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abs
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glsl2: Move the compiler to the subdirectory it will live in in Mesa.
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2010-06-24 15:36:00 -07:00 |
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all
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glsl2: Move the compiler to the subdirectory it will live in in Mesa.
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2010-06-24 15:36:00 -07:00 |
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any
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glsl2: Move the compiler to the subdirectory it will live in in Mesa.
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2010-06-24 15:36:00 -07:00 |
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asin
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glsl2: Fix asin() implementation.
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2010-07-20 12:24:01 -07:00 |
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atan
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glsl2: Fix the implementation of atan(y, x).
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2010-07-30 15:19:00 -07:00 |
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ceil
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glsl2: Move the compiler to the subdirectory it will live in in Mesa.
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2010-06-24 15:36:00 -07:00 |
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clamp
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glsl2/builtins: Rework clamp to use scalar/vector combinations.
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2010-07-14 16:49:24 -07:00 |
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cos
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glsl2: Move the compiler to the subdirectory it will live in in Mesa.
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2010-06-24 15:36:00 -07:00 |
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cross
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glsl2: Make cross() be an expression operation.
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2010-07-18 18:12:12 -07:00 |
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degrees
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glsl2: Move the compiler to the subdirectory it will live in in Mesa.
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2010-06-24 15:36:00 -07:00 |
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distance
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glsl2: Move the compiler to the subdirectory it will live in in Mesa.
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2010-06-24 15:36:00 -07:00 |
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dot
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glsl2: Move the compiler to the subdirectory it will live in in Mesa.
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2010-06-24 15:36:00 -07:00 |
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equal
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glsl2: Move the compiler to the subdirectory it will live in in Mesa.
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2010-06-24 15:36:00 -07:00 |
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exp
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glsl2: Move the compiler to the subdirectory it will live in in Mesa.
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2010-06-24 15:36:00 -07:00 |
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exp2
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glsl2: Move the compiler to the subdirectory it will live in in Mesa.
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2010-06-24 15:36:00 -07:00 |
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faceforward
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glsl2: Move the compiler to the subdirectory it will live in in Mesa.
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2010-06-24 15:36:00 -07:00 |
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floor
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glsl2: Move the compiler to the subdirectory it will live in in Mesa.
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2010-06-24 15:36:00 -07:00 |
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fract
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glsl2: Add ir_unop_fract as an expression type.
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2010-07-01 11:07:22 -07:00 |
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greaterThan
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glsl2: Move the compiler to the subdirectory it will live in in Mesa.
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2010-06-24 15:36:00 -07:00 |
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greaterThanEqual
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glsl2: Move the compiler to the subdirectory it will live in in Mesa.
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2010-06-24 15:36:00 -07:00 |
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inversesqrt
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glsl2: Move the compiler to the subdirectory it will live in in Mesa.
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2010-06-24 15:36:00 -07:00 |
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length
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glsl2: Move the compiler to the subdirectory it will live in in Mesa.
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2010-06-24 15:36:00 -07:00 |
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lessThan
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glsl2: Move the compiler to the subdirectory it will live in in Mesa.
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2010-06-24 15:36:00 -07:00 |
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lessThanEqual
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glsl2: Move the compiler to the subdirectory it will live in in Mesa.
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2010-06-24 15:36:00 -07:00 |
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log
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glsl2: Move the compiler to the subdirectory it will live in in Mesa.
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2010-06-24 15:36:00 -07:00 |
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log2
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glsl2: Move the compiler to the subdirectory it will live in in Mesa.
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2010-06-24 15:36:00 -07:00 |
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matrixCompMult
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glsl2: Move the compiler to the subdirectory it will live in in Mesa.
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2010-06-24 15:36:00 -07:00 |
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max
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glsl2/builtins: Rework min/max to use scalar/vector combinations.
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2010-07-14 16:49:24 -07:00 |
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min
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glsl2/builtins: Rework min/max to use scalar/vector combinations.
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2010-07-14 16:49:24 -07:00 |
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mix
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glsl2: Fix the type of (1.0 - arg2) for mix(gen, gen, float).
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2010-07-22 14:25:26 -07:00 |
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mod
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glsl2/builtins: Fix "mod" builtin to use scalar/vector operations.
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2010-07-22 16:50:56 -07:00 |
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noise_fake
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glsl2: Move the compiler to the subdirectory it will live in in Mesa.
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2010-06-24 15:36:00 -07:00 |
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normalize
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glsl2: Move the compiler to the subdirectory it will live in in Mesa.
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2010-06-24 15:36:00 -07:00 |
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not
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glsl2: Move the compiler to the subdirectory it will live in in Mesa.
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2010-06-24 15:36:00 -07:00 |
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notEqual
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glsl2: notEqual() produces a boolean value, not the base type of the args.
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2010-07-20 12:01:40 -07:00 |
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pow
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glsl2: Move the compiler to the subdirectory it will live in in Mesa.
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2010-06-24 15:36:00 -07:00 |
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radians
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glsl2: Move the compiler to the subdirectory it will live in in Mesa.
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2010-06-24 15:36:00 -07:00 |
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reflect
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glsl2: Move the compiler to the subdirectory it will live in in Mesa.
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2010-06-24 15:36:00 -07:00 |
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refract
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glsl: Fix the setup of refract()'s output for vec3/vec4 and k < 0.0.
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2010-07-07 14:55:33 -07:00 |
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sign
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glsl2: Don't break sign() down by vector components.
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2010-06-30 17:29:12 -07:00 |
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sin
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glsl2: Move the compiler to the subdirectory it will live in in Mesa.
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2010-06-24 15:36:00 -07:00 |
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smoothstep
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glsl2/builtins: Use vector ops in "smoothstep."
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2010-07-02 18:03:58 -07:00 |
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sqrt
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glsl2: Move the compiler to the subdirectory it will live in in Mesa.
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2010-06-24 15:36:00 -07:00 |
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step
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glsl2: Fix reversed value of step().
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2010-06-30 16:23:15 -07:00 |
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tan
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glsl2: Fix expression type in builtin tan().
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2010-08-02 12:33:18 -07:00 |
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textures
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glsl2: Move the compiler to the subdirectory it will live in in Mesa.
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2010-06-24 15:36:00 -07:00 |