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The non-LLC story was a horror show. We uploaded data via pwrite (drm_intel_bo_subdata), which would stall if the cache BO was in use (being read) by the GPU. Obviously, we wanted to avoid that. So, we tried to detect whether the buffer was busy, and if so, we'd allocate a new BO, map the old one read-only (hopefully not stalling), copy all shaders compiled since the dawn of time to the new buffer, upload our new one, toss the old BO, and let the state upload code know that our program cache BO changed. This was a lot of extra data copying, and flagging BRW_NEW_PROGRAM_CACHE would also cause a new STATE_BASE_ADDRESS to be emitted, stalling the entire pipeline. Not only that, but our rudimentary busy tracking consistented of a flag set at execbuf time, and not cleared until we threw out the program cache BO. So, the first shader upload after any drawing would hit this "abandon the cache and start over" copying path. This is largely unnecessary - it's just ancient and crufty code. We can use the same persistent mapping paths on all platforms. On non-ancient kernels, this will use a write combining map, which should be reasonably fast. One aspect that is worse: we do occasionally grow the program cache BO, and copy the old contents to the newer BO. This will suffer from UC readback performance now. To mitigate this, we use the MOVNTDQA based streaming memcpy on platforms with SSE 4.1 (all Gen7+ atoms). Gen4-5 are unfortunately going to be penalized. v2: Add MOVNTDQA path, rebase on other map flag changes. v3: Drop cache->bo_used_by_gpu too (caught by Chris Wilson). Reviewed-by: Matt Turner <mattst88@gmail.com> |
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File: docs/README.WIN32 Last updated: 21 June 2013 Quick Start ----- ----- Windows drivers are build with SCons. Makefiles or Visual Studio projects are no longer shipped or supported. Run scons libgl-gdi to build gallium based GDI driver. This will work both with MSVS or Mingw. Windows Drivers ------- ------- At this time, only the gallium GDI driver is known to work. Source code also exists in the tree for other drivers in src/mesa/drivers/windows, but the status of this code is unknown. Recipe ------ Building on windows requires several open-source packages. These are steps that work as of this writing. - install python 2.7 - install scons (latest) - install mingw, flex, and bison - install pywin32 from here: http://www.lfd.uci.edu/~gohlke/pythonlibs get pywin32-218.4.win-amd64-py2.7.exe - install git - download mesa from git see https://www.mesa3d.org/repository.html - run scons General ------- After building, you can copy the above DLL files to a place in your PATH such as $SystemRoot/SYSTEM32. If you don't like putting things in a system directory, place them in the same directory as the executable(s). Be careful about accidentially overwriting files of the same name in the SYSTEM32 directory. The DLL files are built so that the external entry points use the stdcall calling convention. Static LIB files are not built. The LIB files that are built with are the linker import files associated with the DLL files. The si-glu sources are used to build the GLU libs. This was done mainly to get the better tessellator code. If you have a Windows-related build problem or question, please post to the mesa-dev or mesa-users list.