mirror of
https://gitlab.freedesktop.org/mesa/mesa.git
synced 2026-01-14 20:30:29 +01:00
It's rather easy to produce two constant multiplies separated by other multiplies while writing a BRDF shader, and non-obvious enough in the resulting codegen that I didn't catch it in my demo code until just recently. Cuts 3 965 instructions from my demo (<1%), and 20 from glsl-fs-raytrace (1.3%). |
||
|---|---|---|
| .. | ||
| driclient | ||
| egl | ||
| gallium | ||
| glsl | ||
| glu | ||
| glut | ||
| glw | ||
| glx | ||
| mapi | ||
| mesa | ||
| Makefile | ||
| SConscript | ||