NIR is going to use exec_node/list without the C++ code, and may switch to
a different linked list implementation in the future.
GLSL is going to use ir_exec_node/list, which we want to keep private
for GLSL, so that we can change it easily.
Thus, it's better to fork the C++ version of list.h for Intel.
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36425>
We're already looking at this data to calculate the per-component
vars_from_vgrf[] and vgrf_from_vars[] mappings, so just record the
largest VGRF size while we're here. This will allow passes to size
arrays based on the actual size needed, rather than hardcoding some
fixed size. In many cases, MAX_VGRF_SIZE(devinfo) is larger than
necessary, because e.g. vec5 sparse sampling results aren't used.
Not hardcoding this means we can also temporarily handle very large
VGRFs which we know will be split eventually, without having to
increase the maximum which is ultimately used for RA classes.
Cc: mesa-stable
Reviewed-by: Matt Turner <mattst88@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34461>
Makes the intention of some comparisons clearer by using the named
helper functions. Add commentary when the straightforward range is not
the one used, e.g. VGRF interference.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34253>