mesa/src/compiler
2023-09-22 00:41:18 +00:00
..
clc nir: move the libclc lowering over to functions file. 2023-09-12 01:57:50 +00:00
glsl glsl: remove unused validate_first_and_last_interface_explicit_locations() 2023-09-22 00:41:18 +00:00
isaspec isaspec: Make possible to obtain gpu_id in <expr> blocks 2023-09-05 16:19:29 +00:00
nir nir/rematerialize: Rematerialize ALUs used only by compares with zero 2023-09-21 16:58:29 +00:00
spirv nir/spirv: Add inverse_ballot intrinsic 2023-09-20 14:41:18 +00:00
builtin_types.py compiler/types: Use Python to generate code for builtin types 2023-09-16 15:17:01 +00:00
builtin_types_c.py compiler/types: Use a string table for builtin type names 2023-09-16 15:17:01 +00:00
builtin_types_cpp_h.py compiler/types: Use Python to generate code for builtin types 2023-09-16 15:17:01 +00:00
builtin_types_h.py compiler/types: Use Python to generate code for builtin types 2023-09-16 15:17:01 +00:00
glsl_types.cpp compiler/types: Change glsl_type::name to be an uintptr_t 2023-09-16 15:17:01 +00:00
glsl_types.h compiler/types: Use a string table for builtin type names 2023-09-16 15:17:01 +00:00
meson.build compiler/types: Use Python to generate code for builtin types 2023-09-16 15:17:01 +00:00
nir_gl_types.h mesa: #include "util/glheader.h" instead GL/gl.h in shared code 2022-11-03 16:07:31 +00:00
nir_types.cpp compiler/types: Use a string table for builtin type names 2023-09-16 15:17:01 +00:00
nir_types.h compiler/types: Use glsl_get_type_name() to access the type name 2023-09-16 15:17:01 +00:00
shader_enums.c nir: Add shader enqueue data structures and handling 2023-08-18 16:57:22 +00:00
shader_enums.h nir: Add shader enqueue data structures and handling 2023-08-18 16:57:22 +00:00
shader_info.h nir: Add shader enqueue data structures and handling 2023-08-18 16:57:22 +00:00