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Specially after CmdBindDescriptorSets, it is likely that we would need a new shader variant, like for example if sampler descriptor sets are bound. At that moment a new v3d key is populated, using as base the one used at pipeline creation, so only cmd_buffer depending values are changed. Then a new variant is requested. Note that internally it is handled with a cache, so no new compilation will be done if not needed. Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766> |
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| cle | ||
| clif | ||
| common | ||
| compiler | ||
| drm-shim | ||
| qpu | ||
| simulator | ||
| vulkan | ||
| .editorconfig | ||
| Android.cle.mk | ||
| Android.genxml.mk | ||
| Android.mk | ||
| Makefile.sources | ||
| meson.build | ||