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Mali hardware handles a bunch of OOB conditions by using addresses with the top bit set. When the top bit is set, any load/store from a shader will treat the address as OOB and read zero and discard writes. We can use this to implement ro_sink_address_poly. Signed-off-by: Faith Ekstrand <faith.ekstrand@collabora.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38547> |
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