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Patch modifies existing shader source and replace functionality to work
with environment variables rather than enable dumping on compile time.
Also instead of _mesa_str_checksum, _mesa_sha1_compute is used to avoid
collisions.
Functionality is controlled via two environment variables:
MESA_SHADER_DUMP_PATH - path where shader sources are dumped
MESA_SHADER_READ_PATH - path where replacement shaders are read
v2: cleanups, add strerror if fopen fails, put all functionality
inside HAVE_SHA1 since sha1 is required
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Suggested-by: Eero Tamminen <eero.t.tamminen@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
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| relnotes | ||
| specs | ||
| application-issues.html | ||
| ARB_color_buffer_float.txt | ||
| autoconf.html | ||
| bugs.html | ||
| conform.html | ||
| contents.html | ||
| COPYING | ||
| debugging.html | ||
| developers.html | ||
| devinfo.html | ||
| dispatch.html | ||
| download.html | ||
| egl.html | ||
| envvars.html | ||
| extensions.html | ||
| faq.html | ||
| gears.png | ||
| GL3.txt | ||
| helpwanted.html | ||
| index.html | ||
| install.html | ||
| intro.html | ||
| libGL.txt | ||
| license.html | ||
| lists.html | ||
| llvmpipe.html | ||
| mangling.html | ||
| mesa.css | ||
| opengles.html | ||
| osmesa.html | ||
| patents.txt | ||
| perf.html | ||
| postprocess.html | ||
| precompiled.html | ||
| README.UVD | ||
| README.VCE | ||
| README.WIN32 | ||
| relnotes.html | ||
| repository.html | ||
| shading.html | ||
| sourcedocs.html | ||
| sourcetree.html | ||
| systems.html | ||
| thanks.html | ||
| utilities.html | ||
| VERSIONS | ||
| versions.html | ||
| viewperf.html | ||
| vmware-guest.html | ||
| webmaster.html | ||
| xlibdriver.html | ||
File: docs/README.WIN32 Last updated: 21 June 2013 Quick Start ----- ----- Windows drivers are build with SCons. Makefiles or Visual Studio projects are no longer shipped or supported. Run scons libgl-gdi to build gallium based GDI driver. This will work both with MSVS or Mingw. Windows Drivers ------- ------- At this time, only the gallium GDI driver is known to work. Source code also exists in the tree for other drivers in src/mesa/drivers/windows, but the status of this code is unknown. Recipe ------ Building on windows requires several open-source packages. These are steps that work as of this writing. - install python 2.7 - install scons (latest) - install mingw, flex, and bison - install pywin32 from here: http://www.lfd.uci.edu/~gohlke/pythonlibs get pywin32-218.4.win-amd64-py2.7.exe - install git - download mesa from git see http://www.mesa3d.org/repository.html - run scons General ------- After building, you can copy the above DLL files to a place in your PATH such as $SystemRoot/SYSTEM32. If you don't like putting things in a system directory, place them in the same directory as the executable(s). Be careful about accidentially overwriting files of the same name in the SYSTEM32 directory. The DLL files are built so that the external entry points use the stdcall calling convention. Static LIB files are not built. The LIB files that are built with are the linker import files associated with the DLL files. The si-glu sources are used to build the GLU libs. This was done mainly to get the better tessellator code. If you have a Windows-related build problem or question, please post to the mesa-dev or mesa-users list.