1. The prolog needs to have a null check. Libraries don't have prologs.
2. We only need to print the shaders actually included in this pipeline.
Libraries were already printed separately.
3. The traversal shader was wrongly omitted from the output.
Cc: mesa-stable
(cherry picked from commit 73a31dafbc)
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38432>
Per ARB_vertex_program spec result registers are 4-component and initially
undefined, and the FF fragment program expects its intputs to be
4-component too. So, if the client's vertex program does not write the
whole vector it will cause misrenderings unless the same client also
supplies fragment program that expects less than 4 componens.
This commit adds a workaround that initializes results to vec4(0, 0, 0, 1)
which seems to be an expected behavior for such clients.
Cc: mesa-stable
Signed-off-by: Sviatoslav Peleshko <sviatoslav.peleshko@globallogic.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
(cherry picked from commit f03432c81a)
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38432>
Use tristate for the aligned setting, otherwise it is always
first disabled which contributes to the condition if we set the
new stride active.
v2: set ByteStride in dword units and take secondary cmdbuf
in to account (Lionel)
Cc: mesa-stable
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Tested-by: Nataraj Deshpande <nataraj.deshpande@intel.com>
(cherry picked from commit 2741ddd75a)
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38432>
In ray tracing dispatch, we have dispatch.threads set to 0 since we
calculate the local_size_x/y/z based on the launch sizes.
This change takes 0 threads into an account and returh the TG size 8 in
such scenarios. Before this change, we were setting TG size to 2.
Fixes: 0c4e1c9efc ("intel/common: Add helper for compute thread group dispatch size")
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: José Roberto de Souza <jose.souza@intel.com>
(cherry picked from commit 16f66ffe55)
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38432>
With the current stack configuration the rv770 seems to be unable
to go beyond three with the "vs-output-array-float-index-wr-before-gs.shader_test"
test. Anyway, the value four seems to be sufficient for the other tests.
This issue was triggered on rv770, for instance, with:
"piglit/bin/shader_runner tests/spec/glsl-1.50/execution/variable-indexing/gs-output-array-float-index-wr.shader_test -auto -fbo"
"piglit/bin/shader_runner tests/spec/glsl-1.50/execution/variable-indexing/vs-output-array-float-index-wr-before-gs.shader_test -auto -fbo"
Fixes: 713edb5998 ("r600/sfn: handle the IF predicate in the scheduler")
Signed-off-by: Patrick Lerda <patrick9876@free.fr>
(cherry picked from commit ae049f6fea)
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38432>
Drivers already have to track this workaround, so remove the logic
from Blorp and let the driver manage this.
Also in Anv don't accumulate this workaround, emit it directly in
place right after COMPUTE_WALKER. Accumulating can be problematic when
you want to dispatch concurrent compute shaders that do not need any
cache flush interaction (typical example with the internal
simple_shader framework).
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 3e0ad0176b ("anv: Emit state cache invalidation after every compute dispatch")
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Reviewed-by: Sagar Ghuge <sagar.ghuge@intel.com>
(cherry picked from commit c478b6355a)
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38432>
CmdWriteAccelerationStructuresPropertiesKHR writes the data with MI
commands, we no longer dispatch shaders to write the properties.
As a result, we don't need to flush untyped cache.
Fixes: f0e18c475b ("intel: remove GRL/intel-clc")
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
(cherry picked from commit 14194e59a4)
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38432>
This fixes the VVL PositiveVideoDecodeAV1.* tests, which trigger error
concealment. These DPB addresses would not be normally used, but get
used by the error concealment path.
Fixes: d103b76ad6 ("radv/video: add VK_KHR_video_decode_av1 support.")
Reviewed-by: David Rosca <david.rosca@amd.com>
(cherry picked from commit 82d944b388)
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38432>
The base address used for bounds checking the entry was wrong. Directly
pass the end_of_entry address instead.
Fixes: db4bcd48d7 ("panvk: Fix IUB decode")
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
(cherry picked from commit 89293120f0)
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38432>
The needs_temp_copy() function was incorrectly identifying some
depth/stencil formats as needing RGB<->RGBA conversion.
VK_FORMAT_D32_SFLOAT_S8_UINT maps to PIPE_FORMAT_Z32_FLOAT_S8X24_UINT,
which has 3 channels (F32 depth, UP8 stencil, X24 padding). The
component count check (== 3) was matching this as an RGB color format,
causing depth/stencil images to incorrectly use the RGB conversion path.
Add an explicit vk_format_is_depth_or_stencil() check before the
component count test to ensure depth/stencil formats always use the
direct copy path.
Fixes: f97b51186f ("anv: intermediate RGB <-> RGBX copy for HIC")
Signed-off-by: Christian Gmeiner <cgmeiner@igalia.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
(cherry picked from commit 0be53b2ed8)
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38432>
At least some drivers need a full modeset to change the Colorspace
property or to en-/disable HDR mode. E.g., at least amdgpu-kms as
tested under Linux 6.8 on Polaris needs it. Otherwise the atomic
commit for disabling HDR in _wsi_display_cleanup_state() will fail,
and the connector stays stuck in HDR mode after vkDestroySwapchainKHR().
Fixes: 1ed78dd7ec ("wsi/display: Clean up DRM hdr/color state on swapchain destruction")
Signed-off-by: Mario Kleiner <mario.kleiner.de@gmail.com>
Reviewed-by: Autumn Ashton <misyl@froggi.es>
(cherry picked from commit ba82d36dce)
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38432>
For a selected non-default imageColorSpace during swapchain creation,
make sure that proper HDR setup also works even if a client app does not
explicitly call vkSetHdrMetadataEXT() in time.
Assign the EDID provided metadata here, so the 1st atomic commit will
set Colorspace and HDR metadata properties on the connector, to make sure
HDR or other wide color gamut modes get enabled.
Without this, the chain->color_outcome_serial would stay at zero and
the properties would not ever get assigned during drm_atomic_commit(),
leaving HDR disabled on the display sink.
Fixes: 13137393f6 ("wsi/display: Expose HDR10 colorspace based on EDID")
Signed-off-by: Mario Kleiner <mario.kleiner.de@gmail.com>
Reviewed-by: Autumn Ashton <misyl@froggi.es>
(cherry picked from commit 19b2e3b81b)
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38432>
CTA-861-G section 6.9.1 Static Metadata Type 1 declares that zero values
for different groups of HDR Metadata properties are allowed, including
zero nits values for max display mastering luminance, max content light
level, max frame-average light level and min display mastering luminance.
A zero value is meant to be treated by the video sink as "undefined" /
"unknown", and handled accordingly. This is common for dynamically
generated visual content.
Therefore don't assert on some minimum nits level > 0, but only check for
a non-negative level.
Fixes: b4176393a0 ("wsi/display: Implement VK_EXT_hdr_metadata on KHR_display swapchain")
Signed-off-by: Mario Kleiner <mario.kleiner.de@gmail.com>
Reviewed-by: Autumn Ashton <misyl@froggi.es>
(cherry picked from commit 19dc09aded)
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38432>
For AHB VkBuffer import, the allocationSize comes from the raw external
AHB props query and it can be larger than the underlying buffer memory
requirement. So we must respect the allocationSize for the actual mem
import to support mapping the whole AHB size, and the dedicated buffer
info has to be stripped to obey the spec.
Test: CtsNativeHardwareTestCases no longer crashes on debug build panvk
Fixes: 66bbd9eec8 ("panvk: implement AHB image deferred init and memory alloc")
Tested-by: Valentine Burley <valentine.burley@collabora.com>
Reviewed-by: Lars-Ivar Hesselberg Simonsen <lars-ivar.simonsen@arm.com>
Reviewed-by: Christoph Pillmayer <christoph.pillmayer@arm.com>
(cherry picked from commit 4ec2a921d3)
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38432>
We're doing the same in vk_pipeline_precomp_shader_create().
Also fixes valgrind warning due to uninitialized fields
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: mesa-stable
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
(cherry picked from commit fc6d17a290)
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38432>
Always copy parameters that are not guarded by a flag, zero init
the structs if not provided by application.
Fixes vk_layer_validation_tests PositiveVideoEncode*.GetEncodedSessionParams
Cc: mesa-stable
Reviewed-by: Benjamin Cheng <benjamin.cheng@amd.com>
(cherry picked from commit 6a1c6ab95b)
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38432>
We skip the stall emission for STATE_BASE_ADDRESS since this one can
be skipped on Gfx12.5+ and instead add a new sba tracepoint that has
valid timestamps.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 0147908a89 ("anv: predicate emission of STATE_BASE_ADDRESS")
Reviewed-by: Casey Bowman <casey.g.bowman@intel.com>
(cherry picked from commit cff047280a)
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38432>
Some new CTS tests have geometry shader looking like this :
void main()
{
gl_Position = gl_in[0].gl_Position;
EmitVertex();
EndPrimitive();
// <-- some storage buffer write
}
The generate shader has :
- a message to write the position
- a message to write to the storage buffer
- a final message to end the thread
This generates an empty EOT URB messages which is apparently not legal
(simulation complains, HW hangs) :
send(8) nullUD g126UD nullUD 0x04088007 0x00000000
urb MsgDesc: offset 0 SIMD8 write masked mlen 2 ex_mlen 0 rlen 0 { align1 1Q A@1 EOT };
Instead emit a write with actual data and the mask set at 0 to discard
the effect :
mov(8) g127<1>UD 0x00000000UD { align1 WE_all 1Q };
mov(8) g125<1>UD 0x00000000UD { align1 1Q };
send(8) nullUD g126UD g125UD 0x04088007 0x00000040
urb MsgDesc: offset 0 SIMD8 write masked mlen 2 ex_mlen 1 rlen 0 { align1 1Q A@1 EOT };
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: mesa-stable
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit ff57c31696)
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38432>
This change:
1. Move size validation within sparse binding, but not escape to
non-sparse code path.
2. Error out if sparse is requested on unsupported platforms.
Fixes: d747c4a874 ("lavapipe: Implement sparse buffers and images")
Reviewed-by: Christian Gmeiner <cgmeiner@igalia.com>
(cherry picked from commit e0acc5c2b4)
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38432>