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Midgard does not accept a index_bias directly and relies instead on a bias correction offset (offset_bias_correction) in order to calculate the unbiased vertex index. We need to make sure we adjust offset_start and vertex_count in order to take into account the index_bias as required by a glDrawElementsBaseVertex call and then supply a additional offset_bias_correction to the hardware. Signed-off-by: Rohan Garg <rohan.garg@collabora.com> Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com> |
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| bifrost | ||
| include | ||
| midgard | ||
| pandecode | ||
| shared | ||
| Android.mk | ||
| Android.shared.mk | ||
| Makefile.sources | ||
| meson.build | ||