They are being used on integer to integer stores. From Vulkan sec,
final paragraph of 16.4.4 "Texel Output Format Conversion":
"Each component is converted based on its type and size (as
defined in the Format Definition section for each
VkFormat). ... Integer outputs are converted such that their value
is preserved. The converted value of any integer that cannot be
represented in the target format is undefined."
I didn't find a equivalent quote for OpenGL as all conversion entries
are forcused on float to integer, fixed-point to integer, etc, and not
on integer to integer. Didn't find any test failure with this change.
We didn't get any shader-db stats change with shaderdb (even
overriding to OpenGL 4.4 to get more shaders built), so as a reference
Vulkan shader-db stats with the pattern
dEQP-VK.image.*.with_format.*.*
total instructions in shared programs: 37534 -> 36522 (-2.70%)
instructions in affected programs: 12080 -> 11068 (-8.38%)
helped: 241
HURT: 0
Instructions are helped.
total uniforms in shared programs: 9100 -> 8550 (-6.04%)
uniforms in affected programs: 3004 -> 2454 (-18.31%)
helped: 229
HURT: 0
total max-temps in shared programs: 6110 -> 6014 (-1.57%)
max-temps in affected programs: 402 -> 306 (-23.88%)
helped: 43
HURT: 0
Max-temps are helped.
total nops in shared programs: 1523 -> 1526 (0.20%)
nops in affected programs: 21 -> 24 (14.29%)
helped: 3
HURT: 6
Inconclusive result (value mean confidence interval includes 0).
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14194>
When the BO is NULL, AMDGPU will reset the PTE VA range to the initial
state. Otherwise, it will first unmap all existing VA that overlap the
requested range and then map. This seems better than using MAP/UNMAP.
This reduces stuttering in Forza Horizon 5.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14116>
This shouldn't be necessary because applications have to manage
resources and memory themselves.
This also prevented memory to be freed if an application doesn't unbind
a sparse memory object and free it, which is legal as long as the
resource isn't used afterwards.
This was introduced to unmap the sparse mappings when destroying
a virtual BO, but now that the driver uses OP_CLEAR it's no longer
needed.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14116>
When we get into create_beginend_table, ctx->Exec only contains nops
set by _mesa_alloc_dispatch_table. This function calls
_mesa_alloc_dispatch_table too, so table and ctx->Exec are identical,
and then it copies identical entries from one table to the other.
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14000>
Function pointers were first set in GLvertexformat, and then
GLvertexformat was copied to the dispatch.
This just sets the function pointers in the dispatch directly,
skipping the intermediate GLvertexformat structure.
The code with SET_* calls is autogenerated by api_vtxfmt_init_h.py.
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14000>
We could remove them from other header files now.
This purposefully omits "_exec" in _mesa_exec such as _mesa_exec_Begin
to make it pretty. Later commits will remove _exec from names, e.g. it
will become _mesa_Begin. The only other variants are really just
save_Begin (dlist) and _save_Begin (vbo).
The autogenerated file looks like this:
void GLAPIENTRY _mesa_NewList(GLuint list, GLenum mode);
void GLAPIENTRY _mesa_EndList(void);
void GLAPIENTRY _mesa_CallList(GLuint list);
void GLAPIENTRY _mesa_CallLists(GLsizei n, GLenum type, const GLvoid * lists);
void GLAPIENTRY _mesa_DeleteLists(GLuint list, GLsizei range);
GLuint GLAPIENTRY _mesa_GenLists(GLsizei range);
void GLAPIENTRY _mesa_ListBase(GLuint base);
void GLAPIENTRY _mesa_Begin(GLenum mode);
void GLAPIENTRY _mesa_Bitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap);
void GLAPIENTRY _mesa_Color3b(GLbyte red, GLbyte green, GLbyte blue);
void GLAPIENTRY _mesa_Color3bv(const GLbyte * v);
...
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14000>
Currently we always just pull in whatever version of
virglrenderer happens to be TOT in googlesource.
Instead, pin a specific version, and this should also
trigger an update of the container when this versions
is changed.
v2: Fix spelling error (tomeu)
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12542>
I copied stuff from ac_gpu_info.c until there were no Sienna Cichild or
Polaris10 fossil-db changes between real hardware and RADV_FORCE_FAMILY.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14126>
As needed on Android (as it is required) and by driconf flag otherwise.
The non-Android case would be on the host side for an Android VM.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14071>