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Lower to `sample_mask = 0`. Actually that implements a demote... doing discard correctly probably requires rewriting the shader control flow to insert a return where necessary... Also, possibly we should be lowering this in NIR to play nice with gl_SampleMask writes but that's a problem for when we understand the hardware better. Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14219> |
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