These would be only exposed for descriptor buffers which need to be
CPU accessible and because descriptor pointers are 32-bit.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19808>
So we don't have to do it in the traversal loop. Should 2 and
instructions and a 64-bit shift, so 4/8 cycles per instance node
visit.
Totals from 7 (0.01% of 134913) affected shaders:
CodeSize: 208460 -> 208292 (-0.08%)
Instrs: 38276 -> 38248 (-0.07%)
Latency: 803181 -> 803142 (-0.00%)
InvThroughput: 165384 -> 165376 (-0.00%)
Copies: 4912 -> 4905 (-0.14%)
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19706>
Adds a cost field to radv_ir_node and uses it to model the cost of tree
depth. This improves framerates by 2% if my benchmarking is correct.
Reviewed-by: Adam Jackson <ajax@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19756>
error message:
../../src/amd/vulkan/radv_shader_args.c:457:16: error: variable 'arg_count' set but not used [-Werror,-Wunused-but-set-variable]
unsigned arg_count = 0;
^
Signed-off-by: Yonggang Luo <luoyonggang@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19527>
In the case that radv_GetEventStatus always returns true, the loop will
never exit.
Fixes: 5749806 ("radv: Add Radeon Raytracing Analyzer trace dumping utilities")
Reviewed-by: Friedrich Vock <friedrich.vock@gmx.de>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19772>
XFB queries enable primitives generated queries with NGG and meta
operations shouldn't be counted.
Reproduced on GFX10.3 by forcing NGG streamout.
Cc: 22.3 mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19785>
This extension is basically a no-op exposing some new enums.
Signed-off-by: Joshua Ashton <joshua@froggi.es>
Reviewed-by: Hans-Kristian Arntzen <post@arntzen-software.no>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19726>
From the Vulkan spec:
"Sample shading is enabled if at least one of the following
conditions is true:
- VkPipelineMultisampleStateCreateInfo::sampleShadingEnable is
set to VK_TRUE, or
- the fragment shader’s entry point interface includes input
variables decorated with a BuiltIn of SampleId or SamplePosition
built-ins."
We don't need to pass the number of rasterization samples, checking
for sample shading is enough. This will help for dynamic rasterization
samples.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19654>
Dirty the flag at pipeline bind time, instead of passing this useless
pipeline_is_dirty flag.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Tatsuyuki Ishi <ishitatsuyuki@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19724>
To disable MSAA compression on MSAA images. This will also allow us to
emulate GFX11 (FMASK has been removed) and to experiment 32 byte
descriptor sizes.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19613>
Fixes a vtn crash with
dEQP-VK.ray_tracing_pipeline.pipeline_library.configurations.singlethreaded_compilation.s0_l1
and validation enabled.
Closes: #7642
Reviewed-by: Tatsuyuki Ishi <ishitatsuyuki@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19700>
The helper used ralloc which is unusual for vulkan objects, did not
handle allocation failures properly and was only useful for RADV.
Reviewed-by: Tatsuyuki Ishi <ishitatsuyuki@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19700>
VGPR allocation changed on GFX11 and this might have changed how
shared VGPRs work, so it's probably more secure to lower in NIR.
Cc: 22.3 mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19679>
Avoid the whole "is this function or shader scope" code and fix some
memory leaks in the process.
Signed-off-by: Konstantin Seurer <konstantin.seurer@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17663>