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anv: Add support for depth bounds testing.
In gen12 we use the 3DSTATE_DEPTH_BOUNDS instruction to enable depth bounds testing. Signed-off-by: Plamena Manolova <plamena.manolova@intel.com> Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
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3 changed files with 15 additions and 0 deletions
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@ -2886,6 +2886,7 @@ struct anv_pipeline {
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bool depth_clip_enable;
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bool sample_shading_enable;
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bool kill_pixel;
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bool depth_bounds_test_enable;
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struct {
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uint32_t sf[7];
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@ -542,6 +542,19 @@ genX(cmd_buffer_flush_dynamic_state)(struct anv_cmd_buffer *cmd_buffer)
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}
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#endif
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#if GEN_GEN >= 12
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if(cmd_buffer->state.gfx.dirty & (ANV_CMD_DIRTY_PIPELINE |
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ANV_CMD_DIRTY_DYNAMIC_DEPTH_BOUNDS)) {
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anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_DEPTH_BOUNDS), db) {
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db.DepthBoundsTestValueModifyDisable = false;
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db.DepthBoundsTestEnableModifyDisable = false;
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db.DepthBoundsTestEnable = pipeline->depth_bounds_test_enable;
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db.DepthBoundsTestMinValue = d->depth_bounds.min;
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db.DepthBoundsTestMaxValue = d->depth_bounds.max;
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}
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}
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#endif
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if (cmd_buffer->state.gfx.dirty & ANV_CMD_DIRTY_DYNAMIC_LINE_STIPPLE) {
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anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_LINE_STIPPLE), ls) {
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ls.LineStipplePattern = d->line_stipple.pattern;
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@ -1021,6 +1021,7 @@ emit_ds_state(struct anv_pipeline *pipeline,
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pipeline->stencil_test_enable = info.stencilTestEnable;
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pipeline->writes_depth = info.depthWriteEnable;
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pipeline->depth_test_enable = info.depthTestEnable;
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pipeline->depth_bounds_test_enable = info.depthBoundsTestEnable;
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/* VkBool32 depthBoundsTestEnable; // optional (depth_bounds_test) */
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