Commit graph

7 commits

Author SHA1 Message Date
Eric Anholt
8273bd4687 glsl2: Make the clone() method take a talloc context.
In most cases, we needed to be reparenting the cloned IR to a
different context (for example, to the linked shader instead of the
unlinked shader), or optimization before the reparent would cause
memory usage of the original object to grow and grow.
2010-08-04 12:42:47 -07:00
Aras Pranckevicius
31747155ea glsl2: Give the path within src/mesa/ for headers instead of relying on -I. 2010-08-02 10:59:46 -07:00
Eric Anholt
5e5583ee06 glsl2: Update the callee pointer of calls to newly-linked-in functions.
Otherwise, ir_function_inlining will see the body of the function from
the unlinked version of the shader, which won't have had the lowering
passes done on it or linking's variable remapping.
2010-07-30 14:57:22 -07:00
Ian Romanick
fc9ae101b4 linker: Recursively resolve function calls in imported functions 2010-07-19 14:50:43 -07:00
Ian Romanick
532c2d3085 linker: look up function signatures during linking instead of using callee
Instead of using ir_call::callee, search for the signature in the
linked shader.  This will allow resolving calls from functions
imported from other shaders.  The ir_call::callee pointer in the
imported function will still reference a signature in the original shader.
2010-07-19 14:50:43 -07:00
Ian Romanick
5adbf0bff1 linker: Pull find_matching_signature out of call_link_visitor
The list of shaders to search needs to be provided as an explicit
parameter to support coming changes.  At that point there is no reason
for it to be in the class.  Also, fix some of the 'const' decorators.
2010-07-19 14:50:43 -07:00
Ian Romanick
8fe8a814b0 linker: First bits of intrastage, intershader function linking
This handles the easy case of linking a function in a different
compilation unit that doesn't call any functions or reference any
global variables.
2010-07-19 14:50:43 -07:00