Don't emit the NGG query user SGPR if its state doesn't change.
Based on original work by Mike Blumenkrantz.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18819>
For a depth-only-with-discard pipeline, spi_shader_col_format needs to be
fixed up to a single channel export, or otherwise discard will not work.
Since col_format can change depending on the dynamic state, precompute the
need for this workaround on pipeline creation and apply it when emitting
prolog states.
Fixes: eb07a11b8f ("radv: add support for compiling PS epilogs on-demand")
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20704>
If the previously emitted graphics pipeline uses the value A for
col_format_non_compacted and the new bound graphics pipeline uses B.
At bind time, radv_cmd_state::col_format_non_compacted will be set to
B and the rbplus flag will be dirtied. But if there is no draws and a
new graphics pipeline is bound with the same value as A, the next
draw will emit the rbplus state with B instead of A.
This can be basically triggered with meta operations after drawing
because the driver saves/restores the bound pipeline.
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/8073
Fixes: 11469f7553 ("radv: copy the non-compacted color format at pipeline bind time")
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20692>
With PS epilogs compiled on-demand (for some dynamic states), they need
to be emitted outside of the graphics pipeline path. Also keep track
of the last emitted PS epilog to avoid redundant emission.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20201>
With PS epilogs on-demand, the non-compacted color format field won't
come from the pipeline and it seems easier to introduce a new dirty
flag for re-emitting this state.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18552>
The driver re-emits the tessellation domain origin state when a new
pipeline with tessellation is bound, so this can be moved there.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20486>
The winding order can be different between pipelines.
Fixes new dEQP-VK.pipeline.pipeline_library.dynamic_control_points.change_*_winding.
Fixes: f22290949d ("radv: add support for dynamic tessellation domain origin")
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20486>
With dynamic color blend equations, dual-src blending will be
determined from the dynamic state, better to move it there now.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20517>
radv_emit_index_buffer() used to emit VGT_INDEX_TYPE but since I
implemented the DISABLE_INSTANCE_PACKING workaround, it's emitted
in radv_emit_draw_registers().
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20522>
This was added ~4 years ago for very little performance improvements
(likely < 1%) and this is only supported on GFX8 and GFX9.
Since, the number of dynamic states increased and this is likely
disabled most of the time, and given the maintainability cost, it looks
like it's time to remove it completely.
Applications can still enable it with VK_AMD_rasterization_order.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20514>
I think we should distinguish between dynamic states (applications) and
hardware states, and this will allow us to use vk_viewport_state
instead of our own structs.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20314>
radv_before_taskmesh_draw will no longer call radv_before_draw and
instead implement the necessary functionality on its own.
radv_before_draw will no longer have to emit mesh shader descriptors.
As a result, both functions should have a lower CPU overhead now.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18829>
This fixes an issue when conditional rendering and multiple views
were used with a task+mesh draw call.
Fixes: 2479b62869
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20098>
This function was added because previously ACE and GFX work was
submitted separately and we needed to make sure they both use the
same BOs. Now they are part of the same submission so this
function is not necessary anymore.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20010>
This is now handled in the queue submission code so is not necessary.
However, keep the semaphore for future use.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20010>
Delete radv_CmdDispatch, radv_CmdSetDeviceMask, and
radv_GetDeviceGroupPeerMemoryFeatures so that the vk_common_*
versions will be used instead. This will avoid repeated code.
Signed-off-by: Rebecca Mckeever <rebecca.mckeever@collabora.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20218>
If points or lines are drawn using the polygon mode, the guardband
should be adjusted for large points/lines.
Cc: 22.3 mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20185>