Commit graph

10 commits

Author SHA1 Message Date
Georg Lehmann
f8633511be nir: make ballot find_lsb/msb/bit_count 32bit only
The lowering is 32bit only too.

Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37178>
2025-09-04 14:03:58 +00:00
Job Noorman
ae66bd1c00 nir/opt_uniform_subgroup: use ballot_bit_count
Using bit_count on the result of ballot doesn't work for targets where
ballot's num_components > 1.

Signed-off-by: Job Noorman <jnoorman@igalia.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Fixes: d2e1e4442a ("ir3: enable nir_opt_uniform_subgroup")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35669>
2025-08-05 17:09:27 +00:00
Mel Henning
8795006994 nir/opt_uniform_subgroup: Handle vote_feq
Some checks are pending
macOS-CI / macOS-CI (dri) (push) Waiting to run
macOS-CI / macOS-CI (xlib) (push) Waiting to run
Brings the vertex shader in
dEQP-VK.subgroups.vote.framebuffer.subgroupallequal_dvec4_vertex
from 234 to 169 instructions on NAK.

Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35778>
2025-06-28 16:10:50 +00:00
Mel Henning
70fccc59fc nir/opt_uniform_subgroup: Handle vote_ieq
No shader-db changes here, but it does improve some cts shaders, eg. the
vertex shader in
dEQP-VK.subgroups.vote.framebuffer.subgroupallequal_i64vec4_vertex
goes from 80 to 56 instructions with NAK

Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35778>
2025-06-28 16:10:50 +00:00
Alyssa Rosenzweig
91872c9c51 nir: clang-format
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Acked-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33722>
2025-02-26 15:19:53 +00:00
Daniel Schürmann
86fd673ade nir: require nir_metadata_divergence if needed
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30814>
2025-02-13 10:08:43 +00:00
Daniel Schürmann
c8348139fd nir: change signature of nir_src_is_divergent()
Now, it takes nir_src * instead of nir_src.
Also move the implementation to nir_divergence_analysis.c.

Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30787>
2024-10-24 10:06:17 +00:00
Ian Romanick
a2292f53b5 nir: Optimize uniform vote_all and vote_any
No shader-db changes on any Intel platform.

fossil-db:

All Ice Lake and newer platforms had similar results. (Ice Lake)
Totals:
Instrs: 165513303 -> 165511820 (-0.00%)
Cycles: 15125314947 -> 15125211500 (-0.00%); split: -0.00%, +0.00%

Totals from 82 (0.01% of 656120) affected shaders:
Instrs: 544627 -> 543144 (-0.27%)
Cycles: 22616493 -> 22513046 (-0.46%); split: -0.46%, +0.00%

No fossil-db changes on Gfx9.

Suggested-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27044>
2024-02-27 09:44:32 -08:00
Ian Romanick
535caaf3e0 nir: Optimize uniform iadd, fadd, and ixor reduction operations
This adds optimizations for iadd, fadd, and ixor with reduce,
inclusive scan, and exclusive scan.

NOTE: The fadd and ixor optimizations had no shader-db or fossil-db
changes on any Intel platform.

NOTE 2: This change "fixes" arb_compute_variable_group_size-local-size
and base-local-size.shader_test on DG2 and MTL. This is just changing
the code path taken to not use whatever path was not working properly
before.

This is a subset of the things optimized by ACO. See also
https://gitlab.freedesktop.org/mesa/mesa/-/issues/3731#note_682802. The
min, max, iand, and ior exclusive_scan optimizations are not
implemented.

Broadwell on shader-db is not happy. I have not investigated.

v2: Silence some warnings about discarding const.

v3: Rename mbcnt to count_active_invocations. Add a big comment
explaining the differences between the two paths. Suggested by Rhys.

shader-db:

All Gfx9 and newer platforms had similar results. (Ice Lake shown)
total instructions in shared programs: 20300384 -> 20299545 (<.01%)
instructions in affected programs: 19167 -> 18328 (-4.38%)
helped: 35 / HURT: 0

total cycles in shared programs: 842809750 -> 842766381 (<.01%)
cycles in affected programs: 2160249 -> 2116880 (-2.01%)
helped: 33 / HURT: 2

total spills in shared programs: 4632 -> 4626 (-0.13%)
spills in affected programs: 206 -> 200 (-2.91%)
helped: 3 / HURT: 0

total fills in shared programs: 5594 -> 5581 (-0.23%)
fills in affected programs: 664 -> 651 (-1.96%)
helped: 3 / HURT: 1

fossil-db results:

All Intel platforms had similar results. (Ice Lake shown)
Totals:
Instrs: 165551893 -> 165513303 (-0.02%)
Cycles: 15132539132 -> 15125314947 (-0.05%); split: -0.05%, +0.00%
Spill count: 45258 -> 45204 (-0.12%)
Fill count: 74286 -> 74157 (-0.17%)
Scratch Memory Size: 2467840 -> 2451456 (-0.66%)

Totals from 712 (0.11% of 656120) affected shaders:
Instrs: 598931 -> 560341 (-6.44%)
Cycles: 184650167 -> 177425982 (-3.91%); split: -3.95%, +0.04%
Spill count: 983 -> 929 (-5.49%)
Fill count: 2274 -> 2145 (-5.67%)
Scratch Memory Size: 52224 -> 35840 (-31.37%)

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27044>
2024-02-27 09:44:11 -08:00
Ian Romanick
f10d1ef372 nir: Initial framework for optimizing uniform subgroup operations
The first commit just optimizes operation where the result of the
subgroup operation is the same as each of the individual channel
results.

This is a subset of the things optimized by ACO. See also
https://gitlab.freedesktop.org/mesa/mesa/-/issues/3731#note_682802.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27044>
2024-02-27 08:38:31 -08:00