mesa/src/compiler
Konstantin Seurer 034f58c7e3
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nir: Ignore ray query ranges that don't start with rq_initialize
Handles is a rare edge case where the ray query is used "before"
there is a rq_initialize.

cc: mesa-stable

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38850>
2025-12-11 15:56:29 +00:00
..
clc nir: rename nir_copy_prop -> nir_opt_copy_prop 2025-11-15 02:16:38 +00:00
glsl nir: give nir_lower_clip_cull_distance_array_vars a better name 2025-12-10 05:16:34 +00:00
isaspec treewide: use BITSET_BYTES, BITSET_RZALLOC 2025-11-05 18:44:23 +00:00
libcl libcl: avoid calling UNREACHABLE(str) macro without arguments 2025-08-04 23:15:18 +02:00
nir nir: Ignore ray query ranges that don't start with rq_initialize 2025-12-11 15:56:29 +00:00
rust treewide: add & use parent instr helpers 2025-11-12 21:22:13 +00:00
spirv spirv: Remove view_index_is_input 2025-12-03 22:52:29 +00:00
builtin_types.py compiler: add float8 glsl types 2025-06-23 07:59:24 +00:00
builtin_types_c.py util,vulkan,mesa,compiler: Generate source files with utf8 encoding from mako template 2023-12-07 12:41:07 +00:00
builtin_types_h.py compiler: Generate files with newline at end 2025-06-24 14:01:04 +00:00
glsl_types.c glsl: handle PerPrimitiveEXT qualifier 2025-09-22 02:19:37 +00:00
glsl_types.h glsl, mesa: add EXT_shader_pixel_local_storage extension 2025-11-18 20:25:43 +00:00
list.h nir: remove unused stuff from list.h 2025-07-31 20:23:04 +00:00
meson.build nir, glsl: Add support for softfloat32 2025-11-14 19:31:17 +00:00
shader_enums.c nir: add FRAG_RESULT_DUAL_SRC_BLEND and an option to use it 2025-12-10 19:16:46 +00:00
shader_enums.h nir: add FRAG_RESULT_DUAL_SRC_BLEND and an option to use it 2025-12-10 19:16:46 +00:00
shader_info.h nir: add shader_info::disable_input/output_offset_src_constant_folding 2025-11-29 00:16:38 +00:00