Commit graph

20513 commits

Author SHA1 Message Date
Dave Airlie
fd301472bd r600/eg: dump event type in dumps
This just makes it easier to debug some things.

Signed-off-by: Dave Airlie <airlied@redhat.com>
2017-11-27 12:53:18 +10:00
Tobias Klausmann
068a72fbcb nouveau/compiler: Allow to omit line numbers when printing instructions
This comes in handy when checking "NV50_PROG_DEBUG=1" outputs with diff!

V2:
 - Use environmental variable (Karol Herbst)
V3:
 - Use the already populated nv50_ir_prog_info to forward information to the
   print pass (Pierre Moreau)
V4:
 - get rid of default value in PrintPass constructor

Signed-off-by: Tobias Klausmann <tobias.johannes.klausmann@mni.thm.de>
Reviewed-by: Pierre Moreau <pierre.morrow@free.fr>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
2017-11-26 12:51:30 -05:00
Nicolai Hähnle
0fed7f83ba radeonsi: try flushing unflushed fences in si_fence_finish even when timeout == 0
Under certain conditions, waiting on a GL sync objects should act like
a flush, regardless of the timeout.

Portal 2, CS:GO, and presumably other Source engine games rely on this
behavior and hang during loading without this fix.

Fixes: bc65dcab3b ("radeonsi: avoid syncing the driver thread in si_fence_finish")

Signed-off-by: Marek Olšák <marek.olsak@amd.com>
Tested-by: Kai Wasserbäch <kai@dev.carbon-project.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=103902
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=103904
2017-11-26 16:53:00 +01:00
Ilia Mirkin
0bd83d0461 nv50/ir: move LateAlgebraicOpt to the very end
Memory loads can take offsets, but the SHLADD will often attempt to
consume the offsets too. As there may be multiple memory loads with the
same base but different offsets, those would end up in a SHLADD instead
of the offset of the memory operation.

This moves the pass after we've had a chance to attempt to propagate
immediate adds into the indirect offset.

total instructions in shared programs : 6580681 -> 6567716 (-0.20%)
total gprs used in shared programs    : 944261 -> 943375 (-0.09%)
total shared used in shared programs  : 0 -> 0 (0.00%)
total local used in shared programs   : 15328 -> 15328 (0.00%)
total bytes used in shared programs   : 60339896 -> 60221504 (-0.20%)

                local     shared        gpr       inst      bytes
    helped           0           0         555        2698        2698
      hurt           0           0         138         336         336

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
2017-11-26 01:10:19 -05:00
Ilia Mirkin
3072bbef63 nv50/ir: when merging immediates/consts, load directly
When a MERGE operation gets its constraint moves added, it
susbstantially extends live ranges to be reusing an immediate from
earlier in the program (not to mention the silliness of loading an
immediate into a register, and then moving into another register).

We detect these scenarios and insert moves that take the immediate or
constbuf load directly into the register. If it's the last use, then we
can just move that operation to the closer location.

With SM35 (255 regs) we get these results:

total instructions in shared programs : 6583670 -> 6580681 (-0.05%)
total gprs used in shared programs    : 950818 -> 944261 (-0.69%)
total shared used in shared programs  : 0 -> 0 (0.00%)
total local used in shared programs   : 15328 -> 15328 (0.00%)
total bytes used in shared programs   : 60367456 -> 60339896 (-0.05%)

                local     shared        gpr       inst      bytes
    helped           0           0        4584        3186        3186
      hurt           0           0          55         968         968

I suspect they will be better for SM20 and SM30.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
2017-11-26 01:10:19 -05:00
Ilia Mirkin
50e913b9c5 nv50/ir: add optimization for modulo by a non-power-of-2 value
We can still use the optimized division methods which make use of
multiplication with overflow.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Tobias Klausmann <tobias.johannes.klausmann@mni.thm.de>
2017-11-26 01:10:03 -05:00
Ilia Mirkin
3079993727 nv50/ir: optimize signed integer modulo by pow-of-2
It's common to use signed int modulo in GLSL. As it happens, the GLSL
specs allow the result to be undefined, but that seems fairly
surprising. It's not that much more effort to get it right, at least for
positive modulo operators.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
2017-11-25 22:48:09 -05:00
Ilia Mirkin
f39a91c152 freedreno/a4xx: add ARB_framebuffer_no_attachments support
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Rob Clark <robdclark@gmail.com>
2017-11-25 17:20:17 -05:00
Ilia Mirkin
4f748d12e8 freedreno/a4xx: add indirect draw support
This is a copy of the a5xx logic. Fails a few tests, but basic
functionality is there.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Rob Clark <robdclark@gmail.com>
2017-11-25 17:20:17 -05:00
Ilia Mirkin
c3c8d48725 freedreno: regenerate pm4 header, adjust code for new names
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Rob Clark <robdclark@gmail.com>
2017-11-25 17:20:17 -05:00
Ilia Mirkin
ffdcd51e66 freedreno/a4xx: add stencil texturing support
Copied from a5xx, should be identical.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Rob Clark <robdclark@gmail.com>
2017-11-25 17:20:17 -05:00
Ilia Mirkin
86f12e9377 freedreno/ir3: add a pass to lower tg4 to txl, enable gather on a4xx
Unfortunately Adreno A4xx hardware returns incorrect results with the
GATHER4 opcodes. As a result, we have to lower to 4 individual texture
calls (txl since we have to force lod to 0). We achieve this using
offsets, including on cube maps which normally never have offsets.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Rob Clark <robdclark@gmail.com>
2017-11-25 16:56:59 -05:00
Marek Olšák
2cfa319f9f radeonsi: expose all CB performance counters on Stoney
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-11-25 17:16:56 +01:00
Marek Olšák
797c447f1c radeonsi: handle imported textures with DCC robustly
now you can hack the driver to enable DCC for displayable textures and
Glamor that doesn't enable that by default won't crash anymore.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-11-25 17:16:56 +01:00
Marek Olšák
992b6e18d0 radeonsi: fix a typo in creating monolithic ES-GS
This has no effect because both occupy the same memory in a union.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-11-25 17:16:56 +01:00
Marek Olšák
f783677a82 radeonsi: don't write undefined output channels to LDS in LS
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-11-25 17:16:56 +01:00
Marek Olšák
b63e7d4c6f radeonsi: use ac.lds for shared memory
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-11-25 17:16:56 +01:00
Marek Olšák
39b098dafb radeonsi: do 64-bit LDS loads recursively
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-11-25 17:16:56 +01:00
Wladimir J. van der Laan
35548cae93 etnaviv: Emit vertex buffers consecutively
Vertex buffer legacy state is no longer picked up with new drawing
commands. Change to use different cases depending on the number of
vertex streams in the GPU specs.

This results in slightly more compact state emission as well, on all
vivantes.

Signed-off-by: Wladimir J. van der Laan <laanwj@gmail.com>
Reviewed-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
2017-11-23 22:24:51 +01:00
Roland Scheidegger
71e630753e r600: set DX10_CLAMP for compute shader too
I really intended to set this for all shader stages by
3835009796 but missed it for compute shaders
(because it's in a different source file...).

Reviewed-by: Dave Airlie <airlied@redhat.com>
2017-11-23 02:28:38 +01:00
Gert Wollny
799d350870 r600/shader: Fix all warnings issed with "-Wall -Wextra"
- fix a number of -Wsign-compare warnings
- fix two warnings for -Woverride-init because TGSI_OPCODE_CEIL == 83, and
  the according field was defined two times.

[airlied: don't use -1 with unsigned type,
fix whitespace]

Signed-off-by: Gert Wollny <gw.fossdev@gmail.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2017-11-22 22:50:18 +00:00
Gert Wollny
1d076aafbc r600: Emit EOP for more CF instruction types
So far on pre-cayman chipsets the CF instructions CF_OP_LOOP_END,
CF_OP_CALL_FS, CF_OP_POP, and CF_OP_GDS an extra CF_NOP instruction
was added to add the EOP flag, even though this is not actually
needed, because all these instrutions support the EOP flag.

This patch removes the fixup code, adds setting the EOP flag for the
according instructions as well as others like CF_OP_TEX and CF_OP_VTX,
and adds writing out EOP for this type of instruction in the disassembler.

This also fixes a bug where shaders were created that didn't actually have
the EOP flag set in the last CF instruction, which might have resulted
in GPU lockups.

[airlied: cleaned up a little]
Signed-off-by: Gert Wollny <gw.fossdev@gmail.com>
Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2017-11-22 22:39:42 +00:00
Eric Anholt
6a78416dab broadcom/vc5: Fix BASE_LEVEL handling with txl.
The HW doesn't add the base level anywhere (the min/max lod clamping is
what does base level), so we need to add it manually in this case.

Fixes piglit tex-miplevel-selection *Lod 2D.
2017-11-22 10:56:31 -08:00
Eric Anholt
c55813c22e broadcom/vc5: Fix array texture layer count setup.
Fixes piglit array-texture.
2017-11-22 10:56:31 -08:00
Eric Anholt
ad1521d708 broadcom/vc5: Don't increment primitive queries while they're paused.
Fixes ext_transform_feedback-generatemipmap prims_generated
2017-11-22 10:56:31 -08:00
Eric Anholt
1214c2ea2a broadcom/vc5: Fix incorrect padding of TF outputs.
After the first output, we were padding by an extra size of the previous
output.  Fixes piglit ext_transform_feedback-output-type mat4x3[2] and
friends.
2017-11-22 10:56:31 -08:00
Eric Anholt
b18840ac6e broadcom/vc5: Fix UIF surface size setup for ARB_fbo's mismatched sizes.
The HW was computing an implicit height for the surface based on the image
size, but that may be smaller than the surface with ARB_fbo mismatched
sizes.  In that case, we need to tell it about the pad, either with the
little 4-bit field in the RT config, or the extended field in
CLEAR_COLORS_PART3.

Fixes piglit arb_framebuffer_object-mixed-buffer-sizes.
2017-11-22 10:56:31 -08:00
Wladimir J. van der Laan
9f162fa107 etnaviv: Put HALTI level in specs
The HALTI level is an indication of the gross architecture of the GPU.
It determines for significant part what feature level the GPU has, what
state (especially frontend state) is there, and where it is located.

Signed-off-by: Wladimir J. van der Laan <laanwj@gmail.com>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
2017-11-22 14:42:06 +01:00
Wladimir J. van der Laan
391c958f08 etnaviv: Const-correctness etnaviv_emit.h
The relocation structure is never changed by submitting it.

Signed-off-by: Wladimir J. van der Laan <laanwj@gmail.com>
Reviewed-by: Philipp Zabel <p.zabel@pengutronix.de>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
2017-11-22 14:42:00 +01:00
Roland Scheidegger
b5957cee92 llvmpipe: fix snorm blending
The blend math gets a bit funky due to inverse blend factors being
in range [0,2] rather than [-1,1], our normalized math can't really
cover this.
src_alpha_saturate blend factor has a similar problem too.
(Note that piglit fbo-blending-formats test is mostly useless for
anything but unorm formats, since not just all src/dst values are
between [0,1], but the tests are crafted in a way that the results
are between [0,1] too.)

v2: some formatting fixes, and fix a fairly obscure (to debug)
issue with alpha-only formats (not related to snorm at all), where
blend optimization would think it could simplify the blend equation
if the blend factors were complementary, however was using the
completely unrelated rgb blend factors instead of the alpha ones...

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2017-11-21 04:06:29 +01:00
Dave Airlie
464c2d8083 r600: add cull distance support
This passes all the tests in piglit.

Signed-off-by: Dave Airlie <airlied@redhat.com>
2017-11-21 09:00:52 +10:00
Eric Anholt
494effd242 broadcom/vc5: Align 1D texture miplevels to 64b.
Fixes tex-miplevel-selection GL2:texture() 1D
2017-11-20 13:54:45 -08:00
Eric Anholt
9d5972da80 broadcom/vc5: Clamp min lod to the last level.
Otherwise, the simulator would complain in tex-miplevel-selection that the
min/max clamp was out of order.  The actual HW seems to have clamped to
the max anyway.
2017-11-20 13:52:33 -08:00
Eric Anholt
2c8913e224 broadcom/vc5: Increase simulator memory for tex-miplevel-selection.
We were overflowing, because of all the little 4k allocations for CLs that
were getting expanded to 128kb in the simulator due to the GMP alignment.
2017-11-20 13:52:33 -08:00
Tim Rowley
34838c2212 swr/rast: Repair simd8 frontend code rot
Keep non-default simd8 frontend code running for comparison purposes.

Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
2017-11-20 13:51:10 -06:00
Tim Rowley
005d937e15 swr/rast: Implement AVX-512 GATHERPS in SIMD16 fetch shader
Disabled for now.

Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
2017-11-20 13:51:06 -06:00
Tim Rowley
2e244c7168 swr/rast: Simplify GATHER* jit builder api
General cleanup, and prep work for possibly moving to llvm masked
gather intrinsic.

Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
2017-11-20 13:51:01 -06:00
Tim Rowley
44025def06 swr/rast: Add alignment to transpose targets
Needed to ensure alignment for avx512.

Fixes address sanitizer crash.

Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
2017-11-20 13:50:56 -06:00
Tim Rowley
bc356b0fc0 swr/rast: Cache eventmanager
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
2017-11-20 13:50:51 -06:00
Tim Rowley
395a298fa5 swr/rast: Enable AVX-512 targets in the jitter
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
2017-11-20 13:50:45 -06:00
Tim Rowley
37bb69fb88 swr/rast: Points with clipdistance can't go through simplepoints path
Fixes piglit glsl-1.20:vs-clip-vertex-primitives and
glsl-1.30:vs-clip-distance-primitives.

Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
2017-11-20 13:50:38 -06:00
Tim Rowley
d9de8f3122 swr/rast: Code style change (NFC)
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
2017-11-20 13:50:29 -06:00
Tim Rowley
08512c52de swr/rast: Widen fetch shader to SIMD16
Widen fetch shader to SIMD16, enable SIMD16 types in the jitter,
and provide utility EXTRACT/INSERT SIMD8 <-> SIMD16 utility functions.

Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
2017-11-20 13:50:23 -06:00
Tim Rowley
e612231f20 swr/rast: Support flexible vertex layout for DS output
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
2017-11-20 13:49:59 -06:00
Nicolai Hähnle
3f17d3c017 gallium/u_threaded: avoid syncing in threaded_context_flush
We could always do the flush asynchronously, but if we're going to wait
for a fence anyway and the driver thread is currently idle, the additional
communication overhead isn't worth it.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2017-11-20 18:16:15 +01:00
Nicolai Hähnle
bc65dcab3b radeonsi: avoid syncing the driver thread in si_fence_finish
It is really only required when we need to flush for deferred fences.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2017-11-20 18:16:11 +01:00
Nicolai Hähnle
3db1ce01b1 radeonsi: recompute the relative timeout after waiting for ready fence
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2017-11-20 18:16:06 +01:00
Nicolai Hähnle
f5ea8d18ff ddebug: fix the hang detection timeout calculation
Fixes: c9fefa062b ("ddebug: rewrite to always use a threaded approach")
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2017-11-20 18:16:03 +01:00
Nicolai Hähnle
16f8da2997 ddebug: fix use-after-free of streamout targets
Fixes: b47727a83a ("ddebug: implement pipelined hang detection mode")
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2017-11-20 18:16:00 +01:00
Nicolai Hähnle
df5ebe0c26 radeonsi/gfx9: fix VM fault with fetched instance divisors
We need to account for SGPR locations in merged shaders.

This case is exercised by KHR-GL45.enhanced_layouts.vertex_attrib_locations

Fixes: 79c2e7388c ("radeonsi/gfx9: use SPI_SHADER_USER_DATA_COMMON")
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2017-11-20 16:26:10 +01:00