In order to prevent a potential malicious pipeline tainting our
secure compile process and interfering with successive pipelines
we want to create a fresh fork for each pipeline compile.
Benchmarking has shown that simply forking on each pipeline
creation doubles the total time it takes to compile a fossilize db
collection. So instead here we fork the process at device creation
so that we have a slim copy of the device and then fork this
otherwise idle and untainted process each time we compile a
pipeline. Forking this slim copy of the device results in only a
20% increase in compile time vs a 100% increase.
Fixes: cff53da3 ("radv: enable secure compile support")
This will be used to create a communication pipe between the user
facing device and a freshly forked (per pipeline compile) slim copy
of that device.
We can't use pipe() here because the fork will not be a direct fork
of the user facing process. Instead we use a previously forked
copy of the process that was forked at device creation in order to
reduce the resources required for the fork and avoid performance
issues.
Fixes: cff53da374 ("radv: enable secure compile support")
In the following commits we want to be able to fork an existing lightweight
fork created at device creation time. In order for the user facing process
to communicate with this new fresh fork we create some members here to hold
FIFO file descriptors and a unique id.
Here we also add a new fork enum that we use to tell the lightweight
process to create a fresh fork.
For more information on why we create a fresh fork see the following
commits.
Most of DEQP-VK.subgroups are skipped because 16-bit float aren't
supported but others pass.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
When the scratch ringbuffer settings are changed, the shader unit has
to be idle or we will have shaders using old and new settings.
That combination is not supported on the HW (likely the offset is
ringbuffer idx * WAVESIZE * 1024).
CC: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
We could enable it on GFX10 if LLVM wasn't used as a fallback for
unsupported stages. Note that the CTS only tests it if
VK_KHR_shader_float16_int8 is enabled, even though it's not a
requirement.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
This extension allows to use subgroup operations with 8 and 16-bits
Untested on GFX6-GFX7, and most of subgroup operations are broken
on GFX10, so don't enable it for now. Not enabled on ACO because
it's still doesn't support 8-bits/16-bits.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
This extension adds the device coherent and device uncached memory
types. It's known to be slower than non-device coherent memory but
it might be useful for debugging.
This is only exposed for chips that support L2 uncached.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
This actually supports more of the extension than the LLVM backend but we
can't enable it because ACO doesn't work with all stages yet.
With more of it enabled, some CTS tests fail because our 64-bit sqrt
is very imprecise. I can't find any precision requirements for it
anywhere, so I'm thinking it might be a CTS issue.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
ACO sets this itself and will have to set it differently in the future to
support shaderDenormFlushToZeroFloat64.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
To not overwrite the resolve if there is pending clear aspects,
same as color resolves.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
This option is useless and shouldn't be used at all.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
__NR_select is not defined the same way across architectures, sometimes is
not even defined, like in armhf EABI and aarch64.
Signed-off-by: Luis Mendes <luis.p.mendes@gmail.com>
Acked-by: Timothy Arceri <tarceri@itsqueeze.com>
Acked-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Closes: https://gitlab.freedesktop.org/mesa/mesa/issues/2042
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Fixes: 84a1a2578 ('compiler: pack shader_info from 160 bytes to 96 bytes')
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
In particular, increase the cost of 64-bit integer division.
Fixes huge shaders with dEQP-VK.spirv_assembly.type.scalar.i64.mod_geom
, with ACO used for GS this creates shaders requiring a branch with
>32767 dword offset.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
The primitive indices have to be swapped to follow the drawing
order.
This fixes corruption with Overwatch when NGG GS is force enabled.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
This extension allows to control the subgroup size by allowing a
varying subgroup size and also specifying a required subgroup size.
This implementation only allows to specify a required subgroup
size for compute shaders because there is some caveats with
other shader stages (eg. NGG with geometry shader). This
basically allows apps to use Wave32 for compute shaders.
This extension is enabled for all chips but only GFX10 supports
Wave32. ACO doesn't support it.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
This will allow to change wavesize on-demand.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Now that all environment variables are documented, it would be
appreciated if we can keep this up-to-date.
[skip ci]
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
As requested by Tim.
This was generated with:
grep 'PIPE_ARCH_.*_ENDIAN' -rIl | xargs sed -ie 's@PIPE_ARCH_\(.*\)_ENDIAN@UTIL_ARCH_\1_ENDIAN@'g
v2: - add this patch
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
This will allow it to be used as a drop in replacement for
_mesa_little_endian in a number of cases.
v2: - Always define PIPE_ARCH_LITTLE_ENDIAN and PIPE_ARCH_BIG_ENDIAN,
define the one that reflects the host system to 1 and the other to 0
- replace all uses of #ifdef, #ifndef, and #if defined() with #if
and #if ! with PIPE_ARCH_*_ENDIAN
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
If an app first creates a compute pipeline with
VK_PIPELINE_CREATE_DISABLE_OPTIMIZATION_BIT set, then re-compile it
without that flag, the driver should re-compile the compute shader.
Otherwise, it will return the unoptimized one.
Fixes: ce188813bf ("radv: add initial support for VK_PIPELINE_CREATE_DISABLE_OPTIMIZATION_BIT")
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
The seccomp filter allows read/write, let us make sure nobody can
do anything with this.
Fixes: cff53da374 "radv: enable secure compile support"
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Got some int->pointer warnings and 20 is not a valid pointer ....
Fixes: 2e3a635ee6 "radv: Add an early exit in the secure compile if we already have the cache entries."
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
The resulting locale is not used for Vulkan, and it is not reference
counted, giving issues when multiple instances are created.
CC: 19.2 19.3 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Do not need to declare it for other stages because this is for
streamout.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
libdrm returns -errno instead of directly the ioctl ret of -1.
Fixes: 1c3cda7d27 "radv: Add syncobj signal/reset/wait to winsys."
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Calculated the number for allocation and did not
reserve space ....
Fixes: 2117c53b72 "radv: Add temporary datastructure for submissions."
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Winsys semaphores without signal operation get silently ignored.
Not so for syncobjs, so actually signal them.
Fixes: 84d9551b23 "radv: Always enable syncobj when supported for all fences/semaphores."
Closes: https://gitlab.freedesktop.org/mesa/mesa/issues/2030
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
RADV_PERFTEST=outooforder has been removed a while ago. This fixes
dumping the options into hang reports.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Fixes: 6571000071 ("radv: add debug option to turn off in memory cache")
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
This is actually a non-threaded implementation. I'd summarize this
as event-based submission.
When submit happens we walk a tree of submissions that depend on
the syncobj signal operations to be submitted and if those submission
we no other dependencies we start to execute them immediately.
Or, well I still use a list to avoid issues with long chains and
the stacksize when using recursion.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
This does not fully do wait-before-submit, to be done in a follow
up patch.
For kernels without support for timeline syncobjs, this adds an
implementation of non-shareable timelines using legacy syncobjs.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>