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WSL doesn't have DXGI, but it does have DXCore. DXCore also has a nice property that it filters to only D3D12-capable adapters. We can rely on DXCore as a first option even for Windows, because we'll be able to let the Vulkan loader do preference sorting, instead of having to rely on DXGI to do it for us. Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com> Reviewed-by: Bill Kristiansen <billkris@microsoft.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17340> |
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| .. | ||
| dzn_cmd_buffer.c | ||
| dzn_descriptor_set.c | ||
| dzn_device.c | ||
| dzn_dxcore.cpp | ||
| dzn_dxgi.c | ||
| dzn_dxgi.h | ||
| dzn_image.c | ||
| dzn_meta.c | ||
| dzn_nir.c | ||
| dzn_nir.h | ||
| dzn_physical_device_enum.h | ||
| dzn_pipeline.c | ||
| dzn_private.h | ||
| dzn_query.c | ||
| dzn_sync.c | ||
| dzn_util.c | ||
| dzn_wsi.c | ||
| meson.build | ||