This commit pulls the surface descriptor helpers out into brw_eu.h and
makes them no longer depend on the codegen infrastructure. This should
allow us to use them directly from the IR code instead of the generator.
This change is unfortunately less mechanical than perhaps one would like
but it should be fairly straightforward.
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Instead of magically falling back to SIMD8 for atomics and typed
messages on Ivy Bridge, explicitly figure out the exec size and pass
that into brw_surface_payload_size.
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Like all the other sends, it's just mlen * REG_SIZE.
Fixes: 3cbc02e469 "intel: Use TXS for image_size when we have..."
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
If you pass a bool in as the value to set, the C standard says that it
gets converted to an int prior to shifting. If you try to set a bool to
bit 31, this lands you in undefined behavior. It's better just to add
the explicit cast and let the compiler delete it for us.
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
There are piles of fields that it doesn't check so using it is a lie.
The only reason why it's not causing problem is because it has exactly
one user which only uses it for MOV instructions (which aren't very
interesting) and only on Sandy Bridge and earlier hardware. Just get
rid of it and inline it in the one place that it's actually used.
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Acked-by: Jose Maria Casanova Crespo <jmcasanova@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
emit_uniformize() emits SHADER_OPCODE_FIND_LIVE_CHANNEL with its
flag_subreg set, so that the IR knows which flag is accessed. However
the flag is only used on Gen7 in Align1 mode.
To avoid setting unnecessary bits in the instruction words, get the
information we need and reset the default flag register. This allows
round-tripping through the assembler/disassembler.
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Signed-off-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Karol Herbst <kherbst@redhat.com>
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
The docs are fairly incomplete and inconsistent about it, but this
seems to be the reason why half-float destinations are required to be
DWORD-aligned on BDW+ projects. This way the regioning lowering pass
will make sure that the destination components of W to HF and HF to W
conversions are aligned like the corresponding conversion operation
with 32-bit execution data type.
Tested-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
In some shaders, you can end up with a stride in the source of a
SHADER_OPCODE_MULH. One way this can happen is if the MULH is acting on
the top bits of a 64-bit value due to 64-bit integer lowering. In this
case, the compiler will produce something like this:
mul(8) acc0<1>UD g5<8,4,2>UD 0x0004UW { align1 1Q };
mach(8) g6<1>UD g5<8,4,2>UD 0x00000004UD { align1 1Q AccWrEnable };
The new region fixup pass looks at the MUL and sees a strided source and
unstrided destination and determines that the sequence is illegal. It
then attempts to fix the illegal stride by replacing the destination of
the MUL with a temporary and emitting a MOV into the accumulator:
mul(8) g9<2>UD g5<8,4,2>UD 0x0004UW { align1 1Q };
mov(8) acc0<1>UD g9<8,4,2>UD { align1 1Q };
mach(8) g6<1>UD g5<8,4,2>UD 0x00000004UD { align1 1Q AccWrEnable };
Unfortunately, this new sequence isn't correct because MOV accesses the
accumulator with a different precision to MUL and, instead of filling
the bottom 32 bits with the source and zeroing the top 32 bits, it
leaves the top 32 (or maybe 31) bits alone and full of garbage. When
the MACH comes along and tries to complete the multiplication, the
result is correct in the bottom 32 bits (which we throw away) and
garbage in the top 32 bits which are actually returned by MACH.
This commit does two things: First, it adds an assert to ensure that we
don't try to rewrite accumulator destinations of MUL instructions so we
can avoid this precision issue. Second, it modifies
required_dst_byte_stride to require a tightly packed stride so that we
fix up the sources instead and the actual code which gets emitted is
this:
mov(8) g9<1>UD g5<8,4,2>UD { align1 1Q };
mul(8) acc0<1>UD g9<8,8,1>UD 0x0004UW { align1 1Q };
mach(8) g6<1>UD g5<8,4,2>UD 0x00000004UD { align1 1Q AccWrEnable };
Fixes: efa4e4bc5f "intel/fs: Introduce regioning lowering pass"
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
For a long time, we based exec sizes on destination register widths.
We've not been doing that since 1ca3a94427 but a few remnants
accidentally remained.
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
The original idea was that the backend compiler could eliminate
surfaces, so we would have it mark which ones are actually used,
then shrink the binding table accordingly. Unfortunately, it's a
pretty blunt mechanism - it can only prune things from the end,
not the middle - since we decide the layout before we even start
the backend compiler, and only limit the size. It also basically
gives up if it sees indirect array access.
Besides, we do the vast majority of our surface elimination in NIR
anyway, not the backend - and I don't see that trend changing any
time soon. Vulkan abandoned this plan a long time ago, and I don't
use it in Iris, but it's still been kicking around in i965.
I hacked shader-db to print the binding table size in bytes, and
observed no changes with this patch. So, this code appears to do
nothing useful.
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
The num_components value passed into get_mul_for_src is used to only
compose the parts of the swizzle that we know will be used so we don't
compose invalid swizzle components. However, we had a bug where we
passed the number of components of the add all the way through. For the
given source, we need the number of components read from that source.
In the case where we have a narrow add, say 2 components, that is
sourced from a chain of wider instructions, we may not compose all the
swizzles. All we really need to do is pass through the right number of
components at each level.
Fixes: 2231cf0ba3 "nir: Fix output swizzle in get_mul_for_src"
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Shaders containing software implementations of double-precision
operations can be very large such that we cannot stack-allocate
an array of grf_count*16.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Shaders containing software implementations of double-precision
operations can be very large such that we have more the 2^16 virtual
registers during optimization.
Move the 'nr' field to the union containing the immediate storage and
expand it to 32-bits.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
The next patch replaces an unsigned bitfield with a plain unsigned,
which triggers gcc to begin warning on signed/unsigned comparisons.
Keeping this patch separate from the actual move allows bisectablity and
generates no additional warnings temporarily.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
A follow on commit will move nr to the same union as the immediate
data, so we should assert these invariants before we overwrite the nr
field.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
A follow on patch will move the 'nr' field to the union containing the
immediate field, so prepare by checking that we're only testing these
assertions if the .file is correct.
The assertions with != ARF were kind of silly to begin with because the
<128 check is specifically only for things in the GRF.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
These are broken on a future platform, but it turns out we don't need
to fix them, since they're just type-converting moves with strided
source. Kill them.
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
This legalization pass is meant to handle situations where the source
or destination regioning controls of an instruction are unsupported by
the hardware and need to be lowered away into separate instructions.
This should be more reliable and future-proof than the current
approach of handling CHV/BXT restrictions manually all over the
visitor. The same mechanism is leveraged to lower unsupported type
conversions easily, which obsoletes the lower_conversions pass.
v2: Give conditional modifiers the same treatment as predicates for
SEL instructions in lower_dst_modifiers() (Iago). Special-case a
couple of other instructions with inconsistent conditional mod
semantics in lower_dst_modifiers() (Curro).
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Currently the visitor attempts to enforce the regioning restrictions
that apply to double-precision instructions on CHV/BXT at NIR-to-i965
translation time. It is possible though for the copy propagation pass
to violate this restriction if a strided move is propagated into one
of the affected instructions. I've only reproduced this issue on a
future platform but it could affect CHV/BXT too under the right
conditions.
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
I triggered this bug while prototyping code for a future platform on
IVB. Could be a problem today though if a strided move is
copy-propagated into a type-converting move with DF destination.
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
This seems to be a problem in combination with the lower_regioning
pass introduced by a future commit, which can modify a SIMD-split
instruction causing its execution size to become illegal again. A
subsequent call to lower_simd_width() would hit this bug on a future
platform.
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Align16 is no longer a thing, so a new implementation is provided
using Align1 instead. Not all possible swizzles can be represented as
a single Align1 region, but some fast paths are provided for
frequently used swizzles that can be represented efficiently in Align1
mode.
Fixes ~90 subgroup quad swap Vulkan CTS tests.
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
lower_integer_multiplication() implements 32x32-bit multiplication on
some platforms by bit-casting one of the 32-bit sources into two
16-bit unsigned integer portions. This can give incorrect results if
the original instruction specified a source modifier. Fix it by
emitting an additional MOV instruction implementing the source
modifiers where necessary.
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
the naming is a bit confusing no matter how you look at it. Within SPIR-V
"global" memory is memory accessible from all threads. glsl "global" memory
normally refers to shader thread private memory declared at global scope. As
we already use "shared" for memory shared across all thrads of a work group
the solution where everybody could be happy with is to rename "global" to
"private" and use "global" later for memory usually stored within system
accessible memory (be it VRAM or system RAM if keeping SVM in mind).
glsl "local" memory is memory only accessible within a function, while SPIR-V
"local" memory is memory accessible within the same workgroup.
v2: rename local to function as well
v3: rename vtn_variable_mode_local as well
Signed-off-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
The following patches will add support for an additional
optimisation so this function will no longer just optimise varying
constants.
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
The former expects to see SSA-only things, but the latter injects registers.
The assertions in the lowering where not seeing this because they asserted
on the bit_size values only, not on the is_ssa field, so add that assertion
too.
Fixes: 11dc130779 "nir: Add a bool to int32 lowering pass"
CC: mesa-stable@lists.freedesktop.org
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
On some GPUs, especially older Intel GPUs, some math instructions are
very expensive. On those architectures, don't reduce flow control to a
csel if one of the branches contains one of these expensive math
instructions.
This prevents a bunch of cycle count regressions on pre-Gen6 platforms
with a later patch (intel/compiler: More peephole select for pre-Gen6).
v2: Remove stray #if block. Noticed by Thomas.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Thomas Helland <thomashelland90@gmail.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
That flow control may be trying to avoid invalid loads. On at least
some platforms, those loads can also be expensive.
No shader-db changes on any Intel platform (even with the later patch
"intel/compiler: More peephole select").
v2: Add a 'indirect_load_ok' flag to nir_opt_peephole_select. Suggested
by Rob. See also the big comment in src/intel/compiler/brw_nir.c.
v3: Use nir_deref_instr_has_indirect instead of deref_has_indirect (from
nir_lower_io_arrays_to_elements.c).
v4: Fix inverted condition in brw_nir.c. Noticed by Lionel.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
If there is a CMP.NZ that compares a single component (via a .zzzz
swizzle, for example) with 0, it can propagate its conditional modifier
back to a previous CMP that writes only that component. The specific
case that I saw was:
cmp.l.f0(8) g42<1>.xF g61<4>.xF (abs)g18<4>.zF
...
cmp.nz.f0(8) null<1>D g42<4>.xD 0D
In this case we can just delete the second CMP.
No changes on Broadwell or Skylake because they do not use the vec4
backend. Also no changes on GM45 or Iron Lake.
Sandy Bridge, Ivy Bridge, and Haswell had similar results. (Sandy Bridge shown)
total instructions in shared programs: 10856676 -> 10852569 (-0.04%)
instructions in affected programs: 228322 -> 224215 (-1.80%)
helped: 1331
HURT: 0
helped stats (abs) min: 1 max: 7 x̄: 3.09 x̃: 4
helped stats (rel) min: 0.11% max: 6.67% x̄: 1.88% x̃: 1.83%
95% mean confidence interval for instructions value: -3.19 -2.99
95% mean confidence interval for instructions %-change: -1.93% -1.83%
Instructions are helped.
total cycles in shared programs: 154788865 -> 154732047 (-0.04%)
cycles in affected programs: 2485892 -> 2429074 (-2.29%)
helped: 1097
HURT: 59
helped stats (abs) min: 2 max: 168 x̄: 51.96 x̃: 64
helped stats (rel) min: 0.12% max: 12.70% x̄: 3.44% x̃: 2.22%
HURT stats (abs) min: 2 max: 16 x̄: 3.02 x̃: 2
HURT stats (rel) min: 0.18% max: 0.83% x̄: 0.64% x̃: 0.71%
95% mean confidence interval for cycles value: -51.04 -47.26
95% mean confidence interval for cycles %-change: -3.40% -3.07%
Cycles are helped.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
The (-abs(x) >= 0) => (x == 0) optimization is removed from the vec4 and
scalar parts. In the VS part, adding the new pattern was not
helpful. The pattern that is removed is really old, and it has been
handled by NIR for ages.
All Gen7+ platforms had similar results. (Broadwell shown)
total instructions in shared programs: 14715715 -> 14715709 (<.01%)
instructions in affected programs: 474 -> 468 (-1.27%)
helped: 6
HURT: 0
helped stats (abs) min: 1 max: 1 x̄: 1.00 x̃: 1
helped stats (rel) min: 1.12% max: 1.35% x̄: 1.28% x̃: 1.35%
95% mean confidence interval for instructions value: -1.00 -1.00
95% mean confidence interval for instructions %-change: -1.40% -1.15%
Instructions are helped.
total cycles in shared programs: 559569911 -> 559569809 (<.01%)
cycles in affected programs: 5963 -> 5861 (-1.71%)
helped: 6
HURT: 0
helped stats (abs) min: 16 max: 18 x̄: 17.00 x̃: 17
helped stats (rel) min: 1.45% max: 1.88% x̄: 1.73% x̃: 1.85%
95% mean confidence interval for cycles value: -18.15 -15.85
95% mean confidence interval for cycles %-change: -1.95% -1.51%
Cycles are helped.
Iron Lake and Sandy Bridge had similar results. (Iron Lake shown)
total instructions in shared programs: 7780915 -> 7780913 (<.01%)
instructions in affected programs: 246 -> 244 (-0.81%)
helped: 2
HURT: 0
total cycles in shared programs: 177876108 -> 177876106 (<.01%)
cycles in affected programs: 3636 -> 3634 (-0.06%)
helped: 1
HURT: 0
GM45
total instructions in shared programs: 4799152 -> 4799151 (<.01%)
instructions in affected programs: 126 -> 125 (-0.79%)
helped: 1
HURT: 0
total cycles in shared programs: 122052654 -> 122052652 (<.01%)
cycles in affected programs: 3640 -> 3638 (-0.05%)
helped: 1
HURT: 0
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
In an instruction sequence like
cmp(8).ge.f0.0 vgrf17:D, vgrf2.xxxx:D, vgrf9.xxxx:D
(+f0.0) sel(8) vgrf1:UD, vgrf8.xyzw:UD, vgrf1.xyzw:UD
The other fields of vgrf17 may be unused, but the CMP still needs to
generate the other flag bits.
To my surprise, nothing in shader-db or any test suite appears to hit
this. However, I have a change to brw_vec4_cmod_propagation that
creates cases where this can happen. This fix prevents a couple dozen
regressions in that patch.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 5df88c20 ("i965/vec4: Rewrite dead code elimination to use live in/out.")
We also enable it in all of the NIR drivers.
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Tested-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
This is a squash of a bunch of individual changes:
nir/builder: Generate 32-bit bool opcodes transparently
nir/algebraic: Remap Boolean opcodes to the 32-bit variant
Use 32-bit opcodes in the NIR producers and optimizations
Generated with a little hand-editing and the following sed commands:
sed -i 's/nir_op_ball_fequal/nir_op_b32all_fequal/g' **/*.c
sed -i 's/nir_op_bany_fnequal/nir_op_b32any_fnequal/g' **/*.c
sed -i 's/nir_op_ball_iequal/nir_op_b32all_iequal/g' **/*.c
sed -i 's/nir_op_bany_inequal/nir_op_b32any_inequal/g' **/*.c
sed -i 's/nir_op_\([fiu]lt\)/nir_op_\132/g' **/*.c
sed -i 's/nir_op_\([fiu]ge\)/nir_op_\132/g' **/*.c
sed -i 's/nir_op_\([fiu]ne\)/nir_op_\132/g' **/*.c
sed -i 's/nir_op_\([fiu]eq\)/nir_op_\132/g' **/*.c
sed -i 's/nir_op_\([fi]\)ne32g/nir_op_\1neg/g' **/*.c
sed -i 's/nir_op_bcsel/nir_op_b32csel/g' **/*.c
Use 32-bit opcodes in the NIR back-ends
Generated with a little hand-editing and the following sed commands:
sed -i 's/nir_op_ball_fequal/nir_op_b32all_fequal/g' **/*.c
sed -i 's/nir_op_bany_fnequal/nir_op_b32any_fnequal/g' **/*.c
sed -i 's/nir_op_ball_iequal/nir_op_b32all_iequal/g' **/*.c
sed -i 's/nir_op_bany_inequal/nir_op_b32any_inequal/g' **/*.c
sed -i 's/nir_op_\([fiu]lt\)/nir_op_\132/g' **/*.c
sed -i 's/nir_op_\([fiu]ge\)/nir_op_\132/g' **/*.c
sed -i 's/nir_op_\([fiu]ne\)/nir_op_\132/g' **/*.c
sed -i 's/nir_op_\([fiu]eq\)/nir_op_\132/g' **/*.c
sed -i 's/nir_op_\([fi]\)ne32g/nir_op_\1neg/g' **/*.c
sed -i 's/nir_op_bcsel/nir_op_b32csel/g' **/*.c
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Tested-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
I needed the same function for v3d. This was originally in d3e046e76c
("nir: Pull some of intel's image load/store format conversion to
nir_format.h") before we made am istake about simplifying the function.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
This reverts commit 06fbcd2cd5.
nir_pack_half_2x16_split *isn't* vectorizable, it's 1-component only, thus
why we had this split-scalar code in the first place.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>