mesa/src/compiler
Rob Clark 57557783f6 nir/lower_amul: fix slot calculation
Fixes incorrect indexing in
dEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.packed.mat2x3

Signed-off-by: Rob Clark <robdclark@chromium.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4455>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4455>
2020-04-06 18:00:17 +00:00
..
glsl glsl: don't limit fp16 lowering to frag 2020-04-04 00:07:10 +00:00
nir nir/lower_amul: fix slot calculation 2020-04-06 18:00:17 +00:00
spirv Revert "spirv: Rewrite CFG construction" 2020-04-04 09:47:00 -05:00
Android.glsl.gen.mk mesa: android: Remove unnecessary dependency tracking rules 2019-05-06 11:29:25 +00:00
Android.glsl.mk android: glsl: build shader cache sources 2017-02-20 16:30:37 +00:00
Android.mk Android: glsl: add rules to generate ir_expression*.h header files 2016-09-06 15:58:55 +01:00
Android.nir.gen.mk nir: Add missing dependency in Android.nir.gen.mk 2019-08-19 09:53:18 +03:00
Android.nir.mk android: fix libmesa_nir build 2017-07-21 08:47:56 +03:00
builtin_type_macros.h glsl_types: vec8/vec16 support 2018-03-25 10:42:54 -04:00
glsl_types.cpp glsl: fix race in instance getters 2020-03-30 20:17:43 +00:00
glsl_types.h glsl: Add type queries for fp16+float and fp16+float+double 2020-03-09 16:31:08 +00:00
Makefile.sources glsl: Inline builtins in a separate pass 2020-03-24 23:21:21 +00:00
meson.build meson: inline inc_common 2020-03-28 21:36:54 +01:00
nir_types.cpp nir/lower_amul: fix slot calculation 2020-04-06 18:00:17 +00:00
nir_types.h nir/lower_amul: fix slot calculation 2020-04-06 18:00:17 +00:00
SConscript spirv: Fix building with SCons 2018-03-30 14:33:03 -06:00
SConscript.glsl Move compiler.h and imports.h/c from src/mesa/main into src/util 2020-03-27 21:00:09 +00:00
SConscript.nir nir: mako all the intrinsics 2018-03-27 08:36:37 -04:00
SConscript.spirv spirv: Fix building with SCons 2018-03-30 14:33:03 -06:00
shader_enums.c compiler: add new SYSTEM_VALUE_BARYCENTRIC_* 2020-01-29 09:49:50 +00:00
shader_enums.h compiler: add new SYSTEM_VALUE_BARYCENTRIC_* 2020-01-29 09:49:50 +00:00
shader_info.h nir: place aligned members after bitfields in shader_info.tess 2020-04-01 20:25:55 +00:00