mesa/src/gallium
Danylo Piliaiev 0fa7ec1473 turnip,freedreno/a6xx: tell hw the size of shared mem used by CS
Before, we only used 2k of shared memory.

It was found that 5 lower bits of SP_CS_UNKNOWN_A9B1 do control
the available size of shared memory for compute shaders, with
AVAILABLE_SIZE = (SP_CS_UNKNOWN_A9B1_SHARED_SIZE + 1) * 1k
up to 32k. And SP_CS_UNKNOWN_A9B1_SHARED_SIZE being zero enables
all 32k of shared memory.

Fixes tests:
 dEQP-VK.rasterization.line_continuity.line-strip
 dEQP-VK.memory_model.message_passing.core11.u32.coherent.fence_fence.atomicwrite.workgroup.payload_local.buffer.guard_nonlocal.workgroup.comp
 dEQP-VK.memory_model.message_passing.core11.u32.coherent.fence_fence.atomicwrite.workgroup.payload_nonlocal.workgroup.guard_local.buffer.comp
 dEQP-VK.memory_model.write_after_read.core11.u32.coherent.fence_fence.atomicwrite.workgroup.payload_local.image.guard_nonlocal.workgroup.comp

Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9157>
2021-02-19 20:28:44 +02:00
..
auxiliary gallivm: Silence a warning at -Og 2021-02-18 20:59:43 +00:00
drivers turnip,freedreno/a6xx: tell hw the size of shared mem used by CS 2021-02-19 20:28:44 +02:00
frontends lavapipe: use os_time for timing related things 2021-02-19 02:27:15 +00:00
include mesa/st: add PIPE_CAP_GL_CLAMP 2021-02-18 14:32:05 +00:00
targets lavapipe/meson: drop megadrivers build req 2021-02-19 02:27:15 +00:00
tests gallium: add take_ownership param into set_vertex_buffers to eliminate atomics 2021-01-27 23:53:35 +00:00
tools gallium: change comments to remove 'state tracker' 2020-05-13 13:47:27 -04:00
winsys ac/gpu_info: rename num_tcc_blocks -> max_tcc_blocks 2021-02-13 04:56:05 +00:00
Android.common.mk etnaviv: update Android build files 2020-01-24 14:03:28 +00:00
Android.mk gallium: rename 'state tracker' to 'frontend' 2020-05-13 13:46:53 -04:00
meson.build mesa: Retire classic OSMesa. 2020-12-10 18:38:13 +00:00
README.portability gallium: change comments to remove 'state tracker' 2020-05-13 13:47:27 -04:00
SConscript gallium: change comments to remove 'state tracker' 2020-05-13 13:47:27 -04:00

	      CROSS-PLATFORM PORTABILITY GUIDELINES FOR GALLIUM3D 


= General Considerations =

The frontend and winsys driver support a rather limited number of
platforms. However, the pipe drivers are meant to run in a wide number of
platforms. Hence the pipe drivers, the auxiliary modules, and all public
headers in general, should strictly follow these guidelines to ensure


= Compiler Support =

* Include the p_compiler.h.

* Cast explicitly when converting to integer types of smaller sizes.

* Cast explicitly when converting between float, double and integral types.

* Don't use named struct initializers.

* Don't use variable number of macro arguments. Use static inline functions
instead.

* Don't use C99 features.

= Standard Library =

* Avoid including standard library headers. Most standard library functions are
not available in Windows Kernel Mode. Use the appropriate p_*.h include.

== Memory Allocation ==

* Use MALLOC, CALLOC, FREE instead of the malloc, calloc, free functions.

* Use align_pointer() function defined in u_memory.h for aligning pointers
 in a portable way.

== Debugging ==

* Use the functions/macros in p_debug.h.

* Don't include assert.h, call abort, printf, etc.


= Code Style =

== Inherantice in C ==

The main thing we do is mimic inheritance by structure containment.

Here's a silly made-up example:

/* base class */
struct buffer
{
  int size;
  void (*validate)(struct buffer *buf);
};

/* sub-class of bufffer */
struct texture_buffer
{
  struct buffer base;  /* the base class, MUST COME FIRST! */
  int format;
  int width, height;
};


Then, we'll typically have cast-wrapper functions to convert base-class 
pointers to sub-class pointers where needed:

static inline struct vertex_buffer *vertex_buffer(struct buffer *buf)
{
  return (struct vertex_buffer *) buf;
}


To create/init a sub-classed object:

struct buffer *create_texture_buffer(int w, int h, int format)
{
  struct texture_buffer *t = malloc(sizeof(*t));
  t->format = format;
  t->width = w;
  t->height = h;
  t->base.size = w * h;
  t->base.validate = tex_validate;
  return &t->base;
}

Example sub-class method:

void tex_validate(struct buffer *buf)
{
  struct texture_buffer *tb = texture_buffer(buf);
  assert(tb->format);
  assert(tb->width);
  assert(tb->height);
}


Note that we typically do not use typedefs to make "class names"; we use
'struct whatever' everywhere.

Gallium's pipe_context and the subclassed psb_context, etc are prime examples 
of this.  There's also many examples in Mesa and the Mesa state tracker.