mesa/src/microsoft
Jesse Natalie dee97e7b99 dzn: Allow multiple graphics queues
There's no real reason not to, WDDM supports it. It's not really that
useful, but I don't expect most apps to really want to do it anyway.
It does enable some useful synchronization scenarios sometimes.

Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16200>
2023-01-11 09:31:02 +00:00
..
ci dzn: For CmdBindIndexBuffer, look at the graphics pipeline instead of last used 2023-01-04 11:12:34 -08:00
clc microsoft/clc: Add a test for nested function-temp arrays 2022-12-02 09:53:09 -08:00
compiler microsoft/compiler: Set the advanced texture ops flag correctly 2023-01-10 04:25:26 +00:00
spirv_to_dxil microsoft/spirv_to_dxil: Let linking report the need of runtime data 2023-01-10 13:43:01 +00:00
vulkan dzn: Allow multiple graphics queues 2023-01-11 09:31:02 +00:00
meson.build d3d12: Move the D3D12ResourceState code to the gallium driver 2022-04-20 23:45:28 -07:00