mesa/src/compiler
Alyssa Rosenzweig bd466195b9 nir: Make ALU descriptions machine-readable
We already document a lot of ALU opcodes, let's make this machine-readable so we
can put the descriptions in our generated HTML documentation.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22929>
2023-05-12 12:11:38 +00:00
..
clc clc: free kernel args in clc_free_kernels_info 2023-05-02 15:28:38 +00:00
glsl glsl/lower_samplers_as_deref: apply bindings for unused samplers 2023-05-09 12:44:27 +00:00
isaspec ir3, isaspec: add raw instruction to assembler/disassembler. 2023-01-26 14:26:11 +00:00
nir nir: Make ALU descriptions machine-readable 2023-05-12 12:11:38 +00:00
spirv spirv: Use NIR_PASS for spirv2nir --optimize 2023-05-11 19:53:17 +00:00
builtin_type_macros.h glsl: add texture subpass variants 2022-11-10 10:21:34 +00:00
glsl_types.cpp compiler: Handle nested arrays correctly for computing CL size/alignment 2022-12-02 09:52:44 -08:00
glsl_types.h glsl: Remove the need of _MTX_INITIALIZER_NP by using simple_mtx_t/SIMPLE_MTX_INITIALIZER 2022-11-09 04:38:28 +00:00
meson.build meson: inline gtest_test_protocol now that it's always 'gtest' 2023-03-10 07:20:29 +00:00
nir_gl_types.h mesa: #include "util/glheader.h" instead GL/gl.h in shared code 2022-11-03 16:07:31 +00:00
nir_types.cpp nir/types: Add some asserts to glsl_get_struct_field() 2022-11-01 14:48:41 +00:00
nir_types.h nir: Add a pass to lower mediump temps and shared mem. 2022-09-01 22:39:39 +00:00
shader_enums.c spirv/nir: wire ray interection triangle position fetch 2023-05-04 11:25:41 +00:00
shader_enums.h spirv/nir: wire ray interection triangle position fetch 2023-05-04 11:25:41 +00:00
shader_info.h spirv/nir: wire ray interection triangle position fetch 2023-05-04 11:25:41 +00:00