Mipmapping is not working correctly when sampling a 1D texture, likely
due to a bad derivative being used by the hardware for the unused
dimension.
To work around this, do the same trick as already used in texture-state
by upgrading 1D textures to 2D samplers with VWARP mode set to repeat.
Fixes piglit spec@glsl-1.20@execution@tex-miplevel-selection 1d
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18045>
Clear and render operations can target each layer of a multi-layer resource
separately, which means we would need to track TS valid and clear color
states for each layer separately to make TS work correctly. As multi-layer
resources are very likely not primarily used for rendering, they are unlikely
to profit much from TS, so instead of adding all this state, don't use TS for
such resources at all.
Fixes piglit spec@glsl-1.20@execution@tex-miplevel-selection 3d
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18045>
As the HW uses the same decompression scheme for both RGBA and RGB
DXT1 textures, it needs to be told to properly fill the alpha channel
for the plain RGB format.
Fixes piglit spec@ext_texture_compression_s3tc@s3tc-targeted.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18045>
When a vec4 register only uses constant value of ignore
swizzles then emit zero as register ID.
Optimizing the register use in instructions that support this type
of swizzle may lead to the situation that the RA doesn't see the
register ID, because it is actually irreleant, in this case return
zero as register ID to avoid that the assembler uselessly reports
a high requirement for registers based on a stale register ID.
Fixes: 79ca456b48
r600/sfn: rewrite NIR backend
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18343>
Warning message:
../src/gallium/drivers/freedreno/a6xx/fd6_emit.c:177:13: warning: unannotated fall-through between switch labels [-Wimplicit-fallthrough]
Signed-off-by: Yonggang Luo <luoyonggang@gmail.com>
Reviewed-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18204>
Warning message:
../src/gallium/drivers/freedreno/a5xx/fd5_emit.c:272:13: warning: unannotated fall-through between switch labels [-Wimplicit-fallthrough]
Signed-off-by: Yonggang Luo <luoyonggang@gmail.com>
Reviewed-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18204>
Warning message:
../src/gallium/drivers/freedreno/a5xx/fd5_texture.h:71:4: warning: unannotated fall-through between switch labels [-Wimplicit-fallthrough]
Signed-off-by: Yonggang Luo <luoyonggang@gmail.com>
Reviewed-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18204>
Warning message:
../src/gallium/drivers/freedreno/a3xx/fd3_texture.c:132:4: warning: unannotated fall-through between switch labels [-Wimplicit-fallthrough]
Signed-off-by: Yonggang Luo <luoyonggang@gmail.com>
Reviewed-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18204>
Warning message:
../src/gallium/drivers/freedreno/a2xx/fd2_texture.c:150:4: warning: unannotated fall-through between switch labels [-Wimplicit-fallthrough]
Signed-off-by: Yonggang Luo <luoyonggang@gmail.com>
Reviewed-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18204>
Warning message:
../src/gallium/drivers/freedreno/a4xx/fd4_texture.h:75:4: warning: unannotated fall-through between switch labels [-Wimplicit-fallthrough]
Signed-off-by: Yonggang Luo <luoyonggang@gmail.com>
Reviewed-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18204>
Warning message:
../src/gallium/drivers/freedreno/freedreno_util.h:433:4: warning: unannotated fall-through between switch labels [-Wimplicit-fallthrough]
Signed-off-by: Yonggang Luo <luoyonggang@gmail.com>
Reviewed-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18204>
After the recent Venus changes to fence feedback, the performance drop from
increasing this setting are now negligible while DX games still experience a
sizable decrease in CPU utilization.
Signed-off-by: Renato Pereyra <renatopereyra@chromium.org>
Reviewed-by: Yiwei Zhang <zzyiwei@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18357>
Introduces a binary dump analyser and BO decoder whose format was partially
borrowed from etnaviv's kernel driver. It leverages the pandecode library
to analyse BO's attached to the GPU job that caused the crash.
Binary dump should be generated by a component of Panfrost's kernel driver.
Signed-off-by: Adrián Larumbe <adrian.larumbe@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14034>
Updated from changes in commit 730c2bf4ad39 ("drm/panfrost: Add support for
devcoredump").
From drm-misc/drm-misc-next.
Signed-off-by: Adrián Larumbe <adrian.larumbe@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14034>
Binaries built under src/panfrost weren't passed this compiler switch,
so it would trigger pointer arithmetic errors when using
the inlined definitions in the pandecode library.
Signed-off-by: Adrián Larumbe <adrian.larumbe@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14034>
When a job loop is submitted to the GPU, as in IGT
panfrost_submit@pan-reset, this will trigger a DRM scheduler timeout and
eventually a devcoredump. However, when pandecode traverses the list of
jobs in a submit BO, it will iterate forever.
Fix it by adding already-visited CPU VA's into a mesa pointer set and
checking that the current job's CPU VA hasn't already been handled.
Signed-off-by: Adrián Larumbe <adrian.larumbe@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14034>
I do not understand the code here well enough to tell what the correct
behavior is. prog->num_gprs is a unit8_t, so my guess is that the MIN
is there to make sure we stay within the limit of that. However the
current logic is a bit strange. If info_out.bin.maxGPR + 5 is bellow
256 we use that. If not then we write 256 which converts to 0 in a
uint8_t...
The patch changes the upper value to 255.
Fixes a warning with clang
Reviewed-by: Karol Herbst <kherbst@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14304>
Every driver uses the nir_lower_system_values path now.
Reviewed-by: Rob Clark <robdclark@chromium.org>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18327>
We had a mix of common-macro-and-chip-overrides in static decls and plus
more overrides later in C code. It's way cleaner to just have a static
decl for the base options and chip overrides in C code.
This moves a few things (lower_cs_local_index_to_id, lower_wpos_pntc,
lower_int64_options) to the common static decl that had been pasted into
both a3xx-a5xx and a6xx.
Reviewed-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18327>
We'd keep incrementing the costs in a cmd buffer's dynamic_pass on each
BeginRendering. This fixes the main renderpass of aztec ruins on zink to
use gmem, taking fps from ~8 to ~10.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18352>
In file included from src/panfrost/lib/genxml/v9_pack.h:15,
from ../../src/panfrost/lib/genxml/gen_macros.h:95,
from ../../src/panfrost/lib/pan_format.c:27:
../../src/util/bitpack_helpers.h:34:10: fatal error: valgrind.h: No such file or directory
Fixes: c52d5acf15 ("util,intel: Pull the bit packing helpers from genxml to a common header")
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/7169
Signed-off-by: Yonggang Luo <luoyonggang@gmail.com>
Reviewed-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18350>
TGSI doesn't have a DEMOTE_IF, so we want to lower it back to IF DEMOTE
ENDIF. Fixes a regression with nvc0 on nir-to-tgsi.
Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15932>
AGX and zink both want all of these lowered, but nir_to_tgsi will want
only demote (and terminate if it was possible from GLSL but it's not)
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15932>
If there's a lod parameter it matter if the image is 3d or 2d because
the hw reads either the fourth or third component as lod. So detect
3d images and place the lod at the third component otherwise.
Signed-off-by: Georg Lehmann <dadschoorse@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18114>
If there's a lod parameter it matter if the image is 3d or 2d because
the hw reads either the fourth or third component as lod. So detect
3d images and place the lod at the third component otherwise.
Signed-off-by: Georg Lehmann <dadschoorse@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18114>
The usage of _MTX_INITIALIZER_NP is a problem. Sure, the code builds on
Linux and Windows, and it even usually works, but is problematic.
It means that Windows lock debugging tools cannot be used with that code.
So we remove _MTX_INITIALIZER_NP to gain the following benefit:
Aligning to the C11 standard threads.h definitions.
Improving portability of the threading code to better support Windows.
This change removes one of the most prolific uses of _MTX_INITIALIZER_NP by
slightly increasing the cost of simple_mtx_lock when targeting platforms that
don't support futex, but it's cost are far less than the cost of syscall,
so the affect are negligible.
The futex code path are not affected. And Windows 8 and upper also
supports the futex codepath, so it's only affect the Windows version < 8, MacOS
or other platforms that doesn't support for futex.
Signed-off-by: Yonggang Luo <luoyonggang@gmail.com>
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17122>
This is a header that can be accessed both in C/C++,
And when remove the usage of _MTX_INITIALIZER_NP in latter commits, it's need
implement simple_mtx_init in .c file, so for ABI consistence
Add the extern "C" for cpp files
Also add comment for #endif guard for code readability
Signed-off-by: Yonggang Luo <luoyonggang@gmail.com>
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17122>