Commit graph

217002 commits

Author SHA1 Message Date
Boris Brezillon
f9745d59f0 panvk: Fix the deviceID reported by the driver
Report the -rXpY info in the deviceID.

Reviewed-by: John Anthony <john.anthony@arm.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39267>
2026-01-13 13:28:27 +01:00
John Anthony
6dff2220fa panvk: Add shader core count to deviceName
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39267>
2026-01-13 13:28:24 +01:00
John Anthony
945172f77e panfrost: Add shader core count to RENDERER string
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39267>
2026-01-13 13:28:15 +01:00
Lars-Ivar Hesselberg Simonsen
4db7958edc pan/bi: Change texel buffer limits
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Increase texel buffer size limit and lower uniform texel buffer alignment limit.

Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38490>
2026-01-13 10:00:58 +01:00
Lars-Ivar Hesselberg Simonsen
a21ee564e2 pan/bi: Make texel buffers use Attribute Buffers
Texel buffers are currently described by a TextureDescriptor, which
leads to restrictive limits on size and alignment. These limits can be
avoided by using AttributeDescriptors + AttributeBufferDescriptors
instead.

This requires us to access texel buffers using attributes rather than
textures, which involves setting up AttributeDescriptors and
AttributeBufferDescriptors in their respective allocations, rather than
the previous TextureDescriptors in the texture allocation.

This is already done for images, so we simply place the texel buffer
attributes after the images and ensure the indexing if offset correctly.

Accessing a texel buffer thus becomes:
1. Get the buffer address and ConversionDescriptor with LEA_ATTR[_IMM]
2. Use LD_CVT to get the value

Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38490>
2026-01-13 10:00:58 +01:00
Lars-Ivar Hesselberg Simonsen
396ad57630 panvk/bi: Add texel buffer branch to meta_desc_copy
Once we move texel buffers to use Attribute Buffers, we'll encode them
as MALI_ATTRIBUTE_TYPE_1D. This means we can store the actual Attribute
Descriptor in what is usually the space for an
ATTRIBUTE_BUFFER_CONTINUATION_3D.

This is good, as we'll need to use the offset functionality of the
Attribute Descriptor to allow lowering
uniformTexelBufferOffsetAlignmentBytes.

This commit therefore creates a path for setting up the Attribute
Descriptor and Attribute Buffer Descriptor for texel buffers in
meta_desc_copy.

Note that this path will not be taken yet, as no images use
MALI_ATTRIBUTE_TYPE_1D.

Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38490>
2026-01-13 10:00:58 +01:00
Lars-Ivar Hesselberg Simonsen
51fe0506f8 pan/bi: Add lowering pass for texel buffer indices
As we'll need to pack texel buffer attributes after image attributes in
panfrost and after vertex attributes in panvk, this adds a lowering pass
to achieve that.

Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38490>
2026-01-13 10:00:58 +01:00
Lars-Ivar Hesselberg Simonsen
40e2c66824 pan/bi: Add texel buf lowering support for Bifrost
This allows for lowering of texel buffer accesses for Bifrost GPUs. Note
that it is not enabled yet.

Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38490>
2026-01-13 10:00:58 +01:00
Lars-Ivar Hesselberg Simonsen
ce3e13774a nir: Add channels to pan texel_buf intrinsics
Rather than loading a single 64bit channel with
load_texel_buf_index_address_pan, load three channels of 32bit each. The
last channel is required by the next commit.

Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38490>
2026-01-13 10:00:58 +01:00
Lars-Ivar Hesselberg Simonsen
46b44cf941 glsl/nir: Add texture_buffers to shader info
While analyzing glsl shaders, keep a bitmask of texture buffers. This
information is needed by panfrost.

Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38490>
2026-01-13 10:00:58 +01:00
Lars-Ivar Hesselberg Simonsen
cdaf6b5d5e panfrost/bi: Fix potential out-of-bounds writes
panfrost_emit_image_attribs is only called when the context's image
state is dirtied and uses the context's image_mask to write attributes
and attribute buffers.

However, it uses the shader's attribute_count (which in this context is
the last bit of the shader's images_used) to calculate the size of the
buffers.

In case more images are bound than the currently bound shader uses, this
would lead to out-of-bounds writes.

This change updates the allocation to use the last bit in the context's
image_mask for size calculations.

It also removes an unused parameter from emit_image_bufs and updates a
parameter name in emit_image_attribs to be more descriptive and match
the documentation.

Fixes: dc85f65e05 ("panfrost: emit shader image attribute descriptors")
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38490>
2026-01-13 10:00:58 +01:00
Lars-Ivar Hesselberg Simonsen
f55606dd6c pan/v9+: Remove unnecessary nir_u2u32 from load_tex_size
nir_u2u32 is presumably a leftover from when the texture size was loaded
from a 16 bit field, but should no longer be necessary now that we're
loading 32 bits

Also renames the "bytes" variable to "size" to align with the descriptor
we're reading.

Fixes: 4573110e4e ("pan/v9+: Make texel buffers use BufferDescriptor")
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38490>
2026-01-13 10:00:58 +01:00
Konstantin Seurer
58a35647e1 radv: Fix crash if proceed comes before initialize
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"initialize" can be NULL if the rq_proceed was visited before
rq_initialize.

Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/14626
cc: mesa-stable

Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39251>
2026-01-12 22:34:32 +00:00
Natalie Vock
473cf6046a aco/spill_preserved: Preserve linear VGPRs even if they aren't p_spill operands
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39157>
2026-01-12 21:46:50 +00:00
Natalie Vock
1ef2691221 aco/spill: Fix preserved reload operand update
p_logical_end is actually after p_reload_preserved, so this didn't do
anything.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39157>
2026-01-12 21:46:50 +00:00
Natalie Vock
548062f10e aco/insert_waitcnt: Don't determine linearity by reg number
VGPRs can be linear too, and RT function calls will add VMEM
instructions acting on linear VGPRs. Using the linear VGPR in a block
with only linear preds will cause the pass to incorrectly skip inserting
s_waitcnt.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39157>
2026-01-12 21:46:50 +00:00
Natalie Vock
7c12603933 aco/lower_to_hw_instr: Preserve linearity of lowered linear VGPRs
So subsequent passes like waitcnt insertion can know these are linear.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39157>
2026-01-12 21:46:50 +00:00
Natalie Vock
0d93e8ce54 aco: Don't insert p_reload_preserved in loops
This can't work.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39157>
2026-01-12 21:46:50 +00:00
Natalie Vock
c816f699b2 aco/spill_preserved: Only reload linear VGPRs at end
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39157>
2026-01-12 21:46:50 +00:00
Natalie Vock
897c95c37e aco: Include arbitrarily fixed registers in max_reg_demand
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39157>
2026-01-12 21:46:50 +00:00
Pohsiang (John) Hsu
2eb3b397bf mediafoundation: rename VideoEncodeReconstructedPicture to VideoEncodeD3D12ReconstructedPicture
Some checks are pending
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Reviewed-by: Yubo Xie <yuboxie@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39273>
2026-01-12 21:31:12 +00:00
Pohsiang (John) Hsu
5a476e232c mediafoundation: add logging
Reviewed-by: Sil Vilerino <sivileri@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39273>
2026-01-12 21:31:12 +00:00
Pohsiang (John) Hsu
a84f93be0c d3d12: add missing updating of pMetadata
Reviewed-by: Sil Vilerino <sivileri@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39273>
2026-01-12 21:31:11 +00:00
Ian Romanick
884cf1d39e mesa: Fix segfaults in _mesa_delete_program and _mesa_reference_program_
`_mesa_delete_program` and `_mesa_reference_program_` both use fields
in `sh` without determining whether `sh` or `arb` is valid. Herein
lies the problem. I cannot see any reliable way to determine which is
valid without knowing what call path you are in.

There are two possible methods, but neither seems particularly
reliable. We could check whether `shader_program` is `NULL`, or we
could check whether `Parameters` (only used for ARB assembly shaders)
is `NULL`.

Instead of doing that, I chose to add a new field that captures the
`is_arb_asm` parameter already passed to `_mesa_init_gl_program`. This
seemed the most reliable. It is possible that more
`assert(!prog->is_arb_asm)` and `assert(prog->is_arb_asm)` should be
sprinkled throughout the code base.

I don't know how this has not already been a problem. Starting with
492a176cbb ("util: increase SHA1_DIGEST_LENGTH to 32
(BLAKE3_KEY_LEN)"), I observed segfaults in
`_mesa_uniform_detach_all_driver_storage` while freeing ARB assembly
shaders. Those shaders should never hit this path.

Not all assembly shaders hit this path. In fact, **nothing** in the
open shader-db encounters this problem. This is presumably why
pre-merge CI didn't catch this problem. In my closed shader-db,
shaders from the following applications hit this:

 - rocketbirds-hardboiled-chicken
 - shadowrun-returns
 - windward
 - ziggurat

I believe it was just blind luck that most of the time the fields of
`sh::data` that were access through this path, `sh::BindlessSamplers`,
and `sh::BindlessImages` happened to line up with fields of `arb` that
contained `NULL`. Changing the size of the hash key changed that luck.

Fixes: ca16c271fa ("mesa: make struct in gl_program a union and remove FIXME")
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39243>
2026-01-12 20:47:07 +00:00
Lionel Landwerlin
0a3f3fd193 brw: drop unused color_outputs_valid key
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39264>
2026-01-12 20:21:48 +00:00
Lionel Landwerlin
c3bd1a1688 brw: handle layer_id only through system value
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39259>
2026-01-12 19:53:36 +00:00
Erik Faye-Lund
b9a4f286ab pvr: encapsulate format-table
It's a bit awkward to pass this around with two values. Let's
wrap them up in a struct for convenience instead.

Reviewed-by: Ashish Chauhan <ashish.chauhan@imgtec.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39035>
2026-01-12 19:38:04 +00:00
Erik Faye-Lund
18582cb6b4 docs/pvr: document the multi-arch approach
It seems like a good idea to type out some details about the multi-arch
approach we've taken.

Reviewed-by: Ashish Chauhan <ashish.chauhan@imgtec.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39035>
2026-01-12 19:38:04 +00:00
Erik Faye-Lund
97bb5918ac pvr: use pvr_arch defines in implementations
This just makes the code slightly easier to follow, because we don't
need to bother with the verbose PVR_PER_ARCH macros here.

Functions that are left out are those that doens't have an alias. This
is either because they are only used by the dispatch-code, or because
they are entrypoints. Neither of those benefits from an alias.

Reviewed-by: Ashish Chauhan <ashish.chauhan@imgtec.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39035>
2026-01-12 19:38:04 +00:00
Erik Faye-Lund
a51f1311bf pvr: rename PVR_PER_ARCH aliases to pvr_arch_ for clarity
When using the aliases for the PVR_PER_ARCH functions, it's hard to see
what's per-arch and what's not. Let's bake that into the name instead,
so it's a bit more clear.

Reviewed-by: Ashish Chauhan <ashish.chauhan@imgtec.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39035>
2026-01-12 19:38:03 +00:00
Erik Faye-Lund
8f23859c84 pvr: do not use alias in definition
This is not the norm... yet. A later patch will go in the oposite
direction, but it seems better to make things consistent first, in case
we decide to not stick with the later patch.

Reviewed-by: Ashish Chauhan <ashish.chauhan@imgtec.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39035>
2026-01-12 19:38:03 +00:00
Erik Faye-Lund
6696f0a1f4 pvr: do not use PVR_PER_ARCH for static function
It's not nessecary, and only makes things harder to read. Let's back out
of compiling this per-arch.

Reviewed-by: Ashish Chauhan <ashish.chauhan@imgtec.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39035>
2026-01-12 19:38:02 +00:00
Erik Faye-Lund
2cc831d75a pvr: use pvr_arch aliases
These were just missed case when switching to the aliases earlier. This
is just a consistency issue, it doesn't affect correctness.

Reviewed-by: Ashish Chauhan <ashish.chauhan@imgtec.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39035>
2026-01-12 19:38:01 +00:00
Erik Faye-Lund
9912883045 pvr: use per-arch macro for pvr_device_init_spm_load_state
Not sure how this didn't blow up in testing, but this misses the
entire per-arch dance for this function. Let's fix it up!

Fixes: e762592bff ("pvr: build pvr_arch_*.c as a multi-arch sources")
Reviewed-by: Ashish Chauhan <ashish.chauhan@imgtec.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39035>
2026-01-12 19:38:01 +00:00
Erik Faye-Lund
ea107e588d pvr: clean up include
We don't need pvr_physical_device.h included here, but we *do* need it
in pvr_arch_framebuffer.c, so let's move the include there. This will
help with avoiding circular includes.

Fixes: e762592bff ("pvr: build pvr_arch_*.c as a multi-arch sources")
Reviewed-by: Ashish Chauhan <ashish.chauhan@imgtec.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39035>
2026-01-12 19:38:00 +00:00
Erik Faye-Lund
ae6ddec410 pvr: add missing forward-declaration
Not sure how we missed this, but we need the declaration here. This
probably only worked because of transitative includes, which we shound't
rely on.

Fixes: 82fad3f258 ("pvr: Enable PBE_FILTERABLE_F16")
Reviewed-by: Ashish Chauhan <ashish.chauhan@imgtec.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39035>
2026-01-12 19:37:59 +00:00
Erik Faye-Lund
d7a2cca937 pvr: add missing include
Not sure how we missed this, but we need to include pvr_formats.h here,
otherwise we don't see all the definitions we need. We probably got away
without this due to other transitive includes, but let's not rely on
that.

Fixes: 949e41a664 ("pvr: split pvr_formats.c")
Reviewed-by: Ashish Chauhan <ashish.chauhan@imgtec.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39035>
2026-01-12 19:37:59 +00:00
Faith Ekstrand
41b5f980eb panvk: Use a full-screen barrier draw for FB barriers
Some checks are pending
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should_split_render_pass()?  No!  You should not split the render pass.
You should never split the render pass!  There's a better way and it's
the DCD0.primitive_barrier bit.  This bit tells the fragment unit to
treat the current primitive as a barrier which forces it to wait until
all previous primitives for the covered fragments have executed before
executing this one.  This give us a nice, pipelined, way to do fragment
barriers that doesn't involve splitting the render pass.

This new approach also has the advantage that it works properly in
secondary command buffers as it needs to know nothing about the actual
rendering state since it's just a draw call.  Even the dimensions of the
primitive itself are determined by the hardware.

Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/14328
Reviewed-by: Olivia Lee <olivia.lee@collabora.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39051>
2026-01-12 18:51:59 +00:00
Faith Ekstrand
edc34bb2a0 pan/genxml: Enable CSF tracing of RUN_FULLSCREEN
Reviewed-by: Olivia Lee <olivia.lee@collabora.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39051>
2026-01-12 18:51:59 +00:00
Faith Ekstrand
1b360fa742 pan/genxml: Fix some sizeof() asserts
Reviewed-by: Olivia Lee <olivia.lee@collabora.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39051>
2026-01-12 18:51:59 +00:00
Faith Ekstrand
a87cc01750 pan: Move pan_nir_lower_writeout to midgard/
Reviewed-by: Christoph Pillmayer <christoph.pillmayer@arm.com>
Reviewed-by: Lars-Ivar Hesselberg Simonsen <lars-ivar.simonsen@arm.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39244>
2026-01-12 18:14:50 +00:00
Faith Ekstrand
54d4ceb21d pan/bi: Lower FS outputs to blend in NIR
Blend shaders are alreaday lowered.  However, since the lowering pass is
idempotent, it's harmless to lower again.

Reviewed-by: Christoph Pillmayer <christoph.pillmayer@arm.com>
Reviewed-by: Lars-Ivar Hesselberg Simonsen <lars-ivar.simonsen@arm.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39244>
2026-01-12 18:14:48 +00:00
Faith Ekstrand
bfe751bf53 pan/compiler: Drop pan_compile_inputs::bifrost::rt_conv
Reviewed-by: Lars-Ivar Hesselberg Simonsen <lars-ivar.simonsen@arm.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39244>
2026-01-12 18:14:48 +00:00
Faith Ekstrand
80bdd7019a pan: Switch to nir_intrinsic_load_blend_input_pan
It's a lot more explicit to just have an intrinsic for this than to
treat blend shaders as their own weird stage.  Also, the new intrinsic
uses the same io_semantics as a fragment store so the back-end code is a
little easier to read because it now checks sem.dual_source_blend_index
instead of the generic load_input offset.

Reviewed-by: Christoph Pillmayer <christoph.pillmayer@arm.com>
Reviewed-by: Lars-Ivar Hesselberg Simonsen <lars-ivar.simonsen@arm.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39244>
2026-01-12 18:14:48 +00:00
Faith Ekstrand
f53751159a pan: Use nir_intrinsic_blend_pan for blend shaders
The one non-trivial change here is that we're now using BLEND with a
constant descriptor instead of ST_TILE for MSAA blend shaders.  However,
this shouldn't make any practical difference.

Reviewed-by: Christoph Pillmayer <christoph.pillmayer@arm.com>
Reviewed-by: Lars-Ivar Hesselberg Simonsen <lars-ivar.simonsen@arm.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39244>
2026-01-12 18:14:46 +00:00
Faith Ekstrand
7d25c5c1ea pan/bi: Use MUX for setting LD_TILE sample indices
Saves us an instruction over AND+OR.

Reviewed-by: Christoph Pillmayer <christoph.pillmayer@arm.com>
Reviewed-by: Lars-Ivar Hesselberg Simonsen <lars-ivar.simonsen@arm.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39244>
2026-01-12 18:14:46 +00:00
Faith Ekstrand
87f924d91f pan/bi: Use bi_emit_collect_to() for load_const
This helper is shorter and it also caches the result in the collect
cache so it can be used as a vector (or, in this case, a 64-bit value).

Cc: mesa-stable
Reviewed-by: Christoph Pillmayer <christoph.pillmayer@arm.com>
Reviewed-by: Lars-Ivar Hesselberg Simonsen <lars-ivar.simonsen@arm.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39244>
2026-01-12 18:14:45 +00:00
Faith Ekstrand
9f926c28bb pan: Implement the new NIR FS intrinsics
Reviewed-by: Christoph Pillmayer <christoph.pillmayer@arm.com>
Reviewed-by: Lars-Ivar Hesselberg Simonsen <lars-ivar.simonsen@arm.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39244>
2026-01-12 18:14:45 +00:00
Faith Ekstrand
8a3ae7a3e5 pan/nir: Add a NIR pass to lower FS outputs to the new intrinsics
Reviewed-by: Christoph Pillmayer <christoph.pillmayer@arm.com>
Reviewed-by: Lars-Ivar Hesselberg Simonsen <lars-ivar.simonsen@arm.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39244>
2026-01-12 18:14:44 +00:00
Faith Ekstrand
6fc1030e4f nir: Add some new panfrost fragment shader intrinsics
Reviewed-by: Christoph Pillmayer <christoph.pillmayer@arm.com>
Reviewed-by: Lars-Ivar Hesselberg Simonsen <lars-ivar.simonsen@arm.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39244>
2026-01-12 18:14:43 +00:00