Commit graph

6053 commits

Author SHA1 Message Date
Caio Marcelo de Oliveira Filho
ff9ea469f6 intel/disasm: Don't rely on FALLTHROUGHTs to print unsupported SFID
The code works but is a bit fragile if we ever add a case that has a
less strict requirement (a smaller gen) than the case above.  To avoid
having to reason about this, refactor code to use a variable to
indicate whether the SFID is supported or not.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Marcin Ślusarz <marcin.slusarz@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7742>
2020-11-25 16:46:16 +00:00
Jason Ekstrand
9fa1cdfe7f intel/rt: Implement push constants as global memory reads
They're not really "push" anymore but that's because there is no such
thing as push constants in bindless shaders on Intel.  They should be
fast enough, though.  There is some room for debate here as to whether
we want to do the pull in NIR or push it into the back-end.  The
advantage of doing it in the back-end is that it'd be easier to use
MOV_INDIRECT for indirect push constant access rather than falling back
to a dataport message.

Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7356>
2020-11-25 05:37:10 +00:00
Jason Ekstrand
f7e24e559f intel/rt: Add support for hit attributes
For triangle geometry, the hit attributes are always two floats which
contain the barycentric coordinates of the hit.  For procedural
geometry, they're an arbitrary blob of data passed from the intersection
shader to the hit shaders.  In our implementation, we stash that data
right after the HW RayQuery in the ray stack.

Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7356>
2020-11-25 05:37:10 +00:00
Jason Ekstrand
96fde5518b intel/rt: Add a helper to create the raygen trampoline shader
Unlike graphics and compute pipelines, Vulkan ray-tracing pipelines do
not have a single entrypoint.  Instead, the raygen shader is specified
as a one-element shader binding table in the vkCmdTraceRay call.  This
means that raygen shaders have to be bindless shaders just like any
other ray tracing shader.  To launch them, we have a tiny compute shader
that acts as a trampoline and sets up the hotzone and uses btd_spawn to
fire off the raygen shader.

Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7356>
2020-11-25 05:37:10 +00:00
Jason Ekstrand
303378e1dd intel/rt: Add lowering for combined intersection/any-hit shaders
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7356>
2020-11-25 05:37:10 +00:00
Jason Ekstrand
cb261b03e5 intel/rt: Add lowering for ray-walk intrinsics in any-hit shaders
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7356>
2020-11-25 05:37:10 +00:00
Jason Ekstrand
c3ddefa000 intel/rt: Add support for shader buffer record memory
Most of the work for this is done for us by spirv_to_nir which gives us
a load_global from a memory address based on the shader_record_ptr
system values.

Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7356>
2020-11-25 05:37:10 +00:00
Jason Ekstrand
9ba7d459a3 intel/rt: Implement the new ray-tracing system values
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7356>
2020-11-25 05:37:10 +00:00
Jason Ekstrand
7ce7c93755 intel/rt: Implement traceRay()
This is a little bit more work than executeCallable() because we also
have to set up the MemRay data structure which the ray traversal
hardware uses to keep its state.

Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7356>
2020-11-25 05:37:10 +00:00
Jason Ekstrand
75209d5bd1 intel/fs: Add and implement intel-specific ray-tracing intrinsics
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7356>
2020-11-25 05:37:10 +00:00
Jason Ekstrand
1f6ae809ef intel/rt: Implement support for shader call payloads
Both traceRay() and executeCallable() take a payload parameter which
gets passed from the caller to the callee and which the callee can write
to pass data back to the caller.  We implement these by passing a
pointer to the data structure in the callee to the caller as the second
QWord on its stack.  Coming out of spirv_to_nir, the incoming call
payloads get the nir_var_shader_call_data variable mode allowing us to
easily identify them.  Outgoing call payloads get assigned the
nir_var_shader_temp mode and will have been turned into function_temp by
nir_lower_global_vars_to_local.  All we have to do is crawl the shader
looking for references to the nir_var_shader_call_data variable and
rewrite those to use the passed in pointer.  nir_lower_explicit_io will
do the rest for us.

Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7356>
2020-11-25 05:37:10 +00:00
Jason Ekstrand
72354b0e9d intel/rt: Add a helper to create a trivial return shader
These are required for ray-tracing.  There are many cases where the
ray-tracing hardware may decide to execute some but not all of our
shaders.  In these cases, it needs a shader to execute at the end which
will pop the stack back to the shader which called traceRay().

Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7356>
2020-11-25 05:37:10 +00:00
Jason Ekstrand
fad81a3968 intel/rt: Add a pass to lower shader call instructions
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7356>
2020-11-25 05:37:10 +00:00
Jason Ekstrand
ca88cd8e5a intel/rt: Add return instructions at the end of ray-tracing shaders
Each callable ray-tracing shader shader stage has to perform a return
operation at the end.  In the case of raygen shaders, it retires the
bindless thread because the raygen shader is always the root of the call
tree.  In the case of any-hit shaders, the default action is accep the
hit.  For callable, miss, and closest-hit shaders, it does a return
operation.  The assumption is that the calling shader has placed a
BINDLESS_SHADER_RECORD address for the return in the first QWord of the
callee's scratch space.  The return operation simply loads this value
and calls a btd_spawn intrinsic to jump to it.

Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7356>
2020-11-25 05:37:10 +00:00
Jason Ekstrand
49778a7253 intel/rt: Add support for scratch in ray-tracing shaders
In ray-tracing shader stages, we have a real call stack and so we can't
use the normal scratch mechanism.  Instead, the invocation's stack lives
in a memory region of the RT scratch buffer that sits after the HW ray
stacks.  We handle this by asking nir_lower_io to lower local variables
to 64-bit global memory access.  Unlike nir_lower_io for 32-bit offset
scratch, when 64-bit global access is requested, nir_lower_io generates
an address calculation which starts from a load_scratch_base_ptr.  We
then lower this intrinsic to the appropriate address calculation in
brw_nir_lower_rt_intrinsics.

When a COMPUTE_WALKER command is sent to the hardware with the BTD Mode
bit set to true, the hardware generates a set of stack IDs, one for each
invocation.  These then get passed along from one shader invocation to
the next as we trace the ray.  We can use those stack IDs to figure out
which stack our invocation needs to access.  Because we may not be the
first shader in the stack, there's a per-stack offset that gets stored
in the "hotzone".

Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7356>
2020-11-25 05:37:10 +00:00
Jason Ekstrand
2b3f6cdc6c intel/rt: Add lowering functions for each ray-tracing stage
These will eventually contain per-stage lowering for various ray-tracing
things.  This is separate from brw_nir_lower_rt_intrinsics because, for
reasons that will become apparent later, brw_nir_lower_rt_intrinsics has
to be run very late in the compile process, right before brw_compile_bs.

Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7356>
2020-11-25 05:37:10 +00:00
Jason Ekstrand
c7660918d7 intel/rt: Add a pass to lower the new ray-tracing intrinsics
The new intrinsics we added for doing address calculations are all
things we fetch from the RT_DISPATCH_GLOBALS struct.  We could emit an
RT_DISPATCH_GLOBALS load at every point we want it and trust NIR to CSE
it for us but it's easier to use intermediate intrinsics.

Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7356>
2020-11-25 05:37:10 +00:00
Jason Ekstrand
6e50db4eda intel/rt: Add builder helpers for accessing RT data structures
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7356>
2020-11-25 05:37:10 +00:00
Jason Ekstrand
1f6e70c85a intel/fs: Add and implement a load_global_const_block intrinsic
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7356>
2020-11-25 05:37:09 +00:00
Jason Ekstrand
6d5b57aeb7 intel/rt: Add a brw_rt.h header with #defines for basic RT data structures
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7356>
2020-11-25 05:37:09 +00:00
Jason Ekstrand
7280b0911d intel/compiler: Add support for bindless shaders
The Intel bindless thread dispatch model is very simple.  When a compute
shader is to be used for bindless dispatch, it can request a set of
stack IDs.  These are allocated per-dual-subslice by the hardware and
recycled automatically when the stack ID is returned.  Passed to the
bindless dispatch are a global argument address, a stack ID, and an
address of the BINDLESS_SHADER_RECORD to invoke.  When the bindless
shader is dispatched, it is passed its stack ID as well as the global
and local argument pointers.  The local argument pointer is the address
of the BINDLESS_SHADER_RECORD plus some offset which is specified as
part of the BINDLESS_SHADER_RECORD.

Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7356>
2020-11-25 05:37:09 +00:00
Jason Ekstrand
27f44116fe intel/debug: Add a debug flag for ray-tracing shaders
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7356>
2020-11-25 05:37:09 +00:00
Jason Ekstrand
c7eccb9ca2 intel/genxml: Add BVH data structures
These describe the Intel BVH format used for storing acceleration
structures.

Acked-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7356>
2020-11-25 05:37:09 +00:00
Jason Ekstrand
980950c521 intel/genxml: Add RT_DISPATCH_GLOBALS and RT_*_SBT_HANDLE structs
The RT_DISPATCH_GLOBALS struct is half HW-defined by the ray-tracing
spec and half SW-defined.  However, due to the addresses in it, it's
convenient for it to all be in GenXML.

Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7356>
2020-11-25 05:37:09 +00:00
Jason Ekstrand
858d565eea intel/genxml: Support truncated addresses
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7356>
2020-11-25 05:37:09 +00:00
Jason Ekstrand
ba9c714cac intel/genxml/pack: Stash the cloned address field
The cloned version is the one that has updated start and end bits
fields.  We're about to start passing those through to a new
__gen_address function and we need the correct start/end in order to do
that reliably.

Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7356>
2020-11-25 05:37:09 +00:00
Jason Ekstrand
9d16d973a7 intel/genxml: Add the BINDLESS_SHADER_RECORD data structure
This is the first of the HW data structures added for ray-tracing.
These are added to their own file because it's not really associated
with any hardware we've enabled in Mesa just yet.  Eventually, these
will likely get folded into the appropriate genX.xml file as they are
hardware data structures and needed to be tracked as such.

Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7356>
2020-11-25 05:37:09 +00:00
Jason Ekstrand
5faf859ebb intel/dev: Add a gen_device_info::has_ray_tracing bit
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7356>
2020-11-25 05:37:09 +00:00
Rob Clark
53f7d539cd util: Add helgrind support for simple_mtx
Annoyingly mtypes.h pulls in simple_mtx, which means we end up needing
to sprinkle a lot of idep_mesautil around.

Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/3773
Signed-off-by: Rob Clark <robdclark@chromium.org>
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7644>
2020-11-24 21:03:34 +00:00
Ian Romanick
50fef61fa5 intel/fs: Add support for printing half-float immediate values
v2: Remove offensive, extraneous 0 in hex constant.

Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7650>
2020-11-19 21:23:53 +00:00
Ian Romanick
91f7e262e1 intel/fs: Silence unused parameter warning in filter_simd
src/intel/compiler/brw_fs.cpp: In function ‘bool filter_simd(const nir_instr*, const void*)’:
src/intel/compiler/brw_fs.cpp:8870:50: warning: unused parameter ‘_options’ [-Wunused-parameter]
 8870 | filter_simd(const nir_instr *instr, const void * _options)
      |                                     ~~~~~~~~~~~~~^~~~~~~~

Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7650>
2020-11-19 21:23:53 +00:00
Ian Romanick
9f0907a4f5 intel/compiler: Delete redundant MAC declaration
It already appears about 20 lines earlier near MACH.

Trivial.

Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7650>
2020-11-19 21:23:53 +00:00
Ian Romanick
6edc2a3d40 intel/compiler: Rotate instructions ROR and ROL cannot have source modifiers
I checked the Bspec for both Gen11 and Gen12, and it appears that rotate
instructions cannot have source modifiers or saturate modifer.  Saturate
was already handled.

Fixes: 1e92e83856 ("intel/compiler: Emit ROR and ROL instruction")
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Reviewed-by: Sagar Ghuge <sagar.ghuge@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7650>
2020-11-19 21:23:53 +00:00
Kenneth Graunke
31290f9806 intel/fs: Fix sampler message headers on Gen11+ when using scratch
Icelake's sampler message header introduces a field in m0.3 bit 0
which controls whether the sampler state pointer should be relative
to bindless sampler state base address or dynamic state base address.

g0.3 bit 0 is part of the per-thread scratch space field.  On older
hardware, we were able to copy that along because the sampler ignored
bits 4:0.  Now, however, we need to mask them out.

Fixes various textureGatherOffsets piglit tests when forcing the FS
to run with 2048 bytes of per-thread scratch space (which is a
per-thread scratch space encoding of 1, meaning bit 0 will be set).

Cc: mesa-stable
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6735>
2020-11-18 23:32:09 +00:00
Kenneth Graunke
97ebb896af intel/compiler: Do interpolateAtOffset coordinate scaling in NIR
In our source languages, interpolateAtOffset() takes a floating point
offset in the range [-0.5, +0.5].  However, the hardware takes integer
valued offsets in the range [-8, 7], in units of 1/16th of a pixel.

So, we need to multiply and clamp the coordinates.  We were doing this
in the FS backend, but with the advent of IBC, I'd like to avoid doing
it twice.  This patch instead moves the lowering to NIR so we can reuse
it across both backends.

v2: Use nir_shader_instructions_pass (suggested by Eric Anholt).

Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6193>
2020-11-18 23:26:53 +00:00
Jason Ekstrand
802fabdaa4 Revert "anv/image: Define anv_image_get_aux_addr (v3)"
This reverts commit 87dc3106b0.

Fixes: 87dc3106b0 "anv/image: Define anv_image_get_aux_addr (v3)"
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/3826
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7670>
2020-11-17 23:27:42 -06:00
Chad Versace
87dc3106b0 anv/image: Define anv_image_get_aux_addr (v3)
Simple refactor. No intended change in behavior.

Replace each derivation of aux address with anv_image_get_aux_addr().

The function will soon do more in support of
VK_EXT_image_drm_format_modifier, where the image bo and aux bo may be
disjoint.

v2:
  - Replace param 'aspect' with 'plane'.
v3:
  - Workaround for stencil ccs. If no aux surface, then return
    ANV_NULL_ADDRESS.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> (v2)
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net> (v3)
2020-11-17 10:36:45 -08:00
Chad Versace
5fa0e5b87d anv/image: Check surface offsets after adding each surface
Pre-patch, we checked the offsets once per aspect after adding all
surfaces for the aspect. The additional checks will make it easier to
diagnose layout bugs.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2020-11-17 10:36:45 -08:00
Chad Versace
9f0abc2a22 anv/image: Rewrite check_surfaces() [v2]
Pure refactor. No intended change in behavior.

This makes the code infinitely easier to understand. And it uncovers
a potential bug (marked with XXX comment).

v2: Fix narrowing conversions on 32-bit arch. s/size_t/uintmax_t/.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> (v1)
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net> (v2)
2020-11-17 10:36:45 -08:00
Chad Versace
15642a52ce anv/image: Further split add_*_surface funcs (v2)
Months ago, make_surface() added *all* surfaces required for the given
aspect. It was a monster monolithic function, and difficult to reason
about its correctness. In commit c652ff8c (2020-03-06), I split the code
for aux surfaces into its own function, add_aux_surface_if_supported().

This patch continues the splitting, therefore making bugs easier to
identify.

Code changes:
   - Move the code that adds the shadow surface from make_surface() to
     a new function add_shadow_surface(), called from
     add_all_surfaces().
   - Move the call to add_aux_surface_if_supported() from make_surface()
     to add_all_surfaces().
   - To preserve correctness of the assertions on image layout in
     make_surface(), move them to the loop in add_all_surfaces() after
     all the aspect's surfaces have been added.
   - Rename make_surface() to add_primary_surface() because now that's
     what it does.

Pure refactor, no intended change in behavior.

v2:
  - Rebase onto "anv: Fix isl_surf_usage_flags for stencil images".
  - Sanitize the image's extent earlier.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> (v2)
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net> (v2)
2020-11-17 10:36:45 -08:00
Chad Versace
9f2073c76e anv/image: Define add_all_surfaces()
This deduplicates the loops in anv_image_create() and
resolve_ahw_image().

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2020-11-17 10:36:45 -08:00
Chad Versace
2bfd43ba0b anv/image: Add more asserts to choose_isl_tiling_flags
Acked-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2020-11-17 10:36:45 -08:00
Chad Versace
8636adf856 anv/image: Move some DRM code in anv_get_image_format_properties()
In anv_get_image_format_properties(), the special-case code for
VK_IMAGE_TILING_DRM_FORMAT_MODIFIER_EXT is tiny. It is mostly a detached
'case' in the 'switch' block for VkImageType. So move the special-case
code to immediately follow the 'switch' block.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2020-11-17 10:36:45 -08:00
Chad Versace
40ac4c9cdc anv/image: Emit error message for non-2D DRM images
In vkGetPhysicalDeviceImageFormatProperties.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2020-11-17 10:36:45 -08:00
Chad Versace
c892e24258 anv/image: Drop redundant rejection of YCbCr formats with modifiers
The check in anv_get_image_format_properties() is already handled in
anv_get_image_format_features().

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2020-11-17 10:36:45 -08:00
Chad Versace
c9f2a74b5a anv/image: Respect VkImageFormatListCreateInfo for VkImageFormatProperties (v2)
When filling VkImageFormatProperties, anv_get_image_format_properties()
checks the requested VkImageUsageFlags and VkImageCreateFlags against
the VkFormatFeatureFlags available to the queried VkFormat. However, we
neglected to consider if any formats given in
VkImageFormatListCreateInfo
further restricted the available VkFormatFeatureFlags.

The image view formats are more likely to introduce additional
restrictions when DRM format modifiers are present.

v2:
  - Do not drop anv_formats_ccs_e_compatible().

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> (v2)
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net> (v2)
2020-11-17 10:36:45 -08:00
Chad Versace
ce4f6bda66 anv/image: Fail earlier in anv_get_image_format_properties
If anv_get_image_format_features reports that the inputs are
unsupported, fail immediately.

Without the early fail, I have less confidence in the function's
correctness when a DRM format modifier is present.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2020-11-17 10:36:45 -08:00
Chad Versace
8c5b4b1e1d anv/image: Minor refactor of VkImageFormatProperties::sampleCounts
The code in anv_get_image_format_properties() that set sampleCounts
appears correct, but weirdly inconsistent. Clean the code to
consistently set sampleCounts in the same location as
maxExtent/maxMipLevels/maxArraySize.

Acked-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2020-11-17 10:36:45 -08:00
Chad Versace
2b3ec91326 anv/image: Rename get_wsi_format_modifier_properties_list()
Rename it to get_drm_format_modifier_properties_list() because it is now
independent of WSI.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2020-11-17 10:36:45 -08:00
Chad Versace
57d416d423 anv/image: Fix VkExternalMemoryProperties for images (v5)
In vkGetPhysicalDeviceImageFormatProperties2, we advertised support for
VK_IMAGE_TILING_LINEAR and VK_IMAGE_TILING_OPTIMAL for all memory
handles.

However, when importing or exporting an image, there must exist a method
that enables the app and driver to agree on the image's memory layout.
If no method exists, then we should reject image creation.

v2:
  - Reduce copy-paste for Lionel.
v3:
  - Treat tiling LINEAR and DRM_FORMAT_MODIFIER as identical when
    determing compatible memory handles.
  - Improve comments.
v4:
  - Remove DMA_BUF from opaque_fd_only_props.
v5:
  - Minor changes to code style for `if`. (for jekstrand)

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> (v4)
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net> (v4)
2020-11-17 10:36:45 -08:00