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When sample shading, we need gl_SampleMaskIn = SampleCoverage & (PsIterMask << gl_SampleID); Add a new shader arg, ps_iter_mask, to pass PsIterMask to ps. Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23265> |
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| .. | ||
| radv_nir.h | ||
| radv_nir_apply_pipeline_layout.c | ||
| radv_nir_export_multiview.c | ||
| radv_nir_lower_abi.c | ||
| radv_nir_lower_fs_intrinsics.c | ||
| radv_nir_lower_intrinsics_early.c | ||
| radv_nir_lower_io.c | ||
| radv_nir_lower_poly_line_smooth.c | ||
| radv_nir_lower_primitive_shading_rate.c | ||
| radv_nir_lower_ray_queries.c | ||
| radv_nir_lower_view_index.c | ||
| radv_nir_lower_viewport_to_zero.c | ||
| radv_nir_lower_vs_inputs.c | ||