radv: Prefetch compute shader too.

For consistency, doesn't really impact performance.

Signed-off-by: Bas Nieuwenhuizen <basni@google.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
This commit is contained in:
Bas Nieuwenhuizen 2017-04-20 22:03:15 +02:00
parent 1e21d4227e
commit 0e91d8f38c

View file

@ -2169,6 +2169,7 @@ radv_emit_compute_pipeline(struct radv_cmd_buffer *cmd_buffer)
va = ws->buffer_get_va(compute_shader->bo);
ws->cs_add_buffer(cmd_buffer->cs, compute_shader->bo, 8);
si_cp_dma_prefetch(cmd_buffer, va, compute_shader->code_size);
MAYBE_UNUSED unsigned cdw_max = radeon_check_space(cmd_buffer->device->ws,
cmd_buffer->cs, 16);