init-stage2.sh and setup-test-env.sh are already downloaded on the DUT as
part of the mesa-build overlay, which downloads the Mesa artifacts from
S3.
Signed-off-by: Valentine Burley <valentine.burley@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35051>
Instead of the current allowlist in export-gitlab-job-env-for-dut.sh,
filter out unwanted environment variables and forward the rest to
bare-metal and LAVA DUTs, as well as crosvm.
Signed-off-by: Valentine Burley <valentine.burley@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35051>
On a3xx-a5xx information from vertex program is used to emit state
related to vertex buffer. However this state is not re-emitted if only
vertex program changes which causes rendering artifacts on gnome-shell
where there are 2 draws with same vertex buffer but different shaders
(due to changed vertex attribute destination regid).
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35164>
valid_child_count_minus_one is 15 for box nodes without child so every
child was considered valid which made the code read invalid data and use
that for addressing.
Fixes: 2d48b2c ("radv: Use subgroup OPs for BVH updates on GFX12")
Closes: #13217
Reviewed-by: Natalie Vock <natalie.vock@gmx.de>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35119>
This update is aimed at fixing pop-free clipping and follows
the advices by Vitaliy Kuzmin: https://gitlab.freedesktop.org/mesa/mesa/-/issues/12440
This functionality requires calculating the value of the following two
registers: PA_CL_GB_HORZ_DISC_ADJ and PA_CL_GB_VERT_DISC_ADJ. These two
registers are available on all the gpus of the r600 family.
This code is built on the backport of radeonsi updates which are relevant
to this very functionality:
57e658d041 "radeonsi: rework how guardband registers are updated to decrease overhead"
146c2b7c28 "radeonsi: adjust clip discard based on line width / point size"
4d74432dd3 "radeonsi: don't discard points and lines"
63680471f9 "radeonsi: remove si_context::{scissor_enabled,clip_halfz}"
This change was tested on rv770, barts and cayman:
deqp-gles[2-3]/functional/clipping/line/wide_line_clip_viewport_center: fail pass
deqp-gles[2-3]/functional/clipping/line/wide_line_clip_viewport_corner: fail pass
deqp-gles[2-3]/functional/clipping/point/wide_point_clip: fail pass
deqp-gles[2-3]/functional/clipping/point/wide_point_clip_viewport_center: fail pass
deqp-gles[2-3]/functional/clipping/point/wide_point_clip_viewport_corner: fail pass
Cc: mesa-stable
Signed-off-by: Patrick Lerda <patrick9876@free.fr>
Reviewed-by: Filip Gawin <filip@gawin.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35052>
With the rest of the Qualcomm devices moving to LAVA, we can remove the
original (!) bare-metal infrastructure, leaving only the Igalia RPi
devices still using bare-metal. When those are converted to b2c, we can
remove the rest of bare-metal.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35148>
When using shader overrides, the assembler will be called a 2nd time
which will try to dereference the freed constant_data. Fix this by not
explicitly freeing constant_data, it's ralloc'd in the context of the
shader variant anyway so will be freed automatically.
Signed-off-by: Job Noorman <jnoorman@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35128>
For partial secondary cmdbufs, we emit FBDs/TDs in the primary cmdbuf
before calling the secondary. In order to set the provoking vertex mode
correctly here, we need to look at the mode set by pipelines bound in
the secondary cmdbuf.
This leaves one edge case: reemitting FBDs/TDs in a secondary cmdbuf
after a flush. If the secondary cmdbuf only contains vk_meta draws,
without ever binding a pipeline, we won't know which provoking vertex
mode to use here. This is actually okay, because in that case the
provoking vertex mode doesn't matter for any of the draws in the
secondary, and the FBDs/TDs will be reemitted on the primary with the
correct mode.
Fixes: 7a9f14d3c2 ("panvk: advertise VK_EXT_provoking_vertex")
Signed-off-by: Olivia Lee <olivia.lee@collabora.com>
Tested-by: Mary Guillemard <mary.guillemard@collabora.com>
Reviewed-by: Mary Guillemard <mary.guillemard@collabora.com>
Reviewed-by: Ryan Mckeever <ryan.mckeever@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34974>
In this case, we need to emit the FBDs and TDs for the meta command
before we know what provoking vertex mode the application is going to
use. To handle this, we make a guess for which provoking vertex mode we
need. Then we use cs_maybe to leave space to flip the provoking vertex
bit if the guess was wrong.
This case is still unhandled on JM.
Fixes: 7a9f14d3c2 ("panvk: advertise VK_EXT_provoking_vertex")
Signed-off-by: Olivia Lee <olivia.lee@collabora.com>
Tested-by: Mary Guillemard <mary.guillemard@collabora.com>
Reviewed-by: Mary Guillemard <mary.guillemard@collabora.com>
Reviewed-by: Ryan Mckeever <ryan.mckeever@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34974>
Because we advertise provokingVertexModePerPipeline=false, the provoking
vertex mode must be set the same for all pipelines used in a renderpass.
vk_meta doesn't care about the provoking vertex mode, but the vulkan api
doesn't provide a way to express this, so it always sets
PROVOKING_VERTEX_MODE_FIRST (the vulkan default). This causes an
assertion failure when vk_meta is used in a renderpass where the
application sets PROVOKING_VERTEX_MODE_LAST.
There are a few different cases here, that need different handling. The
simplest is when vk_meta is used after the first application draw, in
which case we can just ignore the state passed by vk_meta and use the
existing state.
Fixes: 7a9f14d3c2 ("panvk: advertise VK_EXT_provoking_vertex")
Signed-off-by: Olivia Lee <olivia.lee@collabora.com>
Tested-by: Mary Guillemard <mary.guillemard@collabora.com>
Reviewed-by: Mary Guillemard <mary.guillemard@collabora.com>
Reviewed-by: Ryan Mckeever <ryan.mckeever@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34974>
This is needed to handle the provoking vertex mode correctly. vk_meta
doesn't care which provoking vertex mode is used, but there is no way to
express this directly in the vulkan api.
Signed-off-by: Olivia Lee <olivia.lee@collabora.com>
Tested-by: Mary Guillemard <mary.guillemard@collabora.com>
Reviewed-by: Mary Guillemard <mary.guillemard@collabora.com>
Reviewed-by: Ryan Mckeever <ryan.mckeever@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34974>
The tiler OOM exception handler allocated a region of memory to dump
save/restored registers. For defining more functions in the future, we
allocate a register dump region for each subqueue, that can hold the
largest number of registers needed by any functions executed on that
subqueue.
This does mean that we cannot have function calls more than one deep. If
we ever need nested function calls, we will have to consider a real
stack.
Signed-off-by: Olivia Lee <olivia.lee@collabora.com>
Tested-by: Mary Guillemard <mary.guillemard@collabora.com>
Reviewed-by: Mary Guillemard <mary.guillemard@collabora.com>
Reviewed-by: Ryan Mckeever <ryan.mckeever@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34974>
The register save/restore machinery is useful for more general callable
functions, not just exception handlers.
Signed-off-by: Olivia Lee <olivia.lee@collabora.com>
Tested-by: Mary Guillemard <mary.guillemard@collabora.com>
Reviewed-by: Mary Guillemard <mary.guillemard@collabora.com>
Reviewed-by: Ryan Mckeever <ryan.mckeever@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34974>
We have an edge case with VK_EXT_provoking_vertex where we may need to
emit FBDs and TDs before we know what provoking vertex mode the
application is using for the renderpass. To handle this, we want to
retroactively patch the provoking vertex bit. This commit introduces an
abstraction to do that.
Signed-off-by: Olivia Lee <olivia.lee@collabora.com>
Tested-by: Mary Guillemard <mary.guillemard@collabora.com>
Reviewed-by: Mary Guillemard <mary.guillemard@collabora.com>
Reviewed-by: Ryan Mckeever <ryan.mckeever@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34974>
For now, just comparing the raw contents of the output buffer. Possibly
in the future we could hook this up to the disassembly from decode_csf.c
to make it a easier to edit.
Signed-off-by: Olivia Lee <olivia.lee@collabora.com>
Tested-by: Mary Guillemard <mary.guillemard@collabora.com>
Reviewed-by: Mary Guillemard <mary.guillemard@collabora.com>
Reviewed-by: Ryan Mckeever <ryan.mckeever@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34974>
We need to do this in order to test it with gtest. Most of the changes
are just fixing integer truncation warnings.
Signed-off-by: Olivia Lee <olivia.lee@collabora.com>
Tested-by: Mary Guillemard <mary.guillemard@collabora.com>
Reviewed-by: Mary Guillemard <mary.guillemard@collabora.com>
Reviewed-by: Ryan Mckeever <ryan.mckeever@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34974>
We still allow mesh shader promote constant output to flat, but
mesh shader like geometry shader may store multi vertices'
varying in a single thread. So mesh shader may store different
constant values to different vertices in a single thread, we
should not promote this case to flat.
I'm not using shader_info.mesh.ms_cross_invocation_output_access
because OpenGL does not require IO to have explicit location, so
when nir_shader_gather_info is called in OpenGL GLSL compiler to
compute ms_cross_invocation_output_access, some implicit output
has -1 location which causes ms_cross_invocation_output_access
unset for it.
Cc: mesa-stable
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/13134
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35081>
Here we allow packed stencils to skip the completeness check also.
Will be used in the following patch for a bug in the game Foundation.
Cc: mesa-stable
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35107>
The encoding exists and the disassembler will disassemble it but the
hardware throws an ILLEGAL_INSTRUCTION_ENCODING if we ever try to
execute one. The proprietary driver doesn't expose any 64-bit atomics
features on Kepler A so we assume the hardware just doesn't do them.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35149>
Most (all?) PP frame registers are now documented in genxml. Most of the magic values written to the registers are gone.
v2:
- moved default values out of genxml
- commented on stencil truncation
v3:
- fixed comment typo
Reviewed-by: Vasily Khoruzhick <anarsoul@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34210>
These lines look like they were mistakenly introduced, and cause a
significant perf hit. Eg. this fix improves the Horizon Zero Dawn
in-game benchamark by ~42% on my ampere machine (5992 pts -> 8517 pts).
Fixes: d16e75e55f ("nak: Lower texture inputs for Kepler B")
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35100>