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compiler/types: Change glsl_type::name to be an uintptr_t
This will allow us later to store builtin names in a different way. Reviewed-by: Adam Jackson <ajax@redhat.com> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25191>
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4 changed files with 10 additions and 10 deletions
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@ -23,7 +23,7 @@ const struct glsl_type glsl_type_builtin_${t["name"]} = {
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%if v is None:
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<% continue %>
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%elif k == "name":
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.${k} = "${v}",
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.name_id = (uintptr_t) "${v}",
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%else:
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.${k} = ${v},
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%endif
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@ -79,7 +79,7 @@ make_vector_matrix_type(void *lin_ctx, uint32_t gl_type,
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t->matrix_columns = matrix_columns;
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t->explicit_stride = explicit_stride;
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t->explicit_alignment = explicit_alignment;
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t->name = linear_strdup(lin_ctx, name);
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t->name_id = (uintptr_t)linear_strdup(lin_ctx, name);
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return t;
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}
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@ -93,7 +93,7 @@ fill_struct_type(glsl_type *t, const glsl_struct_field *fields, unsigned num_fie
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t->sampled_type = GLSL_TYPE_VOID;
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t->packed = packed;
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t->length = num_fields;
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t->name = name;
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t->name_id = (uintptr_t)name;
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t->explicit_alignment = explicit_alignment;
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t->fields.structure = fields;
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}
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@ -132,7 +132,7 @@ fill_interface_type(glsl_type *t, const glsl_struct_field *fields, unsigned num_
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t->interface_packing = (unsigned)packing;
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t->interface_row_major = (unsigned)row_major;
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t->length = num_fields;
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t->name = name;
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t->name_id = (uintptr_t)name;
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t->fields.structure = fields;
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}
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@ -171,7 +171,7 @@ make_subroutine_type(void *lin_ctx, const char *subroutine_name)
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t->sampled_type = GLSL_TYPE_VOID;
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t->vector_elements = 1;
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t->matrix_columns = 1;
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t->name = linear_strdup(lin_ctx, subroutine_name);
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t->name_id = (uintptr_t)linear_strdup(lin_ctx, subroutine_name);
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return t;
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}
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@ -522,7 +522,7 @@ make_array_type(void *lin_ctx, const glsl_type *element_type, unsigned length,
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memcpy(base + array_part, pos, element_part);
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}
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t->name = n;
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t->name_id = (uintptr_t)n;
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return t;
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}
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@ -324,11 +324,11 @@ struct glsl_type {
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unsigned length;
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/**
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* Name of the data type
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* Identifier to the name of the data type
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*
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* Will never be \c NULL.
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* Use glsl_get_type_name() to access the actual name.
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*/
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const char *name;
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uintptr_t name_id;
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/**
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* Explicit array, matrix, or vector stride. This is used to communicate
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@ -31,7 +31,7 @@
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const char *
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glsl_get_type_name(const glsl_type *type)
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{
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return type->name;
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return (const char *)type->name_id;
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}
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int
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