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clc
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nir: move the libclc lowering over to functions file.
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2023-09-12 01:57:50 +00:00 |
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glsl
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glsl: remove unused validate_first_and_last_interface_explicit_locations()
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2023-09-22 00:41:18 +00:00 |
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isaspec
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isaspec: Make possible to obtain gpu_id in <expr> blocks
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2023-09-05 16:19:29 +00:00 |
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nir
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nir/rematerialize: Rematerialize ALUs used only by compares with zero
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2023-09-21 16:58:29 +00:00 |
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spirv
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nir/spirv: Add inverse_ballot intrinsic
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2023-09-20 14:41:18 +00:00 |
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builtin_types.py
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compiler/types: Use Python to generate code for builtin types
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2023-09-16 15:17:01 +00:00 |
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builtin_types_c.py
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compiler/types: Use a string table for builtin type names
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2023-09-16 15:17:01 +00:00 |
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builtin_types_cpp_h.py
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compiler/types: Use Python to generate code for builtin types
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2023-09-16 15:17:01 +00:00 |
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builtin_types_h.py
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compiler/types: Use Python to generate code for builtin types
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2023-09-16 15:17:01 +00:00 |
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glsl_types.cpp
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compiler/types: Change glsl_type::name to be an uintptr_t
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2023-09-16 15:17:01 +00:00 |
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glsl_types.h
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compiler/types: Use a string table for builtin type names
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2023-09-16 15:17:01 +00:00 |
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meson.build
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compiler/types: Use Python to generate code for builtin types
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2023-09-16 15:17:01 +00:00 |
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nir_gl_types.h
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mesa: #include "util/glheader.h" instead GL/gl.h in shared code
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2022-11-03 16:07:31 +00:00 |
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nir_types.cpp
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compiler/types: Use a string table for builtin type names
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2023-09-16 15:17:01 +00:00 |
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nir_types.h
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compiler/types: Use glsl_get_type_name() to access the type name
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2023-09-16 15:17:01 +00:00 |
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shader_enums.c
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nir: Add shader enqueue data structures and handling
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2023-08-18 16:57:22 +00:00 |
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shader_enums.h
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nir: Add shader enqueue data structures and handling
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2023-08-18 16:57:22 +00:00 |
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shader_info.h
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nir: Add shader enqueue data structures and handling
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2023-08-18 16:57:22 +00:00 |