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https://gitlab.freedesktop.org/mesa/mesa.git
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apple: Use mesa gl.h rather than generating one.
Signed-off-by: Jeremy Huddleston <jeremyhu@freedesktop.org>
This commit is contained in:
parent
dbe8b01393
commit
69ea4e7718
7 changed files with 48 additions and 181 deletions
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@ -5,4 +5,6 @@ alias DeleteTexturesEXT DeleteTextures
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alias GenTexturesEXT GenTextures
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alias IsTextureEXT IsTexture
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alias PrioritizeTexturesEXT PrioritizeTextures
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alias TexImage3DEXT TexImage3D
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# Due to type conflicts, we handle this differently
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#alias TexImage3DEXT TexImage3D
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@ -31,6 +31,7 @@ SOURCES = \
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apple_glx_surface.c \
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apple_visual.c \
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apple_xgl_api.c \
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apple_xgl_api_additional.c \
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apple_xgl_api_read.c \
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apple_xgl_api_stereo.c \
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apple_xgl_api_viewport.c \
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@ -71,16 +72,13 @@ INCLUDES = -I. -Iinclude -I..\
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##### RULES #####
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$(OBJECTS) : include/GL/gl.h apple_xgl_api.h
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$(OBJECTS) : apple_xgl_api.h
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apple_xgl_api.c : apple_xgl_api.h
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apple_xgl_api.h : gen_api_header.tcl gen_api_library.tcl gen_code.tcl gen_defs.tcl gen_exports.tcl gen_funcs.tcl gen_types.tcl
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$(TCLSH) gen_code.tcl
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include/GL/gl.h: include/GL/gl.h.template gen_gl_h.sh
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./gen_gl_h.sh include/GL/gl.h.template $@
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.c.o:
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$(CC) -c $(INCLUDES) $(CFLAGS) $(EXTRA_DEFINES) $< -o $@
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@ -115,10 +113,7 @@ install_headers: include/GL/gl.h
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install_libraries: $(TOP)/$(LIB_DIR)/$(GL_LIB_NAME)
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$(MAKE) -C $(TOP)/src/mesa install-libgl
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install: install_headers install_libraries
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#%.c : ../%.c
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# ln -s $<
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install: install_libraries
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# Remove .o and backup files
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clean:
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@ -30,6 +30,7 @@
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#include <stdlib.h>
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#include <pthread.h>
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#include <assert.h>
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#include <GL/glew.h>
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#include "apple_glx.h"
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#include "glcontextmodes.h"
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#include "apple_glx_context.h"
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37
src/glx/apple/apple_xgl_api_additional.c
Normal file
37
src/glx/apple/apple_xgl_api_additional.c
Normal file
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@ -0,0 +1,37 @@
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/*
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Copyright (c) 2008, 2009 Apple Inc.
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Permission is hereby granted, free of charge, to any person
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obtaining a copy of this software and associated documentation files
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(the "Software"), to deal in the Software without restriction,
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including without limitation the rights to use, copy, modify, merge,
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publish, distribute, sublicense, and/or sell copies of the Software,
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and to permit persons to whom the Software is furnished to do so,
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subject to the following conditions:
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The above copyright notice and this permission notice shall be
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included in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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NONINFRINGEMENT. IN NO EVENT SHALL THE ABOVE LISTED COPYRIGHT
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HOLDER(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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Except as contained in this notice, the name(s) of the above
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copyright holders shall not be used in advertising or otherwise to
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promote the sale, use or other dealings in this Software without
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prior written authorization.
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*/
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#define GL_GLEXT_PROTOTYPES
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#include <GL/gl.h>
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GLAPI void APIENTRY glTexImage3DEXT(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei
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depth, GLint border, GLenum format, GLenum type, const void * pixels) {
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glTexImage3D(target, level, (GLint)internalformat, width, height, depth, border, format, type, pixels);
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}
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@ -72,6 +72,8 @@ proc is-extension-supported? name {
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}
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#This is going to need to be updated for OpenGL >= 2.1 in SnowLeopard.
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# TextureComponentCount is GLenum in SL for everything
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# It is GLint in mesa, but is GLenum for glTexImage3DEXT
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array set typemap {
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void void
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List GLuint
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@ -126,7 +128,7 @@ array set typemap {
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ShadingModel GLenum
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TextureTarget GLenum
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TextureParameterName GLenum
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TextureComponentCount GLenum
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TextureComponentCount GLint
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PixelFormat GLenum
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PixelType GLenum
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TextureEnvTarget GLenum
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@ -412,14 +414,7 @@ proc translate-parameters {func parameters} {
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set type $typemap($ptype)
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#In the gl.spec file is MultiDrawArrays first and count
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#are really 'in' so we make them const.
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#The gl.spec notes this problem.
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if {("MultiDrawArrays" eq $func) && ("first" eq $var)} {
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set final_type "const $type *"
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} elseif {("MultiDrawArrays" eq $func) && ("count" eq $var)} {
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set final_type "const $type *"
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} elseif {"array" eq [lindex $p 3]} {
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if {"array" eq [lindex $p 3]} {
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if {"in" eq [lindex $p 2]} {
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set final_type "const $type *"
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} else {
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@ -1,33 +0,0 @@
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#!/bin/bash
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INFILE=$1
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OUTFILE=$2
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generate_macros() {
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grep gl.*ProcPtr /System/Library/Frameworks/OpenGL.framework/Headers/gl{,ext}.h | sed 's:^.*\(gl.*Ptr\).*$:\1:' | sort -u | perl -ne 'chomp($_); $s = "PFN".uc($_); $s =~ s/PROCPTR/PROC/; print "#define ".$_." ".$s."\n"'
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}
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generate_function_pointers() {
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{
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echo "#define GL_GLEXT_FUNCTION_POINTERS 1"
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echo "#define GL_GLEXT_LEGACY 1"
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generate_macros
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echo '#include "/System/Library/Frameworks/OpenGL.framework/Headers/gl.h"'
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} | ${CC:-gcc} -E - | grep typedef.*PFN
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}
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cat ${INFILE} | while IFS= read LINE ; do
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case $LINE in
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"@CGL_MESA_COMPAT_MACROS@")
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generate_macros
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;;
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"@CGL_MESA_FUNCTION_POINTERS@")
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if ! grep -q GL_GLEXT_PROTOTYPES /System/Library/Frameworks/OpenGL.framework/Headers/gl.h ; then
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generate_function_pointers
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fi
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;;
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*)
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printf "${LINE}\n"
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;;
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esac
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done > ${OUTFILE}
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@ -1,130 +0,0 @@
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/*
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* Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
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* Copyright (C) 2009 Apple Inc. All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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#ifndef __X_GL_H
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#define __X_GL_H
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/* The following macros exist to address conflicts between the names given to
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* function pointers by the MESA API and OpenGL.framework's API.
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*/
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@CGL_MESA_COMPAT_MACROS@
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/* On SL, we want to use OpelGL.framework's headers to get both prototypes and
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* function pointers (like Mesa's API), but on Leo and before, OpenGL.framework
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* can't give us both.
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*/
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#ifdef GL_GLEXT_FUNCTION_POINTERS
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#define _GL_GLEXT_FUNCTION_POINTERS GL_GLEXT_FUNCTION_POINTERS
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#undef GL_GLEXT_FUNCTION_POINTERS
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#endif
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#ifdef GL_GLEXT_PROTOTYPES
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#define _GL_GLEXT_PROTOTYPES GL_GLEXT_PROTOTYPES
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#else
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#define GL_GLEXT_PROTOTYPES 1
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#endif
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/* Our glext.h is based on a version from the registry that is newer. */
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#ifdef GL_GLEXT_LEGACY
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#define _GL_GLEXT_LEGACY GL_GLEXT_LEGACY
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#else
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#define GL_GLEXT_LEGACY 1
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#endif
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#include "/System/Library/Frameworks/OpenGL.framework/Headers/gl.h"
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/* These are not set by the system gl.h */
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#define GL_VERSION_1_2_DEPRECATED 1
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#define GL_VERSION_1_3_DEPRECATED 1
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#define GL_VERSION_1_4_DEPRECATED 1
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/* Restore our GLEXT-fu */
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#ifdef _GL_GLEXT_FUNCTION_POINTERS
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#define GL_GLEXT_FUNCTION_POINTERS _GL_GLEXT_FUNCTION_POINTERS
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#undef _GL_GLEXT_FUNCTION_POINTERS
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#endif
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#ifdef _GL_GLEXT_PROTOTYPES
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#undef _GL_GLEXT_PROTOTYPES
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#else
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#undef GL_GLEXT_PROTOTYPES
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#endif
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#ifdef _GL_GLEXT_LEGACY
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#undef _GL_GLEXT_LEGACY
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#else
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#undef GL_GLEXT_LEGACY
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#endif
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@CGL_MESA_FUNCTION_POINTERS@
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#ifndef GL_GLEXT_LEGACY
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#include <GL/glext.h>
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#endif
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/*
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* This is needed for building apple_glx_pbuffer.c, the latest
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* glext.h from the registry lacks it, so it's from the Leopard glext.h:
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*/
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#ifndef GL_TEXTURE_RECTANGLE_EXT
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#define GL_TEXTURE_RECTANGLE_EXT 0x84F5
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#endif
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/* This is needed for building the X server: */
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/*
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* GL_MESA_packed_depth_stencil
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*/
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#ifndef GL_MESA_packed_depth_stencil
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#define GL_MESA_packed_depth_stencil 1
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#define GL_DEPTH_STENCIL_MESA 0x8750
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#define GL_UNSIGNED_INT_24_8_MESA 0x8751
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#define GL_UNSIGNED_INT_8_24_REV_MESA 0x8752
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#define GL_UNSIGNED_SHORT_15_1_MESA 0x8753
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#define GL_UNSIGNED_SHORT_1_15_REV_MESA 0x8754
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#endif /* GL_MESA_packed_depth_stencil */
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/* Various other OS projects expect to get these macros from Mesa's gl.h */
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#ifndef GLAPI
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#define GLAPI extern
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#endif
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#ifndef GLAPIENTRY
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#define GLAPIENTRY
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#endif
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#ifndef APIENTRY
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#define APIENTRY GLAPIENTRY
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#endif
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/* "P" suffix to be used for a pointer to a function */
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#ifndef APIENTRYP
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#define APIENTRYP APIENTRY *
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#endif
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#ifndef GLAPIENTRYP
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#define GLAPIENTRYP GLAPIENTRY *
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#endif
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#endif /*__X_GL_H*/
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