mesa/src/compiler
David Heidelberg 68215332a8 build: pass licensing information in SPDX form
Acked-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Acked-by: Dylan Baker <dylan.c.baker@intel.com>
Acked-by: Eric Engestrom <eric@igalia.com>
Acked-by: Daniel Stone <daniels@collabora.com>
Signed-off-by: David Heidelberg <david@ixit.cz>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29972>
2024-06-29 12:42:49 -07:00
..
clc build: pass licensing information in SPDX form 2024-06-29 12:42:49 -07:00
glsl build: pass licensing information in SPDX form 2024-06-29 12:42:49 -07:00
isaspec build: pass licensing information in SPDX form 2024-06-29 12:42:49 -07:00
nir build: pass licensing information in SPDX form 2024-06-29 12:42:49 -07:00
spirv build: pass licensing information in SPDX form 2024-06-29 12:42:49 -07:00
builtin_types.py compiler/types: Use Python to generate code for builtin types 2023-09-16 15:17:01 +00:00
builtin_types_c.py util,vulkan,mesa,compiler: Generate source files with utf8 encoding from mako template 2023-12-07 12:41:07 +00:00
builtin_types_h.py util,vulkan,mesa,compiler: Generate source files with utf8 encoding from mako template 2023-12-07 12:41:07 +00:00
glsl_types.c glsl_types: derive ht 2024-03-12 19:41:50 +00:00
glsl_types.h compiler/types: Fix glsl_dvec*_type() helpers 2024-03-04 15:22:32 +00:00
meson.build build: pass licensing information in SPDX form 2024-06-29 12:42:49 -07:00
shader_enums.c nir: add SYSTEM_VALUE_BASE_WORKGROUP_ID 2024-04-24 20:18:48 +00:00
shader_enums.h compiler: add ACCESS_IN_BOUNDS_AGX 2024-05-14 04:57:25 +00:00
shader_info.h nir/shader_info: remove uses_demote 2024-06-17 19:37:16 +00:00