mesa/src
Bas Nieuwenhuizen 0e91d8f38c radv: Prefetch compute shader too.
For consistency, doesn't really impact performance.

Signed-off-by: Bas Nieuwenhuizen <basni@google.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
2017-04-21 00:59:02 +02:00
..
amd radv: Prefetch compute shader too. 2017-04-21 00:59:02 +02:00
compiler nir: Add GLSL_TYPE_[U]INT64 to some switch statements 2017-04-16 20:14:42 -07:00
egl EGL: Implement the libglvnd interface for EGL (v3) 2017-04-17 13:03:58 +01:00
gallium gallium/util: remove util_draw_range_elements helper 2017-04-20 20:11:35 +02:00
gbm gbm: Assert modifiers and count are copacetic 2017-04-09 09:29:57 -07:00
getopt
glx EGL: Implement the libglvnd interface for EGL (v3) 2017-04-17 13:03:58 +01:00
gtest
hgl
intel anv/query: Use genxml for MI_MATH 2017-04-20 15:24:06 -07:00
loader
mapi mesa: move glMultiDrawArrays to vbo and fix error handling 2017-04-19 08:10:19 +02:00
mesa st/mesa: use one big translation table in st_pipe_vertex_format 2017-04-20 20:11:35 +02:00
util util/queue: don't hang at exit 2017-04-18 16:32:00 -04:00
vulkan vulkan/wsi/wayland: Pass damage through to the compositor 2017-04-03 13:51:08 -07:00
Makefile.am
SConscript