mesa/src/gallium
Mihai Preda 89eca6a2fa radeonsi: add AMD_DEBUG=elements for printing vertex elements
in si_create_vertex_elements()

This information is useful in debugging shader inputs/outputs

Sample output:
AMD_DEBUG=elements ./bin/arb_vertex_attrib_64bit-overlapping-locations shader -auto
elements[0]: offset  0, buffer_index 0, dual_slot 0, format  16, divisor 0
elements[1]: offset 16, buffer_index 0, dual_slot 0, format  16, divisor 0
elements[0]: offset  0, buffer_index 0, dual_slot 0, format 104, divisor 0
elements[0]: offset  0, buffer_index 0, dual_slot 0, format 105, divisor 0
elements[0]: offset  0, buffer_index 0, dual_slot 0, format 106, divisor 0
elements[0]: offset  0, buffer_index 0, dual_slot 0, format 107, divisor 0
elements[0]: offset  0, buffer_index 0, dual_slot 0, format  16, divisor 0
elements[1]: offset 16, buffer_index 0, dual_slot 0, format  16, divisor 0
elements[0]: offset  0, buffer_index 0, dual_slot 0, format 104, divisor 0
elements[0]: offset  0, buffer_index 0, dual_slot 0, format 105, divisor 0
elements[0]: offset  0, buffer_index 0, dual_slot 0, format 106, divisor 0
elements[0]: offset  0, buffer_index 0, dual_slot 0, format 107, divisor 0
elements[0]: offset  0, buffer_index 0, dual_slot 0, format 107, divisor 0
elements[1]: offset 16, buffer_index 0, dual_slot 1, format 107, divisor 0
elements[2]: offset 32, buffer_index 0, dual_slot 1, format 105, divisor 0
elements[0]: offset  0, buffer_index 0, dual_slot 0, format 107, divisor 0
elements[1]: offset 40, buffer_index 0, dual_slot 1, format 107, divisor 0
elements[2]: offset 56, buffer_index 0, dual_slot 1, format 105, divisor 0
elements[0]: offset  0, buffer_index 0, dual_slot 0, format 107, divisor 0
elements[1]: offset 64, buffer_index 0, dual_slot 1, format 107, divisor 0
elements[2]: offset 80, buffer_index 0, dual_slot 1, format 105, divisor 0

PIGLIT: {"result": "pass" }
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19570>
2022-12-07 12:59:33 +00:00
..
auxiliary gallivm: remove illegal and unused function attributes 2022-12-06 13:27:16 +00:00
drivers radeonsi: add AMD_DEBUG=elements for printing vertex elements 2022-12-07 12:59:33 +00:00
frontends egl+glx: Always support no_error contexts. 2022-12-05 19:26:41 +00:00
include egl: Collapse a bunch of renderer queries into pipe cap queries. 2022-12-05 19:26:41 +00:00
targets wgl: Fix build break when LLVMPIPE and SOFTPIPE are both off 2022-12-02 02:12:06 +00:00
tests meson: replace deprecated meson.get_cross_property(...) with meson.get_external_property(...) 2022-12-01 22:09:55 +00:00
tools docs: Remove graw related words 2022-10-19 10:56:00 +00:00
winsys i915: Fix probing regression. 2022-12-05 13:03:12 -08:00
meson.build gallium: Stub support for Asahi + DRM 2022-10-29 12:04:41 -04:00
README.portability

	      CROSS-PLATFORM PORTABILITY GUIDELINES FOR GALLIUM3D 


= General Considerations =

The frontend and winsys driver support a rather limited number of
platforms. However, the pipe drivers are meant to run in a wide number of
platforms. Hence the pipe drivers, the auxiliary modules, and all public
headers in general, should strictly follow these guidelines to ensure


= Compiler Support =

* Include the p_compiler.h.

* Cast explicitly when converting to integer types of smaller sizes.

* Cast explicitly when converting between float, double and integral types.

* Don't use named struct initializers.

* Don't use variable number of macro arguments. Use static inline functions
instead.

* Don't use C99 features.

= Standard Library =

* Avoid including standard library headers. Most standard library functions are
not available in Windows Kernel Mode. Use the appropriate p_*.h include.

== Memory Allocation ==

* Use MALLOC, CALLOC, FREE instead of the malloc, calloc, free functions.

* Use align_pointer() function defined in u_memory.h for aligning pointers
 in a portable way.

== Debugging ==

* Use the functions/macros in p_debug.h.

* Don't include assert.h, call abort, printf, etc.


= Code Style =

== Inherantice in C ==

The main thing we do is mimic inheritance by structure containment.

Here's a silly made-up example:

/* base class */
struct buffer
{
  int size;
  void (*validate)(struct buffer *buf);
};

/* sub-class of bufffer */
struct texture_buffer
{
  struct buffer base;  /* the base class, MUST COME FIRST! */
  int format;
  int width, height;
};


Then, we'll typically have cast-wrapper functions to convert base-class 
pointers to sub-class pointers where needed:

static inline struct vertex_buffer *vertex_buffer(struct buffer *buf)
{
  return (struct vertex_buffer *) buf;
}


To create/init a sub-classed object:

struct buffer *create_texture_buffer(int w, int h, int format)
{
  struct texture_buffer *t = malloc(sizeof(*t));
  t->format = format;
  t->width = w;
  t->height = h;
  t->base.size = w * h;
  t->base.validate = tex_validate;
  return &t->base;
}

Example sub-class method:

void tex_validate(struct buffer *buf)
{
  struct texture_buffer *tb = texture_buffer(buf);
  assert(tb->format);
  assert(tb->width);
  assert(tb->height);
}


Note that we typically do not use typedefs to make "class names"; we use
'struct whatever' everywhere.

Gallium's pipe_context and the subclassed psb_context, etc are prime examples 
of this.  There's also many examples in Mesa and the Mesa state tracker.