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This was hacked in in one place for EGL image stuff, but the right thing to do was just to provide the mapping from the mesa format to the native hardware format, which includes render target support. This turns out to be required for GL_ARB_texture_buffer_object, which sees data in this layout. Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> |
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| mapi | ||
| mesa | ||
| Makefile | ||
| SConscript | ||