Linking libvulkan_intel.so can fail, due to unresolved references to
libexpat.so.
EXPAT_CFLAGS should be moved as well.
Signed-off-by: Hongxu Jia <hongxu.jia@windriver.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Now that anvil fully implements the Vulkan HAL interface, we can install
it as the vendor HAL module at /vendor/lib/hw/vulkan.${board}.so. To do
so:
- Rename LOCAL_MODULE to vulkan.$(TARGET_BOARD_PLATFORM).
- Use LOCAL_PROPRIETARY_MODULE to install under vendor path.
Tested by running different Sascha Williams demos on Android-IA.
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
[chadv: Extract this hunk from Tapani's patch, and embed it as
stand-alone patch in my arc-vulkan series].
Signed-off-by: Chad Versace <chadversary@chromium.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
This change prepares for VK_ANDROID_native_buffer. When the user imports
a gralloc hande into a VkImage using VK_ANDROID_native_buffer, the user
provides no size. The driver must infer the size from the internals of
the gralloc buffer.
The patch is essentially a refactor patch, but it does change behavior
in some edge cases, described below. In what follows, the "nominal size"
of the bo refers to anv_bo::size, which may not match the bo's "actual
size" according to the kernel.
Post-patch, the nominal size of the bo returned from
anv_bo_cache_import() is always the size of imported dma-buf according
to lseek(). Pre-patch, the bo's nominal size was difficult to predict.
If the imported dma-buf's gem handle was not resident in the cache, then
the bo's nominal size was align(VkMemoryAllocateInfo::allocationSize,
4096). If it *was* resident, then the bo's nominal size was whatever
the cache returned. As a consequence, the first cache insert decided the
bo's nominal size, which could be significantly smaller compared to the
dma-buf's actual size, as the nominal size was determined by
VkMemoryAllocationInfo::allocationSize and not lseek().
I believe this patch cleans up that messy behavior. For an imported or
exported VkDeviceMemory, anv_bo::size should now be the true size of the
bo, if I correctly understand the problem (which I possibly don't).
v2:
- Preserve behavior of aligning size to 4096 before checking. [for
jekstrand]
- Check size with < instead of <=, to match behavior of commit c0a4f56
"anv: bo_cache: allow importing a BO larger than needed". [for
chadv]
This will allow us to implement VK_ANDROID_native_buffer without dup'ing
the fd. We must close the fd in VK_KHR_external_memory_fd, but we should
not in VK_ANDROID_native_buffer.
v2:
- Add missing close(fd) for case
VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_OPAQUE_FD_BIT_KHR, subcase
ANV_SEMAPHORE_TYPE_BO.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
If this flag is set, then the image and the bo have the same lifetime.
vkDestroyImage will release the bo.
We need this for VK_ANDROID_native_buffer, because that extension
creates the VkImage *and* imports its memory during the same
call, vkCreateImage.
v2: Rebase onto VK_KHR_bind_memory2.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
In src/intel/vulkan/*, redirect all instances of printf, vk_error,
anv_loge, anv_debug, anv_finishme, anv_perf_warn, anv_assert, and their
many variants to the new intel_log functions. I believe I caught them
all.
The other subdirs of src/intel are left for a future exercise.
v2:
- Rebase onto Tapani's VK_EXT_debug_report changes.
- Drop unused #include <cutils/log.h>.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
I'm bringing up Vulkan in the Android container of Chrome OS (ARC++).
On Android, stdio goes to /dev/null. On Android, remote gdb is even more
painful than the usual remote gdb. On Android, nothing works like you
expect and debugging is hell. I need logging.
This patch introduces a small, simple logging API that can easily wrap
Android's API. On non-Android platforms, this logger does nothing fancy.
It follows the time-honored Unix tradition of spewing everything to
stderr with minimal fuss.
My goal here is not perfection. My goal is to make a minimal, clean API,
that people hate merely a little instead of a lot, and that's good
enough to let me bring up Android Vulkan. And it needs to be fast,
which means it must be small. No one wants to their game to miss frames
while aiming a flaming bow into the jaws of an angry robot t-rex, and
thus become t-rex breakfast, because some fool had too much fun desiging
a bloated, ideal logging API.
If people like it, perhaps we should quickly promote it to src/util.
The API looks like this:
#define INTEL_LOG_TAG "intel-vulkan"
#define DEBUG
intel_logd("try hard thing with foo=%d", foo);
n = try_foo(...);
if (n < 0) {
intel_loge("%s:%d: foo failed bigtime", __FILE__, __LINE__);
return VK_ERROR_DEVICE_LOST;
}
And produces this on non-Android:
intel-vulkan: debug: try hard thing with foo=93
intel-vulkan: error: anv_device.c:182: foo failed bigtime
v2: Fix meson build. [for dcbaker]
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
A first step to supporting Vulkan on ARC++. Mesa on ARC++ uses
Autotools, not Android.mk.
Doing this now, even before VK_ANDROID_native_buffer is implemented,
allows us to incrementally add Android support to the Autotools build.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
In the early days of the Vulkan driver, we thought it would be a good
idea to just make genN just fall back to the genN-1 code if it didn't
need to be any different for genN. While this seemed like a good idea,
it ultimately ended up being far simpler to just recompile everything.
We haven't been using the fall-through functionality for some time so
we're better off just deleting it so it doesn't accidentally start
causing problems.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
These are pulled directly from brw_multisample_state.h
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
ssize_t is a GNU extension and is not available on Windows or MacOS.
Instead, we use intptr_t which should be effectively equivalent and is
part of the C standard. This should fix the Windows and Mac OS builds.
Fixes: 3af1c82989
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=103253
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Tested-by: Vinson Lee <vlee@freedesktop.org>
This is a lot more natural than special casing it all over the place.
We still have to do a bit of special-casing in assign_constant_locations
but it's not special-cased quite as bad as it was before.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Now that everything is nicely ralloc'd, we can allocate the pull_param
array in assign_constant_locations instead of higher up. We can also
re-allocate the param array so that it's exactly the needed size. This
should save us some memory because we're not allocating the total needed
param space for both push and pull.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Now that we're always growing the param array as-needed, we can
allocate the param array in common code and stop repeating the
allocation everywere. In order to keep things sane, we ralloc the
[pull_]param array off of the compile context and then steal it back
to a NULL context later. This doesn't get us all the way to where
prog_data::[pull_]param is purely an out parameter of the back-end
compiler but it gets us a lot closer.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Now that the only thing we put in the array up-front are client push
constants, we can simplify anv_pipeline_compile a bit.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Before, we were calculating up-front and then filling in later. Now we
just grow as needed in anv_nir_apply_pipeline_layout.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This way any image uniforms end up having locations higher than
MAX_PUSH_CONSTANT_SIZE. There's no bug here at the moment, but this
consistency will make the next commit easier. Also, because
nir_apply_pipeline_layout properly increments nir->num_uniforms when
it expands the param array, we no longer need to stomp it to match
prog_data::nr_params because it already does.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Instead of requiring the caller of brw_compile_vs to figure it out, just
grow the param array on-demand.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Instead of making the caller of brw_compile_cs add something to the
param array for thread_local_id_index, just add it on-demand in
brw_nir_intrinsics and grow the array. This is now safe to do because
everyone is now using ralloc for prog_data::param.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
It's already only ever called from brw_compile_cs and only handles
compute intrinsics. Let's just make it CS-specific. We can always
make it handle other stages again later if we want.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
The Vulkan driver does not support pull constants. It simply limits
things such that we can always push everything. Previously, we were
determining whether or not to push things based on whether or not the
prog_data::pull_param array is non-null. This is rather hackish and
about to stop working.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This way we stop leaking it. This is completely safe because, when we
hand it off to anv_shader_bin_create or anv_pipeline_cache_upload_kernel,
they make a copy of the entire param array.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This lets us avoid some of the manual ralloc stealing and prepares for
future commits in which we will want to ralloc prog_data::param.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This burns an extra 10k of memory or so in the case where you don't have
any images. However, if you have several shaders which use images, this
should be much less memory. It also gets rid of a part of prog_data
that really has nothing to do with the compiler.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This moves us away to the array of pointers model and onto a model where
each param is represented by a generic uint32_t handle. We reserve 2^16
of these handles for builtins that get generated by somewhere inside the
compiler and have well-defined meanings. Generic params have handles
whose meanings are defined by the driver.
The primary downside to this new approach is that it moves a little bit
of the work that we would normally do at compile time to draw time. On
my laptop this hurts OglBatch6 by no more than 1% and doesn't seem to
have any measurable affect on OglBatch7. So, while this may come back
to bite us, it doesn't look too bad.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This gets rid of all of our hand-rolled size calculation and
serialization code and replaces it with safe "standards" that are used
elsewhere in anv and mesa. This should be significantly safer than
rolling our own.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Rather than relying on size = stride * height, we can rely on
anv_image's total size.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Acked-by: Daniel Stone <daniels@collabora.com>
ARB_enhanced_layouts allows multiple output variables to share the same
location - and these variables may not have the same sizes. For
example, consider these output variables:
// consume X/Y/Z components of 6 vectors
layout(location = 0) out vec3 a[6];
// consumes W component of the first vector
layout(location = 0, component = 3) out float b;
Looking at the first declaration, we see that VARYING_SLOT_VAR0 needs 24
components worth of space (vec3 padded out to a vec4, 4 * 6 = 24). But
looking at the second declaration, we would think that VARYING_SLOT_VAR0
needs only 4 components of space (a single float padded out to a vec4).
nir_setup_outputs() only considered the space requirements of the first
declaration it happened to see, so if 'float b' came first, it would
underallocate the output register space, causing brw_fs_validator.cpp
to assert fail about inst->dst.offset exceeding the register size.
Fixes Piglit's tests/spec/arb_enhanced_layouts/execution/component-layout/
vs-to-fs-array-interleave-single-location.shader_test.
Thanks to Tim Arceri for finding this bug and writing a test!
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
This assert was firing just running demos.
Jason said it should be this.
Fixes: 6c7720ed78 (anv/wsi: Allocate enough memory for the entire image)
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Signed-off-by: Dave Airlie <airlied@redhat.com>
KHR-GL45.shader_ballot_tests.ShaderBallotBitmasks has a MOV that hits
this validation path. MOVs don't have a src1 file, but calling
brw_inst_src1_type() was tripping on src1.file being BRW_IMMEDIATE_VALUE
and the hw_type being something invalid for immediates.
To work around this, just pretend src1 is src0 if there isn't a src1.
Fixes: 2572c2771d (i965: Validate "Special
Requirements for Handling Double Precision Data Types")
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=102680
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
When computing the total size of the URB for tessellation evaluation
inputs we were not accounting for this, and instead we were always
assuming that each input would take a single vec4 slot, which could
lead to computing a smaller read size than required. Specifically, this
is a problem when the last input is a dvec3/4 such that its XY components
are stored in the the second half of a payload register (which can happen
if the offset for the input in the URB is not 64-bit aligned because
there are 32-bit inputs mixed in) and the ZW components in the
first half of the next, as in this case we would fail to account for the
extra slot required for the ZW components.
Fixes (requires another fix in CTS currently in review):
KHR-GL45.enhanced_layouts.varying_locations
KHR-GL45.enhanced_layouts.varying_array_locations
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Previously, we allocated memory for image->plane[0].surface.isl.size
which is great if there is no compression. However, on BDW, we can do
CCS_D on X-tiled images so we also have to allocate space for the
auxiliary buffer. This fixes hangs in some of the WSI CTS tests and
should also reduce hangs in real applications. In particular, it fixes
the dEQP-VK.wsi.*.incremental_present.* test group.
When we hand the image off to X11 or Wayland, it will ignore the CCS
entirely which is ok because we do a resolve when it's transitioned to
VK_IMAGE_LAYOUT_PRESENT_SRC_KHR.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: mesa-stable@lists.freedesktop.org
All over mesa we include "nir/nir.h", we should probably do the same
here. This fixes the meson build that was broken by the ycbcr series.
Thanks to Dylan for finding the issue.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: f3e91e78a3 ("anv: add nir lowering pass for ycbcr textures")
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
This ensures that everything gets cleaned up properly. In particular,
it fixes a memory leak where we were leaking the push constants
structs.
Valgrind stats on
dEQP-VK.pipeline.push_constant.graphics_pipeline.range_size_128 :
Before:
HEAP SUMMARY:
in use at exit: 2,467,513 bytes in 1,305 blocks
total heap usage: 697,853 allocs, 696,530 frees, 138,466,600 bytes allocated
LEAK SUMMARY:
definitely lost: 1,068 bytes in 11 blocks
indirectly lost: 24,669 bytes in 412 blocks
possibly lost: 0 bytes in 0 blocks
still reachable: 2,441,776 bytes in 882 blocks
suppressed: 0 bytes in 0 blocks
After:
HEAP SUMMARY:
in use at exit: 2,467,381 bytes in 1,304 blocks
total heap usage: 697,853 allocs, 696,531 frees, 138,466,600 bytes allocated
LEAK SUMMARY:
definitely lost: 936 bytes in 10 blocks
indirectly lost: 24,669 bytes in 412 blocks
possibly lost: 0 bytes in 0 blocks
still reachable: 2,441,776 bytes in 882 blocks
suppressed: 0 bytes in 0 blocks
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Cc: "17.2 17.1" <mesa-stable@lists.freedesktop.org>
When writing to set > 0, we were just wrongly writing to set 0. This
commit fixes this by lazily allocating each set as we write to them.
We didn't go for having them directly into the command buffer as this
would require an additional ~45Kb per command buffer.
v2: Allocate push descriptors from system memory rather than in BO
streams. (Lionel)
Cc: "17.2 17.1" <mesa-stable@lists.freedesktop.org>
Fixes: 9f60ed98e5 ("anv: add VK_KHR_push_descriptor support")
Reported-by: Daniel Ribeiro Maciel <daniel.maciel@gmail.com>
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
This change introduce the concept of planes for image & views. It
matches the planes available in new formats.
We also refactor depth & stencil support through the usage of planes
for the sake of uniformity. In the backend (genX_cmd_buffer.c) we have
to take some care though with regard to auxilliary surfaces.
Multiplanar color buffers can have multiple auxilliary surfaces but
depth & stencil share the same HiZ one (only store in the depth
plane).
v2: by Jason
Remove unused aspect parameters from anv_blorp.c
Assert when attempting to resolve YUV images
Drop redundant logic for plane offset in make_surface()
Rework anv_foreach_plane_aspect_bit()
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>