Commit graph

4420 commits

Author SHA1 Message Date
Sagar Ghuge
64fd66407b intel/compiler: Pass around intel_device_info parameter in helper
This will help us to handle code path separately for Xe3+ for updated
64bit memory data structure for RT.

Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Kevin Chuang <kaiwenjon23@gmail.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33047>
2025-04-21 20:10:45 +00:00
Sagar Ghuge
6deb1950a4 anv: Update RT dispatch globals to use 64bit data structure
Rework (Kevin)
- Fix Hit/Miss/Resume shader group table value

Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Kevin Chuang <kaiwenjon23@gmail.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33047>
2025-04-21 20:10:45 +00:00
Sushma Venkatesh Reddy
4084527876 intel/compiler: Always run opt_algebraic after descriptor_lowering
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This change ensures that `brw_opt_algebraic` is always executed after
`brw_lower_send_descriptors` in `brw_opt.cpp`. By doing so, redundant
logical operations are optimized, resulting in cleaner and more
compact assembly output.

fossil-db results on LNL:
- Totals:
  - Instructions: 215857290 -> 215857028 (-0.00%)
  - Cycle count: 32008929636 -> 32008935384 (+0.00%); split: -0.00%, +0.00%
  - Max live registers: 66940643 -> 66940557 (-0.00%)

- Affected shaders (104 out of 713963):
  - Instructions: 31090 -> 30828 (-0.84%)
  - Cycle count: 5955908 -> 5961656 (+0.10%); split: -0.16%, +0.26%
  - Max live registers: 10888 -> 10802 (-0.79%)

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34615>
2025-04-19 07:05:54 +00:00
Rohan Garg
9b477eea19 intel/compiler: use a immediate when doing the shift
We can pass immediates to SHL and don't need to allocate a separate
register here.

Signed-off-by: Rohan Garg <rohan.garg@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34604>
2025-04-18 10:08:22 +00:00
Caio Oliveira
d5ad798140 spirv, radv, intel: Add NIR intrinsic for cmat conversion
A cooperative matrix conversion operation was represented in NIR by the
cmat_unary_op intrinsic with an nir_alu_op as extra parameter,
that was already lowered to a specific conversion operation
based on the matrix types.

Instead of that, add a new intrinsic `cmat_convert` that is specific
for that conversion.  In addition to the src/dst matrix descriptions
already available, also include the signedness information in the
intrinsic (reuse nir_cmat_signed for that).  This is needed because
different Convert operations define different interpretations for
integers, regardless their original type.

In this patch, both radv and intel were changed to use the same logic
that was previously used to pick the lowered ALU op.

This change will help represent cmat conversions involving BFloat16,
because it avoids having to create new NIR ALU ops for all the
combinations involving BFloat16.

Reviewed-by: Georg Lehmann <dadschoorse@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34511>
2025-04-16 23:13:36 +00:00
Ian Romanick
e783930b10 elk/algebraic: Don't optimize float SEL.CMOD to MOV
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Floating point SEL.CMOD may flush denorms to zero. We don't have enough
information at this point in compilation to know whether or not it is
safe to remove that.

Integer SEL or SEL without a conditional modifier is just a fancy
MOV. Those are always safe to eliminate.

See also 3f782cdd25.

Fixes: fab92fa1cb ("i965/fs: Optimize SEL with the same sources into a MOV.")
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34192>
2025-04-15 23:59:31 +00:00
Ian Romanick
f4ede9c10a elk/algebraic: Clear condition modifier on optimized SEL instruction
The condition modifier on SEL means something completely different than
it means on MOV.  On MOV it means to modify the flags based on the value
written to the destination. On SEL it means to compare the sources using
that mode and pick the result (i.e., as min() or max()) without
modifying the flags.

The resulting MOV should not have a condition modifier for the same
reason it (already) doesn't have a predicate. This bug was found by
inspection, so I added a unit test.

Fixes: fab92fa1cb ("i965/fs: Optimize SEL with the same sources into a MOV.")
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34192>
2025-04-15 23:59:31 +00:00
Ian Romanick
6a19d8915f brw/algebraic: Don't optimize float SEL.CMOD to MOV
Floating point SEL.CMOD may flush denorms to zero. We don't have enough
information at this point in compilation to know whether or not it is
safe to remove that.

Integer SEL or SEL without a conditional modifier is just a fancy
MOV. Those are always safe to eliminate.

See also 3f782cdd25.

Fixes: fab92fa1cb ("i965/fs: Optimize SEL with the same sources into a MOV.")

No shader-db changes on any Intel platform.

fossil-db:

All Intel platforms had similar results. (Lunar Lake shown)
Totals:
Instrs: 209903490 -> 209903492 (+0.00%)
Cycle count: 30546025224 -> 30546021980 (-0.00%); split: -0.00%, +0.00%
Max live registers: 65516231 -> 65516235 (+0.00%)

Totals from 2 (0.00% of 706657) affected shaders:
Instrs: 3197 -> 3199 (+0.06%)
Cycle count: 361650 -> 358406 (-0.90%); split: -10.05%, +9.15%
Max live registers: 300 -> 304 (+1.33%)

Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34192>
2025-04-15 23:59:31 +00:00
Ian Romanick
07dc1d4043 brw/algebraic: Clear condition modifier on optimized SEL instruction
The condition modifier on SEL means something completely different than
it means on MOV.  On MOV it means to modify the flags based on the value
written to the destination. On SEL it means to compare the sources using
that mode and pick the result (i.e., as min() or max()) without
modifying the flags.

The resulting MOV should not have a condition modifier for the same
reason it (already) doesn't have a predicate. This bug was found by
inspection, so I added a unit test.

No shader-db or shader-db changes on any Intel platform.

Fixes: fab92fa1cb ("i965/fs: Optimize SEL with the same sources into a MOV.")
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34192>
2025-04-15 23:59:31 +00:00
Caio Oliveira
fbe5d559bd brw: Update EU validation to allow packed BF mixed with packed F
Reviewed-by: Rohan Garg <rohan.garg@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34506>
2025-04-14 18:23:43 +00:00
Caio Oliveira
d1dd088ede brw: Allow DPAS with BF on Gfx125
MTL doesn't support, but both ACM and ARL-H do.

Fixes: e384ccde28 ("brw: Expand EU validation for DPAS")
Reviewed-by: Rohan Garg <rohan.garg@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34506>
2025-04-14 18:23:43 +00:00
Caio Oliveira
adfab666a4 intel: Add intel_device_info::has_systolic
Gfx125+ has systolic, with exception for MTL and some ARL
variants.  Update code and tests to use it.

Reviewed-by: Rohan Garg <rohan.garg@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34506>
2025-04-14 18:23:43 +00:00
Kenneth Graunke
eb1ec9cf8e brw: Don't assert about MAX_VGRF_SIZE in brw_opt_split_virtual_grfs()
This allows us to create temporary VGRFs that are larger than
MAX_VGRF_SIZE(devinfo), which will be split eventually.  They may not
be split on the initial pass, because we may need LOAD_PAYLOAD lowering,
copy propagation, and so on to occur first.  So we allow registers to
exceed that size initially.

The "Register allocation relies on split_virtual_grfs()" assertion in
brw_reg_allocate.cpp still asserts that all VGRFs which reach the
register allocator have been properly split.

One case where this is useful is for vectorizing convergent block loads.
We create temporaries to splat the SIMD1 values out to SIMD(N), which
can lead to some very large temporaries.  However, copy propagation and
so on ultimately eliminate these and they'll get split down to proper
sizes or elided entirely in the end.

(Note: both this and the prior commits from this merge request are
 needed to close the linked issue.)

Cc: mesa-stable
Reviewed-by: Matt Turner <mattst88@gmail.com>
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/12324
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34461>
2025-04-11 20:34:51 +00:00
Kenneth Graunke
a45583f078 brw: Use live->max_vgrf_size in pre-RA scheduling
Post-RA scheduling doesn't use liveness analysis, so we continue using
MAX_VGRF_SIZE(devinfo).  But for pre-RA scheduling, we now use
live->max_vgrf_size.

This helps get us to a place where we can emit arbitrarily large VGRFs
early on in compilation, but which will be split and cleaned up prior to
register allocation.  It may also allocate smaller arrays in practice
since MAX_VGRF_SIZE(devinfo) assumes the worst case scenario for things
we actually could need to allocate.

Cc: mesa-stable
Reviewed-by: Matt Turner <mattst88@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34461>
2025-04-11 20:34:51 +00:00
Kenneth Graunke
4b27b5895c brw: Use live->max_vgrf_size in register coalescing
We already require liveness, so just use the actual maximum size we saw
instead of a hardcoded pessimal size.

Cc: mesa-stable
Reviewed-by: Matt Turner <mattst88@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34461>
2025-04-11 20:34:51 +00:00
Kenneth Graunke
ea468412f6 brw: Track the largest VGRF size in liveness analysis
We're already looking at this data to calculate the per-component
vars_from_vgrf[] and vgrf_from_vars[] mappings, so just record the
largest VGRF size while we're here.  This will allow passes to size
arrays based on the actual size needed, rather than hardcoding some
fixed size.  In many cases, MAX_VGRF_SIZE(devinfo) is larger than
necessary, because e.g. vec5 sparse sampling results aren't used.
Not hardcoding this means we can also temporarily handle very large
VGRFs which we know will be split eventually, without having to
increase the maximum which is ultimately used for RA classes.

Cc: mesa-stable
Reviewed-by: Matt Turner <mattst88@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34461>
2025-04-11 20:34:51 +00:00
Lionel Landwerlin
06ad9a25e5 brw: fix Wa_22013689345 emission
Some checks are pending
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2 problems :
  - not detecting null destination correctly
  - applied too late using SHADER_OPCODE_MEMORY_FENCE, when lowering
    already happened

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: mesa-stable
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34319>
2025-04-10 16:44:28 +00:00
Ian Romanick
cb69d019cf brw/nir: Use offset() for all uses of offs in emit_pixel_interpolater_alu_at_offset
This is necessary to appropriately uniformize the first component
access of a convergent vector. Without this, this is produced:

    load_payload(16) %18:D, 0d, 0d NoMask group0
    add(32) %21:F, %18+0.0:F, 0.5f
    add(32) %22:F, %18+2.0<0>:F, 0.5f

This is the correct code:

    load_payload(16) %18:D, 0d, 0d NoMask group0
    add(32) %21:F, %18+0.0<0>:F, 0.5f
    add(32) %22:F, %18+2.0<0>:F, 0.5f

Without 38b58e286f, the code generated was more incorrect, but happened
to work for this test case:

    load_payload(16) %18:D, 0d, 0d NoMask group0
    add(32) %21:F, %18+0.0<0>:F, 0.5f
    add(32) %22:F, %18+0.4<0>:F, 0.5f

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 38b58e286f ("brw/nir: Fix source handling of nir_intrinsic_load_barycentric_at_offset")
Closes: #12969
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34427>
2025-04-09 22:21:18 +00:00
Caio Oliveira
7457c4ecfd brw: Make brw_range use half-open ranges
Some checks are pending
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Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34253>
2025-04-09 19:06:49 +00:00
Caio Oliveira
6509f8139d brw: Use brw_range::last() to explicit get the last valid IP
This is a preparation to change what is stored in brw_range::end.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34253>
2025-04-09 19:06:49 +00:00
Caio Oliveira
596bbb2c95 brw: Use brw_range to store Vars ranges
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34253>
2025-04-09 19:06:49 +00:00
Caio Oliveira
0b4a3c0ff6 brw: Use brw_range to store VGRF ranges
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34253>
2025-04-09 19:06:49 +00:00
Caio Oliveira
e644b42e59 brw: Use brw_range when operating with live ranges
Makes the intention of some comparisons clearer by using the named
helper functions.  Add commentary when the straightforward range is not
the one used, e.g. VGRF interference.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34253>
2025-04-09 19:06:49 +00:00
Caio Oliveira
f56a5cf1eb brw: Use brw_range in IP ranges analysis
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34253>
2025-04-09 19:06:49 +00:00
Caio Oliveira
fb50461220 brw: Add brw_range struct
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34253>
2025-04-09 19:06:48 +00:00
Caio Oliveira
8d9155e34d brw: Clean up saturate propagation after non-defs version removal
Remove now unused analysis and no need to walk blocks in reverse
after the non-defs version of the pass was removed.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34253>
2025-04-09 19:06:48 +00:00
Caio Oliveira
cfc4067b0e brw: Add a few basic tests for register coalesce
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34253>
2025-04-09 19:06:48 +00:00
Lionel Landwerlin
19e4dda9a2 brw: fix shuffle with scalar/uniform index
The fixes commit isn't actually the source of the bug but likely the
biggest enabler because it creates scalar values that more easily end
up in the shuffle operations.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 1b24612c57 ("brw/nir: Treat load_*_uniform_block_intel as convergent")
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/12927
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/12688
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/12570
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/12905
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/12734
Reviewed-by: Sushma Venkatesh Reddy <sushma.venkatesh.reddy@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34393>
2025-04-08 20:14:11 +00:00
Felix DeGrood
7a3de9e877 intel/brw: support for dumping shader line numbers
Add support for dumping shader asm containing instruction line numbers
matching offsets within instruction state pool buffer. Offsets
should match values collected from eu stall sampling. This is
required for match eu stall data with individual shader instructions.

Reviewed-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30142>
2025-04-08 19:39:53 +00:00
Faith Ekstrand
436f175187 intel/compiler: Use nir_split_conversions()
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34266>
2025-04-07 17:45:21 -05:00
Caio Oliveira
bf9ad36f2d brw: Properly handle cooperative matrices created with constants
Some checks are pending
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Expand constant sources to cover the region read by DPAS, and also
use NULL register as accumulator when possible.

Reviewed-by: Sushma Venkatesh Reddy <sushma.venkatesh.reddy@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34373>
2025-04-07 14:27:43 -07:00
Ian Romanick
f33faa4648 brw/nir: Allow b2f(not(X)) optimization on Gfx12.5+
Since there are no type conversions, no restrictions are violated.

No shader-db or fossil-db changes on any Gfx12 or older Intel
platforms.

shader-db:

Lunar Lake, Meteor Lake, and DG2 had similar results. (Lunar Lake shown)
total instructions in shared programs: 16956077 -> 16944933 (-0.07%)
instructions in affected programs: 1957573 -> 1946429 (-0.57%)
helped: 4629 / HURT: 35

total cycles in shared programs: 915668518 -> 915684808 (<.01%)
cycles in affected programs: 341925598 -> 341941888 (<.01%)
helped: 3040 / HURT: 1305
helped stats (abs) min: 2 max: 23034 x̄: 205.36 x̃: 16
helped stats (rel) min: <.01% max: 41.21% x̄: 1.28% x̃: 0.48%
HURT stats (abs)   min: 2 max: 68820 x̄: 490.88 x̃: 22
HURT stats (rel)   min: <.01% max: 103.69% x̄: 2.29% x̃: 0.37%
95% mean confidence interval for cycles value: -50.28 57.78
95% mean confidence interval for cycles %-change: -0.35% -0.07%
Inconclusive result (value mean confidence interval includes 0).

LOST:   40
GAINED: 42

fossil-db:

Lunar Lake, Meteor Lake, and DG2 had similar results. (Lunar Lake shown)
Totals:
Instrs: 209828027 -> 209790349 (-0.02%); split: -0.03%, +0.01%
Cycle count: 30504938008 -> 30514045408 (+0.03%); split: -0.06%, +0.09%
Spill count: 512182 -> 512168 (-0.00%)
Fill count: 623432 -> 623426 (-0.00%); split: -0.00%, +0.00%
Max live registers: 65465029 -> 65464959 (-0.00%)

Totals from 57895 (8.19% of 706589) affected shaders:
Instrs: 50144907 -> 50107229 (-0.08%); split: -0.11%, +0.03%
Cycle count: 7549692606 -> 7558800006 (+0.12%); split: -0.25%, +0.37%
Spill count: 58834 -> 58820 (-0.02%)
Fill count: 102324 -> 102318 (-0.01%); split: -0.01%, +0.01%
Max live registers: 9129045 -> 9128975 (-0.00%)

Reviewed-by: Matt Turner <mattst88@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33931>
2025-04-07 17:42:05 +00:00
Ian Romanick
853ead2073 brw/nir: Optimize b2f(not(X)) using logical operations instead of arithmetic
Funny story... this is how regular b2f was implemented before Curro
implmented the `MOV dst:F -src:D` method 9 years ago (see
3ee2daf23d).

Eliminating the type conversion in the arithmetic operation enables the
next commit.

No shader-db or fossil-db changes on any Intel platform.

Reviewed-by: Matt Turner <mattst88@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33931>
2025-04-07 17:42:05 +00:00
Ian Romanick
3d23496fd9 brw/copy: Copy prop -X into Y&1
This commit prevents code quality regressions in the next
commit. Without this, some fragment shaders in Batman: Arkham Origins
have code like:

    shr(8)          g51<1>UW        g1.28<1,8,0>UB  0x76543210V
    ...
    and(8)          g52<1>UD        ~g51<8,8,1>UW   0x0001UW
    ...
    add(8)          g56<1>D         -g52<8,8,1>D    1D

transformed to

    shr(8)          g51<1>UW        g1.28<1,8,0>UB  0x76543210V
    ...
    and(8)          g52<1>UD        ~g51<8,8,1>UW   0x0001UW
    ...
    mov(8)          g56<1>D         -g52<8,8,1>D
    ...
    and(8)          g57<1>UD        ~g56<8,8,1>D    0x00000001UD

Propagating through the negation allows the added MOV to be deleted.

shader-db:

All Intel platforms had simlar results. (Lunar Lake shown)
total instructions in shared programs: 16968020 -> 16968019 (<.01%)
instructions in affected programs: 281 -> 280 (-0.36%)
helped: 1 / HURT: 0

total cycles in shared programs: 914598850 -> 914598832 (<.01%)
cycles in affected programs: 5398 -> 5380 (-0.33%)
helped: 1 / HURT: 0

A single Blender vertex shader was affected.

fossil-db:

Lunar Lake, Tiger Lake, Ice Lake, and Skylake had similar results. (Lunar Lake shown)
Totals:
Instrs: 209894650 -> 209894651 (+0.00%)
Cycle count: 30545958586 -> 30545952860 (-0.00%)

Totals from 2 (0.00% of 706657) affected shaders:
Instrs: 3582 -> 3583 (+0.03%)
Cycle count: 1875100 -> 1869374 (-0.31%)

Meteor Lake and DG2 had similar results. (Meteor Lake shown)
Totals:
Subgroup size: 9906400 -> 9906416 (+0.00%)

Totals from 2 (0.00% of 805770) affected shaders:
Subgroup size: 16 -> 32 (+100.00%)

Two compute shaders in Hogwarts Legacy were affected.

Reviewed-by: Matt Turner <mattst88@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33931>
2025-04-07 17:42:05 +00:00
Ian Romanick
e82464e6e0 brw/copy: Refactor source modifier type checking
This simplifies the next commit.

Reviewed-by: Matt Turner <mattst88@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33931>
2025-04-07 17:42:05 +00:00
Ian Romanick
dee49f4206 brw/algebraic: Optimize derivative of convergent value
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This is mostly defensive. If a convergent value ever ended up as a
source of a DDX or DDY, the eu_emit code will ignore the stride. This
will result in bad code being generated.

No shader-db or fossil-db changes on any Intel platform.

v2: DDX and DDY will always be float, but brw_imm_for_type only works
with integer types.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Suggested-by: Ken
Fixes: d5d7ae22ae ("brw/nir: Fix up handling of sources that might be convergent vectors")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33007>
2025-04-07 17:16:34 +00:00
Ian Romanick
5656682344 brw/nir: Eliminate default parameter to get_nir_src
The vast majority of the callers want channel = 0. During the
development process, using this default parameter value saved a lot of
pain in rebasing. However, it seems to be more trouble than it's worth.

Issue #12464 occurred because LNL was merged while this code was in
review. As a result, one caller of get_nir_src that wanted channel = -1
was not inspected closely, and it got the default channel = 0 instead.

To prevent this happening in the future (with possible branches still
yet to be merged, for example), remove the default parameter. This will
force the inspection of any callers that don't have an explicit channel
parameter. Hopefully that will prevent more problems.

Reviewed-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33007>
2025-04-07 17:16:34 +00:00
Ian Romanick
38b58e286f brw/nir: Fix source handling of nir_intrinsic_load_barycentric_at_offset
The source of nir_intrinsic_load_barycentric_at_offset is a vector, so
-1 should be passed to get_nir_src. This is also done for texture
sampling intrinsics.

I skimmed the other user of get_nir_src, and I believe they are
correct. This one was just missed as LNL support landed an many, many
rebases of the original MR occurred.

v2: Fix another get_nir_src call. Suggested by Lionel.

Reviewed-by: Paulo Zanoni <paulo.r.zanoni@intel.com> [v1]
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Fixes: d5d7ae22ae ("brw/nir: Fix up handling of sources that might be convergent vectors")
Closes: #12464
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33007>
2025-04-07 17:16:34 +00:00
Caio Oliveira
9845693912 brw: Fix memory leak in EU validation tests
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Fixes: 62323a934b ("brw: Add BRW_TYPE_BF validation")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34395>
2025-04-06 06:26:03 +00:00
Caio Oliveira
c33ee4adae brw: Fix invalid memory access in scoreboard test
Fixes: 03aca2d248 ("brw: Use new bld/exp style in scoreboard tests")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34394>
2025-04-05 22:58:23 -07:00
Caio Oliveira
7ae638c0fe brw: Add brw_builder::uniform()
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34355>
2025-04-04 23:07:21 +00:00
Caio Oliveira
f33d93da11 brw: Remove HSW specific code from brw_compile_cs.cpp
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34355>
2025-04-04 23:07:21 +00:00
Caio Oliveira
03aca2d248 brw: Use new bld/exp style in scoreboard tests
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34354>
2025-04-04 20:14:53 +00:00
Caio Oliveira
7ee673c195 brw: Add parser of SWSB annotations to use in tests
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34354>
2025-04-04 20:14:53 +00:00
Caio Oliveira
81dd3e1527 brw: Return actual progress in brw_lower_scoreboard
This will be useful later for tests to be used in conjunction with the
EXPECT_PROGRESS / EXPECT_NO_PROGRESS helpers.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34354>
2025-04-04 20:14:53 +00:00
Caio Oliveira
3e727000dd brw: Stop setting SFID in scoreboard tests
They won't affect the scoreboard, and will get in the
way of a later change.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34354>
2025-04-04 20:14:53 +00:00
Caio Oliveira
bcea076aca brw: Use SIMD16 shaders in scoreboard tests for Xe2+
Some tests changed to avoid unintended overlap between operands which
would change the SWSB assigned.  In some cases also changed the Gfx12
matching test so they remain equal.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34354>
2025-04-04 20:14:52 +00:00
Caio Oliveira
cd486cda48 brw: Use control flow helpers in scoreboard tests
Also update WHILE to optionally take a predicate (default to NONE).  And
make the predicate in the IF optional (default to NORMAL).

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34354>
2025-04-04 20:14:52 +00:00
Ian Romanick
20cce95ce5 brw/opt: Don't call brw_opt_copy_propagation before brw_lower_load_reg
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On a 36c/72t Xeon system, performance of replaying
hogwarts_legacy.dx12vk-ultra.foz was improved 1.3% +/- 0.77% (n=10).

I picked MTL for the fossil-db results because it was the most negative.

shader-db:

All Intel platforms had fairly similar results. (Lunar Lake)
total instructions in shared programs: 16964217 -> 16964216 (<.01%)
instructions in affected programs: 51777 -> 51776 (<.01%)
helped: 20 / HURT: 27

total cycles in shared programs: 892934916 -> 893041912 (0.01%)
cycles in affected programs: 51245298 -> 51352294 (0.21%)
helped: 96 /HURT: 78

fossil-db:

All Intel platforms had similar results. (Meteor Lake shown)
Totals:
Instrs: 233678547 -> 233678944 (+0.00%); split: -0.00%, +0.00%
Cycle count: 24398049850 -> 24400490877 (+0.01%); split: -0.01%, +0.02%
Max live registers: 42145052 -> 42145038 (-0.00%); split: -0.00%, +0.00%

Totals from 1141 (0.14% of 805934) affected shaders:
Instrs: 1546001 -> 1546398 (+0.03%); split: -0.01%, +0.03%
Cycle count: 1201746062 -> 1204187089 (+0.20%); split: -0.14%, +0.34%
Max live registers: 84247 -> 84233 (-0.02%); split: -0.03%, +0.01%

Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31497>
2025-04-04 06:45:02 +00:00
Ian Romanick
991a2f510b brw/sat: Eliminate non-defs saturate propagation
The intervening_saturating_copy test is removed. The defs version of the
pass does not handle this case. It should not occur often in practice
anyway. Copy propagation and brw_nir_opt_fsat should prevent this
scenario from happening.

No shader-db changes on any Intel platform.

fossil-db:

All Intel platforms had similar results. (Lunar Lake shown)
Totals:
Instrs: 212677275 -> 212677278 (+0.00%)
Cycle count: 30466062848 -> 30466056040 (-0.00%)

Totals from 1 (0.00% of 706300) affected shaders:
Instrs: 1343 -> 1346 (+0.22%)
Cycle count: 411664 -> 404856 (-1.65%)

v2: Stop counting ip. The non-defs part of the pass was the only thing
that used it.

v3: Also delete "if (block != def->block) continue;" code. I noticed
this while working on some other changes to this function. It's the last
thing in the loop, so it's totally useless. Delete some other spurious
continues too.

Reviewed-by: Caio Oliveira <caio.oliveira@intel.com> [v2]
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31497>
2025-04-04 06:45:02 +00:00