Commit graph

4913 commits

Author SHA1 Message Date
Samuel Pitoiset
d6db858771 meson: only build imgui when needed
Only required for Intel tools or the Vulkan overlay layer.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
2019-11-25 07:51:56 +00:00
Ian Romanick
e51eda99df intel/fs: Disable conditional discard optimization on Gen4 and Gen5
The CMP instruction on Gen4 and Gen5 generates one bit (the LSB) of
valid data and 31 bits of junk.  Results of comparisons that are used as
Boolean values need to have a fixup applied to generate the proper 0/~0
values.

Calling fs_visitor::nir_emit_alu with need_dest=false prevents the fixup
code from being generated.  This results in a sequence like:

        cmp.l.f0.0(16)  g8<1>F          g14<8,8,1>F     0x0F  /* 0F */
        ...
        cmp.l.f0.0(16)  g4<1>F          g6<8,8,1>F      0x0F  /* 0F */
(+f0.1) or.z.f0.1(16) null<1>UD g4<8,8,1>UD     g8<8,8,1>UD

instead of

        cmp.l.f0.0(16)  g8<1>F          g14<8,8,1>F     0x0F  /* 0F */
        ...
        cmp.l.f0.0(16)  g4<1>F          g6<8,8,1>F      0x0F  /* 0F */
        or(16) g4<1>UD g4<8,8,1>UD     g8<8,8,1>UD
(+f0.1) and.z.f0.1(16) null<1>UD g4<8,8,1>UD     1UD

I examined a couple of the shaders hurt by this change, and ALL of them
would have been affected by this bug. :(

Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Closes: https://gitlab.freedesktop.org/mesa/mesa/issues/1836
Fixes: 0ba9497e66 ("intel/fs: Improve discard_if code generation")

Iron Lake
total instructions in shared programs: 8122757 -> 8122957 (<.01%)
instructions in affected programs: 8307 -> 8507 (2.41%)
helped: 0
HURT: 100
HURT stats (abs)   min: 2 max: 2 x̄: 2.00 x̃: 2
HURT stats (rel)   min: 0.84% max: 6.67% x̄: 2.81% x̃: 2.76%
95% mean confidence interval for instructions value: 2.00 2.00
95% mean confidence interval for instructions %-change: 2.58% 3.03%
Instructions are HURT.

total cycles in shared programs: 188510100 -> 188510376 (<.01%)
cycles in affected programs: 76018 -> 76294 (0.36%)
helped: 0
HURT: 55
HURT stats (abs)   min: 2 max: 12 x̄: 5.02 x̃: 4
HURT stats (rel)   min: 0.07% max: 3.75% x̄: 0.86% x̃: 0.56%
95% mean confidence interval for cycles value: 4.33 5.71
95% mean confidence interval for cycles %-change: 0.60% 1.12%
Cycles are HURT.

GM45
total instructions in shared programs: 4994403 -> 4994503 (<.01%)
instructions in affected programs: 4212 -> 4312 (2.37%)
helped: 0
HURT: 50
HURT stats (abs)   min: 2 max: 2 x̄: 2.00 x̃: 2
HURT stats (rel)   min: 0.84% max: 6.25% x̄: 2.76% x̃: 2.72%
95% mean confidence interval for instructions value: 2.00 2.00
95% mean confidence interval for instructions %-change: 2.45% 3.07%
Instructions are HURT.

total cycles in shared programs: 128928750 -> 128928982 (<.01%)
cycles in affected programs: 67442 -> 67674 (0.34%)
helped: 0
HURT: 47
HURT stats (abs)   min: 2 max: 12 x̄: 4.94 x̃: 4
HURT stats (rel)   min: 0.09% max: 3.75% x̄: 0.75% x̃: 0.53%
95% mean confidence interval for cycles value: 4.19 5.68
95% mean confidence interval for cycles %-change: 0.50% 1.00%
Cycles are HURT.
2019-11-21 16:40:50 -08:00
Jason Ekstrand
2fca325ea6 Revert "i965/fs: Merge CMP and SEL into CSEL on Gen8+"
This reverts commit 52c7df1643.  The pass,
while clearly useful for some shaders, has at least three bugs that I
was able to find fairly quickly:

 1. It doesn't work for type-converting MOVs because f > 0 is not the
    same as f2i(f) > 0

 2. CSEL is a 3src instruction and only supports one source type; it
    doesn't take this into account and tries to create instructions
    which do a F compare and a D select.  This is especially nasty to
    debug because you don't see that in the dumped assembly because we
    don't properly assert that types are the same in codegen.

 3. While you can handle 2, in theory, by reinterpreting types, you
    can't do that in the presence of source modifiers.  This pass
    doesn't even attempt to detect that.

Those are just the ones I found with the one almost trival shader I was
debugging.  There very likely may be more and.  Best thing to do for now
is just shut it off until someone has the time to figure out how to do
this properly and write tests to ensure it's correct.

Fixes: 3cb085e6d61a "i965/fs: Merge CMP and SEL into CSEL on Gen8+"
Reviewed-by: Brian Paul <brianp@vmware.com>
2019-11-20 20:47:32 +00:00
Marek Olšák
ebe7579655 nir: move data.image.access to data.access
The size of the data structure doesn't change.

Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2019-11-19 18:20:05 -05:00
Eric Engestrom
51e214c1db anv: add missing "fall-through" annotation
CoverityID: 1455884
Fixes: c1c346f166 ("anv: implement VK_KHR_separate_depth_stencil_layouts")
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
2019-11-19 22:03:00 +00:00
Rafael Antognolli
dadb6ebbd1 intel: Add workaround for stencil state.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Sagar Ghuge <sagar.ghuge@intel.com>
2019-11-19 21:43:09 +00:00
Iván Briano
ca94717035 intel/compiler: Don't change hstride if not needed
Alignment requirements may have changed the horizontal stride already,
so don't set it if not required to avoid breaking said requirements.

Fixes several tests such as
dEQP-VK.subgroups.vote.graphics.subgroupallequal_int8_t

Signed-off-by: Iván Briano <ivan.briano@intel.com>
Reviewed-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2019-11-18 14:19:41 -08:00
Jason Ekstrand
fdaf8144a8 anv: Emit a NULL vertex for zero base_vertex/instance
If both are zero (the common case), we can emit a null vertex buffer
rather than emitting a vertex buffer with zeros in it.  The packing of
the VERTEX_BUFFER_STATE is faster because no relocation is emitted and
we can avoid creating the vertex buffer which means one less
anv_state_stream_alloc.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2019-11-18 18:35:14 +00:00
Jason Ekstrand
bc9d7836bc anv: Use an anv_state for the next binding table
This is a bit more natural because we're already getting an anv_state
most places in the pipeline.  The important part here, however, is that
we're no longer calling anv_block_pool_map on every alloc_binding_table
call.  While it's probably pretty cheap, it is potentially a linear walk
over the list of BOs and it was showing up in profiles.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2019-11-18 18:35:14 +00:00
Jason Ekstrand
98dc179c1e anv: More carefully dirty state in BindPipeline
Instead of blindly dirtying descriptors and push constants the moment we
see a pipeline change, check to see if it actually changes the bind
layout or push constant layout.  This doubles the runtime performance of
one CPU-limited example running with the Dawn WebGPU implementation when
running on my laptop.

NOTE: This effectively reverts beca63c6c0.  While it was a nice
optimization, it was based on prog_data and we can't do that anymore
once we start allowing the same binding table to be used with multiple
different pipelines.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2019-11-18 18:35:14 +00:00
Jason Ekstrand
22f16ff54a anv: More carefully dirty state in BindDescriptorSets
Instead of dirtying all graphics or all compute based on binding point,
we're now much more careful.  We first check to see if the actual
descriptor set changed and then only dirty the stages used by that
descriptor set.  For dynamic offsets, we keep a bitfield per-stage of
which offsets are actually used in that stage and we only dirty push
constants and descriptors if that stage has dynamic offsets AND those
offsets actually change.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2019-11-18 18:35:14 +00:00
Jason Ekstrand
ca8117b5d5 anv: Use a switch statement for binding table setup
It theoretically could be more efficient but the real point here is that
it's no longer really a matter of dealing with special cases and then
the "real" thing.  The way we're handling binding tables, it's more of a
multi-step process and a switch is more natural.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2019-11-18 18:35:14 +00:00
Jason Ekstrand
9baa33cef0 anv: Rework push constant handling
This substantially reworks both the state setup side of push constant
handling and the pipeline compile side.  The fundamental change here is
that we're no longer respecting the prog_data::param array and instead
are just instructing the back-end compiler to leave the array alone.
This makes the state setup side substantially simpler because we can now
just memcpy the whole block of push constants and don't have to
upload one DWORD at a time.

This also means that we can compute the full push constant layout
up-front and just trust the back-end compiler to not mess with it.
Maybe one day we'll decide that the back-end compiler can do useful
things there again but for now, this is functionally no different from
what we had before this commit and makes the NIR handling cleaner.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2019-11-18 18:35:14 +00:00
Jason Ekstrand
ca91ab8015 anv: Re-arrange push constant data a bit
This moves the compute stuff into a anv_push_constants::cs sub-struct.
It also moves dynamic offsets into the push constants.  This means we
have to duplicate the data per-stage but that doesn't seem like the end
of the world and one day we may wish to make dynamic offsets per-stage
anyway.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2019-11-18 18:35:14 +00:00
Jason Ekstrand
d1c4e64a69 intel/compiler: Add a flag to avoid compacting push constants
In vec4, we can just not run the pass.  In fs, things are a bit more
deeply intertwined.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2019-11-18 18:35:14 +00:00
Jason Ekstrand
aecde23519 anv: Pre-compute push ranges for graphics pipelines
It turns off that emitting push constants is one of the hottest paths in
the driver and ANY work we do there costs us.  By pre-computing things a
bit ahead of time, we shave 5% off the runtime of a CPU-limited example
running with the Dawn WebGPU implementation.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2019-11-18 18:35:14 +00:00
Jason Ekstrand
4b392ced2d anv: Stop bounds-checking pushed UBOs
The bounds checking is actually less safe than just pushing the data.
If the bounds checking actually ever kicks in and it's not on the last
UBO push range, then the shrinking will cause all subsequent ranges to
be pushed to the wrong place in the GRF.  One of the behaviors we
definitely don't want is for OOB UBO access to result in completely
unrelated UBOs returning garbage values.  It's safer to just push the
UBOs as-requested.  If we're really concerned about robustness, we can
emit shader code to do bounds checking which should be stupid cheap (a
CMP followed by SEL).

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2019-11-18 18:35:14 +00:00
Jason Ekstrand
ebad00d9e7 anv: Delete dead shader constant pushing code
As of 2d78e55a8c, nir_intrinsic_load_constant with a constant offset
is constant-folded so we should never end up with any that trigger
brw_nir_analyze_ubo_ranges.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2019-11-18 18:35:14 +00:00
Jason Ekstrand
0709c0f6b4 anv: Flatten descriptor bindings in anv_nir_apply_pipeline_layout
This lets us stop tracking the pipeline layout.  It also means less
indirection on a very hot path.  As an extra bonus, we can make some of
our data structures smaller.  No measurable CPU overhead improvement.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2019-11-18 18:35:14 +00:00
Jason Ekstrand
fa120cb31c anv: Input attachments are always single-plane
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2019-11-18 18:35:14 +00:00
Jason Ekstrand
0a02f2a278 genxml: Mark everything in genX_pack.h always_inline
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2019-11-18 18:35:14 +00:00
Jason Ekstrand
abfd4651ed anv/pipeline: Assume layout != NULL
In the early days of the driver we allowed layout to be VK_NULL_HANDLE
and used that for some internal pipelines when we wanted to be lazy.
Vulkan doesn't actually allow NULL layouts, however, so there's no
reason to have this check.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2019-11-18 18:35:14 +00:00
Italo Nicola
59623f211b intel/compiler: remove old comment
This comment was correct some time ago, but since commit
d3c10ad427, it isn't true anymore.

Reviewed-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
2019-11-18 10:20:34 -08:00
Lionel Landwerlin
c061185e17 intel/perf: add EHL performance query support
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Acked-by: Rafael Antognolli <rafael.antognolli@intel.com>
2019-11-15 13:14:30 +00:00
Lionel Landwerlin
39fd11a9f8 intel/dev: flag the Elkhart Lake platform
We'll use this for performance metrics which are different from ICL.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
2019-11-15 13:14:30 +00:00
Danylo Piliaiev
0904ee0c60 intel/fs: Do not lower large local arrays to scratch on gen7
On gen7 and earlier the scratch space size is limited to 12kB.
By enabling this optimization we may easily exceed this limit
without having any fallback.

arb_compute_shader/linker/bug-93840.shader_test crashes with
this lowering on IVB due to exceeding scratch size limit.

Closes: https://gitlab.freedesktop.org/mesa/mesa/issues/2092
Fixes: 69244fc7
Signed-off-by: Danylo Piliaiev <danylo.piliaiev@globallogic.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2019-11-14 20:08:30 +00:00
Paulo Zanoni
eb6352162d intel/compiler: fix nir_op_{i,u}*32 on ICL
On ICL we have the src1 restriction which is applied through
fix_byte_src() and potentially changes the type of the operands from 8
to 32 bits. When this change happens, we fall into the "else if
(bit_size < 32)" case and miscompute src_type because it takes into
consideration bit_size (8) instead of the adjusted size of temp_op
(32). This results in the shader reading unused memory, giving us
mostly failures, but occasional passes due to whatever was already in
the registers we were reading.

This commit fixes a lot of dEQP subgroup i8vec2 tests on ICL, such as:
    dEQP-VK.subgroups.arithmetic.compute.subgroupadd_i8vec2

This can also be verified by simply changing fix_byte_src() to apply
on all platforms.

Fixes: 5847de6e9a ("intel/compiler: don't use byte operands for src1 on ICL")
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
2019-11-13 22:13:52 +00:00
Caio Marcelo de Oliveira Filho
0aaf47f7cd anv: Initialize depth_bounds_test_enable when not explicitly set
This was causing uninitialized value to end up propagated to the
3DSTATE_DEPTH_BOUNDS packet, leading to asserts on packet
building due to the value being greater than 1.

Fixes: 939ddccb7a ("anv: Add support for depth bounds testing.")
Reviewed-by: Plamena Manolova <plamena.manolova@intel.com>
2019-11-13 10:13:27 -08:00
Rafael Antognolli
d4f628235e anv: Use mocs settings from isl_dev.
v2: Remove device->default_mocs and external_mocs (Jason).

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Acked-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2019-11-12 20:41:52 +00:00
Rafael Antognolli
2b01636ddb intel/isl: Add MOCS settings to isl_device.
Centralize mocs settings into isl.

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Acked-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2019-11-12 20:41:52 +00:00
Danylo Piliaiev
d4c8182018 intel/blorp: Fix usage of uninitialized memory in key hashing
The automatically generated padding in structs contains
undefined values, force pack the structs to eliminate the
padding. Otherwise structs with the same values may generate
different hashes.

Valgrind output:

Conditional jump or move depends on uninitialised value(s)
 util_fast_urem32 (fast_urem_by_const.h:71)
 hash_table_search (hash_table.c:262)
 _mesa_hash_table_search (hash_table.c:296)
 anv_pipeline_cache_search_locked (anv_pipeline_cache.c:318)
 anv_pipeline_cache_search (anv_pipeline_cache.c:335)
 lookup_blorp_shader (anv_blorp.c:38)
 blorp_params_get_mcs_partial_resolve_kernel (blorp_clear.c:1112)
 blorp_mcs_partial_resolve (blorp_clear.c:1205)
 anv_image_mcs_op (anv_blorp.c:1742)
 anv_cmd_predicated_mcs_resolve (genX_cmd_buffer.c:774)
 transition_color_buffer (genX_cmd_buffer.c:1159)
 cmd_buffer_end_subpass (genX_cmd_buffer.c:4840)

Uninitialised value was created by a stack allocation
 blorp_params_get_mcs_partial_resolve_kernel (blorp_clear.c:1103)

Signed-off-by: Danylo Piliaiev <danylo.piliaiev@globallogic.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2019-11-12 13:59:29 +02:00
Lionel Landwerlin
34f32a6d66 anv: implement VK_KHR_timeline_semaphore
v2: Fix inverted condition in vkGetPhysicalDeviceExternalSemaphoreProperties()

v3: Add anv_timeline_* helpers (Jason)

v4: Avoid variable shadowing (Jason)
    Split timeline wait/signal device operations (Jason/Lionel)

v5: s/point/signal_value/ (Jason)
    Drop piece of drm-syncobj timeline code (Jason)

v6: Add missing sync_fd semaphore signaling (Jason)

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2019-11-11 21:46:51 +00:00
Jason Ekstrand
5a4f15ef2c anv: Plumb timeline semaphore signal/wait values through from the API
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2019-11-11 21:46:51 +00:00
Lionel Landwerlin
edc6606d4e anv/wsi: signal the semaphore in the acquireNextImage
We seem to have forgotten about the semaphore in the
acquireNextImageInfo.

v2: Signal semaphore/fence regardless of presentation status (Jason)

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2019-11-11 21:46:51 +00:00
Jason Ekstrand
b10b455c1d anv: Lock around fetching sync file FDs from semaphores
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2019-11-11 21:46:51 +00:00
Lionel Landwerlin
246261f0ad anv: prepare the driver for delayed submissions
Timeline semaphore introduce support for wait before signal behavior,
which means that it is now allowed to call vkQueueSubmit() with wait
semaphores not yet submitted for execution. Our kernel driver requires
all of the wait primitives to be created before calling the execbuf
ioctl. As a result, we must delay submissions in the userspace driver.
This change store the necessary information to be able to delay a
VkSubmitInfo submission to the kernel driver.

v2: Fold count++ into array access (Jason)
    Move queue list to another patch (Jason)

v3: Document cleanup of temporary semaphores (Jason)

v4: Track semaphores of SYNC_FD type that needs updating after delayed
    submission

v5: Don't forget to update sync_fd in signaled semaphores after
    submission (Jason)

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2019-11-11 21:46:51 +00:00
Lionel Landwerlin
3e22363537 anv: refcount semaphores
Delayed submissions required by timeline semaphores mean we need to be
able to update the sync fd backed semaphores in a delayed fashion.
This could mean a race between the application destroying the
semaphore and the submission code trying to update it with the new
sync fd.

This change prepares semaphores to be refcounted, we'll most likely
only take a reference for cases where we signal a sync fd semaphore.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2019-11-11 21:46:51 +00:00
Lionel Landwerlin
3da798c9f1 anv: prepare driver to report submission error through queues
When we will submit to i915 from a submission thread, we won't be able
to directly report the error to the user (in particular through the
debug report callbacks). So prepare 2 paths to report errors device ->
notifying the user immediately, queue -> notifying the user the next
time an entry point is called.

In this change we still report directly for both paths, this will
change in the next commit.

v2: Split NULL batch parameter handling in
    anv_queue_submit_simple_batch() in a different commit

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2019-11-11 21:46:51 +00:00
Lionel Landwerlin
89de271bc2 anv: allow NULL batch parameter to anv_queue_submit_simple_batch
We can reuse device->trivial_batch_bo

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2019-11-11 21:46:51 +00:00
Lionel Landwerlin
f606c12731 anv: move queue init/finish to anv_queue.c
Prepare the queue initialization to take on more responsabilities and
possibly fail.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2019-11-11 21:46:51 +00:00
Lionel Landwerlin
206ab49ba1 anv: expose timeout helpers outside of anv_queue.c
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2019-11-11 21:46:51 +00:00
Lionel Landwerlin
2f4dcc8a1c anv: detach batch emission allocation from device
In the future we'll have 2 different allocations depending on whether
we're using threaded submission or not.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2019-11-11 21:46:51 +00:00
Lionel Landwerlin
935f8f0e56 anv: remove list items on batch fini
This doesn't seem to fix anything because those destroy() calls happen
right before the command buffer object & its list of batch_bo is also
destroyed. Still looks a bit cleaner.

v2: Found a second occurence

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net> (v2)
Fixes: 26ba0ad54d ("vk: Re-name command buffer implementation files")
Cc: <mesa-stable@lists.freedesktop.org>
2019-11-11 21:46:51 +00:00
Lionel Landwerlin
048f0690ee anv: invalidate file descriptor of semaphore sync fd at vkQueueSubmit
We always close the in_fence at the end the anv_cmd_buffer_execbuf()
so when we take it from the semaphore, let's not forget to invalidate
it.

Note that the code leaks the fence_in if we get any error before
reaching the close(). Let's fix that in another patch or better,
rewrite the whole thing!

v2: drop redundant fd = -1 (Jason)

v3: Update commit message (Jason)

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2019-11-11 21:46:51 +00:00
Jason Ekstrand
69244fc72a intel/fs: Lower large local arrays to scratch
Shader-db results on Kaby Lake:

    total instructions in shared programs: 14929212 -> 14880028 (-0.33%)
    instructions in affected programs: 72428 -> 23244 (-67.91%)
    helped: 6
    HURT: 2
    helped stats (abs) min: 2165 max: 15981 x̄: 8590.00 x̃: 7624
    helped stats (rel) min: 56.06% max: 74.52% x̄: 67.55% x̃: 72.08%
    HURT stats (abs)   min: 1178 max: 1178 x̄: 1178.00 x̃: 1178
    HURT stats (rel)   min: 350.60% max: 361.35% x̄: 355.97% x̃: 355.97%
    95% mean confidence interval for instructions value: -11947.03 -348.97
    95% mean confidence interval for instructions %-change: -125.72% 202.37%
    Inconclusive result (%-change mean confidence interval includes 0).

    total cycles in shared programs: 368585300 -> 342557344 (-7.06%)
    cycles in affected programs: 28144921 -> 2116965 (-92.48%)
    helped: 6
    HURT: 2
    helped stats (abs) min: 1404978 max: 7766106 x̄: 4353922.00 x̃: 3890682
    helped stats (rel) min: 82.01% max: 95.57% x̄: 89.95% x̃: 92.28%
    HURT stats (abs)   min: 47778 max: 47798 x̄: 47788.00 x̃: 47788
    HURT stats (rel)   min: 278.20% max: 282.98% x̄: 280.59% x̃: 280.59%
    95% mean confidence interval for cycles value: -5900438.73 -606550.27
    95% mean confidence interval for cycles %-change: -140.79% 146.16%
    Inconclusive result (%-change mean confidence interval includes 0).

    total spills in shared programs: 9243 -> 8901 (-3.70%)
    spills in affected programs: 2718 -> 2376 (-12.58%)
    helped: 4
    HURT: 4

    total fills in shared programs: 21831 -> 10141 (-53.55%)
    fills in affected programs: 11804 -> 114 (-99.03%)
    helped: 6
    HURT: 2

    total sends in shared programs: 815912 -> 815912 (0.00%)
    sends in affected programs: 0 -> 0
    helped: 0
    HURT: 0

    LOST:   1
    GAINED: 3

The helped shaders are all compute shaders in Aztec Ruins.  There is
also a compute shader in synmark2 OglCSDof that's helped but it doesn't
show up in above shader-db results because it went from SIMD8 to SIMD16.
That shader improves enough to yield an 15-20% performance boost to the
benchmark as a whole on my KBL laptop.  The hurt shaders are a couple
shaders in Kerbal Space Program and a couple in Aztec Ruins.

Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
2019-11-11 17:17:02 +00:00
Jason Ekstrand
53bfcdeecf intel/fs: Implement the new load/store_scratch intrinsics
This commit fills in a number of different pieces:

 1. We add support to brw_nir_lower_mem_access_bit_sizes to handle the
    new intrinsics.  This involves simple plumbing work as well as a
    tiny bit of extra logic to always scalarize scratch intrinsics

 2. Add code to brw_fs_nir.cpp to turn nir_load/store_scratch intrinsics
    into byte/dword scattered read/write messages which use the A32
    stateless model.

 3. Add code to lower_surface_logical_send to handle dword scattered
    messages and the A32 stateless model.

Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
2019-11-11 17:17:02 +00:00
Jason Ekstrand
e2297699de intel/nir: Plumb devinfo through lower_mem_access_bit_sizes
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
2019-11-11 17:17:02 +00:00
Jason Ekstrand
1dff48af05 intel/fs: refactor surface header setup
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
2019-11-11 17:17:02 +00:00
Jason Ekstrand
a0999bc049 intel/fs: Add DWord scattered read/write opcodes
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
2019-11-11 17:17:02 +00:00
Jason Ekstrand
83f04d80b0 intel/nir: Use nir_extract_bits in lower_mem_access_bit_sizes
The new helper solves most of the annoying problems with data wrangling
in brw_nir_lower_mem_access_bit_sizes.

Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
2019-11-11 17:17:02 +00:00