4D(unsigned opcode, unsigned dim, GLenum target,
GLint level, GLint xoffset, GLint yoffset,
GLint zoffset, GLint woffset, GLsizei width,
GLsizei height, GLsizei depth, GLsizei extent,
GLenum format, GLenum type, const GLvoid * pixels)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint compsize =
(pixels != NULL) ? __glImageSize(width, height, depth, format, type,
target) : 0;
const GLuint cmdlen = 92 + __GLX_PAD(compsize);
if (__builtin_expect(gc->currentDpy != NULL, 1)) {
if (cmdlen <= gc->maxSmallRenderCommandSize) {
if ((gc->pc + cmdlen) > gc->bufEnd) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
emit_header(gc->pc, opcode, cmdlen);
(void) memcpy((void *) (gc->pc + 40), (void *) (&target), 4);
(void) memcpy((void *) (gc->pc + 44), (void *) (&level), 4);
(void) memcpy((void *) (gc->pc + 48), (void *) (&xoffset), 4);
(void) memcpy((void *) (gc->pc + 52), (void *) (&yoffset), 4);
(void) memcpy((void *) (gc->pc + 56), (void *) (&zoffset), 4);
(void) memcpy((void *) (gc->pc + 60), (void *) (&woffset), 4);
(void) memcpy((void *) (gc->pc + 64), (void *) (&width), 4);
(void) memcpy((void *) (gc->pc + 68), (void *) (&height), 4);
(void) memcpy((void *) (gc->pc + 72), (void *) (&depth), 4);
(void) memcpy((void *) (gc->pc + 76), (void *) (&extent), 4);
(void) memcpy((void *) (gc->pc + 80), (void *) (&format), 4);
(void) memcpy((void *) (gc->pc + 84), (void *) (&type), 4);
(void) memset((void *) (gc->pc + 88), 0, 4);
if (compsize > 0) {
(*gc->fillImage) (gc, dim, width, height, depth, format, type,
pixels, gc->pc + 92, gc->pc + 4);
} else {
(void) memcpy(gc->pc + 4, default_pixel_store_4D,
default_pixel_store_4D_size);
}
gc->pc += cmdlen;
if (gc->pc > gc->limit) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
} else {
const GLint op = opcode;
const GLuint cmdlenLarge = cmdlen + 4;
GLubyte *const pc = __glXFlushRenderBuffer(gc, gc->pc);
(void) memcpy((void *) (pc + 0), (void *) (&cmdlenLarge), 4);
(void) memcpy((void *) (pc + 4), (void *) (&op), 4);
(void) memcpy((void *) (pc + 44), (void *) (&target), 4);
(void) memcpy((void *) (pc + 48), (void *) (&level), 4);
(void) memcpy((void *) (pc + 52), (void *) (&xoffset), 4);
(void) memcpy((void *) (pc + 56), (void *) (&yoffset), 4);
(void) memcpy((void *) (pc + 60), (void *) (&zoffset), 4);
(void) memcpy((void *) (pc + 64), (void *) (&woffset), 4);
(void) memcpy((void *) (pc + 68), (void *) (&width), 4);
(void) memcpy((void *) (pc + 72), (void *) (&height), 4);
(void) memcpy((void *) (pc + 76), (void *) (&depth), 4);
(void) memcpy((void *) (pc + 80), (void *) (&extent), 4);
(void) memcpy((void *) (pc + 84), (void *) (&format), 4);
(void) memcpy((void *) (pc + 88), (void *) (&type), 4);
(void) memset((void *) (pc + 92), 0, 4);
__glXSendLargeImage(gc, compsize, dim, width, height, depth,
format, type, pixels, pc + 96, pc + 8);
}
}
}
#define X_GLrop_TexSubImage3D 4115
void
__indirect_glTexSubImage3D(GLenum target, GLint level, GLint xoffset,
GLint yoffset, GLint zoffset, GLsizei width,
GLsizei height, GLsizei depth, GLenum format,
GLenum type, const GLvoid * pixels)
{
__glx_TexSubImage_3D4D(X_GLrop_TexSubImage3D, 3, target, level, xoffset,
yoffset, zoffset, 1, width, height, depth, 1,
format, type, pixels);
}
#define X_GLrop_CopyTexSubImage3D 4123
void
__indirect_glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset,
GLint yoffset, GLint zoffset, GLint x, GLint y,
GLsizei width, GLsizei height)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 40;
emit_header(gc->pc, X_GLrop_CopyTexSubImage3D, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (&level), 4);
(void) memcpy((void *) (gc->pc + 12), (void *) (&xoffset), 4);
(void) memcpy((void *) (gc->pc + 16), (void *) (&yoffset), 4);
(void) memcpy((void *) (gc->pc + 20), (void *) (&zoffset), 4);
(void) memcpy((void *) (gc->pc + 24), (void *) (&x), 4);
(void) memcpy((void *) (gc->pc + 28), (void *) (&y), 4);
(void) memcpy((void *) (gc->pc + 32), (void *) (&width), 4);
(void) memcpy((void *) (gc->pc + 36), (void *) (&height), 4);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_ActiveTextureARB 197
void
__indirect_glActiveTextureARB(GLenum texture)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 8;
emit_header(gc->pc, X_GLrop_ActiveTextureARB, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&texture), 4);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_MultiTexCoord1dvARB 198
void
__indirect_glMultiTexCoord1dARB(GLenum target, GLdouble s)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 16;
emit_header(gc->pc, X_GLrop_MultiTexCoord1dvARB, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&s), 8);
(void) memcpy((void *) (gc->pc + 12), (void *) (&target), 4);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_MultiTexCoord1dvARB 198
void
__indirect_glMultiTexCoord1dvARB(GLenum target, const GLdouble * v)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 16;
emit_header(gc->pc, X_GLrop_MultiTexCoord1dvARB, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (v), 8);
(void) memcpy((void *) (gc->pc + 12), (void *) (&target), 4);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_MultiTexCoord1fvARB 199
void
__indirect_glMultiTexCoord1fARB(GLenum target, GLfloat s)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 12;
emit_header(gc->pc, X_GLrop_MultiTexCoord1fvARB, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (&s), 4);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_MultiTexCoord1fvARB 199
void
__indirect_glMultiTexCoord1fvARB(GLenum target, const GLfloat * v)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 12;
emit_header(gc->pc, X_GLrop_MultiTexCoord1fvARB, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (v), 4);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_MultiTexCoord1ivARB 200
void
__indirect_glMultiTexCoord1iARB(GLenum target, GLint s)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 12;
emit_header(gc->pc, X_GLrop_MultiTexCoord1ivARB, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (&s), 4);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_MultiTexCoord1ivARB 200
void
__indirect_glMultiTexCoord1ivARB(GLenum target, const GLint * v)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 12;
emit_header(gc->pc, X_GLrop_MultiTexCoord1ivARB, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (v), 4);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_MultiTexCoord1svARB 201
void
__indirect_glMultiTexCoord1sARB(GLenum target, GLshort s)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 12;
emit_header(gc->pc, X_GLrop_MultiTexCoord1svARB, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (&s), 2);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_MultiTexCoord1svARB 201
void
__indirect_glMultiTexCoord1svARB(GLenum target, const GLshort * v)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 12;
emit_header(gc->pc, X_GLrop_MultiTexCoord1svARB, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (v), 2);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_MultiTexCoord2dvARB 202
void
__indirect_glMultiTexCoord2dARB(GLenum target, GLdouble s, GLdouble t)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 24;
emit_header(gc->pc, X_GLrop_MultiTexCoord2dvARB, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&s), 8);
(void) memcpy((void *) (gc->pc + 12), (void *) (&t), 8);
(void) memcpy((void *) (gc->pc + 20), (void *) (&target), 4);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_MultiTexCoord2dvARB 202
void
__indirect_glMultiTexCoord2dvARB(GLenum target, const GLdouble * v)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 24;
emit_header(gc->pc, X_GLrop_MultiTexCoord2dvARB, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (v), 16);
(void) memcpy((void *) (gc->pc + 20), (void *) (&target), 4);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_MultiTexCoord2fvARB 203
void
__indirect_glMultiTexCoord2fARB(GLenum target, GLfloat s, GLfloat t)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 16;
emit_header(gc->pc, X_GLrop_MultiTexCoord2fvARB, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (&s), 4);
(void) memcpy((void *) (gc->pc + 12), (void *) (&t), 4);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_MultiTexCoord2fvARB 203
void
__indirect_glMultiTexCoord2fvARB(GLenum target, const GLfloat * v)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 16;
emit_header(gc->pc, X_GLrop_MultiTexCoord2fvARB, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (v), 8);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_MultiTexCoord2ivARB 204
void
__indirect_glMultiTexCoord2iARB(GLenum target, GLint s, GLint t)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 16;
emit_header(gc->pc, X_GLrop_MultiTexCoord2ivARB, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (&s), 4);
(void) memcpy((void *) (gc->pc + 12), (void *) (&t), 4);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_MultiTexCoord2ivARB 204
void
__indirect_glMultiTexCoord2ivARB(GLenum target, const GLint * v)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 16;
emit_header(gc->pc, X_GLrop_MultiTexCoord2ivARB, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (v), 8);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_MultiTexCoord2svARB 205
void
__indirect_glMultiTexCoord2sARB(GLenum target, GLshort s, GLshort t)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 12;
emit_header(gc->pc, X_GLrop_MultiTexCoord2svARB, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (&s), 2);
(void) memcpy((void *) (gc->pc + 10), (void *) (&t), 2);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_MultiTexCoord2svARB 205
void
__indirect_glMultiTexCoord2svARB(GLenum target, const GLshort * v)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 12;
emit_header(gc->pc, X_GLrop_MultiTexCoord2svARB, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (v), 4);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_MultiTexCoord3dvARB 206
void
__indirect_glMultiTexCoord3dARB(GLenum target, GLdouble s, GLdouble t,
GLdouble r)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 32;
emit_header(gc->pc, X_GLrop_MultiTexCoord3dvARB, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&s), 8);
(void) memcpy((void *) (gc->pc + 12), (void *) (&t), 8);
(void) memcpy((void *) (gc->pc + 20), (void *) (&r), 8);
(void) memcpy((void *) (gc->pc + 28), (void *) (&target), 4);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_MultiTexCoord3dvARB 206
void
__indirect_glMultiTexCoord3dvARB(GLenum target, const GLdouble * v)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 32;
emit_header(gc->pc, X_GLrop_MultiTexCoord3dvARB, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (v), 24);
(void) memcpy((void *) (gc->pc + 28), (void *) (&target), 4);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_MultiTexCoord3fvARB 207
void
__indirect_glMultiTexCoord3fARB(GLenum target, GLfloat s, GLfloat t,
GLfloat r)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 20;
emit_header(gc->pc, X_GLrop_MultiTexCoord3fvARB, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (&s), 4);
(void) memcpy((void *) (gc->pc + 12), (void *) (&t), 4);
(void) memcpy((void *) (gc->pc + 16), (void *) (&r), 4);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_MultiTexCoord3fvARB 207
void
__indirect_glMultiTexCoord3fvARB(GLenum target, const GLfloat * v)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 20;
emit_header(gc->pc, X_GLrop_MultiTexCoord3fvARB, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (v), 12);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_MultiTexCoord3ivARB 208
void
__indirect_glMultiTexCoord3iARB(GLenum target, GLint s, GLint t, GLint r)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 20;
emit_header(gc->pc, X_GLrop_MultiTexCoord3ivARB, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (&s), 4);
(void) memcpy((void *) (gc->pc + 12), (void *) (&t), 4);
(void) memcpy((void *) (gc->pc + 16), (void *) (&r), 4);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_MultiTexCoord3ivARB 208
void
__indirect_glMultiTexCoord3ivARB(GLenum target, const GLint * v)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 20;
emit_header(gc->pc, X_GLrop_MultiTexCoord3ivARB, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (v), 12);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_MultiTexCoord3svARB 209
void
__indirect_glMultiTexCoord3sARB(GLenum target, GLshort s, GLshort t,
GLshort r)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 16;
emit_header(gc->pc, X_GLrop_MultiTexCoord3svARB, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (&s), 2);
(void) memcpy((void *) (gc->pc + 10), (void *) (&t), 2);
(void) memcpy((void *) (gc->pc + 12), (void *) (&r), 2);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_MultiTexCoord3svARB 209
void
__indirect_glMultiTexCoord3svARB(GLenum target, const GLshort * v)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 16;
emit_header(gc->pc, X_GLrop_MultiTexCoord3svARB, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (v), 6);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_MultiTexCoord4dvARB 210
void
__indirect_glMultiTexCoord4dARB(GLenum target, GLdouble s, GLdouble t,
GLdouble r, GLdouble q)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 40;
emit_header(gc->pc, X_GLrop_MultiTexCoord4dvARB, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&s), 8);
(void) memcpy((void *) (gc->pc + 12), (void *) (&t), 8);
(void) memcpy((void *) (gc->pc + 20), (void *) (&r), 8);
(void) memcpy((void *) (gc->pc + 28), (void *) (&q), 8);
(void) memcpy((void *) (gc->pc + 36), (void *) (&target), 4);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_MultiTexCoord4dvARB 210
void
__indirect_glMultiTexCoord4dvARB(GLenum target, const GLdouble * v)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 40;
emit_header(gc->pc, X_GLrop_MultiTexCoord4dvARB, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (v), 32);
(void) memcpy((void *) (gc->pc + 36), (void *) (&target), 4);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_MultiTexCoord4fvARB 211
void
__indirect_glMultiTexCoord4fARB(GLenum target, GLfloat s, GLfloat t,
GLfloat r, GLfloat q)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 24;
emit_header(gc->pc, X_GLrop_MultiTexCoord4fvARB, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (&s), 4);
(void) memcpy((void *) (gc->pc + 12), (void *) (&t), 4);
(void) memcpy((void *) (gc->pc + 16), (void *) (&r), 4);
(void) memcpy((void *) (gc->pc + 20), (void *) (&q), 4);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_MultiTexCoord4fvARB 211
void
__indirect_glMultiTexCoord4fvARB(GLenum target, const GLfloat * v)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 24;
emit_header(gc->pc, X_GLrop_MultiTexCoord4fvARB, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (v), 16);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_MultiTexCoord4ivARB 212
void
__indirect_glMultiTexCoord4iARB(GLenum target, GLint s, GLint t, GLint r,
GLint q)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 24;
emit_header(gc->pc, X_GLrop_MultiTexCoord4ivARB, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (&s), 4);
(void) memcpy((void *) (gc->pc + 12), (void *) (&t), 4);
(void) memcpy((void *) (gc->pc + 16), (void *) (&r), 4);
(void) memcpy((void *) (gc->pc + 20), (void *) (&q), 4);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_MultiTexCoord4ivARB 212
void
__indirect_glMultiTexCoord4ivARB(GLenum target, const GLint * v)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 24;
emit_header(gc->pc, X_GLrop_MultiTexCoord4ivARB, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (v), 16);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_MultiTexCoord4svARB 213
void
__indirect_glMultiTexCoord4sARB(GLenum target, GLshort s, GLshort t,
GLshort r, GLshort q)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 16;
emit_header(gc->pc, X_GLrop_MultiTexCoord4svARB, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (&s), 2);
(void) memcpy((void *) (gc->pc + 10), (void *) (&t), 2);
(void) memcpy((void *) (gc->pc + 12), (void *) (&r), 2);
(void) memcpy((void *) (gc->pc + 14), (void *) (&q), 2);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_MultiTexCoord4svARB 213
void
__indirect_glMultiTexCoord4svARB(GLenum target, const GLshort * v)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 16;
emit_header(gc->pc, X_GLrop_MultiTexCoord4svARB, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (v), 8);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_SampleCoverageARB 229
void
__indirect_glSampleCoverageARB(GLclampf value, GLboolean invert)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 12;
emit_header(gc->pc, X_GLrop_SampleCoverageARB, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&value), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (&invert), 1);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLvop_GetProgramStringARB 1308
void
__indirect_glGetProgramStringARB(GLenum target, GLenum pname, GLvoid * string)
{
__GLXcontext *const gc = __glXGetCurrentContext();
Display *const dpy = gc->currentDpy;
const GLuint cmdlen = 8;
if (__builtin_expect(dpy != NULL, 1)) {
GLubyte const *pc =
__glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply,
X_GLvop_GetProgramStringARB, cmdlen);
(void) memcpy((void *) (pc + 0), (void *) (&target), 4);
(void) memcpy((void *) (pc + 4), (void *) (&pname), 4);
(void) __glXReadReply(dpy, 1, string, GL_TRUE);
UnlockDisplay(dpy);
SyncHandle();
}
return;
}
#define X_GLvop_GetProgramivARB 1307
void
__indirect_glGetProgramivARB(GLenum target, GLenum pname, GLint * params)
{
__GLXcontext *const gc = __glXGetCurrentContext();
Display *const dpy = gc->currentDpy;
const GLuint cmdlen = 8;
if (__builtin_expect(dpy != NULL, 1)) {
GLubyte const *pc =
__glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply,
X_GLvop_GetProgramivARB, cmdlen);
(void) memcpy((void *) (pc + 0), (void *) (&target), 4);
(void) memcpy((void *) (pc + 4), (void *) (&pname), 4);
(void) __glXReadReply(dpy, 4, params, GL_FALSE);
UnlockDisplay(dpy);
SyncHandle();
}
return;
}
#define X_GLrop_ProgramEnvParameter4dvARB 4185
void
__indirect_glProgramEnvParameter4dARB(GLenum target, GLuint index, GLdouble x,
GLdouble y, GLdouble z, GLdouble w)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 44;
emit_header(gc->pc, X_GLrop_ProgramEnvParameter4dvARB, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (&index), 4);
(void) memcpy((void *) (gc->pc + 12), (void *) (&x), 8);
(void) memcpy((void *) (gc->pc + 20), (void *) (&y), 8);
(void) memcpy((void *) (gc->pc + 28), (void *) (&z), 8);
(void) memcpy((void *) (gc->pc + 36), (void *) (&w), 8);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_ProgramEnvParameter4dvARB 4185
void
__indirect_glProgramEnvParameter4dvARB(GLenum target, GLuint index,
const GLdouble * params)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 44;
emit_header(gc->pc, X_GLrop_ProgramEnvParameter4dvARB, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (&index), 4);
(void) memcpy((void *) (gc->pc + 12), (void *) (params), 32);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_ProgramEnvParameter4fvARB 4184
void
__indirect_glProgramEnvParameter4fARB(GLenum target, GLuint index, GLfloat x,
GLfloat y, GLfloat z, GLfloat w)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 28;
emit_header(gc->pc, X_GLrop_ProgramEnvParameter4fvARB, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (&index), 4);
(void) memcpy((void *) (gc->pc + 12), (void *) (&x), 4);
(void) memcpy((void *) (gc->pc + 16), (void *) (&y), 4);
(void) memcpy((void *) (gc->pc + 20), (void *) (&z), 4);
(void) memcpy((void *) (gc->pc + 24), (void *) (&w), 4);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_ProgramEnvParameter4fvARB 4184
void
__indirect_glProgramEnvParameter4fvARB(GLenum target, GLuint index,
const GLfloat * params)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 28;
emit_header(gc->pc, X_GLrop_ProgramEnvParameter4fvARB, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (&index), 4);
(void) memcpy((void *) (gc->pc + 12), (void *) (params), 16);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_ProgramLocalParameter4dvARB 4216
void
__indirect_glProgramLocalParameter4dARB(GLenum target, GLuint index,
GLdouble x, GLdouble y, GLdouble z,
GLdouble w)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 44;
emit_header(gc->pc, X_GLrop_ProgramLocalParameter4dvARB, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (&index), 4);
(void) memcpy((void *) (gc->pc + 12), (void *) (&x), 8);
(void) memcpy((void *) (gc->pc + 20), (void *) (&y), 8);
(void) memcpy((void *) (gc->pc + 28), (void *) (&z), 8);
(void) memcpy((void *) (gc->pc + 36), (void *) (&w), 8);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_ProgramLocalParameter4dvARB 4216
void
__indirect_glProgramLocalParameter4dvARB(GLenum target, GLuint index,
const GLdouble * params)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 44;
emit_header(gc->pc, X_GLrop_ProgramLocalParameter4dvARB, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (&index), 4);
(void) memcpy((void *) (gc->pc + 12), (void *) (params), 32);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_ProgramLocalParameter4fvARB 4215
void
__indirect_glProgramLocalParameter4fARB(GLenum target, GLuint index,
GLfloat x, GLfloat y, GLfloat z,
GLfloat w)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 28;
emit_header(gc->pc, X_GLrop_ProgramLocalParameter4fvARB, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (&index), 4);
(void) memcpy((void *) (gc->pc + 12), (void *) (&x), 4);
(void) memcpy((void *) (gc->pc + 16), (void *) (&y), 4);
(void) memcpy((void *) (gc->pc + 20), (void *) (&z), 4);
(void) memcpy((void *) (gc->pc + 24), (void *) (&w), 4);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_ProgramLocalParameter4fvARB 4215
void
__indirect_glProgramLocalParameter4fvARB(GLenum target, GLuint index,
const GLfloat * params)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 28;
emit_header(gc->pc, X_GLrop_ProgramLocalParameter4fvARB, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (&index), 4);
(void) memcpy((void *) (gc->pc + 12), (void *) (params), 16);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_ProgramStringARB 4217
void
__indirect_glProgramStringARB(GLenum target, GLenum format, GLsizei len,
const GLvoid * string)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 16 + __GLX_PAD(len);
if (len < 0) {
__glXSetError(gc, GL_INVALID_VALUE);
return;
}
if (__builtin_expect((len >= 0) && (gc->currentDpy != NULL), 1)) {
if (cmdlen <= gc->maxSmallRenderCommandSize) {
if ((gc->pc + cmdlen) > gc->bufEnd) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
emit_header(gc->pc, X_GLrop_ProgramStringARB, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (&format), 4);
(void) memcpy((void *) (gc->pc + 12), (void *) (&len), 4);
(void) memcpy((void *) (gc->pc + 16), (void *) (string), len);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
} else {
const GLint op = X_GLrop_ProgramStringARB;
const GLuint cmdlenLarge = cmdlen + 4;
GLubyte *const pc = __glXFlushRenderBuffer(gc, gc->pc);
(void) memcpy((void *) (pc + 0), (void *) (&cmdlenLarge), 4);
(void) memcpy((void *) (pc + 4), (void *) (&op), 4);
(void) memcpy((void *) (pc + 8), (void *) (&target), 4);
(void) memcpy((void *) (pc + 12), (void *) (&format), 4);
(void) memcpy((void *) (pc + 16), (void *) (&len), 4);
__glXSendLargeCommand(gc, pc, 20, string, len);
}
}
}
#define X_GLrop_VertexAttrib1dvARB 4197
void
__indirect_glVertexAttrib1dARB(GLuint index, GLdouble x)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 16;
emit_header(gc->pc, X_GLrop_VertexAttrib1dvARB, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (&x), 8);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_VertexAttrib1dvARB 4197
void
__indirect_glVertexAttrib1dvARB(GLuint index, const GLdouble * v)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 16;
emit_header(gc->pc, X_GLrop_VertexAttrib1dvARB, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (v), 8);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_VertexAttrib1fvARB 4193
void
__indirect_glVertexAttrib1fARB(GLuint index, GLfloat x)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 12;
emit_header(gc->pc, X_GLrop_VertexAttrib1fvARB, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (&x), 4);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_VertexAttrib1fvARB 4193
void
__indirect_glVertexAttrib1fvARB(GLuint index, const GLfloat * v)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 12;
emit_header(gc->pc, X_GLrop_VertexAttrib1fvARB, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (v), 4);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_VertexAttrib1svARB 4189
void
__indirect_glVertexAttrib1sARB(GLuint index, GLshort x)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 12;
emit_header(gc->pc, X_GLrop_VertexAttrib1svARB, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (&x), 2);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_VertexAttrib1svARB 4189
void
__indirect_glVertexAttrib1svARB(GLuint index, const GLshort * v)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 12;
emit_header(gc->pc, X_GLrop_VertexAttrib1svARB, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (v), 2);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_VertexAttrib2dvARB 4198
void
__indirect_glVertexAttrib2dARB(GLuint index, GLdouble x, GLdouble y)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 24;
emit_header(gc->pc, X_GLrop_VertexAttrib2dvARB, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (&x), 8);
(void) memcpy((void *) (gc->pc + 16), (void *) (&y), 8);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_VertexAttrib2dvARB 4198
void
__indirect_glVertexAttrib2dvARB(GLuint index, const GLdouble * v)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 24;
emit_header(gc->pc, X_GLrop_VertexAttrib2dvARB, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (v), 16);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_VertexAttrib2fvARB 4194
void
__indirect_glVertexAttrib2fARB(GLuint index, GLfloat x, GLfloat y)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 16;
emit_header(gc->pc, X_GLrop_VertexAttrib2fvARB, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (&x), 4);
(void) memcpy((void *) (gc->pc + 12), (void *) (&y), 4);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_VertexAttrib2fvARB 4194
void
__indirect_glVertexAttrib2fvARB(GLuint index, const GLfloat * v)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 16;
emit_header(gc->pc, X_GLrop_VertexAttrib2fvARB, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (v), 8);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_VertexAttrib2svARB 4190
void
__indirect_glVertexAttrib2sARB(GLuint index, GLshort x, GLshort y)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 12;
emit_header(gc->pc, X_GLrop_VertexAttrib2svARB, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (&x), 2);
(void) memcpy((void *) (gc->pc + 10), (void *) (&y), 2);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_VertexAttrib2svARB 4190
void
__indirect_glVertexAttrib2svARB(GLuint index, const GLshort * v)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 12;
emit_header(gc->pc, X_GLrop_VertexAttrib2svARB, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (v), 4);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_VertexAttrib3dvARB 4199
void
__indirect_glVertexAttrib3dARB(GLuint index, GLdouble x, GLdouble y,
GLdouble z)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 32;
emit_header(gc->pc, X_GLrop_VertexAttrib3dvARB, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (&x), 8);
(void) memcpy((void *) (gc->pc + 16), (void *) (&y), 8);
(void) memcpy((void *) (gc->pc + 24), (void *) (&z), 8);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_VertexAttrib3dvARB 4199
void
__indirect_glVertexAttrib3dvARB(GLuint index, const GLdouble * v)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 32;
emit_header(gc->pc, X_GLrop_VertexAttrib3dvARB, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (v), 24);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_VertexAttrib3fvARB 4195
void
__indirect_glVertexAttrib3fARB(GLuint index, GLfloat x, GLfloat y, GLfloat z)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 20;
emit_header(gc->pc, X_GLrop_VertexAttrib3fvARB, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (&x), 4);
(void) memcpy((void *) (gc->pc + 12), (void *) (&y), 4);
(void) memcpy((void *) (gc->pc + 16), (void *) (&z), 4);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_VertexAttrib3fvARB 4195
void
__indirect_glVertexAttrib3fvARB(GLuint index, const GLfloat * v)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 20;
emit_header(gc->pc, X_GLrop_VertexAttrib3fvARB, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (v), 12);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_VertexAttrib3svARB 4191
void
__indirect_glVertexAttrib3sARB(GLuint index, GLshort x, GLshort y, GLshort z)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 16;
emit_header(gc->pc, X_GLrop_VertexAttrib3svARB, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (&x), 2);
(void) memcpy((void *) (gc->pc + 10), (void *) (&y), 2);
(void) memcpy((void *) (gc->pc + 12), (void *) (&z), 2);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_VertexAttrib3svARB 4191
void
__indirect_glVertexAttrib3svARB(GLuint index, const GLshort * v)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 16;
emit_header(gc->pc, X_GLrop_VertexAttrib3svARB, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (v), 6);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_VertexAttrib4NbvARB 4235
void
__indirect_glVertexAttrib4NbvARB(GLuint index, const GLbyte *v)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 12;
emit_header(gc->pc, X_GLrop_VertexAttrib4NbvARB, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (v), 4);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_VertexAttrib4NivARB 4237
void
__indirect_glVertexAttrib4NivARB(GLuint index, const GLint * v)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 24;
emit_header(gc->pc, X_GLrop_VertexAttrib4NivARB, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (v), 16);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_VertexAttrib4NsvARB 4236
void
__indirect_glVertexAttrib4NsvARB(GLuint index, const GLshort * v)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 16;
emit_header(gc->pc, X_GLrop_VertexAttrib4NsvARB, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (v), 8);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_VertexAttrib4NubvARB 4201
void
__indirect_glVertexAttrib4NubARB(GLuint index, GLubyte x, GLubyte y,
GLubyte z, GLubyte w)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 12;
emit_header(gc->pc, X_GLrop_VertexAttrib4NubvARB, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (&x), 1);
(void) memcpy((void *) (gc->pc + 9), (void *) (&y), 1);
(void) memcpy((void *) (gc->pc + 10), (void *) (&z), 1);
(void) memcpy((void *) (gc->pc + 11), (void *) (&w), 1);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_VertexAttrib4NubvARB 4201
void
__indirect_glVertexAttrib4NubvARB(GLuint index, const GLubyte *v)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 12;
emit_header(gc->pc, X_GLrop_VertexAttrib4NubvARB, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (v), 4);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_VertexAttrib4NuivARB 4239
void
__indirect_glVertexAttrib4NuivARB(GLuint index, const GLuint * v)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 24;
emit_header(gc->pc, X_GLrop_VertexAttrib4NuivARB, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (v), 16);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_VertexAttrib4NusvARB 4238
void
__indirect_glVertexAttrib4NusvARB(GLuint index, const GLushort * v)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 16;
emit_header(gc->pc, X_GLrop_VertexAttrib4NusvARB, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (v), 8);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_VertexAttrib4bvARB 4230
void
__indirect_glVertexAttrib4bvARB(GLuint index, const GLbyte *v)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 12;
emit_header(gc->pc, X_GLrop_VertexAttrib4bvARB, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (v), 4);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_VertexAttrib4dvARB 4200
void
__indirect_glVertexAttrib4dARB(GLuint index, GLdouble x, GLdouble y,
GLdouble z, GLdouble w)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 40;
emit_header(gc->pc, X_GLrop_VertexAttrib4dvARB, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (&x), 8);
(void) memcpy((void *) (gc->pc + 16), (void *) (&y), 8);
(void) memcpy((void *) (gc->pc + 24), (void *) (&z), 8);
(void) memcpy((void *) (gc->pc + 32), (void *) (&w), 8);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_VertexAttrib4dvARB 4200
void
__indirect_glVertexAttrib4dvARB(GLuint index, const GLdouble * v)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 40;
emit_header(gc->pc, X_GLrop_VertexAttrib4dvARB, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (v), 32);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_VertexAttrib4fvARB 4196
void
__indirect_glVertexAttrib4fARB(GLuint index, GLfloat x, GLfloat y, GLfloat z,
GLfloat w)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 24;
emit_header(gc->pc, X_GLrop_VertexAttrib4fvARB, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (&x), 4);
(void) memcpy((void *) (gc->pc + 12), (void *) (&y), 4);
(void) memcpy((void *) (gc->pc + 16), (void *) (&z), 4);
(void) memcpy((void *) (gc->pc + 20), (void *) (&w), 4);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_VertexAttrib4fvARB 4196
void
__indirect_glVertexAttrib4fvARB(GLuint index, const GLfloat * v)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 24;
emit_header(gc->pc, X_GLrop_VertexAttrib4fvARB, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (v), 16);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_VertexAttrib4ivARB 4231
void
__indirect_glVertexAttrib4ivARB(GLuint index, const GLint * v)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 24;
emit_header(gc->pc, X_GLrop_VertexAttrib4ivARB, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (v), 16);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_VertexAttrib4svARB 4192
void
__indirect_glVertexAttrib4sARB(GLuint index, GLshort x, GLshort y, GLshort z,
GLshort w)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 16;
emit_header(gc->pc, X_GLrop_VertexAttrib4svARB, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (&x), 2);
(void) memcpy((void *) (gc->pc + 10), (void *) (&y), 2);
(void) memcpy((void *) (gc->pc + 12), (void *) (&z), 2);
(void) memcpy((void *) (gc->pc + 14), (void *) (&w), 2);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_VertexAttrib4svARB 4192
void
__indirect_glVertexAttrib4svARB(GLuint index, const GLshort * v)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 16;
emit_header(gc->pc, X_GLrop_VertexAttrib4svARB, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (v), 8);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_VertexAttrib4ubvARB 4232
void
__indirect_glVertexAttrib4ubvARB(GLuint index, const GLubyte *v)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 12;
emit_header(gc->pc, X_GLrop_VertexAttrib4ubvARB, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (v), 4);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_VertexAttrib4uivARB 4234
void
__indirect_glVertexAttrib4uivARB(GLuint index, const GLuint * v)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 24;
emit_header(gc->pc, X_GLrop_VertexAttrib4uivARB, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (v), 16);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_VertexAttrib4usvARB 4233
void
__indirect_glVertexAttrib4usvARB(GLuint index, const GLushort * v)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 16;
emit_header(gc->pc, X_GLrop_VertexAttrib4usvARB, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (v), 8);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_BeginQueryARB 231
void
__indirect_glBeginQueryARB(GLenum target, GLuint id)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 12;
emit_header(gc->pc, X_GLrop_BeginQueryARB, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (&id), 4);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLsop_DeleteQueriesARB 161
void
__indirect_glDeleteQueriesARB(GLsizei n, const GLuint * ids)
{
__GLXcontext *const gc = __glXGetCurrentContext();
Display *const dpy = gc->currentDpy;
#ifndef USE_XCB
const GLuint cmdlen = 4 + __GLX_PAD((n * 4));
#endif
if (n < 0) {
__glXSetError(gc, GL_INVALID_VALUE);
return;
}
if (__builtin_expect((n >= 0) && (dpy != NULL), 1)) {
#ifdef USE_XCB
xcb_connection_t *c = XGetXCBConnection(dpy);
(void) __glXFlushRenderBuffer(gc, gc->pc);
xcb_glx_delete_queries_arb(c, gc->currentContextTag, n, ids);
#else
GLubyte const *pc =
__glXSetupSingleRequest(gc, X_GLsop_DeleteQueriesARB, cmdlen);
(void) memcpy((void *) (pc + 0), (void *) (&n), 4);
(void) memcpy((void *) (pc + 4), (void *) (ids), (n * 4));
UnlockDisplay(dpy);
SyncHandle();
#endif /* USE_XCB */
}
return;
}
#define X_GLrop_EndQueryARB 232
void
__indirect_glEndQueryARB(GLenum target)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 8;
emit_header(gc->pc, X_GLrop_EndQueryARB, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLsop_GenQueriesARB 162
void
__indirect_glGenQueriesARB(GLsizei n, GLuint * ids)
{
__GLXcontext *const gc = __glXGetCurrentContext();
Display *const dpy = gc->currentDpy;
#ifndef USE_XCB
const GLuint cmdlen = 4;
#endif
if (n < 0) {
__glXSetError(gc, GL_INVALID_VALUE);
return;
}
if (__builtin_expect((n >= 0) && (dpy != NULL), 1)) {
#ifdef USE_XCB
xcb_connection_t *c = XGetXCBConnection(dpy);
(void) __glXFlushRenderBuffer(gc, gc->pc);
xcb_glx_gen_queries_arb_reply_t *reply =
xcb_glx_gen_queries_arb_reply(c,
xcb_glx_gen_queries_arb(c,
gc->
currentContextTag,
n), NULL);
(void) memcpy(ids, xcb_glx_gen_queries_arb_data(reply),
xcb_glx_gen_queries_arb_data_length(reply) *
sizeof(GLuint));
free(reply);
#else
GLubyte const *pc =
__glXSetupSingleRequest(gc, X_GLsop_GenQueriesARB, cmdlen);
(void) memcpy((void *) (pc + 0), (void *) (&n), 4);
(void) __glXReadReply(dpy, 4, ids, GL_TRUE);
UnlockDisplay(dpy);
SyncHandle();
#endif /* USE_XCB */
}
return;
}
#define X_GLsop_GetQueryObjectivARB 165
void
__indirect_glGetQueryObjectivARB(GLuint id, GLenum pname, GLint * params)
{
__GLXcontext *const gc = __glXGetCurrentContext();
Display *const dpy = gc->currentDpy;
#ifndef USE_XCB
const GLuint cmdlen = 8;
#endif
if (__builtin_expect(dpy != NULL, 1)) {
#ifdef USE_XCB
xcb_connection_t *c = XGetXCBConnection(dpy);
(void) __glXFlushRenderBuffer(gc, gc->pc);
xcb_glx_get_query_objectiv_arb_reply_t *reply =
xcb_glx_get_query_objectiv_arb_reply(c,
xcb_glx_get_query_objectiv_arb
(c, gc->currentContextTag,
id, pname), NULL);
if (xcb_glx_get_query_objectiv_arb_data_length(reply) == 0)
(void) memcpy(params, &reply->datum, sizeof(reply->datum));
else
(void) memcpy(params, xcb_glx_get_query_objectiv_arb_data(reply),
xcb_glx_get_query_objectiv_arb_data_length(reply) *
sizeof(GLint));
free(reply);
#else
GLubyte const *pc =
__glXSetupSingleRequest(gc, X_GLsop_GetQueryObjectivARB, cmdlen);
(void) memcpy((void *) (pc + 0), (void *) (&id), 4);
(void) memcpy((void *) (pc + 4), (void *) (&pname), 4);
(void) __glXReadReply(dpy, 4, params, GL_FALSE);
UnlockDisplay(dpy);
SyncHandle();
#endif /* USE_XCB */
}
return;
}
#define X_GLsop_GetQueryObjectuivARB 166
void
__indirect_glGetQueryObjectuivARB(GLuint id, GLenum pname, GLuint * params)
{
__GLXcontext *const gc = __glXGetCurrentContext();
Display *const dpy = gc->currentDpy;
#ifndef USE_XCB
const GLuint cmdlen = 8;
#endif
if (__builtin_expect(dpy != NULL, 1)) {
#ifdef USE_XCB
xcb_connection_t *c = XGetXCBConnection(dpy);
(void) __glXFlushRenderBuffer(gc, gc->pc);
xcb_glx_get_query_objectuiv_arb_reply_t *reply =
xcb_glx_get_query_objectuiv_arb_reply(c,
xcb_glx_get_query_objectuiv_arb
(c, gc->currentContextTag,
id, pname), NULL);
if (xcb_glx_get_query_objectuiv_arb_data_length(reply) == 0)
(void) memcpy(params, &reply->datum, sizeof(reply->datum));
else
(void) memcpy(params, xcb_glx_get_query_objectuiv_arb_data(reply),
xcb_glx_get_query_objectuiv_arb_data_length(reply) *
sizeof(GLuint));
free(reply);
#else
GLubyte const *pc =
__glXSetupSingleRequest(gc, X_GLsop_GetQueryObjectuivARB, cmdlen);
(void) memcpy((void *) (pc + 0), (void *) (&id), 4);
(void) memcpy((void *) (pc + 4), (void *) (&pname), 4);
(void) __glXReadReply(dpy, 4, params, GL_FALSE);
UnlockDisplay(dpy);
SyncHandle();
#endif /* USE_XCB */
}
return;
}
#define X_GLsop_GetQueryivARB 164
void
__indirect_glGetQueryivARB(GLenum target, GLenum pname, GLint * params)
{
__GLXcontext *const gc = __glXGetCurrentContext();
Display *const dpy = gc->currentDpy;
#ifndef USE_XCB
const GLuint cmdlen = 8;
#endif
if (__builtin_expect(dpy != NULL, 1)) {
#ifdef USE_XCB
xcb_connection_t *c = XGetXCBConnection(dpy);
(void) __glXFlushRenderBuffer(gc, gc->pc);
xcb_glx_get_queryiv_arb_reply_t *reply =
xcb_glx_get_queryiv_arb_reply(c,
xcb_glx_get_queryiv_arb(c,
gc->
currentContextTag,
target,
pname),
NULL);
if (xcb_glx_get_queryiv_arb_data_length(reply) == 0)
(void) memcpy(params, &reply->datum, sizeof(reply->datum));
else
(void) memcpy(params, xcb_glx_get_queryiv_arb_data(reply),
xcb_glx_get_queryiv_arb_data_length(reply) *
sizeof(GLint));
free(reply);
#else
GLubyte const *pc =
__glXSetupSingleRequest(gc, X_GLsop_GetQueryivARB, cmdlen);
(void) memcpy((void *) (pc + 0), (void *) (&target), 4);
(void) memcpy((void *) (pc + 4), (void *) (&pname), 4);
(void) __glXReadReply(dpy, 4, params, GL_FALSE);
UnlockDisplay(dpy);
SyncHandle();
#endif /* USE_XCB */
}
return;
}
#define X_GLsop_IsQueryARB 163
GLboolean
__indirect_glIsQueryARB(GLuint id)
{
__GLXcontext *const gc = __glXGetCurrentContext();
Display *const dpy = gc->currentDpy;
GLboolean retval = (GLboolean) 0;
#ifndef USE_XCB
const GLuint cmdlen = 4;
#endif
if (__builtin_expect(dpy != NULL, 1)) {
#ifdef USE_XCB
xcb_connection_t *c = XGetXCBConnection(dpy);
(void) __glXFlushRenderBuffer(gc, gc->pc);
xcb_glx_is_query_arb_reply_t *reply =
xcb_glx_is_query_arb_reply(c,
xcb_glx_is_query_arb(c,
gc->
currentContextTag,
id), NULL);
retval = reply->ret_val;
free(reply);
#else
GLubyte const *pc =
__glXSetupSingleRequest(gc, X_GLsop_IsQueryARB, cmdlen);
(void) memcpy((void *) (pc + 0), (void *) (&id), 4);
retval = (GLboolean) __glXReadReply(dpy, 0, NULL, GL_FALSE);
UnlockDisplay(dpy);
SyncHandle();
#endif /* USE_XCB */
}
return retval;
}
#define X_GLrop_DrawBuffersARB 233
void
__indirect_glDrawBuffersARB(GLsizei n, const GLenum * bufs)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 8 + __GLX_PAD((n * 4));
if (n < 0) {
__glXSetError(gc, GL_INVALID_VALUE);
return;
}
if (__builtin_expect((n >= 0) && (gc->currentDpy != NULL), 1)) {
if (cmdlen <= gc->maxSmallRenderCommandSize) {
if ((gc->pc + cmdlen) > gc->bufEnd) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
emit_header(gc->pc, X_GLrop_DrawBuffersARB, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&n), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (bufs), (n * 4));
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
} else {
const GLint op = X_GLrop_DrawBuffersARB;
const GLuint cmdlenLarge = cmdlen + 4;
GLubyte *const pc = __glXFlushRenderBuffer(gc, gc->pc);
(void) memcpy((void *) (pc + 0), (void *) (&cmdlenLarge), 4);
(void) memcpy((void *) (pc + 4), (void *) (&op), 4);
(void) memcpy((void *) (pc + 8), (void *) (&n), 4);
__glXSendLargeCommand(gc, pc, 12, bufs, (n * 4));
}
}
}
#define X_GLrop_RenderbufferStorageMultisample 4331
void
__indirect_glRenderbufferStorageMultisample(GLenum target, GLsizei samples,
GLenum internalformat,
GLsizei width, GLsizei height)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 24;
emit_header(gc->pc, X_GLrop_RenderbufferStorageMultisample, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (&samples), 4);
(void) memcpy((void *) (gc->pc + 12), (void *) (&internalformat), 4);
(void) memcpy((void *) (gc->pc + 16), (void *) (&width), 4);
(void) memcpy((void *) (gc->pc + 20), (void *) (&height), 4);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_SampleMaskSGIS 2048
void
__indirect_glSampleMaskSGIS(GLclampf value, GLboolean invert)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 12;
emit_header(gc->pc, X_GLrop_SampleMaskSGIS, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&value), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (&invert), 1);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_SamplePatternSGIS 2049
void
__indirect_glSamplePatternSGIS(GLenum pattern)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 8;
emit_header(gc->pc, X_GLrop_SamplePatternSGIS, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&pattern), 4);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_PointParameterfEXT 2065
void
__indirect_glPointParameterfEXT(GLenum pname, GLfloat param)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 12;
emit_header(gc->pc, X_GLrop_PointParameterfEXT, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&pname), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (&param), 4);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_PointParameterfvEXT 2066
void
__indirect_glPointParameterfvEXT(GLenum pname, const GLfloat * params)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint compsize = __glPointParameterfvEXT_size(pname);
const GLuint cmdlen = 8 + __GLX_PAD((compsize * 4));
emit_header(gc->pc, X_GLrop_PointParameterfvEXT, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&pname), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (params), (compsize * 4));
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_SecondaryColor3bvEXT 4126
void
__indirect_glSecondaryColor3bEXT(GLbyte red, GLbyte green, GLbyte blue)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 8;
emit_header(gc->pc, X_GLrop_SecondaryColor3bvEXT, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&red), 1);
(void) memcpy((void *) (gc->pc + 5), (void *) (&green), 1);
(void) memcpy((void *) (gc->pc + 6), (void *) (&blue), 1);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_SecondaryColor3bvEXT 4126
void
__indirect_glSecondaryColor3bvEXT(const GLbyte *v)
{
generic_3_byte(X_GLrop_SecondaryColor3bvEXT, v);
}
#define X_GLrop_SecondaryColor3dvEXT 4130
void
__indirect_glSecondaryColor3dEXT(GLdouble red, GLdouble green, GLdouble blue)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 28;
emit_header(gc->pc, X_GLrop_SecondaryColor3dvEXT, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&red), 8);
(void) memcpy((void *) (gc->pc + 12), (void *) (&green), 8);
(void) memcpy((void *) (gc->pc + 20), (void *) (&blue), 8);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_SecondaryColor3dvEXT 4130
void
__indirect_glSecondaryColor3dvEXT(const GLdouble * v)
{
generic_24_byte(X_GLrop_SecondaryColor3dvEXT, v);
}
#define X_GLrop_SecondaryColor3fvEXT 4129
void
__indirect_glSecondaryColor3fEXT(GLfloat red, GLfloat green, GLfloat blue)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 16;
emit_header(gc->pc, X_GLrop_SecondaryColor3fvEXT, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&red), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (&green), 4);
(void) memcpy((void *) (gc->pc + 12), (void *) (&blue), 4);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_SecondaryColor3fvEXT 4129
void
__indirect_glSecondaryColor3fvEXT(const GLfloat * v)
{
generic_12_byte(X_GLrop_SecondaryColor3fvEXT, v);
}
#define X_GLrop_SecondaryColor3ivEXT 4128
void
__indirect_glSecondaryColor3iEXT(GLint red, GLint green, GLint blue)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 16;
emit_header(gc->pc, X_GLrop_SecondaryColor3ivEXT, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&red), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (&green), 4);
(void) memcpy((void *) (gc->pc + 12), (void *) (&blue), 4);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_SecondaryColor3ivEXT 4128
void
__indirect_glSecondaryColor3ivEXT(const GLint * v)
{
generic_12_byte(X_GLrop_SecondaryColor3ivEXT, v);
}
#define X_GLrop_SecondaryColor3svEXT 4127
void
__indirect_glSecondaryColor3sEXT(GLshort red, GLshort green, GLshort blue)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 12;
emit_header(gc->pc, X_GLrop_SecondaryColor3svEXT, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&red), 2);
(void) memcpy((void *) (gc->pc + 6), (void *) (&green), 2);
(void) memcpy((void *) (gc->pc + 8), (void *) (&blue), 2);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_SecondaryColor3svEXT 4127
void
__indirect_glSecondaryColor3svEXT(const GLshort * v)
{
generic_6_byte(X_GLrop_SecondaryColor3svEXT, v);
}
#define X_GLrop_SecondaryColor3ubvEXT 4131
void
__indirect_glSecondaryColor3ubEXT(GLubyte red, GLubyte green, GLubyte blue)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 8;
emit_header(gc->pc, X_GLrop_SecondaryColor3ubvEXT, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&red), 1);
(void) memcpy((void *) (gc->pc + 5), (void *) (&green), 1);
(void) memcpy((void *) (gc->pc + 6), (void *) (&blue), 1);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_SecondaryColor3ubvEXT 4131
void
__indirect_glSecondaryColor3ubvEXT(const GLubyte *v)
{
generic_3_byte(X_GLrop_SecondaryColor3ubvEXT, v);
}
#define X_GLrop_SecondaryColor3uivEXT 4133
void
__indirect_glSecondaryColor3uiEXT(GLuint red, GLuint green, GLuint blue)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 16;
emit_header(gc->pc, X_GLrop_SecondaryColor3uivEXT, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&red), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (&green), 4);
(void) memcpy((void *) (gc->pc + 12), (void *) (&blue), 4);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_SecondaryColor3uivEXT 4133
void
__indirect_glSecondaryColor3uivEXT(const GLuint * v)
{
generic_12_byte(X_GLrop_SecondaryColor3uivEXT, v);
}
#define X_GLrop_SecondaryColor3usvEXT 4132
void
__indirect_glSecondaryColor3usEXT(GLushort red, GLushort green, GLushort blue)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 12;
emit_header(gc->pc, X_GLrop_SecondaryColor3usvEXT, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&red), 2);
(void) memcpy((void *) (gc->pc + 6), (void *) (&green), 2);
(void) memcpy((void *) (gc->pc + 8), (void *) (&blue), 2);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_SecondaryColor3usvEXT 4132
void
__indirect_glSecondaryColor3usvEXT(const GLushort * v)
{
generic_6_byte(X_GLrop_SecondaryColor3usvEXT, v);
}
#define X_GLrop_FogCoorddvEXT 4125
void
__indirect_glFogCoorddEXT(GLdouble coord)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 12;
emit_header(gc->pc, X_GLrop_FogCoorddvEXT, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&coord), 8);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_FogCoorddvEXT 4125
void
__indirect_glFogCoorddvEXT(const GLdouble * coord)
{
generic_8_byte(X_GLrop_FogCoorddvEXT, coord);
}
#define X_GLrop_FogCoordfvEXT 4124
void
__indirect_glFogCoordfEXT(GLfloat coord)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 8;
emit_header(gc->pc, X_GLrop_FogCoordfvEXT, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&coord), 4);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_FogCoordfvEXT 4124
void
__indirect_glFogCoordfvEXT(const GLfloat * coord)
{
generic_4_byte(X_GLrop_FogCoordfvEXT, coord);
}
#define X_GLrop_BlendFuncSeparateEXT 4134
void
__indirect_glBlendFuncSeparateEXT(GLenum sfactorRGB, GLenum dfactorRGB,
GLenum sfactorAlpha, GLenum dfactorAlpha)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 20;
emit_header(gc->pc, X_GLrop_BlendFuncSeparateEXT, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&sfactorRGB), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (&dfactorRGB), 4);
(void) memcpy((void *) (gc->pc + 12), (void *) (&sfactorAlpha), 4);
(void) memcpy((void *) (gc->pc + 16), (void *) (&dfactorAlpha), 4);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_WindowPos3fvMESA 230
void
__indirect_glWindowPos3fMESA(GLfloat x, GLfloat y, GLfloat z)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 16;
emit_header(gc->pc, X_GLrop_WindowPos3fvMESA, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&x), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (&y), 4);
(void) memcpy((void *) (gc->pc + 12), (void *) (&z), 4);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_WindowPos3fvMESA 230
void
__indirect_glWindowPos3fvMESA(const GLfloat * v)
{
generic_12_byte(X_GLrop_WindowPos3fvMESA, v);
}
#define X_GLvop_AreProgramsResidentNV 1293
GLboolean
__indirect_glAreProgramsResidentNV(GLsizei n, const GLuint * ids,
GLboolean * residences)
{
__GLXcontext *const gc = __glXGetCurrentContext();
Display *const dpy = gc->currentDpy;
GLboolean retval = (GLboolean) 0;
const GLuint cmdlen = 4 + __GLX_PAD((n * 4));
if (n < 0) {
__glXSetError(gc, GL_INVALID_VALUE);
return 0;
}
if (__builtin_expect((n >= 0) && (dpy != NULL), 1)) {
GLubyte const *pc =
__glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply,
X_GLvop_AreProgramsResidentNV, cmdlen);
(void) memcpy((void *) (pc + 0), (void *) (&n), 4);
(void) memcpy((void *) (pc + 4), (void *) (ids), (n * 4));
retval = (GLboolean) __glXReadReply(dpy, 1, residences, GL_FALSE);
UnlockDisplay(dpy);
SyncHandle();
}
return retval;
}
#define X_GLrop_BindProgramNV 4180
void
__indirect_glBindProgramNV(GLenum target, GLuint program)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 12;
emit_header(gc->pc, X_GLrop_BindProgramNV, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (&program), 4);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLvop_DeleteProgramsNV 1294
void
__indirect_glDeleteProgramsNV(GLsizei n, const GLuint * programs)
{
__GLXcontext *const gc = __glXGetCurrentContext();
Display *const dpy = gc->currentDpy;
const GLuint cmdlen = 4 + __GLX_PAD((n * 4));
if (n < 0) {
__glXSetError(gc, GL_INVALID_VALUE);
return;
}
if (__builtin_expect((n >= 0) && (dpy != NULL), 1)) {
GLubyte const *pc =
__glXSetupVendorRequest(gc, X_GLXVendorPrivate,
X_GLvop_DeleteProgramsNV, cmdlen);
(void) memcpy((void *) (pc + 0), (void *) (&n), 4);
(void) memcpy((void *) (pc + 4), (void *) (programs), (n * 4));
UnlockDisplay(dpy);
SyncHandle();
}
return;
}
#define X_GLrop_ExecuteProgramNV 4181
void
__indirect_glExecuteProgramNV(GLenum target, GLuint id,
const GLfloat * params)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 28;
emit_header(gc->pc, X_GLrop_ExecuteProgramNV, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (&id), 4);
(void) memcpy((void *) (gc->pc + 12), (void *) (params), 16);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLvop_GenProgramsNV 1295
void
__indirect_glGenProgramsNV(GLsizei n, GLuint * programs)
{
__GLXcontext *const gc = __glXGetCurrentContext();
Display *const dpy = gc->currentDpy;
const GLuint cmdlen = 4;
if (n < 0) {
__glXSetError(gc, GL_INVALID_VALUE);
return;
}
if (__builtin_expect((n >= 0) && (dpy != NULL), 1)) {
GLubyte const *pc =
__glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply,
X_GLvop_GenProgramsNV, cmdlen);
(void) memcpy((void *) (pc + 0), (void *) (&n), 4);
(void) __glXReadReply(dpy, 4, programs, GL_TRUE);
UnlockDisplay(dpy);
SyncHandle();
}
return;
}
#define X_GLvop_GetProgramParameterdvNV 1297
void
__indirect_glGetProgramParameterdvNV(GLenum target, GLuint index,
GLenum pname, GLdouble * params)
{
__GLXcontext *const gc = __glXGetCurrentContext();
Display *const dpy = gc->currentDpy;
const GLuint cmdlen = 12;
if (__builtin_expect(dpy != NULL, 1)) {
GLubyte const *pc =
__glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply,
X_GLvop_GetProgramParameterdvNV, cmdlen);
(void) memcpy((void *) (pc + 0), (void *) (&target), 4);
(void) memcpy((void *) (pc + 4), (void *) (&index), 4);
(void) memcpy((void *) (pc + 8), (void *) (&pname), 4);
(void) __glXReadReply(dpy, 8, params, GL_FALSE);
UnlockDisplay(dpy);
SyncHandle();
}
return;
}
#define X_GLvop_GetProgramParameterfvNV 1296
void
__indirect_glGetProgramParameterfvNV(GLenum target, GLuint index,
GLenum pname, GLfloat * params)
{
__GLXcontext *const gc = __glXGetCurrentContext();
Display *const dpy = gc->currentDpy;
const GLuint cmdlen = 12;
if (__builtin_expect(dpy != NULL, 1)) {
GLubyte const *pc =
__glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply,
X_GLvop_GetProgramParameterfvNV, cmdlen);
(void) memcpy((void *) (pc + 0), (void *) (&target), 4);
(void) memcpy((void *) (pc + 4), (void *) (&index), 4);
(void) memcpy((void *) (pc + 8), (void *) (&pname), 4);
(void) __glXReadReply(dpy, 4, params, GL_FALSE);
UnlockDisplay(dpy);
SyncHandle();
}
return;
}
#define X_GLvop_GetProgramStringNV 1299
void
__indirect_glGetProgramStringNV(GLuint id, GLenum pname, GLubyte *program)
{
__GLXcontext *const gc = __glXGetCurrentContext();
Display *const dpy = gc->currentDpy;
const GLuint cmdlen = 8;
if (__builtin_expect(dpy != NULL, 1)) {
GLubyte const *pc =
__glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply,
X_GLvop_GetProgramStringNV, cmdlen);
(void) memcpy((void *) (pc + 0), (void *) (&id), 4);
(void) memcpy((void *) (pc + 4), (void *) (&pname), 4);
(void) __glXReadReply(dpy, 1, program, GL_TRUE);
UnlockDisplay(dpy);
SyncHandle();
}
return;
}
#define X_GLvop_GetProgramivNV 1298
void
__indirect_glGetProgramivNV(GLuint id, GLenum pname, GLint * params)
{
__GLXcontext *const gc = __glXGetCurrentContext();
Display *const dpy = gc->currentDpy;
const GLuint cmdlen = 8;
if (__builtin_expect(dpy != NULL, 1)) {
GLubyte const *pc =
__glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply,
X_GLvop_GetProgramivNV, cmdlen);
(void) memcpy((void *) (pc + 0), (void *) (&id), 4);
(void) memcpy((void *) (pc + 4), (void *) (&pname), 4);
(void) __glXReadReply(dpy, 4, params, GL_FALSE);
UnlockDisplay(dpy);
SyncHandle();
}
return;
}
#define X_GLvop_GetTrackMatrixivNV 1300
void
__indirect_glGetTrackMatrixivNV(GLenum target, GLuint address, GLenum pname,
GLint * params)
{
__GLXcontext *const gc = __glXGetCurrentContext();
Display *const dpy = gc->currentDpy;
const GLuint cmdlen = 12;
if (__builtin_expect(dpy != NULL, 1)) {
GLubyte const *pc =
__glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply,
X_GLvop_GetTrackMatrixivNV, cmdlen);
(void) memcpy((void *) (pc + 0), (void *) (&target), 4);
(void) memcpy((void *) (pc + 4), (void *) (&address), 4);
(void) memcpy((void *) (pc + 8), (void *) (&pname), 4);
(void) __glXReadReply(dpy, 4, params, GL_FALSE);
UnlockDisplay(dpy);
SyncHandle();
}
return;
}
#define X_GLvop_GetVertexAttribdvNV 1301
void
__indirect_glGetVertexAttribdvNV(GLuint index, GLenum pname,
GLdouble * params)
{
__GLXcontext *const gc = __glXGetCurrentContext();
Display *const dpy = gc->currentDpy;
const GLuint cmdlen = 8;
if (__builtin_expect(dpy != NULL, 1)) {
GLubyte const *pc =
__glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply,
X_GLvop_GetVertexAttribdvNV, cmdlen);
(void) memcpy((void *) (pc + 0), (void *) (&index), 4);
(void) memcpy((void *) (pc + 4), (void *) (&pname), 4);
(void) __glXReadReply(dpy, 8, params, GL_FALSE);
UnlockDisplay(dpy);
SyncHandle();
}
return;
}
#define X_GLvop_GetVertexAttribfvNV 1302
void
__indirect_glGetVertexAttribfvNV(GLuint index, GLenum pname, GLfloat * params)
{
__GLXcontext *const gc = __glXGetCurrentContext();
Display *const dpy = gc->currentDpy;
const GLuint cmdlen = 8;
if (__builtin_expect(dpy != NULL, 1)) {
GLubyte const *pc =
__glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply,
X_GLvop_GetVertexAttribfvNV, cmdlen);
(void) memcpy((void *) (pc + 0), (void *) (&index), 4);
(void) memcpy((void *) (pc + 4), (void *) (&pname), 4);
(void) __glXReadReply(dpy, 4, params, GL_FALSE);
UnlockDisplay(dpy);
SyncHandle();
}
return;
}
#define X_GLvop_GetVertexAttribivNV 1303
void
__indirect_glGetVertexAttribivNV(GLuint index, GLenum pname, GLint * params)
{
__GLXcontext *const gc = __glXGetCurrentContext();
Display *const dpy = gc->currentDpy;
const GLuint cmdlen = 8;
if (__builtin_expect(dpy != NULL, 1)) {
GLubyte const *pc =
__glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply,
X_GLvop_GetVertexAttribivNV, cmdlen);
(void) memcpy((void *) (pc + 0), (void *) (&index), 4);
(void) memcpy((void *) (pc + 4), (void *) (&pname), 4);
(void) __glXReadReply(dpy, 4, params, GL_FALSE);
UnlockDisplay(dpy);
SyncHandle();
}
return;
}
#define X_GLvop_IsProgramNV 1304
GLboolean
__indirect_glIsProgramNV(GLuint program)
{
__GLXcontext *const gc = __glXGetCurrentContext();
Display *const dpy = gc->currentDpy;
GLboolean retval = (GLboolean) 0;
const GLuint cmdlen = 4;
if (__builtin_expect(dpy != NULL, 1)) {
GLubyte const *pc =
__glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply,
X_GLvop_IsProgramNV, cmdlen);
(void) memcpy((void *) (pc + 0), (void *) (&program), 4);
retval = (GLboolean) __glXReadReply(dpy, 0, NULL, GL_FALSE);
UnlockDisplay(dpy);
SyncHandle();
}
return retval;
}
#define X_GLrop_LoadProgramNV 4183
void
__indirect_glLoadProgramNV(GLenum target, GLuint id, GLsizei len,
const GLubyte *program)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 16 + __GLX_PAD(len);
if (len < 0) {
__glXSetError(gc, GL_INVALID_VALUE);
return;
}
if (__builtin_expect(len >= 0, 1)) {
emit_header(gc->pc, X_GLrop_LoadProgramNV, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (&id), 4);
(void) memcpy((void *) (gc->pc + 12), (void *) (&len), 4);
(void) memcpy((void *) (gc->pc + 16), (void *) (program), len);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
}
#define X_GLrop_ProgramParameters4dvNV 4187
void
__indirect_glProgramParameters4dvNV(GLenum target, GLuint index, GLuint num,
const GLdouble * params)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 16 + __GLX_PAD((num * 32));
if (num < 0) {
__glXSetError(gc, GL_INVALID_VALUE);
return;
}
if (__builtin_expect(num >= 0, 1)) {
emit_header(gc->pc, X_GLrop_ProgramParameters4dvNV, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (&index), 4);
(void) memcpy((void *) (gc->pc + 12), (void *) (&num), 4);
(void) memcpy((void *) (gc->pc + 16), (void *) (params), (num * 32));
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
}
#define X_GLrop_ProgramParameters4fvNV 4186
void
__indirect_glProgramParameters4fvNV(GLenum target, GLuint index, GLuint num,
const GLfloat * params)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 16 + __GLX_PAD((num * 16));
if (num < 0) {
__glXSetError(gc, GL_INVALID_VALUE);
return;
}
if (__builtin_expect(num >= 0, 1)) {
emit_header(gc->pc, X_GLrop_ProgramParameters4fvNV, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (&index), 4);
(void) memcpy((void *) (gc->pc + 12), (void *) (&num), 4);
(void) memcpy((void *) (gc->pc + 16), (void *) (params), (num * 16));
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
}
#define X_GLrop_RequestResidentProgramsNV 4182
void
__indirect_glRequestResidentProgramsNV(GLsizei n, const GLuint * ids)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 8 + __GLX_PAD((n * 4));
if (n < 0) {
__glXSetError(gc, GL_INVALID_VALUE);
return;
}
if (__builtin_expect(n >= 0, 1)) {
emit_header(gc->pc, X_GLrop_RequestResidentProgramsNV, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&n), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (ids), (n * 4));
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
}
#define X_GLrop_TrackMatrixNV 4188
void
__indirect_glTrackMatrixNV(GLenum target, GLuint address, GLenum matrix,
GLenum transform)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 20;
emit_header(gc->pc, X_GLrop_TrackMatrixNV, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (&address), 4);
(void) memcpy((void *) (gc->pc + 12), (void *) (&matrix), 4);
(void) memcpy((void *) (gc->pc + 16), (void *) (&transform), 4);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_VertexAttrib1dvNV 4273
void
__indirect_glVertexAttrib1dNV(GLuint index, GLdouble x)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 16;
emit_header(gc->pc, X_GLrop_VertexAttrib1dvNV, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (&x), 8);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_VertexAttrib1dvNV 4273
void
__indirect_glVertexAttrib1dvNV(GLuint index, const GLdouble * v)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 16;
emit_header(gc->pc, X_GLrop_VertexAttrib1dvNV, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (v), 8);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_VertexAttrib1fvNV 4269
void
__indirect_glVertexAttrib1fNV(GLuint index, GLfloat x)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 12;
emit_header(gc->pc, X_GLrop_VertexAttrib1fvNV, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (&x), 4);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_VertexAttrib1fvNV 4269
void
__indirect_glVertexAttrib1fvNV(GLuint index, const GLfloat * v)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 12;
emit_header(gc->pc, X_GLrop_VertexAttrib1fvNV, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (v), 4);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_VertexAttrib1svNV 4265
void
__indirect_glVertexAttrib1sNV(GLuint index, GLshort x)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 12;
emit_header(gc->pc, X_GLrop_VertexAttrib1svNV, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (&x), 2);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_VertexAttrib1svNV 4265
void
__indirect_glVertexAttrib1svNV(GLuint index, const GLshort * v)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 12;
emit_header(gc->pc, X_GLrop_VertexAttrib1svNV, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (v), 2);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_VertexAttrib2dvNV 4274
void
__indirect_glVertexAttrib2dNV(GLuint index, GLdouble x, GLdouble y)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 24;
emit_header(gc->pc, X_GLrop_VertexAttrib2dvNV, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (&x), 8);
(void) memcpy((void *) (gc->pc + 16), (void *) (&y), 8);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_VertexAttrib2dvNV 4274
void
__indirect_glVertexAttrib2dvNV(GLuint index, const GLdouble * v)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 24;
emit_header(gc->pc, X_GLrop_VertexAttrib2dvNV, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (v), 16);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_VertexAttrib2fvNV 4270
void
__indirect_glVertexAttrib2fNV(GLuint index, GLfloat x, GLfloat y)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 16;
emit_header(gc->pc, X_GLrop_VertexAttrib2fvNV, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (&x), 4);
(void) memcpy((void *) (gc->pc + 12), (void *) (&y), 4);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_VertexAttrib2fvNV 4270
void
__indirect_glVertexAttrib2fvNV(GLuint index, const GLfloat * v)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 16;
emit_header(gc->pc, X_GLrop_VertexAttrib2fvNV, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (v), 8);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_VertexAttrib2svNV 4266
void
__indirect_glVertexAttrib2sNV(GLuint index, GLshort x, GLshort y)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 12;
emit_header(gc->pc, X_GLrop_VertexAttrib2svNV, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (&x), 2);
(void) memcpy((void *) (gc->pc + 10), (void *) (&y), 2);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_VertexAttrib2svNV 4266
void
__indirect_glVertexAttrib2svNV(GLuint index, const GLshort * v)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 12;
emit_header(gc->pc, X_GLrop_VertexAttrib2svNV, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (v), 4);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_VertexAttrib3dvNV 4275
void
__indirect_glVertexAttrib3dNV(GLuint index, GLdouble x, GLdouble y,
GLdouble z)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 32;
emit_header(gc->pc, X_GLrop_VertexAttrib3dvNV, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (&x), 8);
(void) memcpy((void *) (gc->pc + 16), (void *) (&y), 8);
(void) memcpy((void *) (gc->pc + 24), (void *) (&z), 8);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_VertexAttrib3dvNV 4275
void
__indirect_glVertexAttrib3dvNV(GLuint index, const GLdouble * v)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 32;
emit_header(gc->pc, X_GLrop_VertexAttrib3dvNV, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (v), 24);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_VertexAttrib3fvNV 4271
void
__indirect_glVertexAttrib3fNV(GLuint index, GLfloat x, GLfloat y, GLfloat z)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 20;
emit_header(gc->pc, X_GLrop_VertexAttrib3fvNV, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (&x), 4);
(void) memcpy((void *) (gc->pc + 12), (void *) (&y), 4);
(void) memcpy((void *) (gc->pc + 16), (void *) (&z), 4);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_VertexAttrib3fvNV 4271
void
__indirect_glVertexAttrib3fvNV(GLuint index, const GLfloat * v)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 20;
emit_header(gc->pc, X_GLrop_VertexAttrib3fvNV, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (v), 12);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_VertexAttrib3svNV 4267
void
__indirect_glVertexAttrib3sNV(GLuint index, GLshort x, GLshort y, GLshort z)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 16;
emit_header(gc->pc, X_GLrop_VertexAttrib3svNV, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (&x), 2);
(void) memcpy((void *) (gc->pc + 10), (void *) (&y), 2);
(void) memcpy((void *) (gc->pc + 12), (void *) (&z), 2);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_VertexAttrib3svNV 4267
void
__indirect_glVertexAttrib3svNV(GLuint index, const GLshort * v)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 16;
emit_header(gc->pc, X_GLrop_VertexAttrib3svNV, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (v), 6);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_VertexAttrib4dvNV 4276
void
__indirect_glVertexAttrib4dNV(GLuint index, GLdouble x, GLdouble y,
GLdouble z, GLdouble w)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 40;
emit_header(gc->pc, X_GLrop_VertexAttrib4dvNV, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (&x), 8);
(void) memcpy((void *) (gc->pc + 16), (void *) (&y), 8);
(void) memcpy((void *) (gc->pc + 24), (void *) (&z), 8);
(void) memcpy((void *) (gc->pc + 32), (void *) (&w), 8);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_VertexAttrib4dvNV 4276
void
__indirect_glVertexAttrib4dvNV(GLuint index, const GLdouble * v)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 40;
emit_header(gc->pc, X_GLrop_VertexAttrib4dvNV, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (v), 32);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_VertexAttrib4fvNV 4272
void
__indirect_glVertexAttrib4fNV(GLuint index, GLfloat x, GLfloat y, GLfloat z,
GLfloat w)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 24;
emit_header(gc->pc, X_GLrop_VertexAttrib4fvNV, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (&x), 4);
(void) memcpy((void *) (gc->pc + 12), (void *) (&y), 4);
(void) memcpy((void *) (gc->pc + 16), (void *) (&z), 4);
(void) memcpy((void *) (gc->pc + 20), (void *) (&w), 4);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_VertexAttrib4fvNV 4272
void
__indirect_glVertexAttrib4fvNV(GLuint index, const GLfloat * v)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 24;
emit_header(gc->pc, X_GLrop_VertexAttrib4fvNV, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (v), 16);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_VertexAttrib4svNV 4268
void
__indirect_glVertexAttrib4sNV(GLuint index, GLshort x, GLshort y, GLshort z,
GLshort w)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 16;
emit_header(gc->pc, X_GLrop_VertexAttrib4svNV, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (&x), 2);
(void) memcpy((void *) (gc->pc + 10), (void *) (&y), 2);
(void) memcpy((void *) (gc->pc + 12), (void *) (&z), 2);
(void) memcpy((void *) (gc->pc + 14), (void *) (&w), 2);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_VertexAttrib4svNV 4268
void
__indirect_glVertexAttrib4svNV(GLuint index, const GLshort * v)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 16;
emit_header(gc->pc, X_GLrop_VertexAttrib4svNV, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (v), 8);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_VertexAttrib4ubvNV 4277
void
__indirect_glVertexAttrib4ubNV(GLuint index, GLubyte x, GLubyte y, GLubyte z,
GLubyte w)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 12;
emit_header(gc->pc, X_GLrop_VertexAttrib4ubvNV, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (&x), 1);
(void) memcpy((void *) (gc->pc + 9), (void *) (&y), 1);
(void) memcpy((void *) (gc->pc + 10), (void *) (&z), 1);
(void) memcpy((void *) (gc->pc + 11), (void *) (&w), 1);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_VertexAttrib4ubvNV 4277
void
__indirect_glVertexAttrib4ubvNV(GLuint index, const GLubyte *v)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 12;
emit_header(gc->pc, X_GLrop_VertexAttrib4ubvNV, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (v), 4);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_VertexAttribs1dvNV 4210
void
__indirect_glVertexAttribs1dvNV(GLuint index, GLsizei n, const GLdouble * v)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 12 + __GLX_PAD((n * 8));
if (n < 0) {
__glXSetError(gc, GL_INVALID_VALUE);
return;
}
if (__builtin_expect(n >= 0, 1)) {
emit_header(gc->pc, X_GLrop_VertexAttribs1dvNV, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (&n), 4);
(void) memcpy((void *) (gc->pc + 12), (void *) (v), (n * 8));
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
}
#define X_GLrop_VertexAttribs1fvNV 4206
void
__indirect_glVertexAttribs1fvNV(GLuint index, GLsizei n, const GLfloat * v)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 12 + __GLX_PAD((n * 4));
if (n < 0) {
__glXSetError(gc, GL_INVALID_VALUE);
return;
}
if (__builtin_expect(n >= 0, 1)) {
emit_header(gc->pc, X_GLrop_VertexAttribs1fvNV, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (&n), 4);
(void) memcpy((void *) (gc->pc + 12), (void *) (v), (n * 4));
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
}
#define X_GLrop_VertexAttribs1svNV 4202
void
__indirect_glVertexAttribs1svNV(GLuint index, GLsizei n, const GLshort * v)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 12 + __GLX_PAD((n * 2));
if (n < 0) {
__glXSetError(gc, GL_INVALID_VALUE);
return;
}
if (__builtin_expect(n >= 0, 1)) {
emit_header(gc->pc, X_GLrop_VertexAttribs1svNV, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (&n), 4);
(void) memcpy((void *) (gc->pc + 12), (void *) (v), (n * 2));
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
}
#define X_GLrop_VertexAttribs2dvNV 4211
void
__indirect_glVertexAttribs2dvNV(GLuint index, GLsizei n, const GLdouble * v)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 12 + __GLX_PAD((n * 16));
if (n < 0) {
__glXSetError(gc, GL_INVALID_VALUE);
return;
}
if (__builtin_expect(n >= 0, 1)) {
emit_header(gc->pc, X_GLrop_VertexAttribs2dvNV, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (&n), 4);
(void) memcpy((void *) (gc->pc + 12), (void *) (v), (n * 16));
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
}
#define X_GLrop_VertexAttribs2fvNV 4207
void
__indirect_glVertexAttribs2fvNV(GLuint index, GLsizei n, const GLfloat * v)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 12 + __GLX_PAD((n * 8));
if (n < 0) {
__glXSetError(gc, GL_INVALID_VALUE);
return;
}
if (__builtin_expect(n >= 0, 1)) {
emit_header(gc->pc, X_GLrop_VertexAttribs2fvNV, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (&n), 4);
(void) memcpy((void *) (gc->pc + 12), (void *) (v), (n * 8));
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
}
#define X_GLrop_VertexAttribs2svNV 4203
void
__indirect_glVertexAttribs2svNV(GLuint index, GLsizei n, const GLshort * v)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 12 + __GLX_PAD((n * 4));
if (n < 0) {
__glXSetError(gc, GL_INVALID_VALUE);
return;
}
if (__builtin_expect(n >= 0, 1)) {
emit_header(gc->pc, X_GLrop_VertexAttribs2svNV, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (&n), 4);
(void) memcpy((void *) (gc->pc + 12), (void *) (v), (n * 4));
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
}
#define X_GLrop_VertexAttribs3dvNV 4212
void
__indirect_glVertexAttribs3dvNV(GLuint index, GLsizei n, const GLdouble * v)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 12 + __GLX_PAD((n * 24));
if (n < 0) {
__glXSetError(gc, GL_INVALID_VALUE);
return;
}
if (__builtin_expect(n >= 0, 1)) {
emit_header(gc->pc, X_GLrop_VertexAttribs3dvNV, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (&n), 4);
(void) memcpy((void *) (gc->pc + 12), (void *) (v), (n * 24));
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
}
#define X_GLrop_VertexAttribs3fvNV 4208
void
__indirect_glVertexAttribs3fvNV(GLuint index, GLsizei n, const GLfloat * v)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 12 + __GLX_PAD((n * 12));
if (n < 0) {
__glXSetError(gc, GL_INVALID_VALUE);
return;
}
if (__builtin_expect(n >= 0, 1)) {
emit_header(gc->pc, X_GLrop_VertexAttribs3fvNV, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (&n), 4);
(void) memcpy((void *) (gc->pc + 12), (void *) (v), (n * 12));
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
}
#define X_GLrop_VertexAttribs3svNV 4204
void
__indirect_glVertexAttribs3svNV(GLuint index, GLsizei n, const GLshort * v)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 12 + __GLX_PAD((n * 6));
if (n < 0) {
__glXSetError(gc, GL_INVALID_VALUE);
return;
}
if (__builtin_expect(n >= 0, 1)) {
emit_header(gc->pc, X_GLrop_VertexAttribs3svNV, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (&n), 4);
(void) memcpy((void *) (gc->pc + 12), (void *) (v), (n * 6));
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
}
#define X_GLrop_VertexAttribs4dvNV 4213
void
__indirect_glVertexAttribs4dvNV(GLuint index, GLsizei n, const GLdouble * v)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 12 + __GLX_PAD((n * 32));
if (n < 0) {
__glXSetError(gc, GL_INVALID_VALUE);
return;
}
if (__builtin_expect(n >= 0, 1)) {
emit_header(gc->pc, X_GLrop_VertexAttribs4dvNV, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (&n), 4);
(void) memcpy((void *) (gc->pc + 12), (void *) (v), (n * 32));
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
}
#define X_GLrop_VertexAttribs4fvNV 4209
void
__indirect_glVertexAttribs4fvNV(GLuint index, GLsizei n, const GLfloat * v)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 12 + __GLX_PAD((n * 16));
if (n < 0) {
__glXSetError(gc, GL_INVALID_VALUE);
return;
}
if (__builtin_expect(n >= 0, 1)) {
emit_header(gc->pc, X_GLrop_VertexAttribs4fvNV, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (&n), 4);
(void) memcpy((void *) (gc->pc + 12), (void *) (v), (n * 16));
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
}
#define X_GLrop_VertexAttribs4svNV 4205
void
__indirect_glVertexAttribs4svNV(GLuint index, GLsizei n, const GLshort * v)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 12 + __GLX_PAD((n * 8));
if (n < 0) {
__glXSetError(gc, GL_INVALID_VALUE);
return;
}
if (__builtin_expect(n >= 0, 1)) {
emit_header(gc->pc, X_GLrop_VertexAttribs4svNV, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (&n), 4);
(void) memcpy((void *) (gc->pc + 12), (void *) (v), (n * 8));
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
}
#define X_GLrop_VertexAttribs4ubvNV 4214
void
__indirect_glVertexAttribs4ubvNV(GLuint index, GLsizei n, const GLubyte *v)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 12 + __GLX_PAD((n * 4));
if (n < 0) {
__glXSetError(gc, GL_INVALID_VALUE);
return;
}
if (__builtin_expect(n >= 0, 1)) {
emit_header(gc->pc, X_GLrop_VertexAttribs4ubvNV, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&index), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (&n), 4);
(void) memcpy((void *) (gc->pc + 12), (void *) (v), (n * 4));
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
}
#define X_GLrop_PointParameteriNV 4221
void
__indirect_glPointParameteriNV(GLenum pname, GLint param)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 12;
emit_header(gc->pc, X_GLrop_PointParameteriNV, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&pname), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (&param), 4);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_PointParameterivNV 4222
void
__indirect_glPointParameterivNV(GLenum pname, const GLint * params)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint compsize = __glPointParameterivNV_size(pname);
const GLuint cmdlen = 8 + __GLX_PAD((compsize * 4));
emit_header(gc->pc, X_GLrop_PointParameterivNV, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&pname), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (params), (compsize * 4));
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_ActiveStencilFaceEXT 4220
void
__indirect_glActiveStencilFaceEXT(GLenum face)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 8;
emit_header(gc->pc, X_GLrop_ActiveStencilFaceEXT, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&face), 4);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLvop_GetProgramNamedParameterdvNV 1311
void
__indirect_glGetProgramNamedParameterdvNV(GLuint id, GLsizei len,
const GLubyte *name,
GLdouble * params)
{
__GLXcontext *const gc = __glXGetCurrentContext();
Display *const dpy = gc->currentDpy;
const GLuint cmdlen = 8 + __GLX_PAD(len);
if (len < 0) {
__glXSetError(gc, GL_INVALID_VALUE);
return;
}
if (__builtin_expect((len >= 0) && (dpy != NULL), 1)) {
GLubyte const *pc =
__glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply,
X_GLvop_GetProgramNamedParameterdvNV,
cmdlen);
(void) memcpy((void *) (pc + 0), (void *) (&id), 4);
(void) memcpy((void *) (pc + 4), (void *) (&len), 4);
(void) memcpy((void *) (pc + 8), (void *) (name), len);
(void) __glXReadReply(dpy, 8, params, GL_TRUE);
UnlockDisplay(dpy);
SyncHandle();
}
return;
}
#define X_GLvop_GetProgramNamedParameterfvNV 1310
void
__indirect_glGetProgramNamedParameterfvNV(GLuint id, GLsizei len,
const GLubyte *name,
GLfloat * params)
{
__GLXcontext *const gc = __glXGetCurrentContext();
Display *const dpy = gc->currentDpy;
const GLuint cmdlen = 8 + __GLX_PAD(len);
if (len < 0) {
__glXSetError(gc, GL_INVALID_VALUE);
return;
}
if (__builtin_expect((len >= 0) && (dpy != NULL), 1)) {
GLubyte const *pc =
__glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply,
X_GLvop_GetProgramNamedParameterfvNV,
cmdlen);
(void) memcpy((void *) (pc + 0), (void *) (&id), 4);
(void) memcpy((void *) (pc + 4), (void *) (&len), 4);
(void) memcpy((void *) (pc + 8), (void *) (name), len);
(void) __glXReadReply(dpy, 4, params, GL_TRUE);
UnlockDisplay(dpy);
SyncHandle();
}
return;
}
#define X_GLrop_ProgramNamedParameter4dvNV 4219
void
__indirect_glProgramNamedParameter4dNV(GLuint id, GLsizei len,
const GLubyte *name, GLdouble x,
GLdouble y, GLdouble z, GLdouble w)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 44 + __GLX_PAD(len);
if (len < 0) {
__glXSetError(gc, GL_INVALID_VALUE);
return;
}
if (__builtin_expect(len >= 0, 1)) {
emit_header(gc->pc, X_GLrop_ProgramNamedParameter4dvNV, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&x), 8);
(void) memcpy((void *) (gc->pc + 12), (void *) (&y), 8);
(void) memcpy((void *) (gc->pc + 20), (void *) (&z), 8);
(void) memcpy((void *) (gc->pc + 28), (void *) (&w), 8);
(void) memcpy((void *) (gc->pc + 36), (void *) (&id), 4);
(void) memcpy((void *) (gc->pc + 40), (void *) (&len), 4);
(void) memcpy((void *) (gc->pc + 44), (void *) (name), len);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
}
#define X_GLrop_ProgramNamedParameter4dvNV 4219
void
__indirect_glProgramNamedParameter4dvNV(GLuint id, GLsizei len,
const GLubyte *name,
const GLdouble * v)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 44 + __GLX_PAD(len);
if (len < 0) {
__glXSetError(gc, GL_INVALID_VALUE);
return;
}
if (__builtin_expect(len >= 0, 1)) {
emit_header(gc->pc, X_GLrop_ProgramNamedParameter4dvNV, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (v), 32);
(void) memcpy((void *) (gc->pc + 36), (void *) (&id), 4);
(void) memcpy((void *) (gc->pc + 40), (void *) (&len), 4);
(void) memcpy((void *) (gc->pc + 44), (void *) (name), len);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
}
#define X_GLrop_ProgramNamedParameter4fvNV 4218
void
__indirect_glProgramNamedParameter4fNV(GLuint id, GLsizei len,
const GLubyte *name, GLfloat x,
GLfloat y, GLfloat z, GLfloat w)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 28 + __GLX_PAD(len);
if (len < 0) {
__glXSetError(gc, GL_INVALID_VALUE);
return;
}
if (__builtin_expect(len >= 0, 1)) {
emit_header(gc->pc, X_GLrop_ProgramNamedParameter4fvNV, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&id), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (&len), 4);
(void) memcpy((void *) (gc->pc + 12), (void *) (&x), 4);
(void) memcpy((void *) (gc->pc + 16), (void *) (&y), 4);
(void) memcpy((void *) (gc->pc + 20), (void *) (&z), 4);
(void) memcpy((void *) (gc->pc + 24), (void *) (&w), 4);
(void) memcpy((void *) (gc->pc + 28), (void *) (name), len);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
}
#define X_GLrop_ProgramNamedParameter4fvNV 4218
void
__indirect_glProgramNamedParameter4fvNV(GLuint id, GLsizei len,
const GLubyte *name,
const GLfloat * v)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 28 + __GLX_PAD(len);
if (len < 0) {
__glXSetError(gc, GL_INVALID_VALUE);
return;
}
if (__builtin_expect(len >= 0, 1)) {
emit_header(gc->pc, X_GLrop_ProgramNamedParameter4fvNV, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&id), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (&len), 4);
(void) memcpy((void *) (gc->pc + 12), (void *) (v), 16);
(void) memcpy((void *) (gc->pc + 28), (void *) (name), len);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
}
#define X_GLrop_BlendEquationSeparateEXT 4228
void
__indirect_glBlendEquationSeparateEXT(GLenum modeRGB, GLenum modeA)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 12;
emit_header(gc->pc, X_GLrop_BlendEquationSeparateEXT, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&modeRGB), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (&modeA), 4);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_BindFramebufferEXT 4319
void
__indirect_glBindFramebufferEXT(GLenum target, GLuint framebuffer)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 12;
emit_header(gc->pc, X_GLrop_BindFramebufferEXT, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (&framebuffer), 4);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_BindRenderbufferEXT 4316
void
__indirect_glBindRenderbufferEXT(GLenum target, GLuint renderbuffer)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 12;
emit_header(gc->pc, X_GLrop_BindRenderbufferEXT, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (&renderbuffer), 4);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLvop_CheckFramebufferStatusEXT 1427
GLenum
__indirect_glCheckFramebufferStatusEXT(GLenum target)
{
__GLXcontext *const gc = __glXGetCurrentContext();
Display *const dpy = gc->currentDpy;
GLenum retval = (GLenum) 0;
const GLuint cmdlen = 4;
if (__builtin_expect(dpy != NULL, 1)) {
GLubyte const *pc =
__glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply,
X_GLvop_CheckFramebufferStatusEXT,
cmdlen);
(void) memcpy((void *) (pc + 0), (void *) (&target), 4);
retval = (GLenum) __glXReadReply(dpy, 0, NULL, GL_FALSE);
UnlockDisplay(dpy);
SyncHandle();
}
return retval;
}
#define X_GLrop_DeleteFramebuffersEXT 4320
void
__indirect_glDeleteFramebuffersEXT(GLsizei n, const GLuint * framebuffers)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 8 + __GLX_PAD((n * 4));
if (n < 0) {
__glXSetError(gc, GL_INVALID_VALUE);
return;
}
if (__builtin_expect(n >= 0, 1)) {
emit_header(gc->pc, X_GLrop_DeleteFramebuffersEXT, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&n), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (framebuffers),
(n * 4));
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
}
#define X_GLrop_DeleteRenderbuffersEXT 4317
void
__indirect_glDeleteRenderbuffersEXT(GLsizei n, const GLuint * renderbuffers)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 8 + __GLX_PAD((n * 4));
if (n < 0) {
__glXSetError(gc, GL_INVALID_VALUE);
return;
}
if (__builtin_expect(n >= 0, 1)) {
emit_header(gc->pc, X_GLrop_DeleteRenderbuffersEXT, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&n), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (renderbuffers),
(n * 4));
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
}
#define X_GLrop_FramebufferRenderbufferEXT 4324
void
__indirect_glFramebufferRenderbufferEXT(GLenum target, GLenum attachment,
GLenum renderbuffertarget,
GLuint renderbuffer)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 20;
emit_header(gc->pc, X_GLrop_FramebufferRenderbufferEXT, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (&attachment), 4);
(void) memcpy((void *) (gc->pc + 12), (void *) (&renderbuffertarget), 4);
(void) memcpy((void *) (gc->pc + 16), (void *) (&renderbuffer), 4);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_FramebufferTexture1DEXT 4321
void
__indirect_glFramebufferTexture1DEXT(GLenum target, GLenum attachment,
GLenum textarget, GLuint texture,
GLint level)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 24;
emit_header(gc->pc, X_GLrop_FramebufferTexture1DEXT, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (&attachment), 4);
(void) memcpy((void *) (gc->pc + 12), (void *) (&textarget), 4);
(void) memcpy((void *) (gc->pc + 16), (void *) (&texture), 4);
(void) memcpy((void *) (gc->pc + 20), (void *) (&level), 4);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_FramebufferTexture2DEXT 4322
void
__indirect_glFramebufferTexture2DEXT(GLenum target, GLenum attachment,
GLenum textarget, GLuint texture,
GLint level)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 24;
emit_header(gc->pc, X_GLrop_FramebufferTexture2DEXT, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (&attachment), 4);
(void) memcpy((void *) (gc->pc + 12), (void *) (&textarget), 4);
(void) memcpy((void *) (gc->pc + 16), (void *) (&texture), 4);
(void) memcpy((void *) (gc->pc + 20), (void *) (&level), 4);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_FramebufferTexture3DEXT 4323
void
__indirect_glFramebufferTexture3DEXT(GLenum target, GLenum attachment,
GLenum textarget, GLuint texture,
GLint level, GLint zoffset)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 28;
emit_header(gc->pc, X_GLrop_FramebufferTexture3DEXT, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (&attachment), 4);
(void) memcpy((void *) (gc->pc + 12), (void *) (&textarget), 4);
(void) memcpy((void *) (gc->pc + 16), (void *) (&texture), 4);
(void) memcpy((void *) (gc->pc + 20), (void *) (&level), 4);
(void) memcpy((void *) (gc->pc + 24), (void *) (&zoffset), 4);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLvop_GenFramebuffersEXT 1426
void
__indirect_glGenFramebuffersEXT(GLsizei n, GLuint * framebuffers)
{
__GLXcontext *const gc = __glXGetCurrentContext();
Display *const dpy = gc->currentDpy;
const GLuint cmdlen = 4;
if (n < 0) {
__glXSetError(gc, GL_INVALID_VALUE);
return;
}
if (__builtin_expect((n >= 0) && (dpy != NULL), 1)) {
GLubyte const *pc =
__glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply,
X_GLvop_GenFramebuffersEXT, cmdlen);
(void) memcpy((void *) (pc + 0), (void *) (&n), 4);
(void) __glXReadReply(dpy, 4, framebuffers, GL_TRUE);
UnlockDisplay(dpy);
SyncHandle();
}
return;
}
#define X_GLvop_GenRenderbuffersEXT 1423
void
__indirect_glGenRenderbuffersEXT(GLsizei n, GLuint * renderbuffers)
{
__GLXcontext *const gc = __glXGetCurrentContext();
Display *const dpy = gc->currentDpy;
const GLuint cmdlen = 4;
if (n < 0) {
__glXSetError(gc, GL_INVALID_VALUE);
return;
}
if (__builtin_expect((n >= 0) && (dpy != NULL), 1)) {
GLubyte const *pc =
__glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply,
X_GLvop_GenRenderbuffersEXT, cmdlen);
(void) memcpy((void *) (pc + 0), (void *) (&n), 4);
(void) __glXReadReply(dpy, 4, renderbuffers, GL_TRUE);
UnlockDisplay(dpy);
SyncHandle();
}
return;
}
#define X_GLrop_GenerateMipmapEXT 4325
void
__indirect_glGenerateMipmapEXT(GLenum target)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 8;
emit_header(gc->pc, X_GLrop_GenerateMipmapEXT, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLvop_GetFramebufferAttachmentParameterivEXT 1428
void
__indirect_glGetFramebufferAttachmentParameterivEXT(GLenum target,
GLenum attachment,
GLenum pname,
GLint * params)
{
__GLXcontext *const gc = __glXGetCurrentContext();
Display *const dpy = gc->currentDpy;
const GLuint cmdlen = 12;
if (__builtin_expect(dpy != NULL, 1)) {
GLubyte const *pc =
__glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply,
X_GLvop_GetFramebufferAttachmentParameterivEXT,
cmdlen);
(void) memcpy((void *) (pc + 0), (void *) (&target), 4);
(void) memcpy((void *) (pc + 4), (void *) (&attachment), 4);
(void) memcpy((void *) (pc + 8), (void *) (&pname), 4);
(void) __glXReadReply(dpy, 4, params, GL_FALSE);
UnlockDisplay(dpy);
SyncHandle();
}
return;
}
#define X_GLvop_GetRenderbufferParameterivEXT 1424
void
__indirect_glGetRenderbufferParameterivEXT(GLenum target, GLenum pname,
GLint * params)
{
__GLXcontext *const gc = __glXGetCurrentContext();
Display *const dpy = gc->currentDpy;
const GLuint cmdlen = 8;
if (__builtin_expect(dpy != NULL, 1)) {
GLubyte const *pc =
__glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply,
X_GLvop_GetRenderbufferParameterivEXT,
cmdlen);
(void) memcpy((void *) (pc + 0), (void *) (&target), 4);
(void) memcpy((void *) (pc + 4), (void *) (&pname), 4);
(void) __glXReadReply(dpy, 4, params, GL_FALSE);
UnlockDisplay(dpy);
SyncHandle();
}
return;
}
#define X_GLvop_IsFramebufferEXT 1425
GLboolean
__indirect_glIsFramebufferEXT(GLuint framebuffer)
{
__GLXcontext *const gc = __glXGetCurrentContext();
Display *const dpy = gc->currentDpy;
GLboolean retval = (GLboolean) 0;
const GLuint cmdlen = 4;
if (__builtin_expect(dpy != NULL, 1)) {
GLubyte const *pc =
__glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply,
X_GLvop_IsFramebufferEXT, cmdlen);
(void) memcpy((void *) (pc + 0), (void *) (&framebuffer), 4);
retval = (GLboolean) __glXReadReply(dpy, 0, NULL, GL_FALSE);
UnlockDisplay(dpy);
SyncHandle();
}
return retval;
}
#define X_GLvop_IsRenderbufferEXT 1422
GLboolean
__indirect_glIsRenderbufferEXT(GLuint renderbuffer)
{
__GLXcontext *const gc = __glXGetCurrentContext();
Display *const dpy = gc->currentDpy;
GLboolean retval = (GLboolean) 0;
const GLuint cmdlen = 4;
if (__builtin_expect(dpy != NULL, 1)) {
GLubyte const *pc =
__glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply,
X_GLvop_IsRenderbufferEXT, cmdlen);
(void) memcpy((void *) (pc + 0), (void *) (&renderbuffer), 4);
retval = (GLboolean) __glXReadReply(dpy, 0, NULL, GL_FALSE);
UnlockDisplay(dpy);
SyncHandle();
}
return retval;
}
#define X_GLrop_RenderbufferStorageEXT 4318
void
__indirect_glRenderbufferStorageEXT(GLenum target, GLenum internalformat,
GLsizei width, GLsizei height)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 20;
emit_header(gc->pc, X_GLrop_RenderbufferStorageEXT, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (&internalformat), 4);
(void) memcpy((void *) (gc->pc + 12), (void *) (&width), 4);
(void) memcpy((void *) (gc->pc + 16), (void *) (&height), 4);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_BlitFramebufferEXT 4330
void
__indirect_glBlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1,
GLint srcY1, GLint dstX0, GLint dstY0,
GLint dstX1, GLint dstY1, GLbitfield mask,
GLenum filter)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 44;
emit_header(gc->pc, X_GLrop_BlitFramebufferEXT, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&srcX0), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (&srcY0), 4);
(void) memcpy((void *) (gc->pc + 12), (void *) (&srcX1), 4);
(void) memcpy((void *) (gc->pc + 16), (void *) (&srcY1), 4);
(void) memcpy((void *) (gc->pc + 20), (void *) (&dstX0), 4);
(void) memcpy((void *) (gc->pc + 24), (void *) (&dstY0), 4);
(void) memcpy((void *) (gc->pc + 28), (void *) (&dstX1), 4);
(void) memcpy((void *) (gc->pc + 32), (void *) (&dstY1), 4);
(void) memcpy((void *) (gc->pc + 36), (void *) (&mask), 4);
(void) memcpy((void *) (gc->pc + 40), (void *) (&filter), 4);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
#define X_GLrop_FramebufferTextureLayerEXT 237
void
__indirect_glFramebufferTextureLayerEXT(GLenum target, GLenum attachment,
GLuint texture, GLint level,
GLint layer)
{
__GLXcontext *const gc = __glXGetCurrentContext();
const GLuint cmdlen = 24;
emit_header(gc->pc, X_GLrop_FramebufferTextureLayerEXT, cmdlen);
(void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4);
(void) memcpy((void *) (gc->pc + 8), (void *) (&attachment), 4);
(void) memcpy((void *) (gc->pc + 12), (void *) (&texture), 4);
(void) memcpy((void *) (gc->pc + 16), (void *) (&level), 4);
(void) memcpy((void *) (gc->pc + 20), (void *) (&layer), 4);
gc->pc += cmdlen;
if (__builtin_expect(gc->pc > gc->limit, 0)) {
(void) __glXFlushRenderBuffer(gc, gc->pc);
}
}
# undef FASTCALL
# undef NOINLINE