Section 11.2.6 of the Vulkan spec states:
"Importing memory from a particular host pointer may not be possible due to
additional platform-specific restrictions beyond the scope of this
specification in which case the implementation must fail the memory
import operation with the error code VK_ERROR_INVALID_EXTERNAL_HANDLE_KHR."
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17995>
To avoid dangling BO references if it's destroyed without being
previously unbound. This is under Vulkan spec clarification but it
looks like the "global" BO fix is simple enough to workaround the
issue for now.
This fixes a CPU hang with Halo Infinite because the kernel rejects
a submission (invalid BO handle found).
Cc: mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17085>
If an application binds a sparse resource and then unbind it with NULL,
the number of "real" BOs in the virtual BO list should be reset to 0.
Otherwise, it might use a dangling BO reference if it's destroyed just
after being unbound.
Cc: mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17085>
Make it return "Null hardware", this is just for RADV_FORCE_FAMILY.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11027>
Reviewed-by: Mihai Preda <mhpreda@gmail.com>
Acked-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Acked-by: Martin Roukala <martin.roukala@mupuf.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16604>
This code path will be used on kernels that don't have the
"gang submit" feature in amdgpu yet.
It does each submission separately, and uses scheduled dependencies
to connect them.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-By: Tatsuyuki Ishi <ishitatsuyuki@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16361>
This prepares RADV for submitting to multiple queues at the same time.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-By: Tatsuyuki Ishi <ishitatsuyuki@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16361>
Since the winsys uses refcount, options like RADV_DEBUG_ZERO_VRAM might
have not been initialized if the first instance wasn't created with
application info.
This fixes missing zerovram for vkd3d-proton.
Cc: 21.3 22.0 mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14978>
With latest Fossilize everything should now be captured correctly
but without this, all Fossilize databases that need
VK_EXT_custom_border_color would just crash.
Cc: mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14821>
We reserved space for chaining by subtracting 4 words from max_dw, but
then the new alignment code in radv_amdgpu_cs_finalize ended up running
all over that. That resulted in going over buffer size when chaining.
When lucky you'd get a crash, and when unlucky other stuff might happen.
This always adds the 4 words at the end, but initializes with NOP by
default. That way we still adhere to the alignment rules.
Fixes: 1f36f6b83f ("radv/winsys: use same IBs padding as the kernel")
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14644>
The vulkan common runtime code uses the drm functions directly.
Fixes: 91fe0b5629 ("radv: Delete lots of sync code.")
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14375>
This make things all fall back to the common synchronization functions
which will switch things to the new submission path and to use
vk_fence and vk_semaphore.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
radv: Use common AcquireNextImage2KHR.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
radv: Use common functions for Metro Exodus layer.
Needs to be squashed with the big "switch the world" deletion patch
but kept it separate for review.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13974>
We basically use 2 types for amdgpu:
1) syncobj. This supports both binary & timeline and autodetects
all the features.
2) emulated timelines if (1) doesn't detect timeline syncobj support.
Note that one has to put these in order of preference so that the
common CreateFence/CreateSemaphore functions decide on the right
type.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13974>
If signalled on the same queue it is totally useless, so only wait
if we have a syncobj that is explicitly being waited on, which can
be from potentially another queue/ctx. (Ideally we'd check but there
is no way to do so currently. Might revisit when we integrate the
common sync framework)
Fixes: 7675d066ca ("radv/amdgpu: Add support for submitting 0 commandbuffers.")
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14214>
When the BO is NULL, AMDGPU will reset the PTE VA range to the initial
state. Otherwise, it will first unmap all existing VA that overlap the
requested range and then map. This seems better than using MAP/UNMAP.
This reduces stuttering in Forza Horizon 5.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14116>
This shouldn't be necessary because applications have to manage
resources and memory themselves.
This also prevented memory to be freed if an application doesn't unbind
a sparse memory object and free it, which is legal as long as the
resource isn't used afterwards.
This was introduced to unmap the sparse mappings when destroying
a virtual BO, but now that the driver uses OP_CLEAR it's no longer
needed.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14116>
I copied stuff from ac_gpu_info.c until there were no Sienna Cichild or
Polaris10 fossil-db changes between real hardware and RADV_FORCE_FAMILY.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14126>