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radv: ignore out-of-order rasterization if stencil write mask is dynamic
This might break out-of-order rasterization on GFX8-GFX9 because it relies on the stencil write mask which can be dynamic. Found by inspection. Cc: mesa-stable Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17673>
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@ -972,6 +972,7 @@ radv_pipeline_has_dynamic_ds_states(const struct radv_graphics_pipeline *pipelin
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RADV_DYNAMIC_DEPTH_WRITE_ENABLE |
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RADV_DYNAMIC_DEPTH_COMPARE_OP |
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RADV_DYNAMIC_STENCIL_TEST_ENABLE |
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RADV_DYNAMIC_STENCIL_WRITE_MASK |
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RADV_DYNAMIC_STENCIL_OP));
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}
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