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This means we can actually implement varying subgroup size correctly. It also means that we implement the implicit SPIR-V 1.6 full subgroups requirement in compute shaders with cswave32/rtwave32. In the future it will also allow more optimizations that use the subgroup size. Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Timur Kristóf <timur.kristof@gmail.com> The only somewhat complex case here is GFX10 geometry shaders, if gewave32 is used. We then only know the subgroup size when is_ngg is decided, as legacy GS doesn't support wave32. Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37294> |
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| .. | ||
| radv_meta_nir.c | ||
| radv_meta_nir.h | ||
| radv_nir.h | ||
| radv_nir_apply_pipeline_layout.c | ||
| radv_nir_export_multiview.c | ||
| radv_nir_lower_abi.c | ||
| radv_nir_lower_cooperative_matrix.c | ||
| radv_nir_lower_fs_barycentric.c | ||
| radv_nir_lower_fs_intrinsics.c | ||
| radv_nir_lower_hit_attrib_derefs.c | ||
| radv_nir_lower_intrinsics_early.c | ||
| radv_nir_lower_io.c | ||
| radv_nir_lower_primitive_shading_rate.c | ||
| radv_nir_lower_printf.c | ||
| radv_nir_lower_ray_queries.c | ||
| radv_nir_lower_view_index.c | ||
| radv_nir_lower_viewport_to_zero.c | ||
| radv_nir_lower_vs_inputs.c | ||
| radv_nir_opt_access_speculate.c | ||
| radv_nir_opt_fs_builtins.c | ||
| radv_nir_opt_tid_function.c | ||
| radv_nir_remap_color_attachment.c | ||
| radv_nir_rt_common.c | ||
| radv_nir_rt_common.h | ||
| radv_nir_rt_shader.c | ||