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conversions, ensuring that the final A value is 0xff in those cases where we use a RGBA hardware texture format to store RGB textures. Fix a couple of cases where hardwired texture conversions were ignoring this restriction. |
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| egl | ||
| glu | ||
| glut | ||
| glw | ||
| glx | ||
| mesa | ||
| descrip.mms | ||
| Makefile | ||