The nir shader memory is freed in nir_to_tgsi(), but the already
freed shader info is referenced later when create compute state.
To avoid referencing the freed memory, copy the shader info first before
calling nir_to_tgsi.
Fixes vmx crash running aztec on SVGA driver.
Fixes: 580f1ac473 ("nir: Extract shader_info->cs.shared_size out of union")
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17999>
(cherry picked from commit 4393be8291)
clc_compiler_test.cpp:1322:67: error: non-constant-expression cannot be narrowed from type 'double' to 'float' in initializer list
log(0.0f) / log(2), log(1.0f) / log(2), log(2.0f) / log(2), log(3.0f) / log(2)
clc_compiler_test.cpp:2306:25: error: non-constant-expression cannot be narrowed from type 'std::vector<unsigned int>::size_type' (aka 'unsigned long long') to 'unsigned int' in initializer list
CompileArgs args = { inout.size(), 1, 1 };
Signed-off-by: Yonggang Luo <luoyonggang@gmail.com>
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
(cherry picked from commit ecfda9a0fa)
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18030>
Fixes: 3415bf02 ("egl: Add a basic Windows driver")
Suggested-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Acked-by: Daniel Stone <daniels@collabora.com>
Acked-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Acked-by: Sidney Just <justsid@x-plane.com>
Acked-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12964>
(cherry picked from commit 17eda68df3)
Fixes: 3415bf02 ("egl: Add a basic Windows driver")
Suggested-by: Yonggang Luo <luoyonggang@gmail.com>
Acked-by: Daniel Stone <daniels@collabora.com>
Acked-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Acked-by: Sidney Just <justsid@x-plane.com>
Acked-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Tested-by: Yonggang Luo <luoyonggang@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12964>
(cherry picked from commit efd2ae6c0c)
Move most includes and defines in tu_private.h to the new tu_common.h.
tu_common.h is a header that all other files include, mostly indirectly
through tu_private.h. The only exceptions are tu_perfetto.h and
tu_tracepoints.h, because ir3 headers are not compatible with C++.
(cherry picked from commit 0312157101)
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17877>
Without this, we might end up trying to use VK_FORMAT_D32_SFLOAT_S8_UINT
even when it's not supported...
Cc: mesa-stable
Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17953>
(cherry picked from commit 3340dea194)
With the switch to common dynamic state tracking, something got lost
that made the scissors not always be emitted when they are not dynamic
and the pipeline is marked dirty.
Since both viewport and scissors make use of each other to calculate
their values, just stick the scissor emit in the same if block as
viewport for now.
I'd rather have them decoupled, and at least the Vulkan CTS didn't
complain when I tried it, but I don't know what other effects that
may have, especially when it comes to the guardband.
Fixes a bunch of tests under
dEQP-VK.pipeline.*.multisample.misc.*
Fixes: 7d25c04236 ("anv: Switch to using common dynamic state tracking")
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17964>
(cherry picked from commit fbd4133735)
For external image imports, we'd lose the mutable image format list,
causing turnip to get angry that we try to do UBWC despite not having a
UBWC-compatible format list.
Cc: mesa-stable
Fixes: 28ee911ad6 ("zink: handle mutable swapchain images with dmabuf")
Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17900>
(cherry picked from commit 8dda0a01bb)
The driver should still gather XFB info even if all XFB outputs are
dead, otherwise the pipeline can't find the streamout shader.
RADV should use vk_spirv_to_nir() at some point to reduce code
duplication during SPIRV->NIR compilation.
This fixes new dEQP-VK.transform_feedback.simple.*.
Cc: mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17939>
(cherry picked from commit e95531e101)
We can't invalidate CCU if there is any dirty data that hasn't been
flushed yet. In the case where we clear depth, we know that the depth
attachment itself isn't dirty but there may be dirty data from other
renderpasses. Therefore we need to flush before invalidating depth.
Fixes: 487aa80 ("tu: Rewrite flushing to use barriers")
Closes: #6987
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17940>
(cherry picked from commit a7e64ab63c)
For example, "DS -> branch -> VMEM -> branch -> DS".
fossil-db (navi10):
Totals from 639 (0.40% of 161220) affected shaders:
Instrs: 629090 -> 628254 (-0.13%); split: -0.19%, +0.06%
CodeSize: 3410164 -> 3406748 (-0.10%); split: -0.14%, +0.04%
Latency: 7834755 -> 7821011 (-0.18%); split: -0.70%, +0.52%
InvThroughput: 1369698 -> 1374495 (+0.35%); split: -0.12%, +0.47%
A lot of the fossil-db changes are noise.
threekingdoms.8db138826c386a62.1.foz/0b222ed175eebad0 is an example of a
shader that actually has this issue.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Fixes: c037ba1bb7 ("aco/gfx10: Mitigate LdsBranchVmemWARHazard.")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17697>
(cherry picked from commit b17e59a03b)
This might break out-of-order rasterization on GFX8-GFX9 because it
relies on the stencil write mask which can be dynamic.
Found by inspection.
Cc: mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17673>
(cherry picked from commit 2012246075)
This reverts commit 96fa23bca5.
The correct fix to the problem was a1bc152340, making this
change obsolete as the pass skips any vars marked with
always_active_io. There was no real advantage to allowing these
vars to be split because they can't be removed anyway. Also there
is no way to split varying arrays gracefully here due to the xfb
layout rules, and this change didn't handle arrays at all.
Removing this obsolete code also fixes an assert in the new CTS
test KHR-Single-GL45.enhanced_layouts.xfb_all_stages. The test
was legally adding xfb offsets to all vertex stages but since
we only mark the varyings in the final vertex stage with the
always_active_io flag the other stages were correctly lowering
to scalars but when an array with an offset hit this code it
asserted since it couldn't handle it.
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Fixes: a1bc152340 ("spirv: mark variables decorated with XfbBuffer as always active")
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/6928
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17878>
(cherry picked from commit 8bffd601ed)
Typo in the handwritten packing code, oof!
Fixes incorrectly repeated shadows in Neverball (among many other bugs,
I assume). Huge thanks to Lina for the idea that this was the
bug -- fixing it was a breeze from there :-)
Fixes: 9f55538834 ("agx: Pack texture ops")
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Suggested-by: Asahi Lina <lina@asahilina.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17198>
(cherry picked from commit 47a3f1226c)