The compositor is responsible for picking the right supported modifiers
for scanout. If we get no modifiers, we have to assume linear, but if we
do, just roll with it and don't attempt to force things.
Signed-off-by: Asahi Lina <lina@asahilina.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22353>
Our display controller can handle arbitrary GPU imports, so there is no
reason to use dumb KMS buffers. Allocate everything on the GPU instead.
This also allows us to be lazy about mapping things to the KMS side, so
only clients that really want a KMS handle actually do that, which stops
us from ending up with a bunch of junk mapped to DCP (e.g. X11 clients
always request SCANOUT even under XWayland).
Signed-off-by: Asahi Lina <lina@asahilina.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22353>
Depth/stencil formats are "not renderable" but do support compression.
I swear I already fixed this at some point and the commit must've fallen
through the cracks...
Signed-off-by: Asahi Lina <lina@asahilina.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22353>
I keep re-implementing this every time I look at resource-related
issues. Let's just make it official so we can turn it on with a flag
instead of having to add printfs every time ^^
Signed-off-by: Asahi Lina <lina@asahilina.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22353>
These operations can fail for complex reasons through no fault of mesa,
so we should have proper runtime checks for them even in release builds.
Signed-off-by: Asahi Lina <lina@asahilina.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22353>
A common pattern is to allocate a vertex/etc buffer and write to it in
subsets. Some games interleave this with draw calls using the buffer.
This causes very expensive flushing for every draw call.
Fix this by tracking which range of a buffer has been written to, and
elide syncs when the range was previously uninitialized.
Fixes Source engine game performance and probably helps a bunch of
others.
Signed-off-by: Asahi Lina <lina@asahilina.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22353>
Rather than implicitly packing them with the sample_mask. Again, this is just
changing where they're emitted, no functional changes yet. Bug for bug
compatibility with the old behaviour.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22353>
This is the name applegpu is currently using, to capture the semantics of a
pixel fence. I'm not sure what Apple calls this but wait_pix is closer than
writeout for sure.
This commit just does the rename. It doesn't fix the broken semantics we've had,
this is to ease review and bisection.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22353>
There's a second instruction here, and a second source in the first instruction.
applegpu has known about the encodings for a while but I never updated the
packing code. We will need to stop hardcoding this for multisampling support, as
preparation tease apart the magic pieces.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22353>
Khronos APIs require that we support mipmapping even for 1D textures. However,
it isn't clear if this is supported in the hardware, and how it would work even
if it is. But 1D textures are pretty useless, so we just lower 1D textures to 2D
textures instead of worrying about that.
Fixes piles of Piglits relating to 1D textures.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22353>
Use the same silly workaround that Metal does, to fill in texture descriptors
when there's nothing bound in the interest of robust behaviour.
Fixes null pointer dereference in
arb_shading_language_420pack-active-sampler-conflict.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22353>
Try harder to coalesce collects, by trying to allocate collects only to regions
of the register file where we actually have a full vector worth of registers
free. If we already know that the vector will be blocked later, it's not a good
base register to pick since we'd be force to shuffle later. So, this tweak to
the collect coalescing heuristic lets us eliminate a pile of pointless copying.
shader-db results are excellent. Note that, although we use more registers,
none of the shaders tested had their thread count affected, likely because the
max HURT isn't too high and most of the scary % here is from using a few more
registers when the register pressure is already low. In the near future, that
property will become guaranteed thanks to live range splitting, too.
total instructions in shared programs: 1507337 -> 1500562 (-0.45%)
instructions in affected programs: 428137 -> 421362 (-1.58%)
helped: 2658
HURT: 167
helped stats (abs) min: 1.0 max: 34.0 x̄: 2.63 x̃: 2
helped stats (rel) min: 0.10% max: 25.00% x̄: 3.04% x̃: 2.14%
HURT stats (abs) min: 1.0 max: 10.0 x̄: 1.24 x̃: 1
HURT stats (rel) min: 0.20% max: 23.81% x̄: 3.90% x̃: 3.57%
95% mean confidence interval for instructions value: -2.49 -2.31
95% mean confidence interval for instructions %-change: -2.76% -2.51%
Instructions are helped.
total bytes in shared programs: 10333670 -> 10293172 (-0.39%)
bytes in affected programs: 2996682 -> 2956184 (-1.35%)
helped: 2660
HURT: 175
helped stats (abs) min: 2.0 max: 204.0 x̄: 15.70 x̃: 12
helped stats (rel) min: 0.08% max: 23.08% x̄: 2.64% x̃: 1.83%
HURT stats (abs) min: 2.0 max: 60.0 x̄: 7.26 x̃: 6
HURT stats (rel) min: 0.12% max: 22.39% x̄: 3.19% x̃: 2.78%
95% mean confidence interval for bytes value: -14.81 -13.76
95% mean confidence interval for bytes %-change: -2.39% -2.18%
Bytes are helped.
total halfregs in shared programs: 417284 -> 427363 (2.42%)
halfregs in affected programs: 49814 -> 59893 (20.23%)
helped: 95
HURT: 3018
helped stats (abs) min: 1.0 max: 8.0 x̄: 2.29 x̃: 2
helped stats (rel) min: 2.44% max: 28.57% x̄: 9.20% x̃: 6.06%
HURT stats (abs) min: 1.0 max: 14.0 x̄: 3.41 x̃: 4
HURT stats (rel) min: 2.08% max: 150.00% x̄: 36.54% x̃: 27.27%
95% mean confidence interval for halfregs value: 3.17 3.31
95% mean confidence interval for halfregs %-change: 34.05% 36.23%
Halfregs are HURT.
total threads in shared programs: 16465280 -> 16465280 (0.00%)
threads in affected programs: 0 -> 0
helped: 0
HURT: 0
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22353>
The CAP is a bit of a misnomer, what it really does is relax the alignment
requirements for UBO packing. It should work fine and save us some memory.
Noticed while debugging piglit fails.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22353>
Add information about the relationship between program register usage and
program occupancy (the maximum number of threads that may execute concurrently
on a single shader core). This table is derived from studying the
maxTotalThreadsPerThreadgroup property in Metal while varying the register
usage, something I blogged about a few years back. It's probably not 100%
accurate and it hasn't been tested against hardware, but it matters "only" for
performance (not correctness) so I'm not super stressed about the details.
In the (near) future, RA will be able to make use of this information to know
exactly when it can use more registers without hurting performance. In the
present, it's just used for better shader-db statistics.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22353>
Compiling this can cause jank. This is still an issue in Quake3. There is a way
to solve it but it's rather involved and certainly not this weekend's project.
Better perf debugging on the other hand apparently is ^_^
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22353>
The current implementation leaves a lot of perf on the table, so call it out on
ASAHI_MESA_DEBUG=perf to help debugging perf problems, especially if this
ever happens in a real application (i.e. not a benchmark).
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22353>
To simplify live range splitting, RA will soon assume that DCE has run (removing
extraneous vectors). So run DCE even when otherwise disabling backend
optimizations. AGX_MESA_DEBUG=noopt is still useful for disabling instruction
combining, which is the more-likely-to-be-buggy pass anyway.
This also fixes IR not being printed with noopt.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22353>
Fixes KHR-GLES3.copy_tex_image_conversions.forbidden.*
Arguably working around a mesa/st issue but more format support is good for
compatibility and performance anyway.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Janne Grunau <j@jannau.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22353>
bitstream buffer is unmapped, resized and mapped again if new size
is greater than the current bitstream buffer size. This will be done
for each input buffer. This patch will avoid that and do resize
only once irrespective of number of input buffers. With the new logic,
total size is calculated first and call unmap, resize and map only once.
Signed-off-by: Sajeesh Sidharthan <sajeesh.sidharthan@amd.com>
Reviewed-by: Boyuan Zhang <Boyuan.Zhang@amd.com>
Reviewed-by: Veerabadhran Gopalakrishnan <Veerabadhran.Gopalakrishnan@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22308>
NIR's docs for sampler_index say
The following operations do not require a sampler and, as such, this
field should be ignored:
- nir_texop_txf
- nir_texop_txf_ms
- nir_texop_txs
- nir_texop_query_levels
- nir_texop_texture_samples
- nir_texop_samples_identical
Contrary to this documentation, we were still printing the sampler_index anyway,
even though the value is formally undefined. This was helpful for
PIPE_CAP_TEXTURE_BUFFER_SAMPLER drivers that (despite the NIR docs) respected the
sampler_index anyway. There are no longer any such drivers, so we should stop
printing sampler_index for txf to avoid confusion (and noise).
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22223>
Now that PIPE_CAP_TEXTURE_BUFFER_SAMPLER is gone, txf does not require samplers
for any texture on any Gallium driver. NIR already requires drivers to ignore
sampler_index for non-sampler operation (mainly txf), and nowadays all Gallium
drivers ingest NIR. So, document that samplers aren't bound for txf (etc) as
part of the Gallium frontend-driver contract.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Suggested-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22223>
No more users. It was already not respected by rusticl so you couldn't set it if
you wanted OpenCL support. I regret introducing the CAP in the first place, and
no more drivers should use it.
Reverts d5d3f77e4a ("gallium: Add new cap PIPE_CAP_TEXTURE_BUFFER_SAMPLER").
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22223>
We no longer need this CAP, as we can easily synthesize our own internal sampler
for this case. Gallium doesn't need to know about this quirk of our hardware.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reviewed-by: Italo Nicola <italonicola@collabora.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22223>
Now that we upload workaround samplers for txf, sampler 0 is guaranteed to be
valid but other samplers are not. So ignore whatever the current sampler_index
value is (it's formally undefined in NIR) and use 0, which we know is valid. We
already do this on Valhall for OpenCL, just need to generalize for Midgard and
Bifrost.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reviewed-by: Italo Nicola <italonicola@collabora.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22223>
The hardware requires a valid sampler even for texelFetch (txf), even though its
contents are ignored. We'd rather not pass on this requirement to the frontends,
so we should handle it by uploading our own workaround sampler in the case when
no sampler is already present. We already do this on Valhall (for rusticl), so
we just need to port the same workaround back to Midgard/Bifrost.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reviewed-by: Italo Nicola <italonicola@collabora.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22223>
The one test that remains would have an automatically generated name
that would conflict with another test. This test is also a little
special (per the comment in the test), so it's probably best to leave it
separate anyway.
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3445>