mesa/src/gallium
Lucas Stach 063d480a62
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etnaviv: simplify constant dirty bit handling during state emission
We don't need to take ETNA_DIRTY_SHADER into consideration for pure
updates of the constant states. When the shader is dirty constants
and code will be uploaded together and the update path will be skipped.

The uniform cache in the context has been removed in ee1ed59458
("etnaviv: prep for UBOs"), so the comment referencing this cache
is confusing and can go as well.

Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Christian Gmeiner <cgmeiner@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39422>
2026-01-21 15:42:45 +00:00
..
auxiliary dri,gallium: Add support for RGB[A]16_UNORM display formats. 2026-01-21 12:29:03 +00:00
drivers etnaviv: simplify constant dirty bit handling during state emission 2026-01-21 15:42:45 +00:00
frontends dri,gallium: Add support for RGB[A]16_UNORM display formats. 2026-01-21 12:29:03 +00:00
include pipe: Remove MPEG4 decode support 2026-01-12 14:51:35 +00:00
targets meson: Remove VK_ICD_FILENAMES totally from source tree. 2025-12-10 14:46:11 +00:00
tools gallium: add pipe_context::resource_release to eliminate buffer refcounting 2025-09-09 20:47:38 +00:00
winsys winsys/amdgpu: userq job log fwm packet debug count 2026-01-15 09:45:10 +00:00
meson.build ethos: Initial commit of a driver for the Arm Ethos-U65 NPU. 2025-10-15 20:10:15 +00:00
README.portability

	      CROSS-PLATFORM PORTABILITY GUIDELINES FOR GALLIUM3D 


= General Considerations =

The frontend and winsys driver support a rather limited number of
platforms. However, the pipe drivers are meant to run in a wide number of
platforms. Hence the pipe drivers, the auxiliary modules, and all public
headers in general, should strictly follow these guidelines to ensure


= Compiler Support =

* Include the util/compiler.h.

* Cast explicitly when converting to integer types of smaller sizes.

* Cast explicitly when converting between float, double and integral types.

* Don't use named struct initializers.

* Don't use variable number of macro arguments. Use static inline functions
instead.

* Don't use C99 features.

= Standard Library =

* Avoid including standard library headers. Most standard library functions are
not available in Windows Kernel Mode. Use the appropriate p_*.h include.

== Memory Allocation ==

* Use MALLOC, CALLOC, FREE instead of the malloc, calloc, free functions.

* Use align_pointer() function defined in u_memory.h for aligning pointers
 in a portable way.

== Debugging ==

* Use the functions/macros in p_debug.h.

* Don't include assert.h, call abort, printf, etc.


= Code Style =

== Inherantice in C ==

The main thing we do is mimic inheritance by structure containment.

Here's a silly made-up example:

/* base class */
struct buffer
{
  int size;
  void (*validate)(struct buffer *buf);
};

/* sub-class of bufffer */
struct texture_buffer
{
  struct buffer base;  /* the base class, MUST COME FIRST! */
  int format;
  int width, height;
};


Then, we'll typically have cast-wrapper functions to convert base-class 
pointers to sub-class pointers where needed:

static inline struct vertex_buffer *vertex_buffer(struct buffer *buf)
{
  return (struct vertex_buffer *) buf;
}


To create/init a sub-classed object:

struct buffer *create_texture_buffer(int w, int h, int format)
{
  struct texture_buffer *t = malloc(sizeof(*t));
  t->format = format;
  t->width = w;
  t->height = h;
  t->base.size = w * h;
  t->base.validate = tex_validate;
  return &t->base;
}

Example sub-class method:

void tex_validate(struct buffer *buf)
{
  struct texture_buffer *tb = texture_buffer(buf);
  assert(tb->format);
  assert(tb->width);
  assert(tb->height);
}


Note that we typically do not use typedefs to make "class names"; we use
'struct whatever' everywhere.

Gallium's pipe_context and the subclassed psb_context, etc are prime examples 
of this.  There's also many examples in Mesa and the Mesa state tracker.