It's 8 for everything except compute shaders. For compute shaders,
there's no need to duplicate the computation and it's just a possible
source of error.
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Before, we bailing in assign_constant_locations based on the minimum
dispatch size. The more direct thing to do is simply to check for
whether or not we have constant locations and bail if we do. For
nir_setup_uniforms, it's completely safe to do it multiple times because
we just copy a value from the NIR shader.
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
This is what we really wanted all along. Always retyping to D works
because that's what get_nir_src() always gives us, at least for 32-bit
types. The SPIR-V variants of these operations accept arbitrary types
and we need this if we're going to handle 64 or 16-bit values.
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
The index is any value provided by the shader and this can be called in
non-uniform control flow so we can't just take component 0. Found by
inspection.
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Stop retyping the output of shuffle_64bit_data_for_32bit_write. It's
always BRW_REGISTER_TYPE_D which is perfectly fine for writing out.
Also, when we change get_nir_src to return something with a 64-bit type
for 64-bit values, the retyping will not be at all what we want. Also,
retyping the output based on src.type before we whack it back to 32 bits
is a problem because the output is always 32 bits.
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
All callers of this function allocate a fs_reg expressly to pass into
it. It's much easier if we just let the helper allocate the register.
While we're here, we switch it to doing the MOVs with an integer type so
that we don't accidentally canonicalize floats on half of a double.
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
The swizzles weren't doing any good because swiz is just XYZW. Also, we
were emitting an extra set of MOVs because shuffle_64bit_data_for_32bit
already does a MOV for us. Finally, the temporary was only ever used
inside the inner loop so there's no need for it to actually be an array.
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Some hardware (CHV, BXT) have special restrictions on register regions
when doing integer multiplication. We want to respect those when we
lower to DxW multiplication.
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Cc: mesa-stable@lists.freedesktop.org
The same workaround we need for 64-bit values on little core also takes
care of the Ivy Bridge problem and does so a bit more efficiently so we
can drop that code while we're here.
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Cc: mesa-stable@lists.freedesktop.org
We're not using broadcast for any 32-bit types right now since we mostly
use it for emit_uniformize on 32-bit buffer indices. However, SPIR-V
subgroups are going to need it for 64-bit so let's make it work.
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
This means we have to drop const from a variable but it also means that
100% of the code which deals with the offset limit is in one place.
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
These restrictions effectively already existed due to the way we use
indirect sources but weren't being directly enforced.
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
For some reason, the any/all predicates don't work properly with SIMD32.
In particular, it appears that a SEL with a QtrCtrl of 2H doesn't read
the correct subset of the flag register and you end up getting garbage
in the second half. Work around this by using a pair of 1-wide MOVs and
scattering the result. This fixes the any/all instructions for SIMD32.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Cc: mesa-stable@lists.freedesktop.org
The any/all intrinsics return a boolean value so D or UD is the correct
type. Unfortunately, get_nir_dest has the annoying behavior of
returnning a float type by default. This causes format conversion which
gives us -1.0f or 0.0f in the register. If the consumer of the result
does an integer comparison to zero, it will give you the right boolean
value but if we do something more clever based on the 0/~0 assumption
for booleans, this will give the wrong value.
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Cc: mesa-stable@lists.freedesktop.org
In fragment shaders f0.1 is used for discards so doing ballot after a
discard can potentially cause the discard to not happen. However, we
don't support SIMD32 fragment shaders yet so this isn't a problem.
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Cc: mesa-stable@lists.freedesktop.org
We have ANY/ALL32 predicates and, for the most part, they work just
fine. (See the next commit for more details.) Also, due to the way
that flag registers are handled in hardware, instruction splitting is
able to split the CMP correctly. Specifically, that hardware looks at
the execution group and knows to shift it's flag usage up correctly so a
2H instruction will write to f0.1 instead of f0.0.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Cc: mesa-stable@lists.freedesktop.org
Before, we were careful to place the zip after the last of the split
instructions but did unzip on-demand. This changes things so that the
unzips go before all of the split instructions and the unzip comes
explicitly after all the split instructions. As a side-effect of this
change, we now emit the split instruction from highest SIMD group to
lowest instead of low to high. We could have kept the old behavior, but
it shouldn't matter and this made the code easier.
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Cc: mesa-stable@lists.freedesktop.org
This makes it far more explicit where we're inserting the instructions
rather than the magic "before and after" stuff that the emit_[un]zip
helpers did based on block and inst.
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Cc: mesa-stable@lists.freedesktop.org
Register strides higher than 4 are uncommon but they can happen. For
instance, if you have a 64-bit extract_u8 operation, we turn that into
UB -> UQ MOV with a source stride of 8. Our previous calculation would
try to generate a stride of <32;8,8>:ub which is invalid because the
maximum horizontal stride is 4. To solve this problem, we instead use a
stride of <8;1,0>. As noted in the comment, this does not work as a
destination but that's ok as very few things actually generate that
stride.
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Cc: mesa-stable@lists.freedesktop.org
I saw VK_IMAGE_ASPECT_ANY_COLOR_BIT while hacking anv_formats.c and got
confused. "Huh? What extension added that?". No extension defines it;
anv_private.h defines it.
To remove confusion, rename the anv-private VK tokens as if they were
extension tokens with the ANV vendor suffix.
I found only two such tokens:
VK_IMAGE_ASPECT_ANY_COLOR_BIT
VK_IMAGE_ASPECT_PLANES_BITS
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
In anv_physical_device_get_format_properties().
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Thanks to the ralloc invariant of "any pointer returned from ralloc can
be used as a context", calling ralloc_size with a size of zero will
cause it to allocate at least a header. If we don't have any push
constants, then NULL is perfectly acceptable (and even preferred).
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
It doesn't actually matter since the only user of push constants, i965,
ralloc_steals it back to NULL but it's more consistent and probably
fixes memory leaks in some error cases.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Cc: mesa-stable@lists.freedesktop.org
We would like to avoid collisions with variables named field.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Scott D Phillips <scott.d.phillips@intel.com>
If we have more programs than what we can store,
aubinator_error_decode will assert. Instead let's have a rolling
window of programs.
v2: Fix overflowing issues (Eric Engestrom)
v3: Go through programs starting at idx_program (Scott)
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Scott D Phillips <scott.d.phillips@intel.com>
This makes use of ralloc to simplify the destruction. We can also
store instructions in hash tables.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Scott D Phillips <scott.d.phillips@intel.com>
These fields are of little importance as they're used to recognize
instructions.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Scott D Phillips <scott.d.phillips@intel.com>
We used to print invalid data when the last field was being clamped to
32bits due to Dword Length of the whole instruction. Here is an
example where the decoder read part of the next instruction instead of
stopping at the 32bit limit:
0x000ce0b4: 0x10000002: MI_STORE_DATA_IMM
0x000ce0b4: 0x10000002 : Dword 0
DWord Length: 2
Store Qword: 0
Use Global GTT: false
0x000ce0b8: 0x00045010 : Dword 1
Core Mode Enable: 0
Address: 0x00045010
0x000ce0bc: 0x00000000 : Dword 2
0x000ce0c0: 0x00000000 : Dword 3
Immediate Data: 8791026489807077376
With this change we have the proper value :
0x000ce0b4: 0x10000002: MI_STORE_DATA_IMM (4 Dwords)
0x000ce0b4: 0x10000002 : Dword 0
DWord Length: 2
Store Qword: 0
Use Global GTT: false
0x000ce0b8: 0x00045010 : Dword 1
Core Mode Enable: 0
Address: 0x00045010
0x000ce0bc: 0x00000000 : Dword 2
0x000ce0c0: 0x00000000 : Dword 3
Immediate Data: 0
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Scott D Phillips <scott.d.phillips@intel.com>
Due to the new way we handle fields, we need *not* to forget the first
field when decoding instructions. The issue was that the advance
function was called first and skipped the first field.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Scott D Phillips <scott.d.phillips@intel.com>
This should be inside the function that actually decodes fields.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Scott D Phillips <scott.d.phillips@intel.com>
Making the next change more readable.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Scott D Phillips <scott.d.phillips@intel.com>
The xml files don't always have fields in order. This might confuse
our parsing of the commands. Let's have the fields in order. To do
this, the easiest way it to use a linked list. It also helps a bit
with the iterator.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Scott D Phillips <scott.d.phillips@intel.com>